diff --git a/misc/nes-color-decoder-alt.glsl b/misc/nes-color-decoder-alt.glsl index 9146a13..ac3518e 100644 --- a/misc/nes-color-decoder-alt.glsl +++ b/misc/nes-color-decoder-alt.glsl @@ -19,7 +19,11 @@ uniform COMPAT_PRECISION float contrast; uniform COMPAT_PRECISION float brightness; uniform COMPAT_PRECISION float gamma; #else -#define intensity 1.0 +#define saturation 1.0 +#define hue_tweak 0.0 +#define contrast 1.0 +#define brightness 1.0 +#define gamma 1.8 #endif bool wave (int p, int color) diff --git a/misc/nes-color-decoder-sony.glsl b/misc/nes-color-decoder-sony.glsl index 621d65a..afdf7e0 100644 --- a/misc/nes-color-decoder-sony.glsl +++ b/misc/nes-color-decoder-sony.glsl @@ -19,7 +19,11 @@ uniform COMPAT_PRECISION float contrast; uniform COMPAT_PRECISION float brightness; uniform COMPAT_PRECISION float gamma; #else -#define intensity 1.0 +#define saturation 1.0 +#define hue_tweak 0.0 +#define contrast 1.0 +#define brightness 1.0 +#define gamma 1.8 #endif bool wave (int p, int color) diff --git a/misc/nes-color-decoder.glsl b/misc/nes-color-decoder.glsl index 432630d..fcd987d 100644 --- a/misc/nes-color-decoder.glsl +++ b/misc/nes-color-decoder.glsl @@ -19,7 +19,11 @@ uniform COMPAT_PRECISION float contrast; uniform COMPAT_PRECISION float brightness; uniform COMPAT_PRECISION float gamma; #else -#define intensity 1.0 +#define saturation 1.0 +#define hue_tweak 0.0 +#define contrast 1.0 +#define brightness 1.0 +#define gamma 1.8 #endif bool wave (int p, int color)