glsl-shaders/xsal/4xsal-level2-crt.glslp
2017-03-07 09:10:50 -06:00

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shaders = 3
shader0 = shaders/2xsal-level2.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 4.0
shader1 = shaders/2xsal-level2-pass2.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
shader2 = ../crt/shaders/dotmask.glsl
filter_linear2 = true
scale_type2 = viewport
scale2 = 1.0
parameters = "maskDark; maskLight"
maskDark = 0.6
maskLight = 1.4