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Merge pull request #30 from askotx/master
Fixed on game reload and a custom palette was used, it was lost on reset...
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commit
a3d458036a
@ -123,7 +123,7 @@ void retro_set_environment(retro_environment_t cb)
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static const struct retro_variable vars[] = {
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{ "gb_gbamode", "GBA mode; disabled|enabled" },
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{ "gb_colorization", "GB Colorization; disabled|enabled" },
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{ "gb_colorization", "GB Colorization; disabled|enabled|custom" },
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{ "gbc_color_correction", "Color correction; enabled|disabled" },
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{ NULL, NULL },
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};
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@ -211,7 +211,7 @@ static bool startswith(const std::string s1, const std::string prefix)
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return s1.compare(0, prefix.length(), prefix) == 0;
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}
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static bool gb_colorization_enable = false;
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static int gb_colorization_enable = 0;
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static std::string rom_path;
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char internal_game_name[17];
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@ -240,10 +240,10 @@ static void check_palette(void)
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palette_file.open(custom_palette_path.c_str());
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}
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if (!palette_file.is_open() && !findGbcTitlePal(internal_game_name))
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if (!palette_file.is_open())// && !findGbcTitlePal(internal_game_name))
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{
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// try again with default.pal
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// only if no specific title palette from the GBC BIOS is found
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//- removed last line if colorization is enabled
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custom_palette_path = system_directory + "/palettes/" + "default.pal";
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palette_file.open(custom_palette_path.c_str());
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}
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@ -342,12 +342,14 @@ static void check_variables(void)
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return;
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// else it is a GB-mono game -> set a color palette
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bool gb_colorization_old = gb_colorization_enable;
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//bool gb_colorization_old = gb_colorization_enable;
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if (strcmp(var.value, "disabled") == 0)
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gb_colorization_enable = false;
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gb_colorization_enable = 0;
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else if (strcmp(var.value, "enabled") == 0)
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gb_colorization_enable = true;
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gb_colorization_enable = 1;
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else if (strcmp(var.value, "custom") == 0)
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gb_colorization_enable = 2;
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//std::string internal_game_name = gb.romTitle(); // available only in latest Gambatte
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//std::string internal_game_name = reinterpret_cast<const char *>(info->data + 0x134); // buggy with some games ("YOSSY NO COOKIE", "YOSSY NO PANEPON, etc.)
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@ -355,26 +357,36 @@ static void check_variables(void)
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// load a GBC BIOS builtin palette
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unsigned short* gbc_bios_palette = NULL;
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if (gb_colorization_enable)
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{
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gbc_bios_palette = const_cast<unsigned short*>(findGbcTitlePal(internal_game_name));
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if (!gbc_bios_palette)
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{
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// no custom palette found, load the default (blue)
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gbc_bios_palette = const_cast<unsigned short*>(findGbcDirPal("GBC - Blue"));
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}
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switch (gb_colorization_enable){
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case 1:
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gbc_bios_palette = const_cast<unsigned short*>(findGbcTitlePal(internal_game_name));
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if (!gbc_bios_palette)
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{
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// no custom palette found, load the default (blue)
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gbc_bios_palette = const_cast<unsigned short*>(findGbcDirPal("GBC - Blue"));
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}
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break;
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case 2:
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check_palette();
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break;
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default:
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gbc_bios_palette = const_cast<unsigned short*>(findGbcDirPal("GBC - Grayscale"));
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break;
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}
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else
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gbc_bios_palette = const_cast<unsigned short*>(findGbcDirPal("GBC - Grayscale"));
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unsigned rgb32 = 0;
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for (unsigned palnum = 0; palnum < 3; ++palnum)
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{
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for (unsigned colornum = 0; colornum < 4; ++colornum)
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{
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rgb32 = gb.gbcToRgb32(gbc_bios_palette[palnum * 4 + colornum]);
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gb.setDmgPaletteColor(palnum, colornum, rgb32);
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}
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//gambatte is using custom colorization then we have a previously palette loaded,
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//skip this loop then
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if (gb_colorization_enable != 2){
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unsigned rgb32 = 0;
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for (unsigned palnum = 0; palnum < 3; ++palnum)
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{
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for (unsigned colornum = 0; colornum < 4; ++colornum)
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{
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rgb32 = gb.gbcToRgb32(gbc_bios_palette[palnum * 4 + colornum]);
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gb.setDmgPaletteColor(palnum, colornum, rgb32);
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}
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}
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}
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}
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@ -433,7 +445,7 @@ bool retro_load_game(const struct retro_game_info *info)
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log_cb(RETRO_LOG_INFO, "[Gambatte]: Got internal game name: %s.\n", internal_game_name);
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check_variables();
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check_palette();
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//check_palette();
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//Ugly hack alert: This entire thing depends upon cartridge.cpp and memptrs.cpp not changing in weird ways.
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unsigned sramsize = gb.savedata_size();
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