Minor English pass to the core options (#213)

- Corrected all instances that mentioned the Game Boy Game Link cable.
 - Unified all the instances of the "(Restart Required)" phrase.
 - Other minor corrections.
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Víctor "IlDucci 2021-11-17 21:43:59 +01:00 committed by GitHub
parent 89eb0dfba0
commit c842d49b1d
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@ -52,8 +52,8 @@ extern "C" {
struct retro_core_option_v2_category option_cats_us[] = {
{
"gb_link",
"Game Boy Link",
"Configure networked 'Game Boy Link' (multiplayer) options."
"Game Link",
"Change networked Game Link (multiplayer) settings."
},
{ NULL, NULL, NULL },
};
@ -412,7 +412,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
},
{
"gambatte_dark_filter_level",
"Dark Filter Level (percent)",
"Dark Filter Level (%)",
NULL,
"Enable luminosity-based brightness reduction. May be used to avoid glare/eye strain when playing games with white backgrounds, which are intended for display on a non-backlit Game Boy Color and can therefore appear uncomfortably bright when viewed on a modern backlit screen.",
NULL,
@ -435,9 +435,9 @@ struct retro_core_option_v2_definition option_defs_us[] = {
},
{
"gambatte_gb_hwmode",
"Emulated Hardware (restart)",
"Emulated Hardware (Restart Required)",
NULL,
"Specify which type of hardware to emulate. 'Auto' is recommended. Selecting 'GBA' unlocks extra features in certain 'GBA enhanced' Game Boy Color games (Shantae, Wendy - Every Witch Way, Legend of Zelda: Oracle of Seasons/Ages...).",
"Specify which type of hardware to emulate. 'Auto' is recommended. Selecting 'GBA' unlocks extra features in certain 'GBA Enhanced' Game Boy Color games (Shantae, Wendy - Every Witch Way, Legend of Zelda: Oracle of Seasons/Ages...).",
NULL,
NULL,
{
@ -451,7 +451,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
},
{
"gambatte_gb_bootloader",
"Use Official Bootloader (restart)",
"Use Official Bootloader (Restart Required)",
NULL,
"Enable support for official Game Boy and Game Boy Color bootloaders, with corresponding start-up logo animations.",
NULL,
@ -483,7 +483,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_up_down_allowed",
"Allow Opposing Directions",
NULL,
"Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
"Enabling this will allow pressing/quickly alternating/holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
NULL,
NULL,
{
@ -648,9 +648,9 @@ struct retro_core_option_v2_definition option_defs_us[] = {
#ifdef HAVE_NETWORK
{
"gambatte_show_gb_link_settings",
"Show Game Boy Link Settings",
"Show Game Link Settings",
NULL,
"Enable configuration of networked 'Game Boy Link' (multiplayer) options. NOTE: Quick Menu may need to be toggled for this setting to take effect.",
"Enable configuration of networked Game Link (multiplayer) options. NOTE: Quick Menu may need to be toggled for this setting to take effect.",
NULL,
NULL,
{
@ -662,9 +662,9 @@ struct retro_core_option_v2_definition option_defs_us[] = {
},
{
"gambatte_gb_link_mode",
"Game Boy Link Mode",
"Game Link Mode",
"Link Mode",
"When enabling networked 'Game Boy Link' functionality, specify whether the current instance should run as a server or client.",
"When enabling networked Game Link functionality, specify whether current instance should run as a server or client.",
NULL,
"gb_link",
{
@ -679,7 +679,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_port",
"Network Link Port",
"Port",
"Specify port used for 'Game Boy Link' network communication.",
"Specify port used for Game Link network communication.",
NULL,
"gb_link",
{
@ -712,8 +712,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_1",
"Network Link Server Address Pt. 01: x__.___.___.___",
"Server Address Pt. 01: x__.___.___.___",
"1st digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"1st digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"1st digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"1st digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -734,8 +734,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_2",
"Network Link Server Address Pt. 02: _x_.___.___.___",
"Server Address Pt. 02: _x_.___.___.___",
"2nd digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"2nd digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"2nd digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"2nd digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -756,8 +756,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_3",
"Network Link Server Address Pt. 03: __x.___.___.___",
"Server Address Pt. 03: __x.___.___.___",
"3rd digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"3rd digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"3rd digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"3rd digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -778,8 +778,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_4",
"Network Link Server Address Pt. 04: ___.x__.___.___",
"Server Address Pt. 04: ___.x__.___.___",
"4th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"4th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"4th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"4th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -800,8 +800,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_5",
"Network Link Server Address Pt. 05: ___._x_.___.___",
"Server Address Pt. 05: ___._x_.___.___",
"5th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"5th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"5th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"5th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -822,8 +822,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_6",
"Network Link Server Address Pt. 06: ___.__x.___.___",
"Server Address Pt. 06: ___.__x.___.___",
"6th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"6th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"6th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"6th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -844,8 +844,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_7",
"Network Link Server Address Pt. 07: ___.___.x__.___",
"Server Address Pt. 07: ___.___.x__.___",
"7th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"7th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"7th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"7th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -866,8 +866,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_8",
"Network Link Server Address Pt. 08: ___.___._x_.___",
"Server Address Pt. 08: ___.___._x_.___",
"8th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"8th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"8th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"8th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -888,8 +888,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_9",
"Network Link Server Address Pt. 09: ___.___.__x.___",
"Server Address Pt. 09: ___.___.__x.___",
"9th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"9th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"9th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"9th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -910,8 +910,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_10",
"Network Link Server Address Pt. 10: ___.___.___.x__",
"Server Address Pt. 10: ___.___.___.x__",
"10th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"10th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"10th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"10th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -932,8 +932,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_11",
"Network Link Server Address Pt. 11: ___.___.___._x_",
"Server Address Pt. 11: ___.___.___._x_",
"11th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"11th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"11th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"11th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },
@ -954,8 +954,8 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"gambatte_gb_link_network_server_ip_12",
"Network Link Server Address Pt. 12: ___.___.___.__x",
"Server Address Pt. 12: ___.___.___.__x",
"12th digit of remote 'Game Boy Link' network server IP address. Only used when 'Game Boy Link Mode' is set to 'Network Client'.",
"12th digit of remote 'Game Boy Link' network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"12th digit of remote Game Link network server IP address. Only used when 'Game Link Mode' is set to 'Network Client'.",
"12th digit of remote Game Link network server IP address. Only used when 'Link Mode' is set to 'Network Client'.",
"gb_link",
{
{ "0", NULL },