Autechre
8ee716676c
Revert "added per-sound channel individual volume core options ( #166 )"
2020-12-24 16:11:09 +01:00
Autechre
1b92e92ae9
Revert "fix sound on platforms where 'unsigned long' is only 32 bits wide"
2020-12-24 16:10:17 +01:00
Stefan Sperling
60e3a04e81
fix sound on platforms where 'unsigned long' is only 32 bits wide
...
Commit 1d5f921d18
introduced a bit shift
that is too wide on 32 bit platforms. This results in the volume of
all channels being set to zero in the internal mixer.
Problem observed on a Raspberry Pi Zero W, where the compiler also
complains:
libgambatte/src/sound.cpp:106:63:
warning: right shift count >= width of type [-Wshift-count-overflow]
ch1_.update(buf, (soChVol_[0] * soVol_ * 0x1999999A) >> 32, cycles);
^~
Fix this problem by expanding the constant 0x1999999A to unsigned long long
via the 'ULL' suffix. This results in all values in the expression being
promoted to 'unsigned long long', which is 64 bit wide everywhere.
2020-12-22 20:08:41 +00:00
twinaphex
4747311762
Update
2020-12-19 23:00:33 +01:00
Stefan Sperling
0e3c32f2b9
fix inverted src/dest arguments to memmove which broke GameLink client mode
...
Problem introduced by commit dca7f55d4f
2020-12-13 23:47:49 +00:00
eadmaster
a0a0f84238
added per-channel volume core options ( #166 )
...
fixes for max and 0 volumes
reworked accumulateChannels to preserve volume effects
minor fixes
reverted soChVol_ to long
2020-11-29 20:45:35 +01:00
jdgleaver
ba86c0288d
Add rumble support
2020-11-18 11:19:34 +00:00
jdgleaver
ef82b5b2fb
Optimise 'simple' frame mixing
2020-11-09 12:27:34 +00:00
jdgleaver
77075043fa
Interframe Blending: Improve accuracy of 'Simple (Fast)' method, remove 'Simple (Accurate)' method
2020-09-22 10:49:44 +01:00
jdgleaver
8911bba67b
Fix 'GB - Pocket' internal palette
2020-08-18 12:22:19 +01:00
jdgleaver
ac8f183f6b
Update GBC colour correction parameters
2020-08-11 16:55:20 +01:00
twinaphex
2d1fbace46
Buildfix for MSVC 2003
2020-06-30 01:49:49 +02:00
twinaphex
33e38a28a7
Fix build for MSVC
2020-06-30 01:47:05 +02:00
twinaphex
3be8e34f82
Update libretro-common
2020-06-30 00:08:55 +02:00
twinaphex
084757e314
Update
2020-06-30 00:02:29 +02:00
twinaphex
dd36b1deb3
Update
2020-06-30 00:02:09 +02:00
twinaphex
62150d63c5
Update
2020-06-30 00:01:32 +02:00
twinaphex
8aa95cebbb
Update libretro-common
2020-06-30 00:00:35 +02:00
Rokkuman X (corrupted)
b181f8b71d
Game Boy palette corrected
...
A terrible mistake made the Game Boy Palette look entirely wrong
2020-06-26 04:30:36 +02:00
Rokkuman X (corrupted)
8bfe76bb80
Authentic palettes derived from original hardware screens (pt. 2)
...
There, only relevant commits and nothing else.
2020-06-25 21:26:09 +02:00
jdgleaver
2bcd8287aa
Add optional LCD ghosting effect
2020-02-07 16:24:53 +00:00
negativeExponent
37122e03c4
Do not add pointers to memory map if they are not available
...
- skips sram when no sram is available
- skips extra RAM banks if not running in GBC mode
Reference: https://github.com/libretro/gambatte-libretro/issues/146
2020-02-07 20:10:54 +08:00
jdgleaver
d4b6fb2021
Add internal colour palettes from TheWolfBunny ( https://www.deviantart.com/thewolfbunny/gallery/69987002/game-boy-palettes ) + update libretro_core_options to v1.3
2019-10-10 16:40:27 +01:00
jdgleaver
2a474b39b0
Add core option sublabels
2019-07-23 16:04:01 +01:00
retro-wertz
a6205ee0bc
Fix GBC memory map and add IO port range for cheevos
2019-07-16 20:33:52 +08:00
Colin Kinloch
bffd245a08
Correct bitmask button mapping
2019-06-27 23:45:03 +01:00
Aaron Kling
7b28ca8b40
libretro: jni: Switch stl to c++ in preparation for ndk r20
...
Also disable narrowing errors. This needs properly fixed later.
2019-06-22 21:26:02 -05:00
twinaphex
9fa18a0472
Update -add new RETRO_ENVIRONMENT_GET_INPUT_BITMASKS
2019-06-21 13:56:43 +02:00
Twinaphex
3fb9e9592e
Merge pull request #128 from rzumer/map-ram-banks
...
Update GBC memory map
2019-06-21 13:07:23 +02:00
hugoarpin
db1cd8666d
Fix cheats for libretro
...
The cheats were not integrated properly, as a result, only the last
cheat was applied. This is because gamebatte expects all cheats to be
set in one go and separated by a semi-colon. But the libretro api wants
to apply cheats one at a time. Therefore every time a cheat is applied
it disables the previous one.
Also clearCheats was not properly implemented at all, it did not take
into account gameshark codes and it was simply not working for gamegenie,
therefore it was impossible to disable a cheat without reloading the core.
2019-05-22 16:21:33 -04:00
Raphaël Zumer
dca35e5831
Update GBC memory map
2019-04-15 16:51:03 -04:00
Raphaël Zumer
8d38122a41
Do not drop memory descriptor when SRAM is absent
...
If SRAM is missing, a length of 0 will be returned, which should not cause a problem when mapped.
2019-04-12 15:28:47 -04:00
Raphaël Zumer
0c4083a17b
Map static GBC RAM bank descriptors
2019-04-06 16:57:48 -04:00
Raphaël Zumer
2bad4ec330
Map banked RAM, not bank 1 RAM, for libretro
2019-04-06 03:36:29 -04:00
Raphaël Zumer
be8e179587
Revert banked RAM size to a fixed 0x1000
2019-04-05 22:33:16 -04:00
jdgleaver
838630dc07
Update GBC colour correction using results from Pokefan531's latest research
...
(https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174 )
2019-03-28 16:17:54 +00:00
jdgleaver
a064328b5b
Add optional 'accurate' frame mixing mode
2018-12-03 16:12:01 +00:00
jdgleaver
0700f80ffe
Add optional frame mixing
2018-12-01 12:48:14 +00:00
jdgleaver
42722608a2
Backport HuC3 mapper support from https://github.com/Dabomstew/gambatte-speedrun
2018-11-28 11:18:46 +00:00
jdgleaver
a93b163d98
Fix save states
2018-11-21 12:48:13 +00:00
jdgleaver
0495df62a6
Add optional 'dark filter' (a.k.a. eye saver, for use with games with white backgrounds)
2018-10-22 15:42:42 +01:00
jdgleaver
27160eb2ac
Add the option to only apply colour correction when running a GBC game or using a GBC colour palette
2018-10-17 15:13:04 +01:00
jdgleaver
3270e361aa
Add 'accurate' colour correction method derived from Pokefan531's gbc-colour shader
2018-10-17 13:22:40 +01:00
jdgleaver
738bca5044
Add palettes for original Game Boy, Game Boy Pocket and Game Boy Light
2018-10-16 12:36:05 +01:00
jdgleaver
4687abba52
Add SGB palettes
2018-10-16 11:21:48 +01:00
Sven
d6fd4f2a6f
alter memory descriptors to accommodate bankswitched RAM size
2018-10-14 14:30:07 -04:00
ensra
60552679a6
Convert bzero to memset and bcopy to memmove.
2018-10-13 02:03:10 +01:00
Emery Hemingway
1a037ec8fc
Disable retro_get_memory_* before ROM is loaded
...
If a frontend calls retro_get_memory_data or retro_get_memory_size
before a ROM is loaded the uninitialized cartridge memory is accessed.
2018-07-08 14:18:10 +02:00
SapphireTactician
c618630e31
Label Rename Redux Act 2
...
Changes from the FCEUX wording of the option to @fr500 's suggestion
2018-04-17 23:06:11 -04:00
SapphireTactician
b8fad1a51c
Edit Up/Down core option title to include left/right
...
Done as per @twinaphex
2018-04-14 19:03:35 -04:00