shaders = 2 shader0 = shaders/ntsc-adaptive/ntsc-pass1.glsl scale_type0 = source scale_x0 = 4.0 filter_linear0 = false scale_y0 = 1.0 float_framebuffer0 = true shader1 = shaders/ntsc-adaptive/ntsc-pass2.glsl scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 filter_linear1 = false wrap_mode1 = mirrored_repeat