glsl-shaders/reshade/nds.glslp

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shaders = 1
shader0 = shaders/LUT/LUT.glsl
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = SamplerLUT
SamplerLUT = shaders/LUT/NDS.png
SamplerLUT_linear = true
parameters = "LUT_Size"
LUT_Size = "32.000000"