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update ntsc-simple (#485)
* Update ntsc-simple-1.glsl remove c64-low (non existant?) * Update ntsc-simple-2.glsl * Update ntsc-simple-1.glsl * Update ntsc-simple-2.glsl * Update ntsc-simple-1.glsl * Update ntsc-simple-2.glsl * Update ntsc-simple-2.glsl * Update ntsc-simple-2.glsl * Update ntsc-simple-1.glsl * Update ntsc-simple-2.glsl
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@ -103,18 +103,16 @@ void main()
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float system_clock = 21.47727273/4.0;
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// md uses 15*ntsc clock and each pixel has 8 cycles
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if (system_choose == 1.0) system_clock = NTSC_CLOCK/(15.0*NTSC_CLOCK/8.0);
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if (system_choose == 4.0) system_clock = PAL_CLOCK/7.0;
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// c64 high
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if (system_choose == 5.0) system_clock = PAL_CLOCK/7.882;
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// c64 low
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if (system_choose == 6.0) system_clock = PAL_CLOCK/7.882/2.0;
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// Atari 2600
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if (system_choose == 7.0) system_clock = 1.0;
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if (system_choose == 4.0) system_clock = PAL_CLOCK/7.0/2.0;
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// c64 runs 4*PAL/NTSC then divides 18 or 14(ntsc), feeds the cpu freq, then runs 8x times of cpu
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if (system_choose == 5.0) system_clock = PAL_CLOCK/(PAL_CLOCK*4.0/18.0*8.0);
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// Atari 2600 is 1:1 ntsc
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if (system_choose == 6.0) system_clock = 3.579545*2.0; // stella outputs double pixels?
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float phase_alt = NTSC_CLOCK/system_clock;
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float v_phase_alt = phase_alt;
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float timer = mod(float(FrameCount),2.0);
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float timer = mod(float(FrameCount/2),2.0);
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float hue_u = 0.0;
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float hue_v = 0.0;
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// md doesn't alternate every line, doesn't animate too
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@ -123,13 +121,11 @@ void main()
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if (system_choose == 2.0) {v_phase_alt = 1.0; timer = 0.0;}
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if (system_choose == 3.0) {v_phase_alt = 0.0; timer = 0.0;}
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float altv = 0.0;
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if (system_choose == 4.0) {v_phase_alt = 0.0; timer = 0.0;hue_u = -1.4;
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hue_v = -1.8; altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 4.0) {v_phase_alt = 0.0; timer = 0.0;hue_u = 1.8;
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hue_v = 1.8; altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 5.0) {v_phase_alt = 0.0; timer = 0.0;hue_u = -3.2;
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hue_v = -3.0; altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 6.0) {v_phase_alt = 0.0; timer = 0.0;hue_u = -1.0;
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hue_v = -1.3; altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 7.0) {hue_u = 1.6; hue_v = 1.8;v_phase_alt = 0.0; timer = 0.0;}
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if (system_choose == 6.0) {hue_u = -1.4;hue_v = -1.3;v_phase_alt = 1.0; timer = 0.0;}
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if (anim_overr == 1.0) timer = mod(float(FrameCount),2.0);
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vec3 res = COMPAT_TEXTURE(Source, vTexCoord).rgb*rgb2yuv;
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@ -1,10 +1,10 @@
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#if defined(VERTEX)
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#pragma parameter bogus "0:nes/snes 1:md 2:pce 3:ms 4:ZXSp 5:c64-high 6:c64-low 7:a2600" 0.0 0.0 0.0 0.0
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#pragma parameter system_choose "System choose" 0.0 0.0 7.0 1.0
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#pragma parameter bogus "0:nes/snes 1:md 2:pce 3:ms/md256 4:ZXSp 5:c64 6:a2600" 0.0 0.0 0.0 0.0
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#pragma parameter system_choose "System choose" 0.0 0.0 6.0 1.0
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#pragma parameter steps "Filter Size (faster)" 4.0 1.0 16.0 1.0
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#pragma parameter ntsc_sharp "NTSC Sharpness" 0.1 0.0 1.0 0.01
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#pragma parameter ntsc_sat "NTSC Saturation" 2.5 0.0 4.0 0.05
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#pragma parameter ntsc_sat "NTSC Saturation" 2.0 0.0 4.0 0.05
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#pragma parameter anim_overr "Force Animate Artifacts" 0.0 0.0 1.0 1.0
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#if __VERSION__ >= 130
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@ -108,17 +108,15 @@ void main()
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float system_clock = 21.47727273/4.0;
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if (system_choose == 1.0) system_clock = NTSC_CLOCK/(15.0*NTSC_CLOCK/8.0);
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// ZX Spectrum PAL clock
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if (system_choose == 4.0) system_clock = PAL_CLOCK/7.0;
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// c64 high
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if (system_choose == 5.0) system_clock = PAL_CLOCK/7.882; // 320*200 pal
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// c64 low
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if (system_choose == 6.0) system_clock = PAL_CLOCK/7.882/2.0; // 160*200 pal
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// Atari 2600
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if (system_choose == 7.0) system_clock = 1.0; // A2600 is 1:1 ntsc clock
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if (system_choose == 4.0) system_clock = PAL_CLOCK/7.0/2.0;
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// c64 runs 4*PAL/NTSC then divides 18 or 14(ntsc), feeds the cpu freq, then runs 8x times of cpu
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if (system_choose == 5.0) system_clock = PAL_CLOCK/(PAL_CLOCK*4.0/18.0*8.0);
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// Atari 2600 is 1:1 ntsc
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if (system_choose == 6.0) system_clock = 3.579545*2.0; // stella outputs double pixels?
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float phase_alt = NTSC_CLOCK/system_clock;
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float v_phase_alt = phase_alt;
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float timer = mod(float(FrameCount),2.0);
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float timer = mod(float(FrameCount/2),2.0);
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// md doesn't alternate every line, doesn't animate too
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if (system_choose == 1.0) {v_phase_alt =0.0; timer = 0.0;}
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@ -130,9 +128,7 @@ void main()
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altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 5.0 || system_choose == 6.0) {v_phase_alt = 0.0; timer = 0.0;
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altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 6.0) {v_phase_alt = 0.0; timer = 0.0;
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altv = mod(floor(vTexCoord.y * SourceSize.y + 0.5), 2.0) * pi;}
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if (system_choose == 7.0) {v_phase_alt = 0.0; timer = 0.0; }
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if (system_choose == 6.0) {v_phase_alt = 0.0; timer = 0.0; }
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if (anim_overr == 1.0) timer = mod(float(FrameCount),2.0);
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