* Update simple_color_controls.glsl
fix conflicting parameters (in crt-cyclon in example), normally should change all parameter names but then should also change presets that use it.
* Update crt-sines.glsl
- Automatic compensation for black lift in 1886a gamma function, use instead "Black Level" to raise or lower blacks
- Automatic gamma compensation given the new normalized black
- "Black Level" now is deterministic and given in 8-bit values. +10 means blacks will be lifted 10 point values for any gamma output
- Optimization. Now if signal type is RGB, phosphors + color space are sRGB and temperature ~6500K then the wp_adjust() function will be bypassed.
- Includes b8ca207a3f "fix Grade compilation GLSL" by metallic77
* add PAL exact parameters
checked side by side with PAL monitor ;)
* fix Grade compilation GLSL
Before it was failing
* Update chromaticity.glsl
* Update chromaticity.glsl
* Update chromaticity.glsl
* Update chromaticity.glsl
* Update crt-m7.glsl
* Grade - Formatting + Notes + Cosmetics
- Adopted some GLES related type consistency and formatting (still not compatible with GLES and not planned)
- Some notes on Phosphors
- Cosmetics
* Grade - Formatting + Notes + Cosmetics
- Adopted some GLES related type consistency and formatting (still not compatible with GLES and not planned)
- Some notes on Phosphors
- Cosmetics
* Rename misc/anti-flicker.glsl to misc/shaders/anti-flicker.glsl
* Rename misc/bob-and-ghost-deinterlacing.glsl to misc/shaders/bob-and-ghost-deinterlacing.glsl
* Rename misc/bob-deinterlacing.glsl to misc/shaders/bob-deinterlacing.glsl
* Rename misc/cmyk-halftone-dot.glsl to misc/shaders/cmyk-halftone-dot.glsl
* Rename misc/cocktail-cab-portrait.glsl to misc/shaders/cocktail-cab-portrait.glsl
* Rename misc/cocktail-cabinet.glsl to misc/shaders/cocktail-cabinet.glsl
* Rename misc/color-mangler.glsl to misc/shaders/color-mangler.glsl
* Rename misc/colorimetry.glsl to misc/shaders/colorimetry.glsl
* Rename misc/deband.glsl to misc/shaders/deband.glsl
* Rename misc/deposterize-pass0.glsl to misc/shaders/deposterize-pass0.glsl
* Rename misc/deposterize-pass1.glsl to misc/shaders/deposterize-pass1.glsl
* Rename misc/edge-detect.glsl to misc/shaders/edge-detect.glsl
* Rename misc/fcc1953_fake.glsl to misc/shaders/fcc1953_fake.glsl
* Rename misc/flicker.glsl to misc/shaders/flicker.glsl
* Delete fcc1953_fake.glslp
* Rename misc/flip-horizontal.glsl to misc/shaders/flip-horizontal.glsl
* Rename misc/glass.glsl to misc/shaders/glass.glsl
* Rename misc/grade-no-LUT.glsl to misc/shaders/grade-no-LUT.glsl
* Rename misc/grade.glsl to misc/shaders/grade.glsl
* Rename misc/image-adjustment.glsl to misc/shaders/image-adjustment.glsl
* Rename misc/interlacing.glsl to misc/shaders/interlacing.glsl
* Rename misc/natural-vision.glsl to misc/shaders/natural-vision.glsl
* Rename misc/ntsc-colors.glsl to misc/shaders/ntsc-colors.glsl
* Update and rename misc/white_point.glsl to misc/shaders/white_point.glsl
fix an error too (wasn't loading)
* Delete empty
* Add files via upload
* Update grade.glsl
Fix var issue
Gamma pipeline relogic
Fix LUT implementation
Fix rolled_gain function
New otuput space: Rec.709
Fixed some defaults (output space to 4.0, and temperature to D55)
* update grade.slang
fix back output space default