* Super Saiyan Palette Update! + Context
Super Saiyan God, Super Saiyan Blue, Legendary Super Saiyan, Super Saiyan Rose, Super Saiyan, and Super Saiyan Blue Evolved have all received updates! I'll explain why so you can get the context on this update. On the Japanese website for Super Dragon Ball Heroes, I wanted to find the exact correct color shades of all the Super Saiyan transformations represented. Plus, Mastered Ultra Instinct is now called Perfected Ultra Instinct. Thank the Dragon Ball Wiki for that.
* TWB64 085 Name Update!
Goodbye, Mastered Ultra Instinct, hello, Perfected Ultra Instinct!
* Update gbcpalettes.h
* TWB64 140 - Dragon Ball Orange Updated!
No need for Shenron granting this update! Dragon Ball Orange has been updated!
* Super Saiyan Blue Evolved Updated Again!?
I had to look for the correct Super Saiyan
* All treats, no tricks; 100 new palettes! + Updated palettes!
Yes, I'm alive! I've still been working on Game Boy palettes all this time, even after I retired from Twitter thanks to the Muskrat. 100 new Game Boy palettes have been added to the Gambatte emulator. Plus, some have been updated/overhauled!
* 100 new palette names! + Changed palettes names in packs 1 and 2!
* TWB64 - Pack 3 Added! + Changed Names
Hey everyone! Sorry that it's been a while since I contributed to github, but I'm here with one big Halloween treat for the Gambatte emulator: a new pack with 100 new palettes! Plus, sme palette names in packs 1 and 2 have been changed.
VFS callbacks fail since it requires V2, which includes vfs_truncate. Otherwise it falls back to libretro-common code. Current VFS wrapping code in libretro-common needs V2 since vfs_truncate's callback is set.
https://github.com/libretro/libretro-common/blob/master/streams/file_stream.c#L65
Now VFS callbacks work properly in frontends that support them. Otherwise a hack of setting "cb->required_interface_version = 2" in frontend works. Only cores, according to specs, are meant to set the required version.
The Hebrew language was erroneously removed on Crowdin - right before the sync script ran.
This lead to build errors, as some requires variables suddenly became undefined.
This PR replaces these variables with dummies to enable building the core again.
Once again, I had to do some deep digging into color research, but just in the Super Dragon Ball Heroes webpages, but regarding Super Saiyan Blue Evolved, the sprite assets from Dragon Ball Z: Dokkan Battle.
The SideM Green Game Boy palette now represents that to the official SideM color as seen on THE IDOLM@STER's official website. It turns out the SideM Green palette was in the incorrect shade all this time until now. So, my apologies.
* Super Saiyan Palette Update! + Context
Super Saiyan God, Super Saiyan Blue, Legendary Super Saiyan, Super Saiyan Rose, Super Saiyan, and Super Saiyan Blue Evolved have all received updates! I'll explain why so you can get the context on this update. On the Japanese website for Super Dragon Ball Heroes, I wanted to find the exact correct color shades of all the Super Saiyan transformations represented. Plus, Mastered Ultra Instinct is now called Perfected Ultra Instinct. Thank the Dragon Ball Wiki for that.
* TWB64 085 Name Update!
Goodbye, Mastered Ultra Instinct, hello, Perfected Ultra Instinct!
* Update gbcpalettes.h
The Game Boy palettes that have been received an update are: Super Saiyan God, Super Saiyan Blue, Super Saiyan, Super Saiyan 3, and AKB48 Pink. Plus, Pepsi Blue from here on out is called Pepsi-Cola Blue, to avoid name confusion with the actual Pepsi Blue soft drink.