6aee06e9b2
* Super Saiyan Palette Update! + Context Super Saiyan God, Super Saiyan Blue, Legendary Super Saiyan, Super Saiyan Rose, Super Saiyan, and Super Saiyan Blue Evolved have all received updates! I'll explain why so you can get the context on this update. On the Japanese website for Super Dragon Ball Heroes, I wanted to find the exact correct color shades of all the Super Saiyan transformations represented. Plus, Mastered Ultra Instinct is now called Perfected Ultra Instinct. Thank the Dragon Ball Wiki for that. * TWB64 085 Name Update! Goodbye, Mastered Ultra Instinct, hello, Perfected Ultra Instinct! * Update gbcpalettes.h * TWB64 140 - Dragon Ball Orange Updated! No need for Shenron granting this update! Dragon Ball Orange has been updated! * Super Saiyan Blue Evolved Updated Again!? I had to look for the correct Super Saiyan * All treats, no tricks; 100 new palettes! + Updated palettes! Yes, I'm alive! I've still been working on Game Boy palettes all this time, even after I retired from Twitter thanks to the Muskrat. 100 new Game Boy palettes have been added to the Gambatte emulator. Plus, some have been updated/overhauled! * 100 new palette names! + Changed palettes names in packs 1 and 2! * TWB64 - Pack 3 Added! + Changed Names Hey everyone! Sorry that it's been a while since I contributed to github, but I'm here with one big Halloween treat for the Gambatte emulator: a new pack with 100 new palettes! Plus, sme palette names in packs 1 and 2 have been changed. |
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libgambatte | ||
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changelog | ||
COPYING | ||
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Makefile | ||
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README.md |
Copyright (C) 2007 by Sindre Aamås aamas@stud.ntnu.no
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License version 2 for more details.
You should have received a copy of the GNU General Public License version 2 along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
About
Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts.
The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl).
The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X.
The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable).
Usage
You will have to supply Gambatte with a ROM image file of the GB/GBC program/game you'd like to run/play, either as a command-line argument to gambatte_sdl, or through the File->Open... menu in gambatte_qt.
gambatte_sdl keyboard commands: TAB - fast-forward Ctrl-f - toggle full screen Ctrl-r - reset F5 - save state F6 - previous state slot F7 - next state slot F8 - load state 0 to 9 - select state slot 0 to 9
Default key mapping: Up: Up Down: Down Left: Left Right: Right A: D B: C Start: Return Select: Shift
Compiling
Building Gambatte from source code can be done by executing the build_<qt/sdl>.sh scripts for the qt/sdl front-ends respectively, or by issueing the correct build command (either 'scons' or 'qmake && make') in the top-level subdirectories (libgambatte will have to be built first). The clean.sh script can be executed to remove all generated files after a compile (including binaries).
Requirements for building libgambatte:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- SCons.
- optionally zlib
Requirements for building gambatte_sdl:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- SDL headers and library.
- SCons. (- libgambatte.)
Requirements for building gambatte_qt:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- Qt4 (Core, GUI, OpenGL) headers and library.
- Qmake and make (GNU Make should work).
- Platform-specific requirements:
- MS Windows:
- Win32 API headers and libraries.
- DirectSound and DirectDraw7 headers and libraries.
- Direct3D9 headers
- Linux/BSD/UNIX-like OSes:
- POSIX/UNIX headers (unistd.h, fcntl.h, sys/ioctl.h, sys/time.h, sys/shm.h).
- Open Sound System header (sys/soundcard.h).
- X11 Xlib, XVideo, XRandR and XShm headers and libraries.
- Alsa headers and library (Linux only).
- Max OS X:
- Recent Mac OS X SDK (Panther Xcode/SDK should work) (- libgambatte.)
- MS Windows:
Installing after a compile simply amounts to copying the generated binary (either gambatte_qt/bin/gambatte_qt<.exe> or gambatte_sdl/gambatte_sdl<.exe>) to wherever you'd like to keep it.
Thanks
Derek Liauw Kie Fa (Kreed) Gilles Vollant Jeff Frohwein Jonathan Gevaryahu (Lord Nightmare) kOOPa Marat Fayzullin Martin Korth (nocash) Maxim Stepin (MaxSt) Nach Pan of Anthrox Pascal Felber Paul Robson SDL Shay Green (blargg) The OpenGL Extension Wrangler Library
Game Boy and Game Boy Color are registered trademarks of Nintendo of America Inc. Gambatte is not affiliated with or endorsed by any of the companies mentioned.