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Backport libgambatte/ppu: superflous mask
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@ -609,7 +609,7 @@ namespace M3Loop {
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} while (i >= 0 && static_cast<int>(p.spriteList[i].spx) > xpos - 8);
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} else {
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unsigned char idtab[8] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
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const unsigned bgenmask = p.lcdc << 7 & 0x80;
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const unsigned bgenmask = p.lcdc << 7;
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do {
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unsigned n;
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