glsl-shaders/nes_raw_palette/gtu-famicom.glslp
hizzlekizzle d7928c31c7
correct typos and spec nits in shader presets (#140)
* fix typos and spec nits in shader presets; hat tip to dwedit

* remove extraneous preset

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:29 -06:00

47 lines
997 B
Plaintext

shaders = 5
shader0 = shaders/gtu-famicom/DAC_combined.glsl
scale_type_x0 = source
scale_x0 = 8.0
scale_type_y0 = source
scale_y0 = 1.0
filter_linear0 = false
frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = shaders/gtu-famicom/lowPass.glsl
scale_type1 = source
scale1 = 1.0
filter_linear1 = false
frame_count_mod1 = 32
float_framebuffer1 = true
shader2 = shaders/gtu-famicom/combFilter.glsl
scale_type2 = source
scale2 = 1.0
filter_linear2 = false
frame_count_mod2 = 2
float_framebuffer2 = true
shader3 = shaders/gtu-famicom/scaleX.glsl
scale_type_x3 = viewport
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
float_framebuffer3 = true
filter_linear3 = false
shader4 = shaders/gtu-famicom/scaleY.glsl
scale_type_x4 = source
scale_x4 = 1.0
scale_type_y4 = viewport
scale_y4 = 1.0
filter_linear4 = false
float_framebuffer4 = true
textures = nestable
nestable = shaders/gtu-famicom/NesTable.png
nestable_linear = false
nestable_mipmap = false
nestable_wrap_mode = clamp_to_border