gambatte-libretro/gambatte_sdl/SConstruct
sinamas 5bbabdcfdd - Real-time, sophisticated resampling framework with several performance/quality profiles for dynamically generated windowed sinc and CIC chains based on analysis of
fourier transforms and optimal cost equations. Fast 2-tap linear as a low quality alternative.
- libgambatte: Use deltas and a running sum to decrease buffer writes in sound emulation sample generation.
- libgambatte: Rearrange sound emulation event loop to optimize for high-frequency event units.
- libgambatte: Initialize palette arrays to avoid valgrind noise.
- Don't do resampling in libgambatte. Update API to reflect this.
- Move non-emulation common code to a common directory to avoid duplication.
- Update front-ends to new libgambatte API.
- Utilize resampling framework in front-ends. Selectable resamplers.
- Improved adaptive sleep class that estimates oversleep.
- Gambatte SDL: Estimate actual output sample rate in terms of OS timers and derive frame rate from it.
- Gambatte SDL: Move AudioData and RingBuffer classes to separate files.
- Gambatte SDL: Make underruns slightly less painful, by resetting buffer positions.
- Gambatte Qt: Update AudioEngine to support sample rate estimation in terms of OS timers.
- Gambatte Qt: Implement sample rate estimation in ALSA and OSS audio engines.
- Gambatte Qt: AlsaEngine: Revert to using snd_pcm_avail_update for buffer status since snd_pcm_delay may consider external latencies.
- Gambatte Qt: AlsaEngine: Use snd_pcm_hw_params_set_buffer_time_near. Don't request a particular number of periods per buffer.
- Gambatte Qt: AlsaEngine: Use hw as default custom device string, rather than hw:0,0.
- Gambatte Qt: OssEngine: Don't trust GETOSPACE fragment info.
- Gambatte Qt: Estimate optimal frame rate based on sample rate estimations.
- Gambatte Qt: Extend BlitterWidget to support estimation of vsynced frame rate in terms of OS timers.
- Gambatte Qt: Implement vsync frame rate estimation in QGlBlitter, Direct3DBlitter and DirectDrawBlitter.
- Gambatte Qt: Use a combination of OS timer sample rate estimation and vsync frame rate estimation to derive resampling ratio for no-frame-duplication vsync.
- Gambatte Qt: Change API to reflect MediaSources not being responsible for resampling.
- Gambatte Qt: Make sure to parent PaletteDialog list model, so it gets deleted properly.
- Various refactoring, small changes and stuff I forgot.


git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@165 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24
2008-10-13 21:08:08 +00:00

35 lines
1005 B
Python

global_cflags = ARGUMENTS.get('CFLAGS', '-Wall -Wextra -O2 -fomit-frame-pointer')
global_cxxflags = ARGUMENTS.get('CXXFLAGS', global_cflags + ' -fno-exceptions -fno-rtti')
global_defines = ' -DHAVE_STDINT_H'
env = Environment(CPPPATH = ['src', '../libgambatte/include', '../common'],
LIBS = ['gambatte'],
LIBPATH = '../libgambatte',
CFLAGS = global_cflags + global_defines,
CXXFLAGS = global_cxxflags + global_defines)
env.ParseConfig('sdl-config --cflags --libs')
sourceFiles = Split('''
src/gambatte_sdl.cpp
src/audiodata.cpp
src/parser.cpp
src/sdlblitter.cpp
src/str_to_sdlkey.cpp
src/syncfunc.cpp
../common/adaptivesleep.cpp
../common/resample/chainresampler.cpp
../common/resample/u48div.cpp
../common/resample/resamplerinfo.cpp
../common/rateest.cpp
''')
conf = env.Configure()
if conf.CheckLib('z'):
env.Append(LIBS = ['z'])
conf.Finish()
env.Program('gambatte_sdl', sourceFiles)