metallic77
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336cde9454
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Update simple_dither.glsl
further improvements, separated horizontal and vertical dither.
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2023-07-22 17:46:43 +03:00 |
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metallic77
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4882275a0e
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Update simple_dither.glsl (#244)
* Update simple_dither.glsl
small improvement
* Update simple_dither.glsl
* Update simple_dither.glsl
mistake, reverting
* Update crt-sines.glsl
Better image quality, fixed mask size.
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2023-07-22 08:07:55 -05:00 |
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metallic77
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ed725ac696
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Update simple_dither.glsl
some small improvements for less artifacts
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2023-07-21 21:35:29 +03:00 |
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metallic77
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efa86c5e2f
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update ntsc-feather (#242)
* Update ntsc-feather.glsl
* Update ntsc-feather.glslp
* add simple-dither
* Add files via upload
* Update ntsc-feather.glsl
* Update simple_dither.glsl
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2023-07-21 12:14:01 -05:00 |
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Eschenbacher.Stefan
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92e5ff0ea3
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add bayer 4x4 matrix ordered grid dithering shader
Features:
- uses bayer 4x4 matrix
- color depth can be selected with a parameter
- dithering will be calculated according to selected color depth
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2023-05-16 20:30:12 +02:00 |
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hunterk
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d95c2454cc
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update crt-hyllian shaders and presets, move hyllians crt stuff into … (#136)
* update crt-hyllian shaders and presets, move hyllians crt stuff into a dedicated dir
* fix glow mask
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2021-01-16 09:32:02 -06:00 |
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hunterk
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28a385c97c
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update sgenpt to v5
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2020-12-03 15:58:20 -06:00 |
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hunterk
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5d94088956
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add Hyllian's sgenpt dedithering shader and preset
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2020-11-13 15:21:16 -06:00 |
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hunterk
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12afa20d7b
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fix componentwise comparisons in jinc shaders
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2019-09-28 07:52:19 -05:00 |
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hunterk
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b950899a72
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fix weird scaling after #90
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2019-06-03 10:07:29 -05:00 |
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LazyBumHorse
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a8002b0d22
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replace invalid scale_type_<number> with scale_type<number>
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2019-05-28 22:36:05 +02:00 |
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hunterk
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a28198bc9b
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squash recursive dot macro
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2019-01-20 22:17:41 -06:00 |
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hunterk
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17ec3b3394
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more macro fixes
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2017-10-16 21:15:58 -05:00 |
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hunterk
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dd8e4fa8e8
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
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gizmo98
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8e55856721
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add precision medium int
VC4 open source GLES driver needs precision mediump int to compile this
shaders without precision error.
https://github.com/libretro/glsl-shaders/pull/29#issuecomment-327880857
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2017-09-08 09:40:58 +02:00 |
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hunterk
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4e329d0ace
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attempt to add precision to all uniform int Frame* at once
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2017-08-31 22:00:22 -05:00 |
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hunterk
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7816a476c2
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hopefully the last compatibility fixes
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2017-06-23 21:51:55 -05:00 |
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hunterk
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07b11592cf
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more cleanups and COMPAT_PRECISION redef fixes
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2017-06-23 10:11:56 -05:00 |
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hunterk
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1ad6ef4e4e
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add option to blend in linear gamma
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2017-06-16 21:58:26 -05:00 |
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hunterk
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7eb2eff5f2
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add option to blend in linear gamma
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2017-06-14 09:16:09 -05:00 |
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hunterk
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620f1ba627
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add mdapt, cbod and xbr-hybrid shaders and presets
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2017-05-18 22:03:03 -05:00 |
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hunterk
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cc79eebc62
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finish adding version directives and compatility clean-ups for GLES
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2017-05-13 09:18:47 -05:00 |
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hunterk
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38e112b7b6
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initial addition of #version directives, causes some breakage
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2017-05-09 23:16:04 -05:00 |
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hunterk
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ec83c6c806
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hopefully knock out the recursive macro problem for good
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2017-03-03 15:27:40 -06:00 |
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hunterk
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1fbe82fc82
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add manual dithering conversions
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2017-02-28 09:14:38 -06:00 |
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