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anti-flicker.glsl
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add anti-flicker shader
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2020-02-16 09:41:42 -06:00 |
bob-and-ghost-deinterlacing.glsl
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add bob deinterlacing shaders
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2018-08-28 09:28:19 -05:00 |
bob-deinterlacing.glsl
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add bob deinterlacing shaders
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2018-08-28 09:28:19 -05:00 |
cmyk-halftone-dot.glsl
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
cocktail-cab-portrait.glsl
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Update cocktail-cab-portrait.glsl
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2023-04-02 10:57:20 -05:00 |
cocktail-cabinet.glsl
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attempt to add precision to all uniform int Frame* at once
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2017-08-31 22:00:22 -05:00 |
color-mangler.glsl
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update crt-guest shaders and presets, white_point and color-mangler
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2019-05-02 12:56:13 -05:00 |
colorimetry.glsl
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
deband.glsl
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hopefully squash all of the recursive texture macros
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2017-10-16 21:40:00 -05:00 |
deposterize-pass0.glsl
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
deposterize-pass1.glsl
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
edge-detect.glsl
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fix kawase_glow, make vector preset, fix edge-detect
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2018-08-24 20:42:02 -05:00 |
flicker.glsl
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add flicker shader
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2017-12-16 22:54:25 -06:00 |
flip-horizontal.glsl
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add flip-horizontal shader
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2018-05-29 16:03:18 -05:00 |
glass.glsl
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Create glass.glsl (#139)
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2021-02-17 19:41:34 -06:00 |
grade.glsl
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Update grade.glsl
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2020-07-27 20:35:18 +01:00 |
image-adjustment.glsl
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image-adjustment: Update shader to be equivalent to the slang version
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2018-03-18 20:16:58 -05:00 |
interlacing.glsl
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misc: cleanup color-mangler and interlacing
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2018-03-20 22:20:27 -05:00 |
natural-vision.glsl
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
ntsc-colors.glsl
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remove potentially recursive texture macro
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2017-10-16 21:08:58 -05:00 |
white_point.glsl
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adjust defaults and prefixes in white_point
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2020-03-31 19:14:34 +01:00 |