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add changelog entry for 0.3.0
git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@97 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24
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changelog
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changelog
@ -1,3 +1,43 @@
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-- 0.3.0 -- 2007-10-26 --
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libgambatte:
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- Fix adc/sbc and add_hl_rr hfc calc, sp_plus_n cf/hcf calc and daa thanks
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to blargg.
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- document HF2 better
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- Update sound core according to blargg's findings.
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- Improve resampling quality and performance.
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- Fix overlooked "add hl,sp" flag calculation.
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- fix initial endtime value
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- check for resampling ratio < 1
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- Add support for DMG palette customization.
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gambatte_sdl:
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- use std::map for parser
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- Don't bother hashing.
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- Add input config support.
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- Add joystick support.
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- Fix horrid "turbo can affect emulation" bug.
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- Add sw and yuv overlay scaling.
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- Use cond/mutex for thread syncing, RAII, refactor.
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- add option for sample rate choice
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- Add option to list valid input keys
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- don't die if audio fails
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gambatte_qt:
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- no point in filter being non-static anymore
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- use std::map for input vectors
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- remove unused unusedBool
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- Fix horrid "turbo can affect emulation" bug.
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- remove some useless optimizations
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- auto_ptr love.
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- support joystick hat.
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- nicer input handling.
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- Add sound dialog.
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- Add custom dev choice for oss, alsa engines.
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- Use rgb if available for xv.
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- Get rid of BAD_MATCH warnings for setting non-existent xv attributes.
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- make subblitters private nested classes
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- add reset action
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- Add support for DMG palette customization.
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- Add global buffer option for dsound engine
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-- 0.2.0 -- 2007-09-05 --
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libgambatte:
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- fix 64-bit compile and segfault. Thanks to Nach for noticing.
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