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https://github.com/libretro/glsl-shaders.git
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799aa9e4d5
* remove float framebuffer flag from ntsc-adaptive * pack float framebuffer values * unpack float values * fix typo * reduce packing range * reduce packing range * bring ntsc-adaptive up-to-date with slang version
16 lines
313 B
Plaintext
16 lines
313 B
Plaintext
shaders = 2
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shader0 = shaders/ntsc-adaptive/ntsc-pass1.glsl
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scale_type0 = source
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scale_x0 = 4.0
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filter_linear0 = false
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scale_y0 = 1.0
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float_framebuffer0 = true
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shader1 = shaders/ntsc-adaptive/ntsc-pass2.glsl
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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filter_linear1 = false
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wrap_mode1 = mirrored_repeat
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