mirror of
https://github.com/libretro/easyrpg-libretro.git
synced 2026-11-10 17:21:15 -10:00
Makes the code easier to read and easier to extend later when there are per-battler limits
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* This file is part of EasyRPG Player.
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*
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* EasyRPG Player is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* EasyRPG Player is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Headers
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#include "window_actorsp.h"
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#include "bitmap.h"
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#include "font.h"
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Window_ActorSp::Window_ActorSp(int ix, int iy, int iwidth, int iheight) :
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Window_Base(ix, iy, iwidth, iheight) {
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SetContents(Bitmap::Create(width - 16, height - 16));
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contents->Clear();
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}
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void Window_ActorSp::SetBattler(const Game_Battler& battler) {
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int cx = 0;
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int digits = (battler.MaxSpValue() >= 1000) ? 4 : 3;
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int color = Font::ColorDefault;
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if (battler.GetMaxSp() != 0 && battler.GetSp() <= battler.GetMaxSp() / 4) {
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color = Font::ColorCritical;
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}
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contents->Clear();
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// Draw current Sp
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contents->TextDraw(cx + digits * 6, 2, color, std::to_string(battler.GetSp()), Text::AlignRight);
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// Draw /
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cx += digits * 6;
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contents->TextDraw(cx, 2, Font::ColorDefault, "/");
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// Draw Max Sp
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cx += 6;
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contents->TextDraw(cx + digits * 6, 2, Font::ColorDefault, std::to_string(battler.GetMaxSp()), Text::AlignRight);
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}
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