gambatte-libretro/common/resample/rectsinc.h
sinamas 5bbabdcfdd - Real-time, sophisticated resampling framework with several performance/quality profiles for dynamically generated windowed sinc and CIC chains based on analysis of
fourier transforms and optimal cost equations. Fast 2-tap linear as a low quality alternative.
- libgambatte: Use deltas and a running sum to decrease buffer writes in sound emulation sample generation.
- libgambatte: Rearrange sound emulation event loop to optimize for high-frequency event units.
- libgambatte: Initialize palette arrays to avoid valgrind noise.
- Don't do resampling in libgambatte. Update API to reflect this.
- Move non-emulation common code to a common directory to avoid duplication.
- Update front-ends to new libgambatte API.
- Utilize resampling framework in front-ends. Selectable resamplers.
- Improved adaptive sleep class that estimates oversleep.
- Gambatte SDL: Estimate actual output sample rate in terms of OS timers and derive frame rate from it.
- Gambatte SDL: Move AudioData and RingBuffer classes to separate files.
- Gambatte SDL: Make underruns slightly less painful, by resetting buffer positions.
- Gambatte Qt: Update AudioEngine to support sample rate estimation in terms of OS timers.
- Gambatte Qt: Implement sample rate estimation in ALSA and OSS audio engines.
- Gambatte Qt: AlsaEngine: Revert to using snd_pcm_avail_update for buffer status since snd_pcm_delay may consider external latencies.
- Gambatte Qt: AlsaEngine: Use snd_pcm_hw_params_set_buffer_time_near. Don't request a particular number of periods per buffer.
- Gambatte Qt: AlsaEngine: Use hw as default custom device string, rather than hw:0,0.
- Gambatte Qt: OssEngine: Don't trust GETOSPACE fragment info.
- Gambatte Qt: Estimate optimal frame rate based on sample rate estimations.
- Gambatte Qt: Extend BlitterWidget to support estimation of vsynced frame rate in terms of OS timers.
- Gambatte Qt: Implement vsync frame rate estimation in QGlBlitter, Direct3DBlitter and DirectDrawBlitter.
- Gambatte Qt: Use a combination of OS timer sample rate estimation and vsync frame rate estimation to derive resampling ratio for no-frame-duplication vsync.
- Gambatte Qt: Change API to reflect MediaSources not being responsible for resampling.
- Gambatte Qt: Make sure to parent PaletteDialog list model, so it gets deleted properly.
- Various refactoring, small changes and stuff I forgot.


git-svn-id: https://gambatte.svn.sourceforge.net/svnroot/gambatte@165 9dfb2916-2d38-0410-aef4-c5fe6c9ffc24
2008-10-13 21:08:08 +00:00

100 lines
3.7 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Sindre Aamås *
* aamas@stud.ntnu.no *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License version 2 as *
* published by the Free Software Foundation. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License version 2 for more details. *
* *
* You should have received a copy of the GNU General Public License *
* version 2 along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef RECTSINC_H
#define RECTSINC_H
#include "convoluter.h"
#include "subresampler.h"
#include "makesinckernel.h"
#include "cic2.h"
#include <cmath>
#include <cstdlib>
template<unsigned channels, unsigned phases>
class RectSinc : public SubResampler {
PolyPhaseConvoluter<channels, phases> convoluters[channels];
short *kernel;
static double rectWin(const long /*i*/, const long /*M*/) {
return 1;
}
void init(unsigned div, unsigned phaseLen, double fc);
public:
enum { MUL = phases };
typedef Cic2<channels> Cic;
static float cicLimit() { return 2.0f; }
class RollOff {
static unsigned toTaps(const float rollOffWidth) {
static const float widthTimesTaps = 0.9f;
return std::ceil(widthTimesTaps / rollOffWidth);
}
static float toFc(const float rollOffStart, const int taps) {
static const float startToFcDeltaTimesTaps = 0.43f;
return startToFcDeltaTimesTaps / taps + rollOffStart;
}
public:
const unsigned taps;
const float fc;
RollOff(float rollOffStart, float rollOffWidth) : taps(toTaps(rollOffWidth)), fc(toFc(rollOffStart, taps)) {}
};
RectSinc(unsigned div, unsigned phaseLen, double fc) { init(div, phaseLen, fc); }
RectSinc(unsigned div, RollOff ro) { init(div, ro.taps, ro.fc); }
~RectSinc() { delete[] kernel; }
std::size_t resample(short *out, const short *in, std::size_t inlen);
void adjustDiv(unsigned div);
unsigned mul() const { return MUL; }
unsigned div() const { return convoluters[0].div(); }
};
template<const unsigned channels, const unsigned phases>
void RectSinc<channels, phases>::init(const unsigned div, const unsigned phaseLen, const double fc) {
kernel = new short[phaseLen * phases];
makeSincKernel(kernel, phases, phaseLen, fc, rectWin);
for (unsigned i = 0; i < channels; ++i)
convoluters[i].reset(kernel, phaseLen, div);
}
template<const unsigned channels, const unsigned phases>
std::size_t RectSinc<channels, phases>::resample(short *const out, const short *const in, const std::size_t inlen) {
std::size_t samplesOut;
for (unsigned i = 0; i < channels; ++i)
samplesOut = convoluters[i].filter(out + i, in + i, inlen);
return samplesOut;
}
template<const unsigned channels, const unsigned phases>
void RectSinc<channels, phases>::adjustDiv(const unsigned div) {
for (unsigned i = 0; i < channels; ++i)
convoluters[i].adjustDiv(div);
}
#endif