This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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2017-03-06 15:42:24 -06:00
3dfx hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
anti-aliasing hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
blurs hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
borders add some more shaders 2015-07-30 22:41:56 -05:00
crt more GLES compatibility fixes 2017-03-03 20:52:17 -06:00
cubic hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
ddt hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
denoisers hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
dithering hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
eagle add manual supereagle conversion 2017-02-28 09:21:13 -06:00
handheld hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
hqx more GLES compatibility fixes 2017-03-03 20:52:17 -06:00
misc add precision to parameters 2017-02-01 21:45:53 -06:00
motionblur add some more shaders 2015-07-30 22:41:56 -05:00
ntsc more GLES compatibility fixes 2017-03-03 20:52:17 -06:00
omniscale add omniscale manual conversions 2017-03-06 09:08:02 -06:00
pal add pal-singlepass manual conversion 2017-03-06 09:25:34 -06:00
retro add retro manual conversions 2017-03-06 11:42:51 -06:00
sabr add sabr manual conversion 2017-03-06 13:29:27 -06:00
scalefx add scalefx manual conversion 2017-03-06 14:49:42 -06:00
scalenx/shaders add scalenx manual conversions 2017-03-06 15:23:27 -06:00
sharpen whoops, forgot a preset 2017-02-27 09:54:32 -06:00
windowed Add xbr, crt and windowed shaders. 2016-02-08 14:28:51 -02:00
xbr add xbr-lv1-multipass manual conversion 2017-03-06 15:32:59 -06:00
xbrz add xbrz manual conversions 2017-03-06 15:42:24 -06:00
slang-conversion-template.glsl Create slang-conversion-template.glsl 2017-02-24 16:34:26 -06:00
stock.glsl add stock shader, which is needed by some other shaders 2015-08-01 10:59:40 -05:00