shaders = "3" feedback_pass = "0" shader0 = "../stock.glsl" filter_linear0 = "false" scale_type_x0 = "absolute" scale_x0 = "640.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "shaders/blargg/blargg-0.glsl"" shader2 = "shaders/blargg/blargg-1.glsl"