This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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2022-08-24 15:44:58 -03:00
anti-aliasing fix weird scaling after #90 2019-06-03 10:07:29 -05:00
auto-box add manual clamping to box shaders 2018-08-25 13:58:11 -05:00
blurs update crt-hyllian shaders and presets, move hyllians crt stuff into … (#136) 2021-01-16 09:32:02 -06:00
borders Recompressed LUTs. 2022-04-17 05:21:54 +10:00
cel fix broken paths; closes #89 2019-05-22 14:41:08 -05:00
crt Convert Corner Rounding from a constant to a configurable variable. Ranges verified and ensured non-zero value at min. 2022-08-06 13:30:37 -07:00
cubic add bicubic shader and preset 2020-07-16 16:11:41 -05:00
ddt fix weird scaling after #90 2019-06-03 10:07:29 -05:00
deblur scalefx-aa presets and shaders from guest 2019-08-10 21:22:24 -05:00
denoisers Fix issue #176 2022-08-24 15:44:58 -03:00
dithering update crt-hyllian shaders and presets, move hyllians crt stuff into … (#136) 2021-01-16 09:32:02 -06:00
eagle fix weird scaling after #90 2019-06-03 10:07:29 -05:00
film Recompressed LUTs. 2022-04-17 05:21:54 +10:00
gpu add powervr2 shader and preset 2020-01-22 15:21:27 -06:00
handheld Recompressed LUTs. 2022-04-17 05:21:54 +10:00
hqx hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
interpolation fix blurry aann 2019-08-03 19:39:24 -05:00
linear add maister's bandlimit-pixel shader 2018-12-11 22:27:01 -06:00
misc Create glass.glsl (#139) 2021-02-17 19:41:34 -06:00
motionblur fix weird scaling after #90 2019-06-03 10:07:29 -05:00
nedi fix componentwise comparisons in jinc shaders 2019-09-28 07:52:19 -05:00
nes_raw_palette Recompressed LUTs. 2022-04-17 05:21:54 +10:00
nnedi3 fix componentwise comparisons in jinc shaders 2019-09-28 07:52:19 -05:00
ntsc add ntsc-adaptive ported from slang 2021-01-20 13:41:17 -06:00
omniscale hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
pal Recompressed LUTs. 2022-04-17 05:21:54 +10:00
presets correct typos and spec nits in shader presets (#140) 2021-03-01 15:11:29 -06:00
procedural Recompressed LUTs. 2022-04-17 05:21:54 +10:00
reshade Recompressed LUTs. 2022-04-17 05:21:54 +10:00
sabr fix weird scaling after #90 2019-06-03 10:07:29 -05:00
scalefx update rAA shaders and preset 2018-10-25 22:30:12 -05:00
scalehq fix weird scaling after #90 2019-06-03 10:07:29 -05:00
scalenx add MMPX and EPX shaders and presets 2021-02-12 21:55:31 -06:00
scanlines/shaders scanline.glsl tweak (#159) 2021-11-11 09:17:20 -06:00
sharpen remove debugging version directive -_- 2020-02-24 14:17:49 -06:00
stereoscopic-3d Merge pull request #131 from hunterk/master 2020-12-16 12:56:53 -06:00
vhs Recompressed LUTs. 2022-04-17 05:21:54 +10:00
windowed missed a comparison 2019-09-28 08:02:03 -05:00
xbr One last comparison 2019-10-15 21:42:41 +08:00
xbrz change OrigTexture to PassPrev2Texture to allow shaders before; closes #121 2020-07-02 08:31:22 -05:00
xsal fix weird scaling after #90 2019-06-03 10:07:29 -05:00
xsoft fix weird scaling after #90 2019-06-03 10:07:29 -05:00
.gitlab-ci.yml Add .gitlab-ci.yml file 2020-12-22 10:17:43 +00:00
bilinear.glslp add bilinear and nearest presets to unload shaders 2017-11-25 11:03:25 -06:00
configure Add a Makefile for build tasks 2017-07-24 22:00:20 -04:00
Makefile Make use of the PREFIX variable 2017-07-24 23:16:12 -04:00
nearest.glslp add bilinear and nearest presets to unload shaders 2017-11-25 11:03:25 -06:00
slang-conversion-template.glsl missed one 2019-06-25 16:22:11 -05:00
stock.glsl remove some extraneous cruft in stock and slang conversion template 2019-06-25 14:49:41 -05:00