From 58ec25aff0a478dfb77334a22ea187292e4d1386 Mon Sep 17 00:00:00 2001 From: sinamas Date: Mon, 27 Oct 2008 22:23:35 +0000 Subject: [PATCH] update changelog, README git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@200 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24 --- README | 16 ++- changelog | 333 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 343 insertions(+), 6 deletions(-) diff --git a/README b/README index d51cff5..cb6aa3f 100644 --- a/README +++ b/README @@ -1,6 +1,6 @@ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -Copyright (C) 2007 by Sindre Aamås +Copyright (C) 2007 by Sindre AamÃ¥s aamas@stud.ntnu.no This program is free software; you can redistribute it and/or modify @@ -32,8 +32,7 @@ front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound and -timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X -(although no testing or specific extensions have been done for Mac OS X yet). +timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X. The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the @@ -45,10 +44,15 @@ You will have to supply Gambatte with a ROM image file of the GB/GBC program/game you'd like to run/play, either as a command-line argument to gambatte_sdl, or through the File->Open... menu in gambatte_qt. -Keyboard commands: +gambatte_sdl keyboard commands: TAB - fast-forward Ctrl-f - toggle full screen Ctrl-r - reset +F5 - save state +F6 - previous state slot +F7 - next state slot +F8 - load state +0 to 9 - select state slot 0 to 9 Default key mapping: Up: Up @@ -88,14 +92,14 @@ Requirements for building gambatte_qt: * MS Windows: - Win32 API headers and libraries. - DirectSound and DirectDraw7 headers and libraries. + - Direct3D9 headers * Linux/BSD/UNIX-like OSes: - POSIX/UNIX headers (unistd.h, fcntl.h, sys/ioctl.h, sys/time.h, sys/shm.h). - Open Sound System header (sys/soundcard.h). - X11 Xlib, XVideo, XRandR and XShm headers and libraries. - Alsa headers and library (Linux only). * Max OS X: - - POSIX/UNIX headers (sys/time.h). - - libao headers and library. + - Recent Mac OS X SDK (Panther Xcode/SDK should work) (- libgambatte.) Installing after a compile simply amounts to copying the generated binary diff --git a/changelog b/changelog index 5eef68d..82201f5 100644 --- a/changelog +++ b/changelog @@ -1,3 +1,336 @@ +-- 0.4.0 -- 2008-10-27 +libgambatte: + - less fixed-width type dependencies. don't assume unsigned int > 16 bits + - slightly faster sprite mapping + - Skip potential high frequency events when they don't matter. + - do sprite sorting and cycle calculations pr line as needed instead of all + at once + - fix broken volume on/off event notification + - less int > 16-bits assumptions + - more type width dependency fixes + - int width deps. Gambatte namespace + - wx affects sprite m3 cycles + - cache m3 cycles, related refactoring + - readjust cgb dma cycles to previously changed m3 timing + - clean up goofy lyc calculation. + - cgb dma from various areas results in 0xFF being written. + - 0xFEA0-0xFEFF not writable when OAM isn't + - unusable ioram bits fixes + - dmg ioram startup state fixes. + - various oamdma accuracy + - oamdma bus conflicts with cpu, ppu, cgbdma. + - rewritten memory read/write methods. + - accurate timing of ppu sprite mapping reads. + - fix recent cgb sprite cycles sorting slip up. + - preoffset mem pointers. + - get rid of unused memory. + - save state infrastructure, + - clean up video timing code, + - use save state for initialization and reset, + - do color conversion outside filters + - fast rgb32ToUyvy, + - add overlooked oamdma event, + - adjust subcycle irq timing (shouldn't affect anything), + - various refactoring + - save savedata before loading state + - fix silly initstate ifreg regression + - save state selection + - save state osd preview snapshots + - fix a few potential security holes when loading invalid state + - get rid of some undefined behaviour in statesaver + - always draw in rgb32, color convert afterwards, too bad for maemo/16-bit + depth users + - get rid of silly c string stuff + - add bitmap font rendering with font based on Bitstream Vera Sans + - osd state n saved/loaded text + - empty state osd thumbs marked with "Empty" text + - adjust thumbnail interpolation weighing slightly + - utilize templates for more flexible osd text printing + - use grey osd text with black outline for save/load state messages + - move state 0 OSD pos to rightmost to match kbd layout + - state 1 default on ROM load + - support external save state files + - missing includes + - missing virtual destructor + - std::ifstream construction missing binary flag + - fix gcc-4.3 compilation + - avoid signed overflow in constant (which is both undefined and likely + to cause problems on architectures where sizeof(long) != sizeof(int)) in + rgb2yuv code. + - Fix wrong pitch passed to filter if color conversion is needed. + - Fix potential problem with rgb32ToUyvy cache init values on 16-bit systems + - Correct unhalttime when resetting counters. Fixes perodic infinite halt + issue in Kirby's Star Stacker and probably other games. + - Fix LY display disable regression + - Use deltas and a running sum to decrease buffer writes in sound emulation + sample generation. + - Rearrange sound emulation event loop to optimize for high-frequency event + units. + - Initialize palette arrays to avoid valgrind noise. + - Don't do resampling in libgambatte. Update API to reflect this. + - No rambanks for ROMs that don't request any. + - Route invalid rombank addresses in non-power-of-2 number of rombanks + cases to disabled area assuming ceiled power of 2 address bus. + - no sprites or sprite mapping busy cycles on first line after display + enable. slight cleanup. + - small oam accessibility correction. + - Tile loading and tile rendering can seemingly get out of sync when + modifying scx at a critical time. Another pessimation with little gain in + the name of accuracy. + - Use a look-up table to do tile byte merging. + - Append "_dmg" to save base name when forcing DMG mode, to avoid + corrupting CGB save files and vice versa. + - saner ly write behaviour + - Add adapted and optimized hq3x. + - Revert to big f'ing switch hq2x code, as there's less duplication now. + Also optimized interpolation functions further. No idea how I missed that + initially. + - Lower opacity OSD text. +gambatte_sdl: + - less retarded indenting + - saner placement of fill_buffer function + - int width deps. Gambatte namespace + - Scalebuffer dstpitch aware. + - save state selection + - add number key slot selection shortcuts + - Estimate actual output sample rate in terms of OS timers + and derive frame rate from it. + - Move AudioData and RingBuffer classes to separate files. + - Make underruns slightly less painful, by resetting buffer + positions. + - Skip resampling when fast-forwarding + - Fill available buffer space before waiting for more. + - Audio buffer command line options. + - Use half video frame sleep time if audio buffer is close to underrun. + - Adjust estimated frame time each frame. +gambatte_qt: + - more likely to build on mac os x + - Fix fixed window size issues with various window managers (metacity, + xfwm4...) + - macx build fixes + - hopefully fix opengl clearing issues + - Gambatte namespace + - Decouple Qt GUI from gambatte. + - Lots of cleanups, flexibility added + - setting of various properties, frame time, aspect ratio, button events, + video sources, sample rates, pauseOnDialogExec, custom menus etc. + - Document some interfaces. + - Support for setting approximate sound buffer latency. + - Use rational math for 100% exact timers (even though the actual system + timers are unlikely to be accurate). + - Add fast-forward to input settings. + - timeGetTime() fallback for win32 + - Store full screen mode values/text rather than less reliable indexes. + - Repaint on xvblitter port changes to avoid color key not getting + repainted. + - improved ALSA buffer reporting + - add sampleRate info to MediaSource::setSampleBuffer. + - clarify that "samples" refers to stereo samples + - fix 24-bit depth non-shm ximage creation + - fix blittercontainer incorrectly using minimumSize for integer scaling + - add unrestricted fast bilinear and nearest neighbor sw scaling to + x11/qpainter blitter + - swscale: remove forgotten static qualifiers + - swscale: center linear weighing bias + - swscale: exclude iostream + - swscale: less bloated + - macx fixed/variable window size change issue fixed + - macx opengl drawbuffer change issues worked around + - add openal engine, default on macx + - add macx quartz video mode toggler + - multi-head infrastructure + - support multiple monitors in macx quartz toggler + - more work-arounds for Qt failing to set correct geometry on video mode + changes. + - more explicit fast-forward button handling, to avoid missed key + press/release events on macx + - opengl doublebuffer preblitting, try to make actual screen updates as + close to right after sync wait is over as possible + - add xf86vidmode toggler (xrandrtoggler is default) + - x11blitter: check for other supported visuals if the default is + unsupported. + - temporarily return to original video mode and minimize on full screen + alt-tab (except on macx or if there are multiple screens), switch back on + focus-in + - hide mouse cursor after move timeout, or key/joystick pressed (more sane + on macx) + - exit fullscreen rather than toggle menubar on macx (note that the menubar + will automatically pop-up on macx full screen if the mouse is moved to + the top of the primary screen) + - add (independent) pause counter for non-client pauses. + - reset X11 screen saver on joystick activity + - change "turbo"-mode to temporarily set frametime as a way of avoiding + vsync issues (for a laugh, check out the video dialog while in + fast-forward mode and see "Sync to vertical blank in 65535 and 131070 Hz + modes"). + - fix win32 compilation + - refix win32 fullscreen geometry correction + - neater win32 BlitterWidget::sync + - avoid misleading minimize on fullscreen close + - refactor Blitterwidget::sync + - directdrawblitter: remove unecessary turbo conditions + - gditoggler: add multi-monitor support (win32) + - videodialog: save actual hz values for real this time + - quartztoggler: avoid potentially reverting to the wrong mode on double + setFullMode(false) in multi-head configs + - make sure window is within screen after mode change, so Qt doesn't reset + it to the primary screen + - revert to previous win32 fullscreen geometry correction behaviour so that + the geometry gets properly reset after fullscreen + - Add directdraw device selection. + - directsoundengine: add device selection. + - directdrawblitter: only list devices if there are more than 2 devices + (including primary) + - directdrawblitter: use private static member rather than global friend + enumeration callback + - capitalization changes + - add direct3d9 blitter with support for vsync, bf, page flipping, triple + buffering, device selection, multi-head etc. d3d9.dll loaded at runtime + - more strict and thorough exclusive mode handling to support d3d fullscreen + - work around file open dialog not returning focus properly + - gditoggler: use current registry settings for return modes + - directsoundengine: set DSBCAPS_GETCURRENTPOSITION2 flag + - revert bad macx return from fullscreen on menu-toggle + - don't build xf86vidmodetoggler by default + - add save state actions to GUI menu + - clean up GUI menu creation code + - move GUI recent files to submenu + - support external save state files + - add number key slot selection shortcuts + - missing includes + - missing virtual destructor + - make sure windows path arguments don't use backslashes by using QFileInfo + - add Play menu with Pause, Frame Step, Dec/Inc/Reset Frame Rate + - Add tab support to input settings dialog. + - Add alternate key support to input settings dialog. + - Auto-focus to next likely input box after settings key in input dialog. + - Add "Play" and "State" input settings dialog tabs. + - Avoid using the most convenient keys as forced menu short-cuts, set them + as default keys in input settings dialog instead. This unfortunately + makes the more useful shortcuts less visible, but it allows remapping + the most convenient keyboard keys. + - Avoid duplicate joystick axis "press" events by keeping a map of axis + states. + - Make sure to discard irrelevant/old joystick events. + - Don't give MediaSource button events when stopped. + - Allow joystick-based button events while paused by using a very + low-frequency poll timer. + - Make some of the joystick event wrapping stuff less messy. + - missing string include + - use QString for videoSourceLabel passed to MainWindow constructor + - store currently selected scheme as string, since it appears ModelIndex + is neither tied to the data it points to nor invalidated by changes. + enforce valid state on reject since the list of schemes may have + changed. + - Direct3DCreate function pointer typedef needs WINAPI macro + - disable page flipping dependent checkboxes in constructor to ensure + correct start state + - add custom sample rate support + - change default buffer latency to 67 ms + - don't auto-repeat buttons bound to keyboard + - use enums for somewhat more robust gambattesource button setup + - fix silly "alsa not using default device by default" bug + - Only ask for xrandr config once to avoid potential server roundtrips in + some xrandr versions. + - Make sure xrandr version is >= 1.1 and < 2 + - Prevent all text editing of input boxes. + - Add custom context menu to input boxes. + - Update AudioEngine to support sample rate estimation in terms of OS + timers. + - Implement sample rate estimation in ALSA and OSS audio engines. + - AlsaEngine: Revert to using snd_pcm_avail_update for buffer status since + snd_pcm_delay may consider external latencies. + - AlsaEngine: Use snd_pcm_hw_params_set_buffer_time_near. Don't request a + particular number of periods per buffer. + - AlsaEngine: Use hw as default custom device string, rather than hw:0,0. + - OssEngine: Don't trust GETOSPACE fragment info. + - Estimate optimal frame rate based on sample rate estimations. + - Extend BlitterWidget to support estimation of vsynced frame rate in terms + of OS timers. + - Implement vsync frame rate estimation in QGlBlitter, Direct3DBlitter and + DirectDrawBlitter. + - Use a combination of OS timer sample rate estimation and vsync frame rate + estimation to derive resampling ratio for no-frame-duplication vsync. + - Change API to reflect MediaSources not being responsible for resampling. + - Make sure to parent PaletteDialog list model, so it gets deleted properly. + - Various refactoring, small changes and stuff I forgot. + - limit vsync frame rate estimation deviation + - More averaging in estimation code. + - Stricter estimate deviation limit + - Adjust estimated frame time each frame. + - Use half frame time if audio buffer is close to underrun. + - Provide combined audioengine write and status get, to avoid doing + potentially expensive operations twice. Utilized in OSS and ALSA engines. + - Saner vsync estimate variance protection. + - allow dynamically setting samples per frame + - Don't bother allowing sources the choice of which output sample rates are + selecrable, as it's not really a per source thing at this point. If + resampling avoidance is desired, then that should rather be a user option + (to depend on the OS for resampling, which is mostly nonsensical for the + Game Boy/NES/PSG-system case btw). + - Move Qt media framework to a separate subdir + - postpone buffered x11 blits to after sync. + - Add support for XRandR 1.2 + multi-head + - use crtc mode dimensions rather than crtc dimensions when discarding + modes since crtc dimensions may be rotated + - Fractional bits for intermediate rate estimation averages. + - Add RateEst reset method. Initialize RateEst count to 1. + - Less refresh rate estimation averaging. + - Allow more refresh rate estimation deviation. + - Return NULL paintEngine in windows blitters that use the PaintToScreen + attribute. + - Add checks for things not being initialized in DirectDraw-blitter and + QPainterBlitter paintEvents. + - Don't reparent blitters (mainly to make a bug in Qt 4.4.3 win less + annoying, widgets that do internal reparenting are still affected). + - Check for window position less than screen top-left after mode change, + before full screen, to avoid Qt moving it to the primary screen. + - Add rate estimation to DirectSound engine. + - Better underrun detection in DirectSound engine. + - Don't duplicate blitter pointer in mainwindow. + - Use RateEst.reset rather than re-initing on pause. + - Add CoreAudio engine with rate estimation and buffer status support. + Default engine on Mac OS X. + - 44100 Hz default sample rate on OS X, since OS X tends to resample + everything to 44100 Hz. + - Get rid of buffer status averaging in OpenAlEngine, since it makes + assumptions on usage pattern that shouldn't be made. + - Fix CoreAudio engine reporting buffer status in samples rather than + frames. + - Update SDL_Joystick to SDL-1.2 SVN. + - #undef UNICODE in win32/SDL_mmjoystick.c to avoid joystick name mangling. + - work around annoying random non-updating OpenGL on Mac OS X after full + screen. +common/other: + - Fix GCC 4.3 warnings about people getting confused by operator precedence + by adding parentheses. + - Real-time, sophisticated resampling framework with several + performance/quality profiles for dynamically generated windowed sinc and + CIC chains based on analysis of fourier transforms and optimal cost + equations. Fast 2-tap linear as a low quality alternative. + - Move non-emulation common code to a common directory to avoid duplication. + - Update front-ends to new libgambatte API. + - Utilize resampling framework in front-ends. Selectable resamplers. + - Improved adaptive sleep class that estimates oversleep. + - Various refactoring, small changes and stuff I forgot. + - Do per phase normalization to avoid dc fluctuations. + - More averaging in estimation code. + - Stricter estimate deviation limit + - Fractional bits for intermediate rate estimation averages. + - Add RateEst reset method. Initialize RateEst count to 1. + - Extend ringbuffer.h to support resetting size, and move it to common dir + since gambatte_qt/coreaudioengine uses it too now. + - Add "force DMG mode" option. + - Allow more rate estimation deviation. +hwtests: + - wx affects sprite m3 cycles. + - cgb dma from various areas results in 0xFF being written. + - add hwtests for oam dma + - m3 cycles wo bg + - more oamdma tests + - various oamdma accuracy. oamdma bus conflicts with cpu, ppu, cgbdma. + - accurate timing of ppu sprite mapping reads. + -- 0.3.1 -- 2007-10-26 -- gambatte_qt: - Enable Joystick POV-Hat events.