/* * This file is part of EasyRPG Player. * * EasyRPG Player is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * EasyRPG Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with EasyRPG Player. If not, see . */ // Headers #include #include #include "cache.h" #include "bitmap.h" #include "main_data.h" #include "frame.h" #include "drawable_mgr.h" Frame::Frame() : Drawable(Priority_Frame) { if (!lcf::Data::system.frame_name.empty() && lcf::Data::system.show_frame) { FileRequestAsync* request = AsyncHandler::RequestFile("Frame", lcf::Data::system.frame_name); request->SetGraphicFile(true); request_id = request->Bind(&Frame::OnFrameGraphicReady, this); request->Start(); } DrawableMgr::Register(this); } void Frame::Update() { // no-op } void Frame::Draw(Bitmap& dst) { if (frame_bitmap) { dst.Blit(0, 0, *frame_bitmap, frame_bitmap->GetRect(), 255); } } void Frame::OnFrameGraphicReady(FileRequestResult* result) { frame_bitmap = Cache::Frame(result->file); }