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git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@225 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24
536 lines
26 KiB
Plaintext
536 lines
26 KiB
Plaintext
-- 0.4.1 -- 2009-01-10
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libgambatte:
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- Fix HqXx filter pitch.
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- Fix mbc2 not getting a rambank.
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- Make sure to reset passed pointers when deleted. Fixes potential crash
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when loading ROM during OAM busy.
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common:
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- Substantially improved rate estimation averaging.
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- RateEst: Add a convenient way of filtering measures that extend beyond
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a buffer time, and are as such probably invalid.
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- RateEst: Allow using a custom timestamp in feed().
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- RateEst: Keep a queue of the last ~100 msec worth of samples and
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duration, and filter out collective samples that give a pre-estimate
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that seems way off.
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- Replace "Game Boy / Game Boy Color emulator" with "Game Boy Color
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emulator" for now to avoid misleading anyone on the current status.
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gambatte_qt:
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- Disable BlitterWidget updates (paintEvents) while not paused.
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- QGLBlitter: Do a cheap front blit rather than a vsynced flip if audio
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buffers are low.
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- Allow BlitterWidgets to opt in to get paintEvents while unpaused. Do so
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for QGLBlitter since it may need to clear buffers afterwards.
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- QGLBlitter: Try to blit right after sync in the case of single buffering.
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- Up default audio buffer latency to 100 ms (some common system audio
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servers require a lot of buffering to work well).
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- Adaptively skip BlitterWidget syncs if audio buffer is low, in a manner
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that should minimize wasted skips in sync to vblank situation, and tries
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to be non-disturbing. This replaces frame time halving, and blitter
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specific rescueing.
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- Clear display buffers in DirectDrawBlitter and Direct3DBlitter in
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exclusive mode, since blits don't necessarily cover the entire buffers.
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- DirectDrawBlitter: Make sure that a minimum amount of time has passed
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between calls to WaitForVerticalBlank, since it can return in the same
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vblank period twice on a fast system.
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- DirectDrawBlitter: Support vsync for refresh rate ~= 2x frame rate.
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- DirectDrawBlitter: Refactor somewhat and get rid of a couple minor
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potential bugs.
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- DirectDrawBlitter: Some tweaks to get updates closer to sync time in
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certain situations.
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- DirectDrawBlitter: Some tweaks to better support DONOTWAIT.
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- DirectDrawBlitter: Make only updating during vblank while page flipping
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optional.
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- Direct3DBlitter: Some tweaks to get updates closer to sync time in
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certain situations.
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- Filter out very short frame times in frame time estimation.
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- Don't adjust frame time during turbo, but rather skip BlitterWidget
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syncs to speed up, which avoids vsync limits without disabling vsync.
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- DirectDrawBlitter: Add triple buffering option.
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- Direct3DBlitter: Use D3DSWAPEFFECT_DISCARD in non-exclusive mode.
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- Direct3DBlitter: Allow triple buffering and vblank-only updates in
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non-excusive mode.
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- Rename "Page flipping" in Direct3D and DirectDraw blitters to
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"Exclusive full screen".
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- Pause audio on win32 titlebar clicks/drags to avoid looping audio due to
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underruns from blocked timerEvents.
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- Use wildcards for platform detection to avoid being unnecessarily
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compiler/architecture specific. Fixes bug 2377772.
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- Rewrite most of DirectSoundEngine, supporting primary buffer option,
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making it more robust, correct and hopefully cleaner. Only use part of
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the primary buffer if the desired buffer size is lower than the
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primary buffer size.
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- Direct3DBlitter and DirectDrawBlitter: Force blocking updates when sync
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to vblank is enabled. Some updates only block if there's a prior
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unfinished update in progress. This screws up frame time estimation in
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turn screwing up vsync. To fix this we do a double update (and extra blit)
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if close to a frame time period has passed since the last update when
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sync to vblank is enabled. I really should have noticed this earlier as
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it pretty much breaks vsync adaption completely.
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- Direct3DBlitter: Use the D3DCREATE_FPU_PRESERVE flag when creating
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device. Omitting this flag can screw up floating point calculations in
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other parts of the code. For instance WASAPI cursor timestamps get
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utterly screwed up here.
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- Direct3DBlitter: It appears that managed textures are updated before
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they are unlocked, which screws up redraws, making things appear choppy
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in some situations. Use a default memory texture and a system memory
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texture and the UpdateTexure method instead.
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- DirectSoundEngine: Make use of the sample period limit feature of
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RateEst, rather than duplicating the feature.
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- Add polling WASAPI engine with exclusive mode support. Latency and rate
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estimation is generally better than DirectSound, and in exclusive mode
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there is less blocking as well as exclusive mode being better than
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shared mode in the other areas too.
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- WasapiEngine: Add device selection.
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- WasapiEngine: Add static isUsable() method. Only listed if isUsable().
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Default engine if isUsable().
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- WasapiEngine: Use default device if there's only one device available,
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since we don't show the combobox anyway.
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- DirectSoundEngine: Provide the integrated read and status get write
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method optimization.
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- XvBlitter: Set NosystemBackground attribute rather than OpaquePaintEvent.
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Reimplement paintEngine to return NULL as suggested by Qt docs.
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- X11Blitter: Reimplement paintEngine to return NULL.
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- AlsaEngine: Make use of sample period limit feature of RateEst. Don't
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increase estimated sample rate on underrun.
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- OssEngine: Make use of sample period limit feature of RateEst. Don't
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increase estimated sample rate on underrun.
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- Esc exits fullscreen on macx.
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- Drop OpenAL from default macx binary.
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- Add some useful but commented build flags for macx to .pro files.
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-- 0.4.0 -- 2008-10-27
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libgambatte:
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- less fixed-width type dependencies. don't assume unsigned int > 16 bits
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- slightly faster sprite mapping
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- Skip potential high frequency events when they don't matter.
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- do sprite sorting and cycle calculations pr line as needed instead of all
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at once
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- fix broken volume on/off event notification
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- less int > 16-bits assumptions
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- more type width dependency fixes
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- int width deps. Gambatte namespace
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- wx affects sprite m3 cycles
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- cache m3 cycles, related refactoring
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- readjust cgb dma cycles to previously changed m3 timing
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- clean up goofy lyc calculation.
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- cgb dma from various areas results in 0xFF being written.
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- 0xFEA0-0xFEFF not writable when OAM isn't
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- unusable ioram bits fixes
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- dmg ioram startup state fixes.
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- various oamdma accuracy
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- oamdma bus conflicts with cpu, ppu, cgbdma.
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- rewritten memory read/write methods.
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- accurate timing of ppu sprite mapping reads.
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- fix recent cgb sprite cycles sorting slip up.
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- preoffset mem pointers.
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- get rid of unused memory.
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- save state infrastructure,
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- clean up video timing code,
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- use save state for initialization and reset,
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- do color conversion outside filters
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- fast rgb32ToUyvy,
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- add overlooked oamdma event,
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- adjust subcycle irq timing (shouldn't affect anything),
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- various refactoring
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- save savedata before loading state
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- fix silly initstate ifreg regression
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- save state selection
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- save state osd preview snapshots
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- fix a few potential security holes when loading invalid state
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- get rid of some undefined behaviour in statesaver
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- always draw in rgb32, color convert afterwards, too bad for maemo/16-bit
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depth users
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- get rid of silly c string stuff
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- add bitmap font rendering with font based on Bitstream Vera Sans
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- osd state n saved/loaded text
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- empty state osd thumbs marked with "Empty" text
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- adjust thumbnail interpolation weighing slightly
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- utilize templates for more flexible osd text printing
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- use grey osd text with black outline for save/load state messages
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- move state 0 OSD pos to rightmost to match kbd layout
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- state 1 default on ROM load
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- support external save state files
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- missing includes
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- missing virtual destructor
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- std::ifstream construction missing binary flag
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- fix gcc-4.3 compilation
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- avoid signed overflow in constant (which is both undefined and likely
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to cause problems on architectures where sizeof(long) != sizeof(int)) in
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rgb2yuv code.
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- Fix wrong pitch passed to filter if color conversion is needed.
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- Fix potential problem with rgb32ToUyvy cache init values on 16-bit systems
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- Correct unhalttime when resetting counters. Fixes perodic infinite halt
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issue in Kirby's Star Stacker and probably other games.
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- Fix LY display disable regression
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- Use deltas and a running sum to decrease buffer writes in sound emulation
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sample generation.
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- Rearrange sound emulation event loop to optimize for high-frequency event
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units.
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- Initialize palette arrays to avoid valgrind noise.
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- Don't do resampling in libgambatte. Update API to reflect this.
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- No rambanks for ROMs that don't request any.
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- Route invalid rombank addresses in non-power-of-2 number of rombanks
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cases to disabled area assuming ceiled power of 2 address bus.
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- no sprites or sprite mapping busy cycles on first line after display
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enable. slight cleanup.
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- small oam accessibility correction.
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- Tile loading and tile rendering can seemingly get out of sync when
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modifying scx at a critical time. Another pessimation with little gain in
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the name of accuracy.
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- Use a look-up table to do tile byte merging.
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- Append "_dmg" to save base name when forcing DMG mode, to avoid
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corrupting CGB save files and vice versa.
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- saner ly write behaviour
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- Add adapted and optimized hq3x.
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- Revert to big f'ing switch hq2x code, as there's less duplication now.
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Also optimized interpolation functions further. No idea how I missed that
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initially.
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- Lower opacity OSD text.
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gambatte_sdl:
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- less retarded indenting
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- saner placement of fill_buffer function
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- int width deps. Gambatte namespace
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- Scalebuffer dstpitch aware.
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- save state selection
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- add number key slot selection shortcuts
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- Estimate actual output sample rate in terms of OS timers
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and derive frame rate from it.
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- Move AudioData and RingBuffer classes to separate files.
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- Make underruns slightly less painful, by resetting buffer
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positions.
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- Skip resampling when fast-forwarding
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- Fill available buffer space before waiting for more.
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- Audio buffer command line options.
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- Use half video frame sleep time if audio buffer is close to underrun.
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- Adjust estimated frame time each frame.
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gambatte_qt:
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- more likely to build on mac os x
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- Fix fixed window size issues with various window managers (metacity,
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xfwm4...)
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- macx build fixes
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- hopefully fix opengl clearing issues
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- Gambatte namespace
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- Decouple Qt GUI from gambatte.
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- Lots of cleanups, flexibility added
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- setting of various properties, frame time, aspect ratio, button events,
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video sources, sample rates, pauseOnDialogExec, custom menus etc.
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- Document some interfaces.
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- Support for setting approximate sound buffer latency.
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- Use rational math for 100% exact timers (even though the actual system
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timers are unlikely to be accurate).
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- Add fast-forward to input settings.
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- timeGetTime() fallback for win32
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- Store full screen mode values/text rather than less reliable indexes.
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- Repaint on xvblitter port changes to avoid color key not getting
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repainted.
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- improved ALSA buffer reporting
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- add sampleRate info to MediaSource::setSampleBuffer.
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- clarify that "samples" refers to stereo samples
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- fix 24-bit depth non-shm ximage creation
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- fix blittercontainer incorrectly using minimumSize for integer scaling
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- add unrestricted fast bilinear and nearest neighbor sw scaling to
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x11/qpainter blitter
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- swscale: remove forgotten static qualifiers
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- swscale: center linear weighing bias
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- swscale: exclude iostream
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- swscale: less bloated
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- macx fixed/variable window size change issue fixed
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- macx opengl drawbuffer change issues worked around
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- add openal engine, default on macx
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- add macx quartz video mode toggler
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- multi-head infrastructure
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- support multiple monitors in macx quartz toggler
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- more work-arounds for Qt failing to set correct geometry on video mode
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changes.
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- more explicit fast-forward button handling, to avoid missed key
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press/release events on macx
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- opengl doublebuffer preblitting, try to make actual screen updates as
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close to right after sync wait is over as possible
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- add xf86vidmode toggler (xrandrtoggler is default)
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- x11blitter: check for other supported visuals if the default is
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unsupported.
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- temporarily return to original video mode and minimize on full screen
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alt-tab (except on macx or if there are multiple screens), switch back on
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focus-in
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- hide mouse cursor after move timeout, or key/joystick pressed (more sane
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on macx)
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- exit fullscreen rather than toggle menubar on macx (note that the menubar
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will automatically pop-up on macx full screen if the mouse is moved to
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the top of the primary screen)
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- add (independent) pause counter for non-client pauses.
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- reset X11 screen saver on joystick activity
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- change "turbo"-mode to temporarily set frametime as a way of avoiding
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vsync issues (for a laugh, check out the video dialog while in
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fast-forward mode and see "Sync to vertical blank in 65535 and 131070 Hz
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modes").
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- fix win32 compilation
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- refix win32 fullscreen geometry correction
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- neater win32 BlitterWidget::sync
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- avoid misleading minimize on fullscreen close
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- refactor Blitterwidget::sync
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- directdrawblitter: remove unecessary turbo conditions
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- gditoggler: add multi-monitor support (win32)
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- videodialog: save actual hz values for real this time
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- quartztoggler: avoid potentially reverting to the wrong mode on double
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setFullMode(false) in multi-head configs
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- make sure window is within screen after mode change, so Qt doesn't reset
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it to the primary screen
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- revert to previous win32 fullscreen geometry correction behaviour so that
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the geometry gets properly reset after fullscreen
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- Add directdraw device selection.
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- directsoundengine: add device selection.
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- directdrawblitter: only list devices if there are more than 2 devices
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(including primary)
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- directdrawblitter: use private static member rather than global friend
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enumeration callback
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- capitalization changes
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- add direct3d9 blitter with support for vsync, bf, page flipping, triple
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buffering, device selection, multi-head etc. d3d9.dll loaded at runtime
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- more strict and thorough exclusive mode handling to support d3d fullscreen
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- work around file open dialog not returning focus properly
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- gditoggler: use current registry settings for return modes
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- directsoundengine: set DSBCAPS_GETCURRENTPOSITION2 flag
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- revert bad macx return from fullscreen on menu-toggle
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- don't build xf86vidmodetoggler by default
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- add save state actions to GUI menu
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- clean up GUI menu creation code
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- move GUI recent files to submenu
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- support external save state files
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- add number key slot selection shortcuts
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- missing includes
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- missing virtual destructor
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- make sure windows path arguments don't use backslashes by using QFileInfo
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- add Play menu with Pause, Frame Step, Dec/Inc/Reset Frame Rate
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- Add tab support to input settings dialog.
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- Add alternate key support to input settings dialog.
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- Auto-focus to next likely input box after settings key in input dialog.
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- Add "Play" and "State" input settings dialog tabs.
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- Avoid using the most convenient keys as forced menu short-cuts, set them
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as default keys in input settings dialog instead. This unfortunately
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makes the more useful shortcuts less visible, but it allows remapping
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the most convenient keyboard keys.
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- Avoid duplicate joystick axis "press" events by keeping a map of axis
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states.
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- Make sure to discard irrelevant/old joystick events.
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- Don't give MediaSource button events when stopped.
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- Allow joystick-based button events while paused by using a very
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low-frequency poll timer.
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- Make some of the joystick event wrapping stuff less messy.
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- missing string include
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- use QString for videoSourceLabel passed to MainWindow constructor
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- store currently selected scheme as string, since it appears ModelIndex
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is neither tied to the data it points to nor invalidated by changes.
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enforce valid state on reject since the list of schemes may have
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changed.
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- Direct3DCreate function pointer typedef needs WINAPI macro
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- disable page flipping dependent checkboxes in constructor to ensure
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correct start state
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- add custom sample rate support
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- change default buffer latency to 67 ms
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- don't auto-repeat buttons bound to keyboard
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- use enums for somewhat more robust gambattesource button setup
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- fix silly "alsa not using default device by default" bug
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- Only ask for xrandr config once to avoid potential server roundtrips in
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some xrandr versions.
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- Make sure xrandr version is >= 1.1 and < 2
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- Prevent all text editing of input boxes.
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- Add custom context menu to input boxes.
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- Update AudioEngine to support sample rate estimation in terms of OS
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timers.
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- Implement sample rate estimation in ALSA and OSS audio engines.
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- AlsaEngine: Revert to using snd_pcm_avail_update for buffer status since
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snd_pcm_delay may consider external latencies.
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- AlsaEngine: Use snd_pcm_hw_params_set_buffer_time_near. Don't request a
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particular number of periods per buffer.
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- AlsaEngine: Use hw as default custom device string, rather than hw:0,0.
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- OssEngine: Don't trust GETOSPACE fragment info.
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- Estimate optimal frame rate based on sample rate estimations.
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- Extend BlitterWidget to support estimation of vsynced frame rate in terms
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of OS timers.
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- Implement vsync frame rate estimation in QGlBlitter, Direct3DBlitter and
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DirectDrawBlitter.
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- Use a combination of OS timer sample rate estimation and vsync frame rate
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estimation to derive resampling ratio for no-frame-duplication vsync.
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- Change API to reflect MediaSources not being responsible for resampling.
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- Make sure to parent PaletteDialog list model, so it gets deleted properly.
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- Various refactoring, small changes and stuff I forgot.
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- limit vsync frame rate estimation deviation
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- More averaging in estimation code.
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- Stricter estimate deviation limit
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- Adjust estimated frame time each frame.
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- Use half frame time if audio buffer is close to underrun.
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- Provide combined audioengine write and status get, to avoid doing
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potentially expensive operations twice. Utilized in OSS and ALSA engines.
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- Saner vsync estimate variance protection.
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- allow dynamically setting samples per frame
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- Don't bother allowing sources the choice of which output sample rates are
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selecrable, as it's not really a per source thing at this point. If
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resampling avoidance is desired, then that should rather be a user option
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(to depend on the OS for resampling, which is mostly nonsensical for the
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Game Boy/NES/PSG-system case btw).
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- Move Qt media framework to a separate subdir
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- postpone buffered x11 blits to after sync.
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- Add support for XRandR 1.2 + multi-head
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- use crtc mode dimensions rather than crtc dimensions when discarding
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modes since crtc dimensions may be rotated
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- Fractional bits for intermediate rate estimation averages.
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- Add RateEst reset method. Initialize RateEst count to 1.
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- Less refresh rate estimation averaging.
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- Allow more refresh rate estimation deviation.
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- Return NULL paintEngine in windows blitters that use the PaintToScreen
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attribute.
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- Add checks for things not being initialized in DirectDraw-blitter and
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QPainterBlitter paintEvents.
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- Don't reparent blitters (mainly to make a bug in Qt 4.4.3 win less
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annoying, widgets that do internal reparenting are still affected).
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- Check for window position less than screen top-left after mode change,
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before full screen, to avoid Qt moving it to the primary screen.
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- Add rate estimation to DirectSound engine.
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- Better underrun detection in DirectSound engine.
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- Don't duplicate blitter pointer in mainwindow.
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- Use RateEst.reset rather than re-initing on pause.
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- Add CoreAudio engine with rate estimation and buffer status support.
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Default engine on Mac OS X.
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- 44100 Hz default sample rate on OS X, since OS X tends to resample
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everything to 44100 Hz.
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- Get rid of buffer status averaging in OpenAlEngine, since it makes
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assumptions on usage pattern that shouldn't be made.
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- Fix CoreAudio engine reporting buffer status in samples rather than
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frames.
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- Update SDL_Joystick to SDL-1.2 SVN.
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- #undef UNICODE in win32/SDL_mmjoystick.c to avoid joystick name mangling.
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- work around annoying random non-updating OpenGL on Mac OS X after full
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screen.
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common/other:
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- Fix GCC 4.3 warnings about people getting confused by operator precedence
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by adding parentheses.
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- Real-time, sophisticated resampling framework with several
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performance/quality profiles for dynamically generated windowed sinc and
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CIC chains based on analysis of fourier transforms and optimal cost
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equations. Fast 2-tap linear as a low quality alternative.
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- Move non-emulation common code to a common directory to avoid duplication.
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- Update front-ends to new libgambatte API.
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- Utilize resampling framework in front-ends. Selectable resamplers.
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- Improved adaptive sleep class that estimates oversleep.
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- Various refactoring, small changes and stuff I forgot.
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- Do per phase normalization to avoid dc fluctuations.
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- More averaging in estimation code.
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|
- Stricter estimate deviation limit
|
|
- Fractional bits for intermediate rate estimation averages.
|
|
- Add RateEst reset method. Initialize RateEst count to 1.
|
|
- Extend ringbuffer.h to support resetting size, and move it to common dir
|
|
since gambatte_qt/coreaudioengine uses it too now.
|
|
- Add "force DMG mode" option.
|
|
- Allow more rate estimation deviation.
|
|
hwtests:
|
|
- wx affects sprite m3 cycles.
|
|
- cgb dma from various areas results in 0xFF being written.
|
|
- add hwtests for oam dma
|
|
- m3 cycles wo bg
|
|
- more oamdma tests
|
|
- various oamdma accuracy. oamdma bus conflicts with cpu, ppu, cgbdma.
|
|
- accurate timing of ppu sprite mapping reads.
|
|
|
|
-- 0.3.1 -- 2007-10-26 --
|
|
gambatte_qt:
|
|
- Enable Joystick POV-Hat events.
|
|
|
|
-- 0.3.0 -- 2007-10-26 --
|
|
libgambatte:
|
|
- Fix adc/sbc and add_hl_rr hfc calc, sp_plus_n cf/hcf calc and daa thanks
|
|
to blargg.
|
|
- document HF2 better
|
|
- Update sound core according to blargg's findings.
|
|
- Improve resampling quality and performance.
|
|
- Fix overlooked "add hl,sp" flag calculation.
|
|
- fix initial endtime value
|
|
- check for resampling ratio < 1
|
|
- Add support for DMG palette customization.
|
|
gambatte_sdl:
|
|
- use std::map for parser
|
|
- Don't bother hashing.
|
|
- Add input config support.
|
|
- Add joystick support.
|
|
- Fix horrid "turbo can affect emulation" bug.
|
|
- Add sw and yuv overlay scaling.
|
|
- Use cond/mutex for thread syncing, RAII, refactor.
|
|
- add option for sample rate choice
|
|
- Add option to list valid input keys
|
|
- don't die if audio fails
|
|
gambatte_qt:
|
|
- no point in filter being non-static anymore
|
|
- use std::map for input vectors
|
|
- remove unused unusedBool
|
|
- Fix horrid "turbo can affect emulation" bug.
|
|
- remove some useless optimizations
|
|
- auto_ptr love.
|
|
- support joystick hat.
|
|
- nicer input handling.
|
|
- Add sound dialog.
|
|
- Add custom dev choice for oss, alsa engines.
|
|
- Use rgb if available for xv.
|
|
- Get rid of BAD_MATCH warnings for setting non-existent xv attributes.
|
|
- make subblitters private nested classes
|
|
- add reset action
|
|
- Add support for DMG palette customization.
|
|
- Add global buffer option for dsound engine
|
|
|
|
-- 0.2.0 -- 2007-09-05 --
|
|
libgambatte:
|
|
- fix 64-bit compile and segfault. Thanks to Nach for noticing.
|
|
- Add zip support. Thanks to Nach for contributing nice, clear code
|
|
- fix sound ch4 frequency calculation
|
|
- Several PPU reads timings depend on wx. Thanks to franpa for noticing the
|
|
corrupt line in The LoZ: Oracle of Seasons.
|
|
- remove unused doubleSpeed parameter from m3ExtraCycles call
|
|
gambatte_sdl:
|
|
- Thread safety, bigger sound buffer
|
|
- Compile on more platforms. Thanks to Thristian for the find.
|
|
- actually increment iterator so the loop makes some sense (parser.cpp)
|
|
gambatte_qt:
|
|
- fix 64-bit compile. Thanks to Nach.
|
|
- better license info for x11getprocaddress.cpp
|
|
- initial joystick support, mostly using SDL's joystick code (separated from
|
|
the rest of SDL)
|
|
- use binary search for gb inputs.
|
|
all:
|
|
- make sure to use std:: despite sloppy compilers allowing omission. Thanks
|
|
to blargg for the reminder.
|
|
- get rid of some valgrind warnings. Thanks to Nach for noticing.
|
|
hwtests:
|
|
- add tests for wx effects on PPU read timings.
|
|
build:
|
|
- add -Wextra to default compile flags
|
|
doc:
|
|
- mention optional zlib dependency
|
|
- additions to thanks section
|
|
|
|
-- 0.1.1 -- 2007-08-29 --
|
|
libgambatte:
|
|
- fix integer overflow in color conversion to rgb16
|
|
- only accept valid filter indexes
|
|
gambatte_sdl:
|
|
- print version
|
|
- print usage
|
|
- support command line arguments.
|
|
- add option for starting in full-screen
|
|
- add option for using video filter
|
|
gambatte_qt:
|
|
- clean up obsolete includes.
|
|
- directdraw: only use alpha if primary surface uses it.
|
|
- add support for loading rom from porgam argument.
|
|
- s/"a highly accurate"/"an accuracy-focused"/ in about box
|
|
- gditoggler: fix unordered video mode listing
|
|
build:
|
|
- Support external CPPFLAGS
|
|
- Use sdl-config
|
|
doc:
|
|
- fix silly wording in README about section
|
|
- s/seperate/separate/
|
|
- s/Automake/Make/
|
|
- mention XShm dependency
|
|
- mention sys/shm.h requirement
|
|
- document key mapping better
|
|
- s/"a highly accurate"/"an accuracy-focused"/
|
|
- add man pages
|