mirror of
https://github.com/libretro/gambatte-libretro.git
synced 2024-11-23 07:49:48 +00:00
Hard fork of Gambatte to the libretro API.
d7e9f01a3f
git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@118 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24 |
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gambatte_qt | ||
gambatte_sdl | ||
hwtests | ||
libgambatte | ||
build_qt.sh | ||
build_sdl.sh | ||
changelog | ||
clean.sh | ||
COPYING | ||
README |
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Copyright (C) 2007 by Sindre Aamås aamas@stud.ntnu.no This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License version 2 for more details. You should have received a copy of the GNU General Public License version 2 along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- About -------------------------------------------------------------------------------- Gambatte is an accuracy-focused, open-source, cross-platform Game Boy / Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X (although no testing or specific extensions have been done for Mac OS X yet). The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable). Usage -------------------------------------------------------------------------------- You will have to supply Gambatte with a ROM image file of the GB/GBC program/game you'd like to run/play, either as a command-line argument to gambatte_sdl, or through the File->Open... menu in gambatte_qt. Keyboard commands: TAB - fast-forward Ctrl-f - toggle full screen Ctrl-r - reset Default key mapping: Up: Up Down: Down Left: Left Right: Right A: D B: C Start: Return Select: Shift Compiling -------------------------------------------------------------------------------- Building Gambatte from source code can be done by executing the build_<qt/sdl>.sh scripts for the qt/sdl front-ends respectively, or by issueing the correct build command (either 'scons' or 'qmake && make') in the top-level subdirectories (libgambatte will have to be built first). The clean.sh script can be executed to remove all generated files after a compile (including binaries). Requirements for building libgambatte: - A decent C++ compiler (like g++ in the GNU Compiler Collection). - SCons. - optionally zlib Requirements for building gambatte_sdl: - A decent C++ compiler (like g++ in the GNU Compiler Collection). - SDL headers and library. - SCons. (- libgambatte.) Requirements for building gambatte_qt: - A decent C++ compiler (like g++ in the GNU Compiler Collection). - Qt4 (Core, GUI, OpenGL) headers and library. - Qmake and make (GNU Make should work). - Platform-specific requirements: * MS Windows: - Win32 API headers and libraries. - DirectSound and DirectDraw7 headers and libraries. * Linux/BSD/UNIX-like OSes: - POSIX/UNIX headers (unistd.h, fcntl.h, sys/ioctl.h, sys/time.h, sys/shm.h). - Open Sound System header (sys/soundcard.h). - X11 Xlib, XVideo, XRandR and XShm headers and libraries. - Alsa headers and library (Linux only). * Max OS X: - POSIX/UNIX headers (sys/time.h). - libao headers and library. (- libgambatte.) Installing after a compile simply amounts to copying the generated binary (either gambatte_qt/bin/gambatte_qt<.exe> or gambatte_sdl/gambatte_sdl<.exe>) to wherever you'd like to keep it. Thanks -------------------------------------------------------------------------------- Derek Liauw Kie Fa (Kreed) Gilles Vollant Jeff Frohwein Jonathan Gevaryahu (Lord Nightmare) kOOPa Marat Fayzullin Martin Korth (nocash) Maxim Stepin (MaxSt) Nach Pan of Anthrox Pascal Felber Paul Robson SDL Shay Green (blargg) The OpenGL Extension Wrangler Library -------------------------------------------------------------------------------- Game Boy and Game Boy Color are registered trademarks of Nintendo of America Inc. Gambatte is not affiliated with or endorsed by any of the companies mentioned.