From f655dc1079d356b16e708029b309bd7d4ed0b200 Mon Sep 17 00:00:00 2001 From: hunterk Date: Sun, 27 Jan 2019 21:52:52 -0600 Subject: [PATCH] replace // comments with # in presets --- handheld/ds-hybrid-sabr.glslp | 4 ++-- handheld/gb-palette-dmg.glslp | 2 +- handheld/gb-palette-light.glslp | 2 +- handheld/gb-palette-pocket.glslp | 2 +- reshade/blendoverlay.glslp | 4 ++-- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/handheld/ds-hybrid-sabr.glslp b/handheld/ds-hybrid-sabr.glslp index df616a8..7f76aa3 100644 --- a/handheld/ds-hybrid-sabr.glslp +++ b/handheld/ds-hybrid-sabr.glslp @@ -1,5 +1,5 @@ -// This shader requires 16:9 aspect ratio -// and integer scaling OFF +# This shader requires 16:9 aspect ratio +# and integer scaling OFF shaders = 2 diff --git a/handheld/gb-palette-dmg.glslp b/handheld/gb-palette-dmg.glslp index 18ae1fb..dc72ac0 100644 --- a/handheld/gb-palette-dmg.glslp +++ b/handheld/gb-palette-dmg.glslp @@ -1,5 +1,5 @@ shaders = 1 -shader0 = shaders/gb-palette/gb-palette.glsl //colorize image +shader0 = shaders/gb-palette/gb-palette.glsl scale_type0 = source filter_linear0 = false diff --git a/handheld/gb-palette-light.glslp b/handheld/gb-palette-light.glslp index 331cf6d..113fea7 100644 --- a/handheld/gb-palette-light.glslp +++ b/handheld/gb-palette-light.glslp @@ -1,5 +1,5 @@ shaders = 1 -shader0 = shaders/gb-palette/gb-palette.glsl //colorize image +shader0 = shaders/gb-palette/gb-palette.glsl scale_type0 = source filter_linear0 = false diff --git a/handheld/gb-palette-pocket.glslp b/handheld/gb-palette-pocket.glslp index 61b0cf0..d28f8a5 100644 --- a/handheld/gb-palette-pocket.glslp +++ b/handheld/gb-palette-pocket.glslp @@ -1,5 +1,5 @@ shaders = 1 -shader0 = shaders/gb-palette/gb-palette.glsl //colorize image +shader0 = shaders/gb-palette/gb-palette.glsl scale_type0 = source filter_linear0 = false diff --git a/reshade/blendoverlay.glslp b/reshade/blendoverlay.glslp index b505e7d..f5ad812 100644 --- a/reshade/blendoverlay.glslp +++ b/reshade/blendoverlay.glslp @@ -2,10 +2,10 @@ shaders = 1 shader0 = shaders/blendoverlay/blendoverlay.glsl textures = "overlay" -// change this path to point to your overlay image +# change this path to point to your overlay image overlay = shaders/blendoverlay/grayscale_slotmask.png parameters = "LUTWidth;LUTHeight" -// set these to the width/height of your overlay image +# set these to the width/height of your overlay image LUTWidth = 6.0 LUTHeight = 4.0