fixGB/main.c

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/*
* Copyright (C) 2017 FIX94
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <malloc.h>
#include <inttypes.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include <time.h>
#include <math.h>
#include "cpu.h"
#include "input.h"
#include "ppu.h"
#include "mem.h"
#include "apu.h"
#include "audio.h"
#define DEBUG_HZ 0
#define DEBUG_MAIN_CALLS 0
#define DEBUG_KEY 0
#define DEBUG_LOAD_INFO 1
static const char *VERSION_STRING = "fixGB Alpha v0.7";
static char window_title[256];
static char window_title_pause[256];
static void gbEmuDisplayFrame(void);
static void gbEmuMainLoop(void);
static void gbEmuDeinit(void);
static void gbEmuHandleKeyDown(unsigned char key, int x, int y);
static void gbEmuHandleKeyUp(unsigned char key, int x, int y);
static void gbEmuHandleSpecialDown(int key, int x, int y);
static void gbEmuHandleSpecialUp(int key, int x, int y);
uint8_t *emuGBROM = NULL;
char *emuSaveName = NULL;
//used externally
uint32_t textureImage[0x5A00];
bool gbPause = false;
bool gbEmuGBSPlayback = false;
bool gbsTimerMode = false;
uint16_t gbsLoadAddr = 0;
uint16_t gbsInitAddr = 0;
uint16_t gbsPlayAddr = 0;
uint32_t gbsRomSize = 0;
uint16_t gbsSP = 0;
uint8_t gbsTracksTotal = 0, gbsTMA = 0, gbsTAC = 0;
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uint8_t cpuTimer = 3;
bool gbCgbGame = false;
bool gbCgbMode = false;
bool gbCgbBootrom = false;
bool gbAllowInvVRAM = false;
static bool inPause = false;
static bool inResize = false;
#if WINDOWS_BUILD
#include <windows.h>
typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
#if DEBUG_HZ
static DWORD emuFrameStart = 0;
static DWORD emuTimesCalled = 0;
static DWORD emuTotalElapsed = 0;
#endif
#if DEBUG_MAIN_CALLS
static DWORD emuMainFrameStart = 0;
static DWORD emuMainTimesCalled = 0;
static DWORD emuMainTimesSkipped = 0;
static DWORD emuMainTotalElapsed = 0;
#endif
#endif
#define VISIBLE_DOTS 160
#define VISIBLE_LINES 144
static uint32_t linesToDraw = VISIBLE_LINES;
static const uint32_t visibleImg = VISIBLE_DOTS*VISIBLE_LINES*4;
static uint8_t scaleFactor = 3;
static uint32_t mainLoopRuns;
static uint16_t mainLoopPos;
//from input.c
extern uint8_t inValReads[8];
int main(int argc, char** argv)
{
puts(VERSION_STRING);
strcpy(window_title, VERSION_STRING);
memset(textureImage,0,visibleImg);
if(argc >= 2 && (strstr(argv[1],".gbs") != NULL || strstr(argv[1],".GBS") != NULL))
{
FILE *gbF = fopen(argv[1],"rb");
if(!gbF)
{
printf("Main: Could not open %s!\n", argv[1]);
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
fseek(gbF,0,SEEK_END);
size_t fsize = ftell(gbF);
rewind(gbF);
uint8_t *tmpROM = malloc(fsize);
fread(tmpROM,1,fsize,gbF);
fclose(gbF);
gbsTracksTotal = tmpROM[4];
gbsLoadAddr = (tmpROM[6])|(tmpROM[7]<<8);
gbsInitAddr = (tmpROM[8])|(tmpROM[9]<<8);
gbsPlayAddr = (tmpROM[0xA])|(tmpROM[0xB]<<8);
gbsSP = (tmpROM[0xC])|(tmpROM[0xD]<<8);
//should give more than enough room for everything
gbsRomSize = (fsize-0x70+gbsLoadAddr+0x7FFF)&(~0x7FFF);
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//printf("Main: gbsLoadAddr %04x gbsInitAddr %04x gbsPlayAddr %04x gbsSP %04x\n",
// gbsLoadAddr, gbsInitAddr, gbsPlayAddr, gbsSP);
emuGBROM = malloc(gbsRomSize);
memset(emuGBROM,0xFF,gbsRomSize);
memcpy(emuGBROM+gbsLoadAddr,tmpROM+0x70,fsize-0x70);
gbsTMA = tmpROM[0xE];
gbsTAC = tmpROM[0xF];
if(gbsTAC&0x80)
{
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cpuSetSpeed(true);
gbCgbGame = gbCgbMode = true;
}
else
{
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cpuSetSpeed(false);
gbCgbGame = gbCgbMode = false;
}
printf("Main: CGB Regs are %sallowed\n", gbCgbMode?"":"dis");
if(gbsTAC&4)
{
printf("Main: GBS Play Timing: Timer\n");
gbsTimerMode = true;
}
else
{
printf("Main: GBS Play Timing: VSync\n");
gbsTimerMode = false;
}
memInit(true,true);
if(tmpROM[0x10] != 0)
{
printf("Game: %.32s\n",(char*)(tmpROM+0x10));
sprintf(window_title, "%.32s (GBS) - %s\n", (char*)(tmpROM+0x10), VERSION_STRING);
}
free(tmpROM);
printf("Read in %s\n", argv[1]);
apuInitBufs();
//does all inits for us
memStartGBS();
gbEmuGBSPlayback = true;
linesToDraw = 20;
scaleFactor = 4;
}
else if(argc >= 2 && (strstr(argv[1],".gbc") != NULL || strstr(argv[1],".GBC") != NULL
|| strstr(argv[1],".gb") != NULL || strstr(argv[1],".GB") != NULL))
{
FILE *gbF = fopen(argv[1],"rb");
if(!gbF)
{
printf("Main: Could not open %s!\n", argv[1]);
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
fseek(gbF,0,SEEK_END);
size_t fsize = ftell(gbF);
rewind(gbF);
emuGBROM = malloc(fsize);
if(emuGBROM == NULL)
{
printf("Main: Unable to allocate ROM space...\n");
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
fread(emuGBROM,1,fsize,gbF);
fclose(gbF);
if(strstr(argv[1],".gbc") != NULL || strstr(argv[1],".GBC") != NULL)
{
emuSaveName = malloc(strlen(argv[1])+1);
memcpy(emuSaveName,argv[1],strlen(argv[1])+1);
memcpy(emuSaveName+strlen(argv[1])-3,"sav",3);
}
else if(strstr(argv[1],".gb") != NULL || strstr(argv[1],".GB") != NULL)
{
emuSaveName = malloc(strlen(argv[1])+2);
memcpy(emuSaveName,argv[1],strlen(argv[1])+1);
memcpy(emuSaveName+strlen(argv[1])-2,"sav",4);
}
//Set Invalid VRAM allowed
gbAllowInvVRAM = (strstr(argv[1],"InvVRAM") != NULL);
printf("Main: Invalid VRAM Access is %sallowed\n", gbAllowInvVRAM?"":"dis");
gbCgbBootrom = memInitCGBBootrom();
//Set CGB Regs allowed
gbCgbGame = (emuGBROM[0x143] == 0x80 || emuGBROM[0x143] == 0xC0);
gbCgbMode = (gbCgbGame || gbCgbBootrom);
printf("Main: CGB Regs are %sallowed\n", gbCgbMode?"":"dis");
if(!memInit(true,false))
{
free(emuGBROM);
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
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//CPU DMG Mode
cpuSetSpeed(false);
apuInitBufs();
cpuInit();
ppuInit();
apuInit();
inputInit();
if(emuGBROM[0x134] != 0)
{
if(gbCgbMode)
{
printf("Game: %.11s\n", (char*)(emuGBROM+0x134));
sprintf(window_title, "%.11s (CGB) - %s\n", (char*)(emuGBROM+0x134), VERSION_STRING);
}
else
{
printf("Game: %.16s\n", (char*)(emuGBROM+0x134));
sprintf(window_title, "%.16s (DMG) - %s\n", (char*)(emuGBROM+0x134), VERSION_STRING);
}
}
printf("Read in %s\n", argv[1]);
}
if(emuGBROM == NULL)
{
printf("Main: No File to Open! Make sure to call fixGB with a .gb/.gbc/.gbs File as Argument.\n");
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
sprintf(window_title_pause, "%s (Pause)", window_title);
#if WINDOWS_BUILD
#if DEBUG_HZ
emuFrameStart = GetTickCount();
#endif
#if DEBUG_MAIN_CALLS
emuMainFrameStart = GetTickCount();
#endif
#endif
//do one scanline per idle loop
mainLoopRuns = 70224;
mainLoopPos = mainLoopRuns;
glutInit(&argc, argv);
glutInitWindowSize(VISIBLE_DOTS*scaleFactor, linesToDraw*scaleFactor);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
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glutCreateWindow(gbPause ? window_title_pause : window_title);
audioInit();
atexit(&gbEmuDeinit);
glutKeyboardFunc(&gbEmuHandleKeyDown);
glutKeyboardUpFunc(&gbEmuHandleKeyUp);
glutSpecialFunc(&gbEmuHandleSpecialDown);
glutSpecialUpFunc(&gbEmuHandleSpecialUp);
glutDisplayFunc(&gbEmuDisplayFrame);
glutIdleFunc(&gbEmuMainLoop);
#if WINDOWS_BUILD
/* Enable OpenGL VSync */
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
wglSwapIntervalEXT(1);
#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 4, VISIBLE_DOTS, linesToDraw, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, textureImage);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
glutMainLoop();
return EXIT_SUCCESS;
}
static volatile bool emuRenderFrame = false;
static void gbEmuDeinit(void)
{
//printf("\n");
emuRenderFrame = false;
audioDeinit();
apuDeinitBufs();
if(emuGBROM != NULL)
free(emuGBROM);
emuGBROM = NULL;
memSaveGame();
if(emuSaveName != NULL)
free(emuSaveName);
emuSaveName = NULL;
//printf("Bye!\n");
}
//used externally
bool emuSkipVsync = false;
bool emuSkipFrame = false;
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static uint8_t mainClock = 0;
static uint8_t memClock = 0;
static void gbEmuMainLoop(void)
{
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//do one scanline loop
do
{
if((!emuSkipVsync && emuRenderFrame) || gbPause)
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesSkipped++;
#endif
audioSleep();
return;
}
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//run APU first to make sure its synced
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if(!(mainClock&15) && !apuCycle())
{
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#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesSkipped++;
#endif
audioSleep();
return;
}
//channel timer updates
apuClockTimers();
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//run possible DMA next
memDmaClockTimers();
//run CPU (and mem clocks) next
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if(!(mainClock&cpuTimer))
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{
//main CPU clock
cpuCycle();
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//mem clock tied to CPU clock, so
//double speed in CGB mode!
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if(!(memClock&3))
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memClockTimers();
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memClock++;
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}
//run PPU last
ppuCycle();
if(ppuDrawDone())
{
emuRenderFrame = true;
//update console stats if requested
#if (WINDOWS_BUILD && DEBUG_HZ)
emuTimesCalled++;
DWORD end = GetTickCount();
emuTotalElapsed += end - emuFrameStart;
if(emuTotalElapsed >= 1000)
{
printf("\r%iHz ", emuTimesCalled);
emuTimesCalled = 0;
emuTotalElapsed = 0;
}
emuFrameStart = end;
#endif
glutPostRedisplay();
//send VSync to GBS Player if required
if(gbEmuGBSPlayback && !gbsTimerMode)
cpuPlayGBS();
}
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mainClock++;
}
while(mainLoopPos--);
mainLoopPos = mainLoopRuns;
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//update console stats if requested
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesCalled++;
DWORD end = GetTickCount();
emuMainTotalElapsed += end - emuMainFrameStart;
if(emuMainTotalElapsed >= 1000)
{
printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
emuMainTimesCalled = 0;
emuMainTimesSkipped = 0;
emuMainTotalElapsed = 0;
}
emuMainFrameStart = end;
#endif
}
static void gbEmuHandleKeyDown(unsigned char key, int x, int y)
{
(void)x;
(void)y;
switch (key)
{
case 'y':
case 'z':
case 'Y':
case 'Z':
#if DEBUG_KEY
if(inValReads[BUTTON_A]==0)
printf("a\n");
#endif
inValReads[BUTTON_A]=1;
break;
case 'x':
case 'X':
#if DEBUG_KEY
if(inValReads[BUTTON_B]==0)
printf("b\n");
#endif
inValReads[BUTTON_B]=1;
break;
case 's':
case 'S':
#if DEBUG_KEY
if(inValReads[BUTTON_SELECT]==0)
printf("sel\n");
#endif
inValReads[BUTTON_SELECT]=1;
break;
case 'a':
case 'A':
#if DEBUG_KEY
if(inValReads[BUTTON_START]==0)
printf("start\n");
#endif
inValReads[BUTTON_START]=1;
break;
case '\x1B': //Escape
//memDumpMainMem();
exit(EXIT_SUCCESS);
break;
case 'p':
case 'P':
if(!inPause)
{
#if DEBUG_KEY
printf("pause\n");
#endif
inPause = true;
gbPause ^= true;
glutSetWindowTitle(gbPause ? window_title_pause : window_title);
}
break;
case '1':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*1, linesToDraw*1);
}
break;
case '2':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*2, linesToDraw*2);
}
break;
case '3':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*3, linesToDraw*3);
}
break;
case '4':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*4, linesToDraw*4);
}
break;
case '5':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*5, linesToDraw*5);
}
break;
case '6':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*6, linesToDraw*6);
}
break;
case '7':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*7, linesToDraw*7);
}
break;
case '8':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*8, linesToDraw*8);
}
break;
case '9':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*9, linesToDraw*9);
}
break;
default:
break;
}
}
static void gbEmuHandleKeyUp(unsigned char key, int x, int y)
{
(void)x;
(void)y;
switch (key)
{
case 'y':
case 'z':
case 'Y':
case 'Z':
#if DEBUG_KEY
printf("a up\n");
#endif
inValReads[BUTTON_A]=0;
break;
case 'x':
case 'X':
#if DEBUG_KEY
printf("b up\n");
#endif
inValReads[BUTTON_B]=0;
break;
case 's':
case 'S':
#if DEBUG_KEY
printf("sel up\n");
#endif
inValReads[BUTTON_SELECT]=0;
break;
case 'a':
case 'A':
#if DEBUG_KEY
printf("start up\n");
#endif
inValReads[BUTTON_START]=0;
break;
case 'p':
case 'P':
#if DEBUG_KEY
printf("pause up\n");
#endif
inPause=false;
break;
case '1': case '2': case '3':
case '4': case '5': case '6':
case '7': case '8': case '9':
inResize = false;
break;
default:
break;
}
}
static void gbEmuHandleSpecialDown(int key, int x, int y)
{
(void)x;
(void)y;
switch(key)
{
case GLUT_KEY_UP:
#if DEBUG_KEY
if(inValReads[BUTTON_UP]==0)
printf("up\n");
#endif
inValReads[BUTTON_UP]=1;
break;
case GLUT_KEY_DOWN:
#if DEBUG_KEY
if(inValReads[BUTTON_DOWN]==0)
printf("down\n");
#endif
inValReads[BUTTON_DOWN]=1;
break;
case GLUT_KEY_LEFT:
#if DEBUG_KEY
if(inValReads[BUTTON_LEFT]==0)
printf("left\n");
#endif
inValReads[BUTTON_LEFT]=1;
break;
case GLUT_KEY_RIGHT:
#if DEBUG_KEY
if(inValReads[BUTTON_RIGHT]==0)
printf("right\n");
#endif
inValReads[BUTTON_RIGHT]=1;
break;
default:
break;
}
}
static void gbEmuHandleSpecialUp(int key, int x, int y)
{
(void)x;
(void)y;
switch(key)
{
case GLUT_KEY_UP:
#if DEBUG_KEY
printf("up up\n");
#endif
inValReads[BUTTON_UP]=0;
break;
case GLUT_KEY_DOWN:
#if DEBUG_KEY
printf("down up\n");
#endif
inValReads[BUTTON_DOWN]=0;
break;
case GLUT_KEY_LEFT:
#if DEBUG_KEY
printf("left up\n");
#endif
inValReads[BUTTON_LEFT]=0;
break;
case GLUT_KEY_RIGHT:
#if DEBUG_KEY
printf("right up\n");
#endif
inValReads[BUTTON_RIGHT]=0;
break;
default:
break;
}
}
static void gbEmuDisplayFrame()
{
if(emuRenderFrame)
{
if(emuSkipFrame)
{
emuRenderFrame = false;
return;
}
glTexImage2D(GL_TEXTURE_2D, 0, 4, VISIBLE_DOTS, linesToDraw, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, textureImage);
emuRenderFrame = false;
}
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
double upscaleVal = round((((double)glutGet(GLUT_WINDOW_HEIGHT))/((double)linesToDraw))*20.0)/20.0;
double windowMiddle = ((double)glutGet(GLUT_WINDOW_WIDTH))/2.0;
double drawMiddle = (((double)VISIBLE_DOTS)*upscaleVal)/2.0;
double drawHeight = ((double)linesToDraw)*upscaleVal;
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex2f(windowMiddle-drawMiddle,drawHeight);
glTexCoord2f(1,0); glVertex2f(windowMiddle+drawMiddle,drawHeight);
glTexCoord2f(1,1); glVertex2f(windowMiddle+drawMiddle,0);
glTexCoord2f(0,1); glVertex2f(windowMiddle-drawMiddle,0);
glEnd();
glutSwapBuffers();
}