3dfx
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
anti-aliasing
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
blurs
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
borders
|
add some more shaders
|
2015-07-30 22:41:56 -05:00 |
crt
|
more GLES compatibility fixes
|
2017-03-03 20:52:17 -06:00 |
cubic
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
ddt
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
denoisers
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
dithering
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
eagle
|
add manual supereagle conversion
|
2017-02-28 09:21:13 -06:00 |
handheld
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
hqx
|
more GLES compatibility fixes
|
2017-03-03 20:52:17 -06:00 |
misc
|
add precision to parameters
|
2017-02-01 21:45:53 -06:00 |
motionblur
|
add some more shaders
|
2015-07-30 22:41:56 -05:00 |
ntsc
|
more GLES compatibility fixes
|
2017-03-03 20:52:17 -06:00 |
omniscale
|
add omniscale manual conversions
|
2017-03-06 09:08:02 -06:00 |
pal
|
add pal-singlepass manual conversion
|
2017-03-06 09:25:34 -06:00 |
retro
|
add retro manual conversions
|
2017-03-06 11:42:51 -06:00 |
sabr
|
add sabr manual conversion
|
2017-03-06 13:29:27 -06:00 |
scalefx
|
add scalefx manual conversion
|
2017-03-06 14:49:42 -06:00 |
scalenx/shaders
|
add scalenx manual conversions
|
2017-03-06 15:23:27 -06:00 |
sharpen
|
whoops, forgot a preset
|
2017-02-27 09:54:32 -06:00 |
windowed
|
Add xbr, crt and windowed shaders.
|
2016-02-08 14:28:51 -02:00 |
xbr
|
add xbr-lv1-multipass manual conversion
|
2017-03-06 15:32:59 -06:00 |
xbrz
|
add xbrz manual conversions
|
2017-03-06 15:42:24 -06:00 |
slang-conversion-template.glsl
|
Create slang-conversion-template.glsl
|
2017-02-24 16:34:26 -06:00 |
stock.glsl
|
add stock shader, which is needed by some other shaders
|
2015-08-01 10:59:40 -05:00 |