#include "game_event.h" #include "doctest.h" #include "options.h" #include "game_map.h" #include "main_data.h" #include TEST_SUITE_BEGIN("Game_Event"); TEST_CASE("IdName") { { lcf::rpg::Event event; Game_Event ch(0, &event); REQUIRE_EQ(ch.GetId(), event.ID); REQUIRE_EQ(ch.GetName(), event.name); } { lcf::rpg::Event event; event.ID = 5; event.name = "X"; Game_Event ch(0, &event); REQUIRE_EQ(ch.GetId(), event.ID); REQUIRE_EQ(ch.GetName(), event.name); } } TEST_SUITE_END();