9c7aae08f8
* Super Saiyan Palette Update! + Context Super Saiyan God, Super Saiyan Blue, Legendary Super Saiyan, Super Saiyan Rose, Super Saiyan, and Super Saiyan Blue Evolved have all received updates! I'll explain why so you can get the context on this update. On the Japanese website for Super Dragon Ball Heroes, I wanted to find the exact correct color shades of all the Super Saiyan transformations represented. Plus, Mastered Ultra Instinct is now called Perfected Ultra Instinct. Thank the Dragon Ball Wiki for that. * TWB64 085 Name Update! Goodbye, Mastered Ultra Instinct, hello, Perfected Ultra Instinct! * Update gbcpalettes.h * TWB64 140 - Dragon Ball Orange Updated! No need for Shenron granting this update! Dragon Ball Orange has been updated! * Super Saiyan Blue Evolved Updated Again!? I had to look for the correct Super Saiyan * All treats, no tricks; 100 new palettes! + Updated palettes! Yes, I'm alive! I've still been working on Game Boy palettes all this time, even after I retired from Twitter thanks to the Muskrat. 100 new Game Boy palettes have been added to the Gambatte emulator. Plus, some have been updated/overhauled! * 100 new palette names! + Changed palettes names in packs 1 and 2! * TWB64 - Pack 3 Added! + Changed Names Hey everyone! Sorry that it's been a while since I contributed to github, but I'm here with one big Halloween treat for the Gambatte emulator: a new pack with 100 new palettes! Plus, sme palette names in packs 1 and 2 have been changed. * Brighter Palettes + 52 Palettes Get A Makeover! Happy New Year to the gambatte community! 2024 marks the 35th anniversary of the Nintendo Game Boy! And to commemorate, almost all of my Game Boy palettes you've been using for your portable adventures are getting brighter makeovers via color-hex! Context: I used to visit a Japanese website called SYNCER to make my Game Boy palettes possibly with its Color Explorer tool. Unfortunately, its Color Explorer tool no longer exists. So to cope with this, I've decided to move over to color-hex. With this, I can make my Game Boy palettes more brighter than on SYNCER. 52 already-existing palettes have also received entirely new makeovers, most of them being multi-colored, while some are now two-toned palettes! What palettes have changed altogether, you may be wondering? You'll just have to find out for yourself! * 2024 New Year's Patch Happy New Year to the gambatte community! 2024 marks 35 years of the Nintendo Game Boy, a handheld that revolutionized the portable gaming market. And to commemorate, as of this patch, almost all Game Boy palettes that you've been using for your portable adventures, especially on the Miyoo Mini (or the Miyoo Mini Plus) have received a brighter makeover via color-hex! To give context: I used to visit a Japanese website called SYNCER to use its Color Explorer tool which made my Game Boy palettes possible. Unfortunately, the Color Explorer tool no longer exists. So to cope with this loss, I have decided to move over to color-hex. So with this update, almost all of my Game Boy palettes are going to become more brighter. In addition to this, 52 already-existing palettes are going to be overhauled entirely! Most of the 52 are now multi-colored, while some of them are now two-toned! Which palettes have changed altogether? You'll just have to find out! * 52 Palette Name Changes (53 if you count 100's update) 52 Game Boy palettes have been overhauled altogether as part of this New Year's Update. A new year means new improved palettes! See which ones you wanna choose your portable adventures! * 50+ Name Changes! As part of the New Year's update, 53 palette names have undergone changes. Dr. Stone Orange is the only palette name to have its palette updated, but not changed altogether. * New Year, New Brighter Looks, 52 New Palette Makeovers! Happy New Year to the gambatte-libretro community! 2024 marks the 35th anniversary of the Nintendo Game Boy, and to help commemorate this milestone, I'm here to help start the New Year right with almost all of my Game Boy palettes getting new brighter updates via color-hex as of this patch. I'll explain some context: Prior to this New Year's patch I used to go to a Japanese website called SYNCER to use its Color Explorer tool that made my Game Boy palettes possible. Unfortunately, the Color Explorer tool today no longer exists. So as a means to cope with this, I've decided to switch over to color-hex in order to make almost all my Game Boy palettes more brighter and more better. With this New Year's update, 52 already-existing palettes have received entirely new makeovers entirely! Most are now multi-colors, while some are now two-toned. Which palettes have changed altogether? You'll just have to go and see for yourself! * New Year, New Shades! (And new palettes too!) Happy New Year to the gambatte-libretro community! 2024 marks my 5th year since I created Game Boy palettes. To everyone who's been using my Game Boy palettes for your portable adventures, especially on the Miyoo Mini (or Miyoo Mini Plus), let me just take this moment to say thank you! 2024 also marks the 35th anniversary of the Nintendo Game Boy. So I'm kicking off the Game Boy's 35th year with a brighter makeover for almost all of my Game Boy palettes via color-hex! To give context, prior to this New Year's update, I used to go to to a Japanese website called SYNCER. It made my Game Boy palettes possible with its Color Explorer tool. Today, that color tool no longer exists, so I decided to transfer to color-hex. With this update, palettes will be receive brighter shades. Plus, 52 already-existing palettes will be overhauled entirely as part of this update? Which ones? You'll just have to see for yourself! * New Year, New Shades, 53 Overhauled Palettes! Happy New Year to the gambatte-libretro community! 2024 marks my 5th year of creating Game Boy palettes for everyone to use! For those who have been using my Game Boy palettes for their portable adventures on the Miyoo Mini (or even the Miyoo Mini Plus), I'd like to take this moment you thank you all! 2024 also marks the 35th anniversary of the Nintendo Game Boy, so to commemorate, a new major update is on the way! Almost all of my palettes you see here have gotten new brighter overhauls thanks to color-hex! Context: I used to go to a Japanese site called SYNCER which made my Game Boy palettes possible; chiefly with its Color Explorer tool. Today, that tool no longer exists, so I decided to move over to color-hex. As of this update, almost all of my palettes are going to be receive brighter and better updates, whilst 53 already-existing palettes are getting new makeovers entirely. Which palettes of the 53 are changed altogether? You'll just have to go and see for yourself! * 2024 New Year's Update! Happy 2024 to the gambatte-libretro community! This year not only marks 5 years of me making Game Boy palettes, but it also marks the 35th anniversary of the Nintendo Game Boy! And to kick off this celebration, I'm here with a new update for almost all of my Game Boy palettes! I'll give some context first: I used to go to a Japanese site called SYNCER which made my palettes possible, chiefly with its Color Explorer tool. Today, that color tool no longer exists. Going forward, all Game Boy palettes, including those that are new, will be made possible with color-hex! 53 already-existing palettes will also be receiving entirely new makeovers altogether! Which ones? You'll just have to find out for yourself! * 53 Palette Name Changes! As part of the New Year's update, 53 Game Boy palettes have had their names changed altogether! Which ones? You'll just have to find out and see for yourself! * New Year's Update: Fixed Palettes, New Shades, New Palettes! Happy New Year to the gambatte-libretro community! 2024 not only marks my 5th year of making Game Boy palettes, but it also chiefly marks the 35th anniversary of the Nintendo Game Boy. So to celebrate, I've brought along a huge update for those who've been using my Game Boy palettes for their portable adventures on the Miyoo Mini (or the Miyoo Mini Plus)! In addition to some Game Boy palettes being fixed, almost all of my palettes are going to become more brighter via color-hex. I'll give some context on why this is happening. I used to go to a Japanese website called SYNCER, a site which made my Game Boy palettes possible thanks to its Color Explorer tool. Today, that tool no longer exists. Going forward, Game Boy palettes will be made possible with color-hex. Plus, 53 already-existing palettes will be receiving complete overhauls altogether. Which ones? That's something you'll have to see for yourself! * 2024 New Year's Update! Happy New Year to the gambatte-libretro community! 2024 not only marks my 5th year of making Game Boy palettes, but it also chiefly marks the 35th anniversary of the Game Boy! So to kickstart the Game Boy's 35th year, I'm here with an all-new update for almost all of my Game Boy palettes that you've been using for your portable adventures, whether on the Miyoo Mini or the Miyoo Mini Plus! In addition to some of my Game Boy palettes being fixed, almost all of my Game Boy palettes are getting brighter shades via color-hex! Allow me to explain some context for this update: I used to go to a Japanese site called SYNCER which made my Game Boy palettes possible, chiefly with its Color Explorer tool. Today, said tool no longer exists, which is why I moved over to color-hex to make my Game Boy palettes possible. Also, as part of this update, 53 already-existing palettes have received new complete makeovers and new names! Which ones? You'll have to see for yourself! * New Year's Update! Happy New Year to the gambatte-libretro community! 2024 not only marks my 5th year of making Game Boy palettes, but it chiefly marks the 35th anniversary of the Nintendo Game Boy! How do I honor such a milestone? Well, for one, almost all of my palettes have now received a brighter makeover via color-hex! The reason why is because I used to go to a Japanese website called SYNCER, which made my Game Boy palettes possible prior to this New Year's update, chiefly with its Color Explorer tool. Today, the color explorer tool no longer exists, so I decided to move over to color-hex. Also, 53 palettes have been received entirely new makeovers! Which palettes, you may be asking? You'll just have to go see for yourself! It wouldn't be much fun if I spoiled the surprise! * 53 Palette Names Changed! As part of this New Year's update, and also the Game Boy's 35th anniversary, 53 Game Boy palettes have have complete name changes! |
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common | ||
intl | ||
libgambatte | ||
.gitignore | ||
.gitlab-ci.yml | ||
.travis.yml | ||
appveyor.yml | ||
changelog | ||
COPYING | ||
crowdin.yml | ||
Makefile | ||
Makefile.common | ||
Makefile.libretro | ||
README.md |
Copyright (C) 2007 by Sindre Aamås aamas@stud.ntnu.no
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License version 2 for more details.
You should have received a copy of the GNU General Public License version 2 along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
About
Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts.
The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl).
The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X.
The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable).
Usage
You will have to supply Gambatte with a ROM image file of the GB/GBC program/game you'd like to run/play, either as a command-line argument to gambatte_sdl, or through the File->Open... menu in gambatte_qt.
gambatte_sdl keyboard commands: TAB - fast-forward Ctrl-f - toggle full screen Ctrl-r - reset F5 - save state F6 - previous state slot F7 - next state slot F8 - load state 0 to 9 - select state slot 0 to 9
Default key mapping: Up: Up Down: Down Left: Left Right: Right A: D B: C Start: Return Select: Shift
Compiling
Building Gambatte from source code can be done by executing the build_<qt/sdl>.sh scripts for the qt/sdl front-ends respectively, or by issueing the correct build command (either 'scons' or 'qmake && make') in the top-level subdirectories (libgambatte will have to be built first). The clean.sh script can be executed to remove all generated files after a compile (including binaries).
Requirements for building libgambatte:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- SCons.
- optionally zlib
Requirements for building gambatte_sdl:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- SDL headers and library.
- SCons. (- libgambatte.)
Requirements for building gambatte_qt:
- A decent C++ compiler (like g++ in the GNU Compiler Collection).
- Qt4 (Core, GUI, OpenGL) headers and library.
- Qmake and make (GNU Make should work).
- Platform-specific requirements:
- MS Windows:
- Win32 API headers and libraries.
- DirectSound and DirectDraw7 headers and libraries.
- Direct3D9 headers
- Linux/BSD/UNIX-like OSes:
- POSIX/UNIX headers (unistd.h, fcntl.h, sys/ioctl.h, sys/time.h, sys/shm.h).
- Open Sound System header (sys/soundcard.h).
- X11 Xlib, XVideo, XRandR and XShm headers and libraries.
- Alsa headers and library (Linux only).
- Max OS X:
- Recent Mac OS X SDK (Panther Xcode/SDK should work) (- libgambatte.)
- MS Windows:
Installing after a compile simply amounts to copying the generated binary (either gambatte_qt/bin/gambatte_qt<.exe> or gambatte_sdl/gambatte_sdl<.exe>) to wherever you'd like to keep it.
Thanks
Derek Liauw Kie Fa (Kreed) Gilles Vollant Jeff Frohwein Jonathan Gevaryahu (Lord Nightmare) kOOPa Marat Fayzullin Martin Korth (nocash) Maxim Stepin (MaxSt) Nach Pan of Anthrox Pascal Felber Paul Robson SDL Shay Green (blargg) The OpenGL Extension Wrangler Library
Game Boy and Game Boy Color are registered trademarks of Nintendo of America Inc. Gambatte is not affiliated with or endorsed by any of the companies mentioned.