mirror of
https://github.com/libretro/easyrpg-libretro.git
synced 2026-11-10 10:51:35 -10:00
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/*
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* This file is part of EasyRPG Player.
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*
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* EasyRPG Player is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* EasyRPG Player is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game_quit.h"
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#include "options.h"
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#include "input.h"
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#include "scene.h"
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#include <player.h>
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constexpr int num_seconds = 2;
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constexpr int start_time = num_seconds * DEFAULT_FPS;
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constexpr int window_width = SCREEN_TARGET_WIDTH / 2;
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constexpr int window_height = 32;
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Game_Quit::Game_Quit()
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: window(0, 0, window_width, window_height, Drawable::Flags::Global)
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{
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window.SetBackOpacity(128);
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window.SetZ(Priority_Overlay - 20);
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OnResolutionChange();
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Reset();
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}
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void Game_Quit::Update() {
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if (Scene::instance == nullptr || Scene::instance->type == Scene::Title || !Scene::Find(Scene::Title) || !Input::IsPressed(Input::RESET)) {
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if (time_left != start_time) {
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Reset();
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}
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return;
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}
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window.SetVisible(true);
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if (time_left > 0) {
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--time_left;
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}
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// FIXME Need to write the text every frame in case system graphic changes..
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auto s = (time_left + DEFAULT_FPS - 1) / DEFAULT_FPS;
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window.SetText("Restarting in " + std::to_string(s) + " sec ...");
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window.Update();
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}
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void Game_Quit::OnResolutionChange() {
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window.SetX(Player::screen_width / 2 - window_width / 2);
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window.SetY(Player::screen_height / 2 - window_height / 2);
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}
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void Game_Quit::Reset() {
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window.SetVisible(false);
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time_left = DEFAULT_FPS * num_seconds;
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}
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