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https://github.com/libretro/gambatte-libretro.git
synced 2024-11-27 01:40:23 +00:00
Minor English pass to the core options (#213)
- Corrected all instances that mentioned the Game Boy Game Link cable. - Unified all the instances of the "(Restart Required)" phrase. - Other minor corrections.
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89eb0dfba0
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@ -52,8 +52,8 @@ extern "C" {
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struct retro_core_option_v2_category option_cats_us[] = {
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{
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"gb_link",
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"Game Boy Link",
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"Configure networked 'Game Boy Link' (multiplayer) options."
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"Game Link",
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"Change networked Game Link (multiplayer) settings."
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},
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{ NULL, NULL, NULL },
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};
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@ -412,7 +412,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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},
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{
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"gambatte_dark_filter_level",
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"Dark Filter Level (percent)",
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"Dark Filter Level (%)",
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NULL,
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"Enable luminosity-based brightness reduction. May be used to avoid glare/eye strain when playing games with white backgrounds, which are intended for display on a non-backlit Game Boy Color and can therefore appear uncomfortably bright when viewed on a modern backlit screen.",
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NULL,
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@ -435,9 +435,9 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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},
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{
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"gambatte_gb_hwmode",
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"Emulated Hardware (restart)",
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"Emulated Hardware (Restart Required)",
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NULL,
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"Specify which type of hardware to emulate. 'Auto' is recommended. Selecting 'GBA' unlocks extra features in certain 'GBA enhanced' Game Boy Color games (Shantae, Wendy - Every Witch Way, Legend of Zelda: Oracle of Seasons/Ages...).",
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"Specify which type of hardware to emulate. 'Auto' is recommended. Selecting 'GBA' unlocks extra features in certain 'GBA Enhanced' Game Boy Color games (Shantae, Wendy - Every Witch Way, Legend of Zelda: Oracle of Seasons/Ages...).",
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NULL,
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NULL,
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{
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@ -451,7 +451,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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},
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{
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"gambatte_gb_bootloader",
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"Use Official Bootloader (restart)",
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"Use Official Bootloader (Restart Required)",
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NULL,
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"Enable support for official Game Boy and Game Boy Color bootloaders, with corresponding start-up logo animations.",
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NULL,
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@ -483,7 +483,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_up_down_allowed",
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"Allow Opposing Directions",
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NULL,
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"Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
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"Enabling this will allow pressing/quickly alternating/holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
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NULL,
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NULL,
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{
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@ -648,9 +648,9 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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#ifdef HAVE_NETWORK
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{
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"gambatte_show_gb_link_settings",
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"Show Game Boy Link Settings",
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"Show Game Link Settings",
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NULL,
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"Enable configuration of networked 'Game Boy Link' (multiplayer) options. NOTE: Quick Menu may need to be toggled for this setting to take effect.",
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"Enable configuration of networked Game Link (multiplayer) options. NOTE: Quick Menu may need to be toggled for this setting to take effect.",
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NULL,
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NULL,
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{
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@ -662,9 +662,9 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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},
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{
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"gambatte_gb_link_mode",
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"Game Boy Link Mode",
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"Game Link Mode",
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"Link Mode",
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"When enabling networked 'Game Boy Link' functionality, specify whether the current instance should run as a server or client.",
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"When enabling networked Game Link functionality, specify whether current instance should run as a server or client.",
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NULL,
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"gb_link",
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{
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@ -679,7 +679,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_port",
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"Network Link Port",
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"Port",
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"Specify port used for 'Game Boy Link' network communication.",
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"Specify port used for Game Link network communication.",
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NULL,
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"gb_link",
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{
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@ -712,8 +712,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_1",
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"Network Link Server Address Pt. 01: x__.___.___.___",
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"Server Address Pt. 01: x__.___.___.___",
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"1st digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"1st digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"1st digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"1st digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -734,8 +734,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_2",
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"Network Link Server Address Pt. 02: _x_.___.___.___",
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"Server Address Pt. 02: _x_.___.___.___",
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"2nd digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"2nd digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"2nd digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"2nd digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -756,8 +756,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_3",
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"Network Link Server Address Pt. 03: __x.___.___.___",
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"Server Address Pt. 03: __x.___.___.___",
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"3rd digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"3rd digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"3rd digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"3rd digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -778,8 +778,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_4",
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"Network Link Server Address Pt. 04: ___.x__.___.___",
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"Server Address Pt. 04: ___.x__.___.___",
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"4th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"4th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"4th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"4th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -800,8 +800,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_5",
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"Network Link Server Address Pt. 05: ___._x_.___.___",
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"Server Address Pt. 05: ___._x_.___.___",
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"5th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"5th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"5th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"5th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -822,8 +822,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_6",
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"Network Link Server Address Pt. 06: ___.__x.___.___",
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"Server Address Pt. 06: ___.__x.___.___",
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"6th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"6th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"6th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"6th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -844,8 +844,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_7",
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"Network Link Server Address Pt. 07: ___.___.x__.___",
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"Server Address Pt. 07: ___.___.x__.___",
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"7th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"7th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"7th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"7th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -866,8 +866,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_8",
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"Network Link Server Address Pt. 08: ___.___._x_.___",
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"Server Address Pt. 08: ___.___._x_.___",
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"8th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"8th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"8th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"8th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -888,8 +888,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_9",
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"Network Link Server Address Pt. 09: ___.___.__x.___",
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"Server Address Pt. 09: ___.___.__x.___",
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"9th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"9th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"9th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"9th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -910,8 +910,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_10",
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"Network Link Server Address Pt. 10: ___.___.___.x__",
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"Server Address Pt. 10: ___.___.___.x__",
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"10th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"10th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"10th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"10th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -932,8 +932,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_11",
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"Network Link Server Address Pt. 11: ___.___.___._x_",
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"Server Address Pt. 11: ___.___.___._x_",
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"11th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"11th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"11th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"11th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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@ -954,8 +954,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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"gambatte_gb_link_network_server_ip_12",
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"Network Link Server Address Pt. 12: ___.___.___.__x",
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"Server Address Pt. 12: ___.___.___.__x",
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"12th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
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"12th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"12th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
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"12th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
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"gb_link",
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{
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{ "0", NULL },
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