This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Go to file
metallic77 83595dfbbc
add tiny_ntsc shader (#486)
* Add files via upload

* Add files via upload

* Update tiny_ntsc.glsl

* Update tiny_ntsc.glsl
2024-08-21 20:13:25 -05:00
anti-aliasing fix weird scaling after #90 2019-06-03 10:07:29 -05:00
auto-box add manual clamping to box shaders 2018-08-25 13:58:11 -05:00
blurs Work around GLSL mirrored_repeat limitations for blur presets 2024-04-06 11:32:21 +09:00
borders Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
cel fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
crt Fix a minor bug introduced from previous cleaning. (#477) 2024-08-04 07:49:34 -05:00
cubic add catmull-rom-fast (#311) 2023-10-13 13:37:07 -05:00
ddt fix weird scaling after #90 2019-06-03 10:07:29 -05:00
deblur scalefx-aa presets and shaders from guest 2019-08-10 21:22:24 -05:00
denoisers fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
dithering Update simple_dither.glsl 2023-07-22 17:46:43 +03:00
eagle fix weird scaling after #90 2019-06-03 10:07:29 -05:00
film Recompressed LUTs. 2022-04-17 05:21:54 +10:00
fsr add missing FSR_SHARPENING to RCAS shader 2024-05-20 04:55:44 +02:00
gpu add powervr2 shader and preset 2020-01-22 15:21:27 -06:00
handheld Port Authentic GBC to GLSL 2024-04-30 00:00:19 +02:00
hqx hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
interpolation update hatari preset (#307) 2023-09-30 08:39:31 -05:00
linear add maister's bandlimit-pixel shader 2018-12-11 22:27:01 -06:00
misc fix wrong ia_ZOOM default value in image-adjustment.glsl 2024-05-20 03:34:35 +02:00
motionblur fix weird scaling after #90 2019-06-03 10:07:29 -05:00
nedi fix componentwise comparisons in jinc shaders 2019-09-28 07:52:19 -05:00
nes_raw_palette Recompressed LUTs. 2022-04-17 05:21:54 +10:00
nnedi3 fix componentwise comparisons in jinc shaders 2019-09-28 07:52:19 -05:00
ntsc add tiny_ntsc shader (#486) 2024-08-21 20:13:25 -05:00
omniscale hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
pal Update simple_color_controls.glsl (#345) 2023-11-10 09:27:27 -06:00
pixel-art-scaling Add "fast" version of pixel AA (#479) 2024-08-14 22:31:25 -05:00
presets update glow presets to properly use linear (#444) 2024-05-26 15:24:41 -05:00
procedural Recompressed LUTs. 2022-04-17 05:21:54 +10:00
reshade fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
sabr fix weird scaling after #90 2019-06-03 10:07:29 -05:00
scalefx update rAA shaders and preset 2018-10-25 22:30:12 -05:00
scalehq fix weird scaling after #90 2019-06-03 10:07:29 -05:00
scalenx add MMPX and EPX shaders and presets 2021-02-12 21:55:31 -06:00
scanlines Update scanline.glsl 2024-05-26 20:07:00 +03:00
sharpen fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
stereoscopic-3d Merge pull request #131 from hunterk/master 2020-12-16 12:56:53 -06:00
vhs fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
windowed Add kaizer-window customizable (#406) 2024-02-28 12:39:06 -06:00
xbr fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
xbrz change OrigTexture to PassPrev2Texture to allow shaders before; closes #121 2020-07-02 08:31:22 -05:00
xsal Add 2xsal-level2-xbr shader and presets 2024-04-10 16:04:03 -03:00
xsoft fix weird scaling after #90 2019-06-03 10:07:29 -05:00
.gitlab-ci.yml Add .gitlab-ci.yml file 2020-12-22 10:17:43 +00:00
bilinear.glslp add bilinear and nearest presets to unload shaders 2017-11-25 11:03:25 -06:00
configure Add a Makefile for build tasks 2017-07-24 22:00:20 -04:00
Makefile Make use of the PREFIX variable 2017-07-24 23:16:12 -04:00
nearest.glslp add bilinear and nearest presets to unload shaders 2017-11-25 11:03:25 -06:00
slang-conversion-template.glsl missed one 2019-06-25 16:22:11 -05:00
stock.glsl remove some extraneous cruft in stock and slang conversion template 2019-06-25 14:49:41 -05:00