/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see .
*/
// Headers
#include "feature.h"
#include "player.h"
#include "game_interpreter_shared.h"
#include
bool Feature::HasRpg2kBattleSystem() {
if (Player::IsRPG2k()) {
return true;
}
#ifdef ENABLE_DYNAMIC_INTERPRETER_CONFIG
using Flags = lcf::rpg::SaveEventExecState::EasyRpgStateRuntime_Flags;
if (auto f = Player::GetRuntimeFlag(&Flags::use_rpg2k_battle_system_on, &Flags::use_rpg2k_battle_system_off)) {
return *f;
}
#endif
return lcf::Data::system.easyrpg_use_rpg2k_battle_system;
}
bool Feature::HasRpg2k3BattleSystem() {
return !HasRpg2kBattleSystem();
}
bool Feature::HasRow() {
if (HasRpg2k3BattleSystem() && !lcf::Data::battlecommands.easyrpg_disable_row_feature) {
return true;
}
return false;
}
bool Feature::HasPlaceholders() {
if (Player::IsRPG2kE()) {
return true;
}
return Player::IsRPG2k3() && HasRpg2kBattleSystem() && lcf::Data::system.easyrpg_battle_use_rpg2ke_strings;
}
bool Feature::HasFixedActorFacingDirection() {
return HasRpg2k3BattleSystem() && lcf::Data::battlecommands.easyrpg_fixed_actor_facing_direction > 0;
}
bool Feature::HasFixedEnemyFacingDirection() {
return HasRpg2k3BattleSystem() && lcf::Data::battlecommands.easyrpg_fixed_enemy_facing_direction > 0;
}