Prevent segfaults due to audio buffer overflows

This commit is contained in:
jdgleaver 2021-05-18 17:16:11 +01:00
parent ca8f8e7e30
commit 8aaa6c0af2
7 changed files with 38 additions and 15 deletions

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@ -54,6 +54,8 @@ public:
*
* There are 35112 stereo sound samples in a video frame.
* May run for uptil 2064 stereo samples too long.
* EDIT: Due to internal emulator bugs, may in fact run for
* an arbitrary number of samples...
* A stereo sample consists of two native endian 2s complement 16-bit PCM samples,
* with the left sample preceding the right one. Usually casting soundBuf to/from
* short* is OK and recommended. The reason for not using a short* in the interface
@ -67,11 +69,12 @@ public:
* @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0
* @param pitch distance in number of pixels (not bytes) from the start of one line to the next in videoBuf.
* @param soundBuf buffer with space >= samples + 2064
* @param soundBufSize actual size of soundBuf buffer
* @param samples in: number of stereo samples to produce, out: actual number of samples produced
* @return sample number at which the video frame was produced. -1 means no frame was produced.
*/
long runFor(gambatte::video_pixel_t *videoBuf, int pitch,
gambatte::uint_least32_t *soundBuf, unsigned &samples);
gambatte::uint_least32_t *soundBuf, std::size_t soundBufSize, unsigned &samples);
/** Reset to initial state.
* Equivalent to reloading a ROM image, or turning a Game Boy Color off and on again.

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@ -90,6 +90,21 @@ bool use_official_bootloader = false;
#define VIDEO_BUFF_SIZE (256 * NUM_GAMEBOYS * VIDEO_HEIGHT * sizeof(gambatte::video_pixel_t))
#define VIDEO_PITCH (256 * NUM_GAMEBOYS)
/* There are 35112 stereo sound samples in a video frame */
#define SOUND_SAMPLES_PER_FRAME 35112
/* We request 2064 samples from each call of GB::runFor() */
#define SOUND_SAMPLES_PER_RUN 2064
/* GB::runFor() nominally generates up to
* (SOUND_SAMPLES_PER_RUN + 2064) samples, which
* defines our sound buffer size
* NOTE: This is in fact a lie - in the upstream code,
* GB::runFor() can generate more than
* (SOUND_SAMPLES_PER_RUN + 2064) samples, causing a
* buffer overflow. It has been necessary to add an
* internal hard cap/bail out in the event that
* excess samples are detected... */
#define SOUND_BUFF_SIZE (SOUND_SAMPLES_PER_RUN + 2064)
/*****************************/
/* Interframe blending START */
/*****************************/
@ -903,7 +918,7 @@ void retro_init(void)
#endif
double fps = 4194304.0 / 70224.0;
double sample_rate = fps * 35112;
double sample_rate = fps * SOUND_SAMPLES_PER_FRAME;
#ifdef CC_RESAMPLER
CC_init();
@ -1825,7 +1840,7 @@ void retro_run()
input_poll_cb();
update_input_state();
uint64_t expected_frames = samples_count / 35112;
uint64_t expected_frames = samples_count / SOUND_SAMPLES_PER_FRAME;
if (frames_count < expected_frames) // Detect frame dupes.
{
video_cb(NULL, VIDEO_WIDTH, VIDEO_HEIGHT, VIDEO_PITCH * sizeof(gambatte::video_pixel_t));
@ -1835,12 +1850,12 @@ void retro_run()
union
{
gambatte::uint_least32_t u32[2064 + 2064];
int16_t i16[2 * (2064 + 2064)];
gambatte::uint_least32_t u32[SOUND_BUFF_SIZE];
int16_t i16[2 * SOUND_BUFF_SIZE];
} static sound_buf;
unsigned samples = 2064;
unsigned samples = SOUND_SAMPLES_PER_RUN;
while (gb.runFor(video_buf, VIDEO_PITCH, sound_buf.u32, samples) == -1)
while (gb.runFor(video_buf, VIDEO_PITCH, sound_buf.u32, SOUND_BUFF_SIZE, samples) == -1)
{
#ifdef CC_RESAMPLER
CC_renderaudio((audio_frame_t*)sound_buf.u32, samples);
@ -1857,7 +1872,7 @@ void retro_run()
#endif
samples_count += samples;
samples = 2064;
samples = SOUND_SAMPLES_PER_RUN;
}
#ifdef DUAL_MODE
while (gb2.runFor(video_buf + GB_SCREEN_WIDTH, VIDEO_PITCH, sound_buf.u32, samples) == -1) {}

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@ -86,7 +86,7 @@ public:
#if 0
bool loaded() const { return mem_.loaded(); }
#endif
void setSoundBuffer(uint_least32_t *buf) { mem_.setSoundBuffer(buf); }
void setSoundBuffer(uint_least32_t *buf, std::size_t size) { mem_.setSoundBuffer(buf, size); }
std::size_t fillSoundBuffer() { return mem_.fillSoundBuffer(cycleCounter_); }
bool isCgb() const { return mem_.isCgb(); }

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@ -120,7 +120,7 @@ public:
void setSerialIO(SerialIO* serial_io) { serial_io_ = serial_io; }
#endif
void setEndtime(unsigned long cc, unsigned long inc);
void setSoundBuffer(uint_least32_t *buf) { psg_.setBuffer(buf); }
void setSoundBuffer(uint_least32_t *buf, std::size_t size) { psg_.setBuffer(buf, size); }
std::size_t fillSoundBuffer(unsigned long cc);
void setVideoBuffer(video_pixel_t *videoBuf, std::ptrdiff_t pitch) {

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@ -43,10 +43,10 @@ GB::~GB() {
}
long GB::runFor(gambatte::video_pixel_t *const videoBuf, const int pitch,
gambatte::uint_least32_t *const soundBuf, unsigned &samples) {
gambatte::uint_least32_t *const soundBuf, std::size_t soundBufSize, unsigned &samples) {
p_->cpu.setVideoBuffer(videoBuf, pitch);
p_->cpu.setSoundBuffer(soundBuf);
p_->cpu.setSoundBuffer(soundBuf, soundBufSize);
const long cyclesSinceBlit = p_->cpu.runFor(samples * 2);
samples = p_->cpu.fillSoundBuffer();

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@ -45,6 +45,7 @@ namespace gambatte
PSG::PSG()
: buffer_(0)
, bufferSize_(0)
, bufferPos_(0)
, lastUpdate_(0)
, soVol_(0)
@ -96,7 +97,6 @@ namespace gambatte
void PSG::accumulateChannels(const unsigned long cycles)
{
uint_least32_t *const buf = buffer_ + bufferPos_;
std::memset(buf, 0, cycles * sizeof(uint_least32_t));
ch1_.update(buf, soVol_, cycles);
ch2_.update(buf, soVol_, cycles);
@ -106,7 +106,11 @@ namespace gambatte
void PSG::generateSamples(unsigned long const cycleCounter, bool const doubleSpeed)
{
unsigned long const cycles = (cycleCounter - lastUpdate_) >> (1 + doubleSpeed);
unsigned long cycles = (cycleCounter - lastUpdate_) >> (1 + doubleSpeed);
if (cycles + bufferPos_ > bufferSize_)
cycles = (bufferSize_ > bufferPos_) ? (bufferSize_ - bufferPos_) : 0;
lastUpdate_ += cycles << (1 + doubleSpeed);
if (cycles)

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@ -41,7 +41,7 @@ public:
void generateSamples(unsigned long cycleCounter, bool doubleSpeed);
void resetCounter(unsigned long newCc, unsigned long oldCc, bool doubleSpeed);
std::size_t fillBuffer();
void setBuffer(uint_least32_t *buf) { buffer_ = buf; bufferPos_ = 0; }
void setBuffer(uint_least32_t *buf, std::size_t size) { buffer_ = buf; bufferSize_ = size; bufferPos_ = 0; }
bool isEnabled() const { return enabled_; }
void setEnabled(bool value) { enabled_ = value; }
@ -80,6 +80,7 @@ private:
Channel3 ch3_;
Channel4 ch4_;
uint_least32_t *buffer_;
std::size_t bufferSize_;
std::size_t bufferPos_;
unsigned long lastUpdate_;
unsigned long soVol_;