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54 lines
998 B
GLSL
54 lines
998 B
GLSL
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#version 100
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int ga, gb;
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float f;
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uniform sampler2D fsa[3];
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uniform float fua[10];
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attribute mat3 am3;
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attribute vec2 av2;
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varying vec4 va[4];
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const mat2 m2 = mat2(1.0);
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const vec3 v3 = vec3(2.0);
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void foo(inout float a) {}
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void main()
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{
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while (ga < gb) { }
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do { } while (false);
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for ( ga = 0; ; );
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for ( bool a = false; ; );
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for (float a = 0.0; a == sin(f); );
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for ( int a = 0; a < 10; a *= 2);
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for ( int a = 0; a <= 20; ++a) --a;
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for (float a = 0.0; a <= 20.0; a += 2.0);
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for (float a = 0.0; a <= 20.0; a += 2.0) foo(a);
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int ia[9];
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fsa[ga];
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fua[ga];
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am3[ga];
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av2[ga];
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va[ga];
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m2[ga];
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v3[ga];
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ia[ga];
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for ( int a = 3; a >= 0; --a) {
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fsa[a];
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fua[a+2];
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am3[3*a];
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av2[3*a];
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va[a-1];
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m2[a/2];
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v3[a];
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ia[a];
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}
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}
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