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add DCI profiles (#346)
* add DCI profiles * Update simple_color_controls.glslp * Update hatari.glslp
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@ -139,6 +139,24 @@ uniform COMPAT_PRECISION float CS;
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#define CS 0.0
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#endif
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#if defined GL_ES
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mat3 PAL = mat3(
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0.7954 , 0.1881 , 0.0053 ,
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-0.0310 , 1.0343 , -0.0044 ,
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-0.0236 , 0.1383 , 0.8927 );
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mat3 NTSC = mat3(
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0.6837 , 0.2635 , 0.0336 ,
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-0.0499 , 1.0323 , 0.0139 ,
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-0.0119 , 0.1071 , 0.9111 );
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mat3 NTSC_J = mat3(
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0.8642 , 0.1253 , 0.0030 ,
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0.0545 , 0.9513 , -0.0029 ,
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-0.0214 , 0.1554 , 0.8750 );
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#else
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// standard 6500k
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mat3 PAL = mat3(
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1.0740 , -0.0574 , -0.0119 ,
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@ -156,7 +174,7 @@ mat3 NTSC_J = mat3(
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1.0185 , -0.0144 , -0.0029 ,
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0.0732 , 0.9369 , -0.0059 ,
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-0.0318 , -0.0080 , 1.0353 );
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#endif
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float saturate(float v)
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@ -274,7 +292,7 @@ if (CS != 0.0){
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if (CS == 3.0) col *= NTSC_J;
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col /= vec3(0.24,0.69,0.07);
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col *= vec3(0.29,0.60,0.11);
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col = clamp(col,0.0,2.0);
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col = clamp(col,0.0,2.0);
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}
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if (SEGA == 1.0) col *= 1.0625;
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@ -295,7 +313,7 @@ float l = dot(col, lumw);
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vec3 c = vec3(R, G, B);
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col = colorize (col1, c);
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}
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col *= hue;
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//col *= hue;
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col *= mix(postdk,postbr,l);
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col = (contrastMatrix(contrast) * vec4(col,1.0)).rgb;
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@ -1,4 +1,7 @@
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shaders = "1"
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shader0 = "shaders/simple_color_controls.glsl"
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filter_linear0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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@ -1,43 +1,45 @@
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shaders = "6"
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shaders = "7"
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feedback_pass = "0"
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shader0 = "../stock.glsl"
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shader0 = "../misc/shaders/simple_color_controls.glsl"
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filter_linear0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "0.500000"
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scale_x0 = "1.0"
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scale_type_y0 = "source"
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scale_y0 = "0.500000"
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shader1 = "../misc/shaders/simple_color_controls.glsl"
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scale_y0 = "1.0"
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shader1 = "../stock.glsl"
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filter_linear1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "0.500000"
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scale_type_y1 = "source"
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scale_y1 = "0.500000"
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shader2 = "../crt/shaders/crt-consumer/linearize.glsl"
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filter_linear2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../crt/shaders/crt-consumer/glow_x.glsl"
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filter_linear3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../crt/shaders/crt-consumer/glow_y.glsl"
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filter_linear4 = "false"
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shader5 = "../crt/shaders/crt-sines.glsl"
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filter_linear5 = "true"
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TEMP = "6863.000000"
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gamma_in = "1.000000"
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BLACK = "0.030000"
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SEGA = "1.000000"
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gamma_out_red = "1.000000"
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gamma_out_green = "1.000000"
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gamma_out_blue = "1.000000"
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gammain = "1.350000"
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glow = "0.120000"
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sizex = "2.000000"
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sizey = "0.750000"
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SHARPX = "0.200000"
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interlacing = "0.000000"
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SCANLOW = "0.700000"
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SCANHIGH = "0.400000"
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mask = "3.000000"
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m_str = "0.400000"
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RX = "0.400000"
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RY = "0.150000"
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GX = "-0.100000"
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BX = "-0.400000"
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BY = "-0.200000"
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BOOST = "0.100000"
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SAT = "1.150000"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../crt/shaders/crt-consumer/resolve.glsl"
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filter_linear5 = "false"
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scale_type_x5 = "source"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "1.000000"
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shader6 = "../crt/shaders/crt-Cyclon.glsl"
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filter_linear6 = "true"
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CS = "1.000000"
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C_STR = "0.400000"
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CONV_R = "0.500000"
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CONV_G = "0.150000"
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CONV_B = "0.350000"
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