mirror of
https://github.com/libretro/gambatte-libretro.git
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f64c4f926a
git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@98 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24
103 lines
3.6 KiB
Plaintext
103 lines
3.6 KiB
Plaintext
-- 0.3.1 -- 2007-10-26 --
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gambatte_qt:
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- Enable Joystick POV-Hat events.
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-- 0.3.0 -- 2007-10-26 --
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libgambatte:
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- Fix adc/sbc and add_hl_rr hfc calc, sp_plus_n cf/hcf calc and daa thanks
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to blargg.
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- document HF2 better
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- Update sound core according to blargg's findings.
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- Improve resampling quality and performance.
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- Fix overlooked "add hl,sp" flag calculation.
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- fix initial endtime value
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- check for resampling ratio < 1
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- Add support for DMG palette customization.
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gambatte_sdl:
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- use std::map for parser
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- Don't bother hashing.
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- Add input config support.
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- Add joystick support.
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- Fix horrid "turbo can affect emulation" bug.
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- Add sw and yuv overlay scaling.
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- Use cond/mutex for thread syncing, RAII, refactor.
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- add option for sample rate choice
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- Add option to list valid input keys
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- don't die if audio fails
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gambatte_qt:
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- no point in filter being non-static anymore
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- use std::map for input vectors
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- remove unused unusedBool
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- Fix horrid "turbo can affect emulation" bug.
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- remove some useless optimizations
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- auto_ptr love.
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- support joystick hat.
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- nicer input handling.
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- Add sound dialog.
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- Add custom dev choice for oss, alsa engines.
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- Use rgb if available for xv.
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- Get rid of BAD_MATCH warnings for setting non-existent xv attributes.
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- make subblitters private nested classes
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- add reset action
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- Add support for DMG palette customization.
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- Add global buffer option for dsound engine
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-- 0.2.0 -- 2007-09-05 --
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libgambatte:
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- fix 64-bit compile and segfault. Thanks to Nach for noticing.
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- Add zip support. Thanks to Nach for contributing nice, clear code
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- fix sound ch4 frequency calculation
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- Several PPU reads timings depend on wx. Thanks to franpa for noticing the
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corrupt line in The LoZ: Oracle of Seasons.
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- remove unused doubleSpeed parameter from m3ExtraCycles call
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gambatte_sdl:
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- Thread safety, bigger sound buffer
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- Compile on more platforms. Thanks to Thristian for the find.
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- actually increment iterator so the loop makes some sense (parser.cpp)
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gambatte_qt:
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- fix 64-bit compile. Thanks to Nach.
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- better license info for x11getprocaddress.cpp
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- initial joystick support, mostly using SDL's joystick code (separated from
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the rest of SDL)
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- use binary search for gb inputs.
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all:
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- make sure to use std:: despite sloppy compilers allowing omission. Thanks
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to blargg for the reminder.
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- get rid of some valgrind warnings. Thanks to Nach for noticing.
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hwtests:
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- add tests for wx effects on PPU read timings.
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build:
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- add -Wextra to default compile flags
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doc:
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- mention optional zlib dependency
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- additions to thanks section
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-- 0.1.1 -- 2007-08-29 --
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libgambatte:
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- fix integer overflow in color conversion to rgb16
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- only accept valid filter indexes
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gambatte_sdl:
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- print version
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- print usage
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- support command line arguments.
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- add option for starting in full-screen
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- add option for using video filter
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gambatte_qt:
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- clean up obsolete includes.
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- directdraw: only use alpha if primary surface uses it.
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- add support for loading rom from porgam argument.
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- s/"a highly accurate"/"an accuracy-focused"/ in about box
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- gditoggler: fix unordered video mode listing
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build:
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- Support external CPPFLAGS
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- Use sdl-config
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doc:
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- fix silly wording in README about section
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- s/seperate/separate/
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- s/Automake/Make/
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- mention XShm dependency
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- mention sys/shm.h requirement
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- document key mapping better
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- s/"a highly accurate"/"an accuracy-focused"/
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- add man pages
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