glsl-shaders/vhs/ntsc-vcr.glslp
2023-05-17 19:54:31 -05:00

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shaders = 6
shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.glsl
shader1 = ../ntsc/shaders/ntsc-pass2-3phase.glsl
shader2 = ../ntsc/shaders/ntsc-stock.glsl
shader3 = ../ntsc/shaders/ntsc-stock.glsl
shader4 = shaders/static.glsl
shader5 = ../misc/shaders/image-adjustment.glsl
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
scale_type0 = source
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
scale_type_x2 = source
scale_type_y2 = viewport
scale2 = 1.0
scale_type4 = source
scale4 = 1.0
parameters = "GRAIN_STR;luminance;bright_boost;target_gamma;saturation"
GRAIN_STR = 6.0
luminance = 1.10
bright_boost = 0.10
target_gamma = 3.50
saturation = 0.70
textures = "play"
play = resources/play.png