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https://github.com/libretro/gambatte-libretro.git
synced 2024-11-23 07:49:48 +00:00
Add optional 'dark filter' (a.k.a. eye saver, for use with games with white backgrounds)
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@ -114,6 +114,7 @@ public:
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void setColorCorrection(bool enable);
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void setColorCorrectionMode(unsigned colorCorrectionMode);
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void setDarkFilterLevel(unsigned darkFilterLevel);
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video_pixel_t gbcToRgb32(const unsigned bgr15);
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/** Set Game Genie codes to apply to currently loaded ROM image. Cleared on ROM load.
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@ -362,6 +362,7 @@ Special 3"
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}, // So many... place on seperate lines for readability...
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{ "gambatte_gbc_color_correction", "Color correction; GBC only|always|disabled" },
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{ "gambatte_gbc_color_correction_mode", "Color correction mode; accurate|fast" },
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{ "gambatte_dark_filter_level", "Dark Filter Level (percent); 0|5|10|15|20|25|30|35|40|45|50" },
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{ "gambatte_gb_hwmode", "Emulated hardware (restart); Auto|GB|GBC|GBA" },
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{ "gambatte_gb_bootloader", "Use official bootloader (restart); enabled|disabled" },
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#ifdef HAVE_NETWORK
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@ -618,6 +619,15 @@ static void check_variables(void)
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}
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gb.setColorCorrectionMode(colorCorrectionMode);
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unsigned darkFilterLevel = 0;
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var.key = "gambatte_dark_filter_level";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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darkFilterLevel = static_cast<unsigned>(atoi(var.value));
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}
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gb.setDarkFilterLevel(darkFilterLevel);
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var.key = "gambatte_up_down_allowed";
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var.value = NULL;
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@ -49,6 +49,7 @@ public:
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unsigned rtcdata_size() { return cart_.rtcdata_size(); }
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void display_setColorCorrection(bool enable) { lcd_.setColorCorrection(enable); }
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void display_setColorCorrectionMode(unsigned colorCorrectionMode) { lcd_.setColorCorrectionMode(colorCorrectionMode); }
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void display_setDarkFilterLevel(unsigned darkFilterLevel) { lcd_.setDarkFilterLevel(darkFilterLevel); }
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video_pixel_t display_gbcToRgb32(const unsigned bgr15) { return lcd_.gbcToRgb32(bgr15); }
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void clearCheats() { cart_.clearCheats(); }
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void *vram_ptr() const { return cart_.vramdata(); }
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@ -158,6 +158,10 @@ void GB::setColorCorrectionMode(unsigned colorCorrectionMode) {
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p_->cpu.mem_.display_setColorCorrectionMode(colorCorrectionMode);
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}
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void GB::setDarkFilterLevel(unsigned darkFilterLevel) {
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p_->cpu.mem_.display_setDarkFilterLevel(darkFilterLevel);
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}
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video_pixel_t GB::gbcToRgb32(const unsigned bgr15) {
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return p_->cpu.mem_.display_gbcToRgb32(bgr15);
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}
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@ -155,6 +155,7 @@ class LCD
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void setColorCorrection(bool colorCorrection);
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void setColorCorrectionMode(unsigned colorCorrectionMode);
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void setDarkFilterLevel(unsigned darkFilterLevel);
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video_pixel_t gbcToRgb32(const unsigned bgr15);
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private:
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enum Event { MEM_EVENT, LY_COUNT }; enum { NUM_EVENTS = LY_COUNT + 1 };
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@ -227,9 +228,12 @@ class LCD
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bool colorCorrection;
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unsigned colorCorrectionMode;
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unsigned darkFilterLevel;
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void doCgbColorChange(unsigned char *const pdata,
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video_pixel_t *const palette, unsigned index, const unsigned data);
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void darkenRgb(float &r, float &g, float &b);
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};
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}
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@ -52,6 +52,12 @@ namespace gambatte
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colorCorrectionMode = colorCorrectionMode_;
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refreshPalettes();
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}
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void LCD::setDarkFilterLevel(unsigned darkFilterLevel_)
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{
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darkFilterLevel = darkFilterLevel_;
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refreshPalettes();
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}
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LCD::LCD(const unsigned char *const oamram, const unsigned char *const vram, const VideoInterruptRequester memEventRequester) :
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ppu_(nextM0Time_, oamram, vram),
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@ -126,22 +132,63 @@ namespace gambatte
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}
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}
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// RGB range: [0,1]
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void LCD::darkenRgb(float &r, float &g, float &b)
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{
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// Note: This is *very* approximate...
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// - Should be done in linear colour space. It isn't.
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// - Should alter brightness by performing an RGB->HSL->RGB
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// conversion. We just do simple linear scaling instead.
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// Basically, this is intended for use on devices that are
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// too weak to run shaders (i.e. why would you want a 'dark filter'
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// if your device supports proper LCD shaders?). We therefore
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// cut corners for the sake of performance...
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//
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// Constants
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// > Luminosity factors: photometric/digital ITU BT.709
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static const float lumaR = 0.2126;
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static const float lumaG = 0.7152;
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static const float lumaB = 0.0722;
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// Calculate luminosity
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float luma = (lumaR * r) + (lumaG * g) + (lumaB * b);
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// Get 'darkness' scaling factor
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// > User set 'dark filter' level scaled by current luminosity
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// (i.e. lighter colours affected more than darker colours)
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float darkFactor = 1.0 - ((static_cast<float>(darkFilterLevel) * 0.01) * luma);
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darkFactor = darkFactor < 0.0 ? 0.0 : darkFactor;
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// Perform scaling...
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r = r * darkFactor;
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g = g * darkFactor;
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b = b * darkFactor;
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}
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video_pixel_t LCD::gbcToRgb32(const unsigned bgr15)
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{
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const unsigned r = bgr15 & 0x1F;
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const unsigned g = bgr15 >> 5 & 0x1F;
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const unsigned b = bgr15 >> 10 & 0x1F;
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unsigned rFinal = 0;
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unsigned gFinal = 0;
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unsigned bFinal = 0;
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// Constants
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// (Don't know whether floating-point rounding modes can be changed
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// dynamically at run time, so can't rely on constant folding of
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// inline [float / float] expressions - just play it safe...)
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static const float rgbMax = 31.0;
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static const float rgbMaxInv = 1.0 / rgbMax;
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bool isDark = false;
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if (colorCorrection)
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{
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if (colorCorrectionMode == 1)
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{
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// Use fast (inaccurate) Gambatte default method
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#ifdef VIDEO_RGB565
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return (((r * 13 + g * 2 + b + 8) << 7) & 0xF800) | ((g * 3 + b + 1) >> 1) << 5 | ((r * 3 + g * 2 + b * 11 + 8) >> 4);
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#else
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return ((r * 13 + g * 2 + b) >> 1) << 16 | (g * 3 + b) << 9 | (r * 3 + g * 2 + b * 11) >> 1;
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#endif
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rFinal = ((r * 13) + (g * 2) + b) >> 4;
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gFinal = ((g * 3) + b) >> 2;
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bFinal = ((r * 3) + (g * 2) + (b * 11)) >> 4;
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}
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else
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{
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@ -156,13 +203,8 @@ namespace gambatte
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// colour correction method.
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//
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// Constants
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// (Don't know whether floating-point rounding modes can be changed
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// dynamically at run time, so can't rely on constant folding of
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// inline [float / float] expressions - just play it safe...)
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const float targetGamma = 2.2;
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const float displayGammaInv = 1.0 / targetGamma;
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const float rgbMax = 31.0;
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const float rgbMaxInv = 1.0 / rgbMax;
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static const float targetGamma = 2.2;
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static const float displayGammaInv = 1.0 / targetGamma;
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// Perform gamma expansion
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float rCorrect = std::pow(static_cast<float>(r) * rgbMaxInv, targetGamma);
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float gCorrect = std::pow(static_cast<float>(g) * rgbMaxInv, targetGamma);
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@ -172,29 +214,49 @@ namespace gambatte
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gCorrect = (0.02429 * rCorrect) + (0.70857 * gCorrect) + (0.26714 * bCorrect);
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bCorrect = (0.11337 * rCorrect) + (0.11448 * gCorrect) + (0.77215 * bCorrect);
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// Perform gamma compression
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rCorrect = rgbMax * std::pow(rCorrect, displayGammaInv);
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gCorrect = rgbMax * std::pow(gCorrect, displayGammaInv);
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bCorrect = rgbMax * std::pow(bCorrect, displayGammaInv);
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rCorrect = std::pow(rCorrect, displayGammaInv);
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gCorrect = std::pow(gCorrect, displayGammaInv);
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bCorrect = std::pow(bCorrect, displayGammaInv);
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// Perform image darkening, if required
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if (darkFilterLevel > 0)
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{
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darkenRgb(rCorrect, gCorrect, bCorrect);
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isDark = true;
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}
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// Convert back to 5bit unsigned
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unsigned rFinal = static_cast<unsigned>(rCorrect + 0.5) & 0x1F;
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unsigned gFinal = static_cast<unsigned>(gCorrect + 0.5) & 0x1F;
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unsigned bFinal = static_cast<unsigned>(bCorrect + 0.5) & 0x1F;
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#ifdef VIDEO_RGB565
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return rFinal<<11 | gFinal<<6 | bFinal;
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#else
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return rFinal<<16 | gFinal<<8 | bFinal;
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#endif
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rFinal = static_cast<unsigned>((rCorrect * rgbMax) + 0.5) & 0x1F;
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gFinal = static_cast<unsigned>((gCorrect * rgbMax) + 0.5) & 0x1F;
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bFinal = static_cast<unsigned>((bCorrect * rgbMax) + 0.5) & 0x1F;
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}
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}
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else
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{
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#ifdef VIDEO_RGB565
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return r<<11 | g<<6 | b;
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#else
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return r<<16 | g<<8 | b;
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#endif
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rFinal = r;
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gFinal = g;
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bFinal = b;
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}
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// Perform image darkening, if required and we haven't
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// already done it during colour correction
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if (darkFilterLevel > 0 && !isDark)
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{
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// Convert colour range from [0,0x1F] to [0,1]
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float rDark = static_cast<float>(rFinal) * rgbMaxInv;
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float gDark = static_cast<float>(gFinal) * rgbMaxInv;
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float bDark = static_cast<float>(bFinal) * rgbMaxInv;
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// Perform image darkening
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darkenRgb(rDark, gDark, bDark);
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// Convert back to 5bit unsigned
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rFinal = static_cast<unsigned>((rDark * rgbMax) + 0.5) & 0x1F;
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gFinal = static_cast<unsigned>((gDark * rgbMax) + 0.5) & 0x1F;
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bFinal = static_cast<unsigned>((bDark * rgbMax) + 0.5) & 0x1F;
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}
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#ifdef VIDEO_RGB565
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return rFinal << 11 | gFinal << 6 | bFinal;
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#else
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return rFinal << 16 | gFinal << 8 | bFinal;
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#endif
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}
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}
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