glsl-shaders/misc
2023-04-02 10:57:20 -05:00
..
anti-flicker.glsl add anti-flicker shader 2020-02-16 09:41:42 -06:00
bob-and-ghost-deinterlacing.glsl add bob deinterlacing shaders 2018-08-28 09:28:19 -05:00
bob-deinterlacing.glsl add bob deinterlacing shaders 2018-08-28 09:28:19 -05:00
cmyk-halftone-dot.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
cocktail-cab-portrait.glsl Update cocktail-cab-portrait.glsl 2023-04-02 10:57:20 -05:00
cocktail-cabinet.glsl attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00
color-mangler.glsl update crt-guest shaders and presets, white_point and color-mangler 2019-05-02 12:56:13 -05:00
colorimetry.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
deband.glsl hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
deposterize-pass0.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
deposterize-pass1.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
edge-detect.glsl fix kawase_glow, make vector preset, fix edge-detect 2018-08-24 20:42:02 -05:00
flicker.glsl add flicker shader 2017-12-16 22:54:25 -06:00
flip-horizontal.glsl add flip-horizontal shader 2018-05-29 16:03:18 -05:00
glass.glsl Create glass.glsl (#139) 2021-02-17 19:41:34 -06:00
grade.glsl Update grade.glsl 2020-07-27 20:35:18 +01:00
image-adjustment.glsl image-adjustment: Update shader to be equivalent to the slang version 2018-03-18 20:16:58 -05:00
interlacing.glsl misc: cleanup color-mangler and interlacing 2018-03-20 22:20:27 -05:00
natural-vision.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
ntsc-colors.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
white_point.glsl adjust defaults and prefixes in white_point 2020-03-31 19:14:34 +01:00