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Fix bootloader mode being detected as a super game boy
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@ -70,7 +70,7 @@ void GB::Priv::full_init() {
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// the hw registers must be zeroed out to prevent the logo from being garbled
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std::memset((void*)(ioamhram + 0x100), 0x00, 0x100);
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//init values taken from SameBoy
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ioamhram[0x100] = 0x0F;//joypad initial value
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ioamhram[0x100] = 0xCF;//joypad initial value
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ioamhram[0x102] = serialctrl;//serialctrl
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ioamhram[0x148] = 0xFC;//object palette 0
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ioamhram[0x149] = 0xFC;//object palette 1
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