Files
easyrpg-libretro/src/window_actorsp.cpp
Ghabry 48bda49b62 Pass all MaxHp/Sp/StatValue through Game_Battler
Makes the code easier to read and easier to extend later when there are per-battler limits
2021-08-31 17:33:19 +02:00

54 lines
1.6 KiB
C++

/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "window_actorsp.h"
#include "bitmap.h"
#include "font.h"
Window_ActorSp::Window_ActorSp(int ix, int iy, int iwidth, int iheight) :
Window_Base(ix, iy, iwidth, iheight) {
SetContents(Bitmap::Create(width - 16, height - 16));
contents->Clear();
}
void Window_ActorSp::SetBattler(const Game_Battler& battler) {
int cx = 0;
int digits = (battler.MaxSpValue() >= 1000) ? 4 : 3;
int color = Font::ColorDefault;
if (battler.GetMaxSp() != 0 && battler.GetSp() <= battler.GetMaxSp() / 4) {
color = Font::ColorCritical;
}
contents->Clear();
// Draw current Sp
contents->TextDraw(cx + digits * 6, 2, color, std::to_string(battler.GetSp()), Text::AlignRight);
// Draw /
cx += digits * 6;
contents->TextDraw(cx, 2, Font::ColorDefault, "/");
// Draw Max Sp
cx += 6;
contents->TextDraw(cx + digits * 6, 2, Font::ColorDefault, std::to_string(battler.GetMaxSp()), Text::AlignRight);
}