Remove MSVC 2010 solution - we now have the Makefile target instead

This commit is contained in:
twinaphex 2017-07-02 07:31:00 +02:00
parent 4ff5339501
commit 29af8f8b15
5 changed files with 0 additions and 445 deletions

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@ -1,124 +0,0 @@
@echo off
@echo Setting environment for using Microsoft Visual Studio 2010 x86 tools.
@call :GetVSCommonToolsDir
@if "%VS100COMNTOOLS%"=="" goto error_no_VS100COMNTOOLSDIR
@call "%VS100COMNTOOLS%VCVarsQueryRegistry.bat" 32bit No64bit
@if "%VSINSTALLDIR%"=="" goto error_no_VSINSTALLDIR
@if "%FrameworkDir32%"=="" goto error_no_FrameworkDIR32
@if "%FrameworkVersion32%"=="" goto error_no_FrameworkVer32
@if "%Framework35Version%"=="" goto error_no_Framework35Version
@set FrameworkDir=%FrameworkDir32%
@set FrameworkVersion=%FrameworkVersion32%
@if not "%WindowsSdkDir%" == "" (
@set "PATH=%WindowsSdkDir%bin\NETFX 4.0 Tools;%WindowsSdkDir%bin;%PATH%"
@set "INCLUDE=%WindowsSdkDir%include;%INCLUDE%"
@set "LIB=%WindowsSdkDir%lib;%LIB%"
)
@rem
@rem Root of Visual Studio IDE installed files.
@rem
@set DevEnvDir=%VSINSTALLDIR%Common7\IDE\
@rem PATH
@rem ----
@if exist "%VSINSTALLDIR%Team Tools\Performance Tools" (
@set "PATH=%VSINSTALLDIR%Team Tools\Performance Tools;%PATH%"
)
@if exist "%ProgramFiles%\HTML Help Workshop" set PATH=%ProgramFiles%\HTML Help Workshop;%PATH%
@if exist "%ProgramFiles(x86)%\HTML Help Workshop" set PATH=%ProgramFiles(x86)%\HTML Help Workshop;%PATH%
@if exist "%VCINSTALLDIR%VCPackages" set PATH=%VCINSTALLDIR%VCPackages;%PATH%
@set PATH=%FrameworkDir%%Framework35Version%;%PATH%
@set PATH=%FrameworkDir%%FrameworkVersion%;%PATH%
@set PATH=%VSINSTALLDIR%Common7\Tools;%PATH%
@if exist "%VCINSTALLDIR%BIN" set PATH=%VCINSTALLDIR%BIN;%PATH%
@set PATH=%DevEnvDir%;%PATH%
@if exist "%VSINSTALLDIR%VSTSDB\Deploy" (
@set "PATH=%VSINSTALLDIR%VSTSDB\Deploy;%PATH%"
)
@if not "%FSHARPINSTALLDIR%" == "" (
@set "PATH=%FSHARPINSTALLDIR%;%PATH%"
)
@rem INCLUDE
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\INCLUDE" set INCLUDE=%VCINSTALLDIR%ATLMFC\INCLUDE;%INCLUDE%
@if exist "%VCINSTALLDIR%INCLUDE" set INCLUDE=%VCINSTALLDIR%INCLUDE;%INCLUDE%
@rem LIB
@rem ---
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIB=%VCINSTALLDIR%ATLMFC\LIB;%LIB%
@if exist "%VCINSTALLDIR%LIB" set LIB=%VCINSTALLDIR%LIB;%LIB%
@rem LIBPATH
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIBPATH=%VCINSTALLDIR%ATLMFC\LIB;%LIBPATH%
@if exist "%VCINSTALLDIR%LIB" set LIBPATH=%VCINSTALLDIR%LIB;%LIBPATH%
@set LIBPATH=%FrameworkDir%%Framework35Version%;%LIBPATH%
@set LIBPATH=%FrameworkDir%%FrameworkVersion%;%LIBPATH%
@goto end
@REM -----------------------------------------------------------------------
:GetVSCommonToolsDir
@set VS100COMNTOOLS=
@call :GetVSCommonToolsDirHelper32 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper32 HKCU > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKCU > nul 2>&1
@exit /B 0
:GetVSCommonToolsDirHelper32
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
:GetVSCommonToolsDirHelper64
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
@REM -----------------------------------------------------------------------
:error_no_VS100COMNTOOLSDIR
@echo ERROR: Cannot determine the location of the VS Common Tools folder.
@goto end
:error_no_VSINSTALLDIR
@echo ERROR: Cannot determine the location of the VS installation.
@goto end
:error_no_FrameworkDIR32
@echo ERROR: Cannot determine the location of the .NET Framework 32bit installation.
@goto end
:error_no_FrameworkVer32
@echo ERROR: Cannot determine the version of the .NET Framework 32bit installation.
@goto end
:error_no_Framework35Version
@echo ERROR: Cannot determine the .NET Framework 3.5 version.
@goto end
:end
msbuild msvc-2010.sln /p:Configuration=Release /target:clean
msbuild msvc-2010.sln /p:Configuration=Release
exit

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@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2010", "msvc-2010/msvc-2010.vcxproj", "{A79F81F6-3FEE-48AA-9157-24EB772B624E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A79F81F6-3FEE-48AA-9157-24EB772B624E}.Debug|Win32.ActiveCfg = Debug|Win32
{A79F81F6-3FEE-48AA-9157-24EB772B624E}.Debug|Win32.Build.0 = Debug|Win32
{A79F81F6-3FEE-48AA-9157-24EB772B624E}.Release|Win32.ActiveCfg = Release|Win32
{A79F81F6-3FEE-48AA-9157-24EB772B624E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,27 +0,0 @@
LIBRARY "msvc-2010"
EXPORTS
retro_set_environment
retro_set_video_refresh
retro_set_audio_sample
retro_set_audio_sample_batch
retro_set_input_poll
retro_set_input_state
retro_init
retro_deinit
retro_api_version
retro_get_system_info
retro_get_system_av_info
retro_set_controller_port_device
retro_reset
retro_run
retro_serialize_size
retro_serialize
retro_unserialize
retro_cheat_reset
retro_cheat_set
retro_load_game
retro_load_game_special
retro_unload_game
retro_get_region
retro_get_memory_data
retro_get_memory_size

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@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\common\resample\src\chainresampler.cpp" />
<ClCompile Include="..\..\..\..\common\resample\src\i0.cpp" />
<ClCompile Include="..\..\..\..\common\resample\src\makesinckernel.cpp" />
<ClCompile Include="..\..\..\..\common\resample\src\resamplerinfo.cpp" />
<ClCompile Include="..\..\..\..\common\resample\src\u48div.cpp" />
<ClCompile Include="..\..\..\src\bitmap_font.cpp" />
<ClCompile Include="..\..\..\src\cpu.cpp" />
<ClCompile Include="..\..\..\src\file\file.cpp" />
<ClCompile Include="..\..\..\src\gambatte.cpp" />
<ClCompile Include="..\..\..\src\initstate.cpp" />
<ClCompile Include="..\..\..\src\interrupter.cpp" />
<ClCompile Include="..\..\..\src\interruptrequester.cpp" />
<ClCompile Include="..\..\..\src\gambatte-memory.cpp" />
<ClCompile Include="..\..\..\src\mem\cartridge.cpp" />
<ClCompile Include="..\..\..\src\mem\memptrs.cpp" />
<ClCompile Include="..\..\..\src\mem\rtc.cpp" />
<ClCompile Include="..\..\..\src\sound.cpp" />
<ClCompile Include="..\..\..\src\sound\channel1.cpp" />
<ClCompile Include="..\..\..\src\sound\channel2.cpp" />
<ClCompile Include="..\..\..\src\sound\channel3.cpp" />
<ClCompile Include="..\..\..\src\sound\channel4.cpp" />
<ClCompile Include="..\..\..\src\sound\duty_unit.cpp" />
<ClCompile Include="..\..\..\src\sound\envelope_unit.cpp" />
<ClCompile Include="..\..\..\src\sound\length_counter.cpp" />
<ClCompile Include="..\..\..\src\statesaver.cpp" />
<ClCompile Include="..\..\..\src\state_osd_elements.cpp" />
<ClCompile Include="..\..\..\src\tima.cpp" />
<ClCompile Include="..\..\..\src\video.cpp" />
<ClCompile Include="..\..\..\src\video\lyc_irq.cpp" />
<ClCompile Include="..\..\..\src\video\ly_counter.cpp" />
<ClCompile Include="..\..\..\src\video\next_m0_time.cpp" />
<ClCompile Include="..\..\..\src\video\ppu.cpp" />
<ClCompile Include="..\..\..\src\video\sprite_mapper.cpp" />
<ClCompile Include="..\..\blipper.c" />
<ClCompile Include="..\..\libretro.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A79F81F6-3FEE-48AA-9157-24EB772B624E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>msvc-2010</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutputFile>$(OutDir)msvc-2010$(TargetExt)</OutputFile>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutputFile>$(OutDir)msvc-2010$(TargetExt)</OutputFile>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<ExceptionHandling>false</ExceptionHandling>
<MinimalRebuild>true</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_WIN32;_LIB;%(PreprocessorDefinitions);HAVE_STDINT_H</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>..\..\..\include;..\src\;..\src\video;..\src\file;..\src\sound;..\src\mem;..\..\..\..\common;..\libsnes;..\..\..\..\common\resample</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<StringPooling>true</StringPooling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_WIN32;_LIB;%(PreprocessorDefinitions);HAVE_STDINT_H</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\include;..\..\..\src\;..\..\..\src\video;..\..\..\src\file;..\..\..\src\sound;..\..\..\src\mem;..\..\..\..\common;..\libsnes;..\..\..\..\common\resample</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,141 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files\src">
<UniqueIdentifier>{c6b3d008-3362-4d55-a3d9-6e980fb09074}</UniqueIdentifier>
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<Filter Include="Source Files\src\video">
<UniqueIdentifier>{b1fb6fc7-40b0-46c5-86f5-c5d62718be48}</UniqueIdentifier>
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<Filter Include="Source Files\src\file">
<UniqueIdentifier>{ec7ab185-9a6d-4fa6-95f4-2921e8dd9d06}</UniqueIdentifier>
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<Filter Include="Source Files\src\mem">
<UniqueIdentifier>{f5709d8a-86dc-402f-825c-25a7e425bddb}</UniqueIdentifier>
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<Filter Include="Source Files\src\sound">
<UniqueIdentifier>{6c58fa31-84ab-4bdf-94ba-61cd802cac92}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\resampler">
<UniqueIdentifier>{e2083396-20f9-42a2-a09f-59a19ec295c3}</UniqueIdentifier>
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<Filter Include="Source Files\libretro">
<UniqueIdentifier>{8328f716-5a8e-4c0d-ad80-1057b626b35c}</UniqueIdentifier>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\libretro.cpp">
<Filter>Source Files\libretro</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\common\resample\src\chainresampler.cpp">
<Filter>Source Files\resampler</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\common\resample\src\u48div.cpp">
<Filter>Source Files\resampler</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\common\resample\src\resamplerinfo.cpp">
<Filter>Source Files\resampler</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\common\resample\src\makesinckernel.cpp">
<Filter>Source Files\resampler</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\common\resample\src\i0.cpp">
<Filter>Source Files\resampler</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\bitmap_font.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\video.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\tima.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\statesaver.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\state_osd_elements.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\gambatte-memory.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\interruptrequester.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\interrupter.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\initstate.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\gambatte.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\cpu.cpp">
<Filter>Source Files\src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\length_counter.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\channel1.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\channel2.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\channel3.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\channel4.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\duty_unit.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\sound\envelope_unit.cpp">
<Filter>Source Files\src\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\mem\rtc.cpp">
<Filter>Source Files\src\mem</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\mem\cartridge.cpp">
<Filter>Source Files\src\mem</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\mem\memptrs.cpp">
<Filter>Source Files\src\mem</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\file\file.cpp">
<Filter>Source Files\src\file</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\video\sprite_mapper.cpp">
<Filter>Source Files\src\video</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\video\ly_counter.cpp">
<Filter>Source Files\src\video</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\video\lyc_irq.cpp">
<Filter>Source Files\src\video</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\video\next_m0_time.cpp">
<Filter>Source Files\src\video</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\video\ppu.cpp">
<Filter>Source Files\src\video</Filter>
</ClCompile>
<ClCompile Include="..\..\blipper.c">
<Filter>Source Files\libretro</Filter>
</ClCompile>
</ItemGroup>
</Project>