add DCI profiles (#346)

* add DCI profiles

* Update simple_color_controls.glslp

* Update hatari.glslp
This commit is contained in:
metallic77 2023-11-10 22:30:04 +02:00 committed by GitHub
parent 26e3438ce8
commit decccf37cd
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3 changed files with 59 additions and 36 deletions

View File

@ -139,6 +139,24 @@ uniform COMPAT_PRECISION float CS;
#define CS 0.0
#endif
#if defined GL_ES
mat3 PAL = mat3(
0.7954 , 0.1881 , 0.0053 ,
-0.0310 , 1.0343 , -0.0044 ,
-0.0236 , 0.1383 , 0.8927 );
mat3 NTSC = mat3(
0.6837 , 0.2635 , 0.0336 ,
-0.0499 , 1.0323 , 0.0139 ,
-0.0119 , 0.1071 , 0.9111 );
mat3 NTSC_J = mat3(
0.8642 , 0.1253 , 0.0030 ,
0.0545 , 0.9513 , -0.0029 ,
-0.0214 , 0.1554 , 0.8750 );
#else
// standard 6500k
mat3 PAL = mat3(
1.0740 , -0.0574 , -0.0119 ,
@ -156,7 +174,7 @@ mat3 NTSC_J = mat3(
1.0185 , -0.0144 , -0.0029 ,
0.0732 , 0.9369 , -0.0059 ,
-0.0318 , -0.0080 , 1.0353 );
#endif
float saturate(float v)
@ -274,7 +292,7 @@ if (CS != 0.0){
if (CS == 3.0) col *= NTSC_J;
col /= vec3(0.24,0.69,0.07);
col *= vec3(0.29,0.60,0.11);
col = clamp(col,0.0,2.0);
col = clamp(col,0.0,2.0);
}
if (SEGA == 1.0) col *= 1.0625;
@ -295,7 +313,7 @@ float l = dot(col, lumw);
vec3 c = vec3(R, G, B);
col = colorize (col1, c);
}
col *= hue;
//col *= hue;
col *= mix(postdk,postbr,l);
col = (contrastMatrix(contrast) * vec4(col,1.0)).rgb;

View File

@ -1,4 +1,7 @@
shaders = "1"
shader0 = "shaders/simple_color_controls.glsl"
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"

View File

@ -1,43 +1,45 @@
shaders = "6"
shaders = "7"
feedback_pass = "0"
shader0 = "../stock.glsl"
shader0 = "../misc/shaders/simple_color_controls.glsl"
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "0.500000"
scale_x0 = "1.0"
scale_type_y0 = "source"
scale_y0 = "0.500000"
shader1 = "../misc/shaders/simple_color_controls.glsl"
scale_y0 = "1.0"
shader1 = "../stock.glsl"
filter_linear1 = "false"
scale_type_x1 = "source"
scale_x1 = "0.500000"
scale_type_y1 = "source"
scale_y1 = "0.500000"
shader2 = "../crt/shaders/crt-consumer/linearize.glsl"
filter_linear2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../crt/shaders/crt-consumer/glow_x.glsl"
filter_linear3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../crt/shaders/crt-consumer/glow_y.glsl"
filter_linear4 = "false"
shader5 = "../crt/shaders/crt-sines.glsl"
filter_linear5 = "true"
TEMP = "6863.000000"
gamma_in = "1.000000"
BLACK = "0.030000"
SEGA = "1.000000"
gamma_out_red = "1.000000"
gamma_out_green = "1.000000"
gamma_out_blue = "1.000000"
gammain = "1.350000"
glow = "0.120000"
sizex = "2.000000"
sizey = "0.750000"
SHARPX = "0.200000"
interlacing = "0.000000"
SCANLOW = "0.700000"
SCANHIGH = "0.400000"
mask = "3.000000"
m_str = "0.400000"
RX = "0.400000"
RY = "0.150000"
GX = "-0.100000"
BX = "-0.400000"
BY = "-0.200000"
BOOST = "0.100000"
SAT = "1.150000"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../crt/shaders/crt-consumer/resolve.glsl"
filter_linear5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../crt/shaders/crt-Cyclon.glsl"
filter_linear6 = "true"
CS = "1.000000"
C_STR = "0.400000"
CONV_R = "0.500000"
CONV_G = "0.150000"
CONV_B = "0.350000"