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COPYING | ||
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README.md |
Copyright (C) 2007 by Sindre Aamås aamas@stud.ntnu.no
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License version 2 for more details.
You should have received a copy of the GNU General Public License version 2 along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
About
Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts.
The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl).
The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X.
The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable).
Usage
You will have to supply Gambatte with a ROM image file of the GB/GBC program/game you'd like to run/play, either as a command-line argument to gambatte_sdl, or through the File->Open... menu in gambatte_qt.
gambatte_sdl keyboard commands: TAB - fast-forward Ctrl-f - toggle full screen Ctrl-r - reset F5 - save state F6 - previous state slot F7 - next state slot F8 - load state 0 to 9 - select state slot 0 to 9
Default key mapping: Up: Up Down: Down Left: Left Right: Right A: D B: C Start: Return Select: Shift
Compiling
Building Gambatte from source code can be done by executing the build_<qt/sdl>.sh scripts for the qt/sdl front-ends respectively, or by issueing the correct build command (either 'scons' or 'qmake && make') in the top-level subdirectories (libgambatte will have to be built first). The clean.sh script can be executed to remove all generated files after a compile (including binaries).
Requirements for building libgambatte:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- SCons.
- optionally zlib
Requirements for building gambatte_sdl:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- SDL headers and library.
- SCons. (- libgambatte.)
Requirements for building gambatte_qt:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- Qt4 (Core, GUI, OpenGL) headers and library.
- Qmake and make (GNU Make should work).
- Platform-specific requirements:
- MS Windows:
- Win32 API headers and libraries.
- DirectSound and DirectDraw7 headers and libraries.
- Direct3D9 headers
- Linux/BSD/UNIX-like OSes:
- POSIX/UNIX headers (unistd.h, fcntl.h, sys/ioctl.h, sys/time.h, sys/shm.h).
- Open Sound System header (sys/soundcard.h).
- X11 Xlib, XVideo, XRandR and XShm headers and libraries.
- Alsa headers and library (Linux only).
- Max OS X:
- Recent Mac OS X SDK (Panther Xcode/SDK should work) (- libgambatte.)
- MS Windows:
Installing after a compile simply amounts to copying the generated binary (either gambatte_qt/bin/gambatte_qt<.exe> or gambatte_sdl/gambatte_sdl<.exe>) to wherever you'd like to keep it.
Thanks
Derek Liauw Kie Fa (Kreed) Gilles Vollant Jeff Frohwein Jonathan Gevaryahu (Lord Nightmare) kOOPa Marat Fayzullin Martin Korth (nocash) Maxim Stepin (MaxSt) Nach Pan of Anthrox Pascal Felber Paul Robson SDL Shay Green (blargg) The OpenGL Extension Wrangler Library
Game Boy and Game Boy Color are registered trademarks of Nintendo of America Inc. Gambatte is not affiliated with or endorsed by any of the companies mentioned.