HLSL: Add SampleLevel method

This commit is contained in:
LoopDawg 2016-07-21 15:02:16 -06:00
parent 2f003ac4e6
commit 3ef7852ef6
13 changed files with 2863 additions and 9 deletions

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@ -0,0 +1,483 @@
hlsl.samplelevel.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.750000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.750000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 130
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 29 "txval11"
Name 32 "g_tTex1di4"
Name 43 "txval12"
Name 46 "g_tTex1du4"
Name 54 "txval20"
Name 57 "g_tTex2df4"
Name 65 "txval21"
Name 68 "g_tTex2di4"
Name 76 "txval22"
Name 79 "g_tTex2du4"
Name 88 "txval40"
Name 91 "g_tTexcdf4"
Name 98 "txval41"
Name 101 "g_tTexcdi4"
Name 108 "txval42"
Name 111 "g_tTexcdu4"
Name 121 "PS_OUTPUT"
MemberName 121(PS_OUTPUT) 0 "Color"
MemberName 121(PS_OUTPUT) 1 "Depth"
Name 123 "psout"
Name 129 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex2df4) DescriptorSet 0
Decorate 68(g_tTex2di4) DescriptorSet 0
Decorate 79(g_tTex2du4) DescriptorSet 0
Decorate 91(g_tTexcdf4) DescriptorSet 0
Decorate 101(g_tTexcdi4) DescriptorSet 0
Decorate 111(g_tTexcdu4) DescriptorSet 0
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 129(g_tTex1df4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
26: TypeInt 32 1
27: TypeVector 26(int) 4
28: TypePointer Function 27(ivec4)
30: TypeImage 26(int) 1D array sampled format:Unknown
31: TypePointer UniformConstant 30
32(g_tTex1di4): 31(ptr) Variable UniformConstant
35: TypeSampledImage 30
37: 6(float) Constant 1050253722
38: 20(fvec2) ConstantComposite 22 37
40: TypeInt 32 0
41: TypeVector 40(int) 4
42: TypePointer Function 41(ivec4)
44: TypeImage 40(int) 1D array sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4): 45(ptr) Variable UniformConstant
49: TypeSampledImage 44
51: 6(float) Constant 1053609165
52: 20(fvec2) ConstantComposite 37 51
55: TypeImage 6(float) 2D array sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4): 56(ptr) Variable UniformConstant
60: TypeSampledImage 55
62: TypeVector 6(float) 3
63: 62(fvec3) ConstantComposite 21 22 37
66: TypeImage 26(int) 2D array sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2di4): 67(ptr) Variable UniformConstant
71: TypeSampledImage 66
73: 6(float) Constant 1056964608
74: 62(fvec3) ConstantComposite 37 51 73
77: TypeImage 40(int) 2D array sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1058642330
85: 6(float) Constant 1060320051
86: 62(fvec3) ConstantComposite 73 84 85
89: TypeImage 6(float) Cube array sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTexcdf4): 90(ptr) Variable UniformConstant
94: TypeSampledImage 89
96: 7(fvec4) ConstantComposite 21 22 37 51
99: TypeImage 26(int) Cube array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTexcdi4): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
106: 7(fvec4) ConstantComposite 51 73 84 85
109: TypeImage 40(int) Cube array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTexcdu4): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
116: 6(float) Constant 1061997773
117: 6(float) Constant 1063675494
118: 6(float) Constant 1065353216
119: 7(fvec4) ConstantComposite 85 116 117 118
121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
122: TypePointer Function 121(PS_OUTPUT)
124: 26(int) Constant 1
125: TypePointer Function 6(float)
129(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
29(txval11): 28(ptr) Variable Function
43(txval12): 42(ptr) Variable Function
54(txval20): 8(ptr) Variable Function
65(txval21): 28(ptr) Variable Function
76(txval22): 42(ptr) Variable Function
88(txval40): 8(ptr) Variable Function
98(txval41): 28(ptr) Variable Function
108(txval42): 42(ptr) Variable Function
123(psout): 122(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24
Store 9(txval10) 25
33: 30 Load 32(g_tTex1di4)
34: 14 Load 16(g_sSamp)
36: 35 SampledImage 33 34
39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24
Store 29(txval11) 39
47: 44 Load 46(g_tTex1du4)
48: 14 Load 16(g_sSamp)
50: 49 SampledImage 47 48
53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24
Store 43(txval12) 53
58: 55 Load 57(g_tTex2df4)
59: 14 Load 16(g_sSamp)
61: 60 SampledImage 58 59
64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24
Store 54(txval20) 64
69: 66 Load 68(g_tTex2di4)
70: 14 Load 16(g_sSamp)
72: 71 SampledImage 69 70
75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24
Store 65(txval21) 75
80: 77 Load 79(g_tTex2du4)
81: 14 Load 16(g_sSamp)
83: 82 SampledImage 80 81
87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24
Store 76(txval22) 87
92: 89 Load 91(g_tTexcdf4)
93: 14 Load 16(g_sSamp)
95: 94 SampledImage 92 93
97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24
Store 88(txval40) 97
102: 99 Load 101(g_tTexcdi4)
103: 14 Load 16(g_sSamp)
105: 104 SampledImage 102 103
107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24
Store 98(txval41) 107
112: 109 Load 111(g_tTexcdu4)
113: 14 Load 16(g_sSamp)
115: 114 SampledImage 112 113
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
Store 108(txval42) 120
126: 125(ptr) AccessChain 123(psout) 124
Store 126 118
127:121(PS_OUTPUT) Load 123(psout)
ReturnValue 127
FunctionEnd

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hlsl.samplelevel.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (uniform texture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (uniform texture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 155
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 26 "txval11"
Name 29 "g_tTex1di4"
Name 39 "txval12"
Name 42 "g_tTex1du4"
Name 49 "txval20"
Name 52 "g_tTex2df4"
Name 60 "txval21"
Name 63 "g_tTex2di4"
Name 71 "txval22"
Name 74 "g_tTex2du4"
Name 83 "txval30"
Name 86 "g_tTex3df4"
Name 94 "txval31"
Name 97 "g_tTex3di4"
Name 104 "txval32"
Name 107 "g_tTex3du4"
Name 117 "txval40"
Name 120 "g_tTexcdf4"
Name 126 "txval41"
Name 129 "g_tTexcdi4"
Name 135 "txval42"
Name 138 "g_tTexcdu4"
Name 144 "PS_OUTPUT"
MemberName 144(PS_OUTPUT) 0 "Color"
MemberName 144(PS_OUTPUT) 1 "Depth"
Name 146 "psout"
Name 153 "g_sSamp2d"
Name 154 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2di4) DescriptorSet 0
Decorate 74(g_tTex2du4) DescriptorSet 0
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 97(g_tTex3di4) DescriptorSet 0
Decorate 107(g_tTex3du4) DescriptorSet 0
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 153(g_sSamp2d) DescriptorSet 0
Decorate 154(g_tTex1df4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
23: TypeInt 32 1
24: TypeVector 23(int) 4
25: TypePointer Function 24(ivec4)
27: TypeImage 23(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeSampledImage 27
34: 6(float) Constant 1045220557
36: TypeInt 32 0
37: TypeVector 36(int) 4
38: TypePointer Function 37(ivec4)
40: TypeImage 36(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeSampledImage 40
47: 6(float) Constant 1050253722
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: TypeVector 6(float) 2
58: 57(fvec2) ConstantComposite 20 34
61: TypeImage 23(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2di4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: 6(float) Constant 1053609165
69: 57(fvec2) ConstantComposite 47 68
72: TypeImage 36(int) 2D sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTex2du4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 6(float) Constant 1056964608
80: 6(float) Constant 1058642330
81: 57(fvec2) ConstantComposite 79 80
84: TypeImage 6(float) 3D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex3df4): 85(ptr) Variable UniformConstant
89: TypeSampledImage 84
91: TypeVector 6(float) 3
92: 91(fvec3) ConstantComposite 20 34 47
95: TypeImage 23(int) 3D sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex3di4): 96(ptr) Variable UniformConstant
100: TypeSampledImage 95
102: 91(fvec3) ConstantComposite 68 79 80
105: TypeImage 36(int) 3D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex3du4): 106(ptr) Variable UniformConstant
110: TypeSampledImage 105
112: 6(float) Constant 1060320051
113: 6(float) Constant 1061997773
114: 6(float) Constant 1063675494
115: 91(fvec3) ConstantComposite 112 113 114
118: TypeImage 6(float) Cube sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTexcdf4): 119(ptr) Variable UniformConstant
123: TypeSampledImage 118
127: TypeImage 23(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4): 128(ptr) Variable UniformConstant
132: TypeSampledImage 127
136: TypeImage 36(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
141: TypeSampledImage 136
144(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
145: TypePointer Function 144(PS_OUTPUT)
147: 23(int) Constant 1
148: 6(float) Constant 1065353216
149: TypePointer Function 6(float)
153(g_sSamp2d): 15(ptr) Variable UniformConstant
154(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
26(txval11): 25(ptr) Variable Function
39(txval12): 38(ptr) Variable Function
49(txval20): 8(ptr) Variable Function
60(txval21): 25(ptr) Variable Function
71(txval22): 38(ptr) Variable Function
83(txval30): 8(ptr) Variable Function
94(txval31): 25(ptr) Variable Function
104(txval32): 38(ptr) Variable Function
117(txval40): 8(ptr) Variable Function
126(txval41): 25(ptr) Variable Function
135(txval42): 38(ptr) Variable Function
146(psout): 145(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
Store 9(txval10) 22
30: 27 Load 29(g_tTex1di4)
31: 14 Load 16(g_sSamp)
33: 32 SampledImage 30 31
35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
Store 26(txval11) 35
43: 40 Load 42(g_tTex1du4)
44: 14 Load 16(g_sSamp)
46: 45 SampledImage 43 44
48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
Store 39(txval12) 48
53: 50 Load 52(g_tTex2df4)
54: 14 Load 16(g_sSamp)
56: 55 SampledImage 53 54
59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
Store 49(txval20) 59
64: 61 Load 63(g_tTex2di4)
65: 14 Load 16(g_sSamp)
67: 66 SampledImage 64 65
70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
Store 60(txval21) 70
75: 72 Load 74(g_tTex2du4)
76: 14 Load 16(g_sSamp)
78: 77 SampledImage 75 76
82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
Store 71(txval22) 82
87: 84 Load 86(g_tTex3df4)
88: 14 Load 16(g_sSamp)
90: 89 SampledImage 87 88
93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
Store 83(txval30) 93
98: 95 Load 97(g_tTex3di4)
99: 14 Load 16(g_sSamp)
101: 100 SampledImage 98 99
103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
Store 94(txval31) 103
108: 105 Load 107(g_tTex3du4)
109: 14 Load 16(g_sSamp)
111: 110 SampledImage 108 109
116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
Store 104(txval32) 116
121: 118 Load 120(g_tTexcdf4)
122: 14 Load 16(g_sSamp)
124: 123 SampledImage 121 122
125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
Store 117(txval40) 125
130: 127 Load 129(g_tTexcdi4)
131: 14 Load 16(g_sSamp)
133: 132 SampledImage 130 131
134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
Store 126(txval41) 134
139: 136 Load 138(g_tTexcdu4)
140: 14 Load 16(g_sSamp)
142: 141 SampledImage 139 140
143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
Store 135(txval42) 143
150: 149(ptr) AccessChain 146(psout) 147
Store 150 148
151:144(PS_OUTPUT) Load 146(psout)
ReturnValue 151
FunctionEnd

View File

@ -0,0 +1,586 @@
hlsl.samplelevel.basic.dx10.vert
Shader version: 450
0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:38 Constant:
0:38 0.750000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:39 Constant:
0:39 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:40 Constant:
0:40 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:46 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:38 Constant:
0:38 0.750000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:39 Constant:
0:39 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:40 Constant:
0:40 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:46 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source HLSL 450
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 26 "txval11"
Name 29 "g_tTex1di4"
Name 39 "txval12"
Name 42 "g_tTex1du4"
Name 49 "txval20"
Name 52 "g_tTex2df4"
Name 60 "txval21"
Name 63 "g_tTex2di4"
Name 71 "txval22"
Name 74 "g_tTex2du4"
Name 83 "txval30"
Name 86 "g_tTex3df4"
Name 94 "txval31"
Name 97 "g_tTex3di4"
Name 104 "txval32"
Name 107 "g_tTex3du4"
Name 117 "txval40"
Name 120 "g_tTexcdf4"
Name 126 "txval41"
Name 129 "g_tTexcdi4"
Name 135 "txval42"
Name 138 "g_tTexcdu4"
Name 144 "VS_OUTPUT"
MemberName 144(VS_OUTPUT) 0 "Pos"
Name 146 "vsout"
Name 153 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2di4) DescriptorSet 0
Decorate 74(g_tTex2du4) DescriptorSet 0
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 97(g_tTex3di4) DescriptorSet 0
Decorate 107(g_tTex3du4) DescriptorSet 0
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 153(g_tTex1df4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
23: TypeInt 32 1
24: TypeVector 23(int) 4
25: TypePointer Function 24(ivec4)
27: TypeImage 23(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeSampledImage 27
34: 6(float) Constant 1045220557
36: TypeInt 32 0
37: TypeVector 36(int) 4
38: TypePointer Function 37(ivec4)
40: TypeImage 36(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeSampledImage 40
47: 6(float) Constant 1050253722
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: TypeVector 6(float) 2
58: 57(fvec2) ConstantComposite 20 34
61: TypeImage 23(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2di4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: 6(float) Constant 1053609165
69: 57(fvec2) ConstantComposite 47 68
72: TypeImage 36(int) 2D sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTex2du4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 6(float) Constant 1056964608
80: 6(float) Constant 1058642330
81: 57(fvec2) ConstantComposite 79 80
84: TypeImage 6(float) 3D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex3df4): 85(ptr) Variable UniformConstant
89: TypeSampledImage 84
91: TypeVector 6(float) 3
92: 91(fvec3) ConstantComposite 20 34 47
95: TypeImage 23(int) 3D sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex3di4): 96(ptr) Variable UniformConstant
100: TypeSampledImage 95
102: 91(fvec3) ConstantComposite 68 79 80
105: TypeImage 36(int) 3D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex3du4): 106(ptr) Variable UniformConstant
110: TypeSampledImage 105
112: 6(float) Constant 1060320051
113: 6(float) Constant 1061997773
114: 6(float) Constant 1063675494
115: 91(fvec3) ConstantComposite 112 113 114
118: TypeImage 6(float) Cube sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTexcdf4): 119(ptr) Variable UniformConstant
123: TypeSampledImage 118
127: TypeImage 23(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4): 128(ptr) Variable UniformConstant
132: TypeSampledImage 127
136: TypeImage 36(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
141: TypeSampledImage 136
144(VS_OUTPUT): TypeStruct 7(fvec4)
145: TypePointer Function 144(VS_OUTPUT)
147: 23(int) Constant 0
148: 6(float) Constant 0
149: 7(fvec4) ConstantComposite 148 148 148 148
153(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
26(txval11): 25(ptr) Variable Function
39(txval12): 38(ptr) Variable Function
49(txval20): 8(ptr) Variable Function
60(txval21): 25(ptr) Variable Function
71(txval22): 38(ptr) Variable Function
83(txval30): 8(ptr) Variable Function
94(txval31): 25(ptr) Variable Function
104(txval32): 38(ptr) Variable Function
117(txval40): 8(ptr) Variable Function
126(txval41): 25(ptr) Variable Function
135(txval42): 38(ptr) Variable Function
146(vsout): 145(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
Store 9(txval10) 22
30: 27 Load 29(g_tTex1di4)
31: 14 Load 16(g_sSamp)
33: 32 SampledImage 30 31
35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
Store 26(txval11) 35
43: 40 Load 42(g_tTex1du4)
44: 14 Load 16(g_sSamp)
46: 45 SampledImage 43 44
48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
Store 39(txval12) 48
53: 50 Load 52(g_tTex2df4)
54: 14 Load 16(g_sSamp)
56: 55 SampledImage 53 54
59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
Store 49(txval20) 59
64: 61 Load 63(g_tTex2di4)
65: 14 Load 16(g_sSamp)
67: 66 SampledImage 64 65
70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
Store 60(txval21) 70
75: 72 Load 74(g_tTex2du4)
76: 14 Load 16(g_sSamp)
78: 77 SampledImage 75 76
82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
Store 71(txval22) 82
87: 84 Load 86(g_tTex3df4)
88: 14 Load 16(g_sSamp)
90: 89 SampledImage 87 88
93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
Store 83(txval30) 93
98: 95 Load 97(g_tTex3di4)
99: 14 Load 16(g_sSamp)
101: 100 SampledImage 98 99
103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
Store 94(txval31) 103
108: 105 Load 107(g_tTex3du4)
109: 14 Load 16(g_sSamp)
111: 110 SampledImage 108 109
116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
Store 104(txval32) 116
121: 118 Load 120(g_tTexcdf4)
122: 14 Load 16(g_sSamp)
124: 123 SampledImage 121 122
125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
Store 117(txval40) 125
130: 127 Load 129(g_tTexcdi4)
131: 14 Load 16(g_sSamp)
133: 132 SampledImage 130 131
134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
Store 126(txval41) 134
139: 136 Load 138(g_tTexcdu4)
140: 14 Load 16(g_sSamp)
142: 141 SampledImage 139 140
143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
Store 135(txval42) 143
150: 8(ptr) AccessChain 146(vsout) 147
Store 150 149
151:144(VS_OUTPUT) Load 146(vsout)
ReturnValue 151
FunctionEnd

View File

@ -0,0 +1,546 @@
hlsl.samplelevel.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.750000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.750000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.750000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.750000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.750000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.750000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.750000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.750000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 146
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 27 "txval11"
Name 30 "g_tTex1di4"
Name 40 "txval12"
Name 43 "g_tTex1du4"
Name 50 "txval20"
Name 53 "g_tTex2df4"
Name 64 "txval21"
Name 67 "g_tTex2di4"
Name 76 "txval22"
Name 79 "g_tTex2du4"
Name 90 "txval30"
Name 93 "g_tTex3df4"
Name 103 "txval31"
Name 106 "g_tTex3di4"
Name 114 "txval32"
Name 117 "g_tTex3du4"
Name 128 "PS_OUTPUT"
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
Name 136 "g_tTex1df4a"
Name 139 "g_tTexcdf4"
Name 142 "g_tTexcdi4"
Name 145 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 79(g_tTex2du4) DescriptorSet 0
Decorate 93(g_tTex3df4) DescriptorSet 0
Decorate 106(g_tTex3di4) DescriptorSet 0
Decorate 117(g_tTex3du4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 136(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTexcdf4) DescriptorSet 0
Decorate 142(g_tTexcdi4) DescriptorSet 0
Decorate 145(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeInt 32 1
23: 22(int) Constant 1
25: TypeVector 22(int) 4
26: TypePointer Function 25(ivec4)
28: TypeImage 22(int) 1D sampled format:Unknown
29: TypePointer UniformConstant 28
30(g_tTex1di4): 29(ptr) Variable UniformConstant
33: TypeSampledImage 28
35: 6(float) Constant 1045220557
37: TypeInt 32 0
38: TypeVector 37(int) 4
39: TypePointer Function 38(ivec4)
41: TypeImage 37(int) 1D sampled format:Unknown
42: TypePointer UniformConstant 41
43(g_tTex1du4): 42(ptr) Variable UniformConstant
46: TypeSampledImage 41
48: 6(float) Constant 1050253722
51: TypeImage 6(float) 2D sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex2df4): 52(ptr) Variable UniformConstant
56: TypeSampledImage 51
58: TypeVector 6(float) 2
59: 58(fvec2) ConstantComposite 20 35
60: TypeVector 22(int) 2
61: 22(int) Constant 0
62: 60(ivec2) ConstantComposite 23 61
65: TypeImage 22(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 58(fvec2) ConstantComposite 48 72
74: 60(ivec2) ConstantComposite 23 23
77: TypeImage 37(int) 2D sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1056964608
85: 6(float) Constant 1058642330
86: 58(fvec2) ConstantComposite 84 85
87: 22(int) Constant 4294967295
88: 60(ivec2) ConstantComposite 23 87
91: TypeImage 6(float) 3D sampled format:Unknown
92: TypePointer UniformConstant 91
93(g_tTex3df4): 92(ptr) Variable UniformConstant
96: TypeSampledImage 91
98: TypeVector 6(float) 3
99: 98(fvec3) ConstantComposite 20 35 48
100: TypeVector 22(int) 3
101: 100(ivec3) ConstantComposite 23 61 23
104: TypeImage 22(int) 3D sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex3di4): 105(ptr) Variable UniformConstant
109: TypeSampledImage 104
111: 98(fvec3) ConstantComposite 72 84 85
112: 100(ivec3) ConstantComposite 23 23 23
115: TypeImage 37(int) 3D sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTex3du4): 116(ptr) Variable UniformConstant
120: TypeSampledImage 115
122: 6(float) Constant 1060320051
123: 6(float) Constant 1061997773
124: 6(float) Constant 1063675494
125: 98(fvec3) ConstantComposite 122 123 124
126: 100(ivec3) ConstantComposite 23 61 87
128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
129: TypePointer Function 128(PS_OUTPUT)
131: 6(float) Constant 1065353216
132: TypePointer Function 6(float)
136(g_tTex1df4a): 11(ptr) Variable UniformConstant
137: TypeImage 6(float) Cube sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdf4): 138(ptr) Variable UniformConstant
140: TypeImage 22(int) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdi4): 141(ptr) Variable UniformConstant
143: TypeImage 37(int) Cube sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdu4): 144(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
27(txval11): 26(ptr) Variable Function
40(txval12): 39(ptr) Variable Function
50(txval20): 8(ptr) Variable Function
64(txval21): 26(ptr) Variable Function
76(txval22): 39(ptr) Variable Function
90(txval30): 8(ptr) Variable Function
103(txval31): 26(ptr) Variable Function
114(txval32): 39(ptr) Variable Function
130(psout): 129(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23
Store 9(txval10) 24
31: 28 Load 30(g_tTex1di4)
32: 14 Load 16(g_sSamp)
34: 33 SampledImage 31 32
36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23
Store 27(txval11) 36
44: 41 Load 43(g_tTex1du4)
45: 14 Load 16(g_sSamp)
47: 46 SampledImage 44 45
49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23
Store 40(txval12) 49
54: 51 Load 53(g_tTex2df4)
55: 14 Load 16(g_sSamp)
57: 56 SampledImage 54 55
63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62
Store 50(txval20) 63
68: 65 Load 67(g_tTex2di4)
69: 14 Load 16(g_sSamp)
71: 70 SampledImage 68 69
75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74
Store 64(txval21) 75
80: 77 Load 79(g_tTex2du4)
81: 14 Load 16(g_sSamp)
83: 82 SampledImage 80 81
89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88
Store 76(txval22) 89
94: 91 Load 93(g_tTex3df4)
95: 14 Load 16(g_sSamp)
97: 96 SampledImage 94 95
102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101
Store 90(txval30) 102
107: 104 Load 106(g_tTex3di4)
108: 14 Load 16(g_sSamp)
110: 109 SampledImage 107 108
113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112
Store 103(txval31) 113
118: 115 Load 117(g_tTex3du4)
119: 14 Load 16(g_sSamp)
121: 120 SampledImage 118 119
127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126
Store 114(txval32) 127
133: 132(ptr) AccessChain 130(psout) 23
Store 133 131
134:128(PS_OUTPUT) Load 130(psout)
ReturnValue 134
FunctionEnd

View File

@ -0,0 +1,383 @@
hlsl.samplelevel.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0.750000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 0.750000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 0.750000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:27 Constant:
0:27 0.750000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:28 Constant:
0:28 0.750000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:29 Constant:
0:29 0.750000
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0.750000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 0.750000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 0.750000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:27 Constant:
0:27 0.750000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:28 Constant:
0:28 0.750000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:29 Constant:
0:29 0.750000
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 103
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 30 "txval11"
Name 33 "g_tTex1di4"
Name 45 "txval12"
Name 48 "g_tTex1du4"
Name 57 "txval20"
Name 60 "g_tTex2df4"
Name 70 "txval21"
Name 73 "g_tTex2di4"
Name 81 "txval22"
Name 84 "g_tTex2du4"
Name 94 "PS_OUTPUT"
MemberName 94(PS_OUTPUT) 0 "Color"
MemberName 94(PS_OUTPUT) 1 "Depth"
Name 96 "psout"
Name 102 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) DescriptorSet 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 102(g_tTex1df4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeInt 32 1
26: 25(int) Constant 0
28: TypeVector 25(int) 4
29: TypePointer Function 28(ivec4)
31: TypeImage 25(int) 1D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1050253722
39: 20(fvec2) ConstantComposite 22 38
40: 25(int) Constant 1
42: TypeInt 32 0
43: TypeVector 42(int) 4
44: TypePointer Function 43(ivec4)
46: TypeImage 42(int) 1D array sampled format:Unknown
47: TypePointer UniformConstant 46
48(g_tTex1du4): 47(ptr) Variable UniformConstant
51: TypeSampledImage 46
53: 6(float) Constant 1053609165
54: 20(fvec2) ConstantComposite 38 53
55: 25(int) Constant 2
58: TypeImage 6(float) 2D array sampled format:Unknown
59: TypePointer UniformConstant 58
60(g_tTex2df4): 59(ptr) Variable UniformConstant
63: TypeSampledImage 58
65: TypeVector 6(float) 3
66: 65(fvec3) ConstantComposite 21 22 38
67: TypeVector 25(int) 2
68: 67(ivec2) ConstantComposite 26 26
71: TypeImage 25(int) 2D array sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2di4): 72(ptr) Variable UniformConstant
76: TypeSampledImage 71
78: 6(float) Constant 1056964608
79: 65(fvec3) ConstantComposite 38 53 78
82: TypeImage 42(int) 2D array sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex2du4): 83(ptr) Variable UniformConstant
87: TypeSampledImage 82
89: 6(float) Constant 1058642330
90: 6(float) Constant 1060320051
91: 65(fvec3) ConstantComposite 78 89 90
92: 67(ivec2) ConstantComposite 26 40
94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
95: TypePointer Function 94(PS_OUTPUT)
97: 6(float) Constant 1065353216
98: TypePointer Function 6(float)
102(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
30(txval11): 29(ptr) Variable Function
45(txval12): 44(ptr) Variable Function
57(txval20): 8(ptr) Variable Function
70(txval21): 29(ptr) Variable Function
81(txval22): 44(ptr) Variable Function
96(psout): 95(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26
Store 9(txval10) 27
34: 31 Load 33(g_tTex1di4)
35: 14 Load 16(g_sSamp)
37: 36 SampledImage 34 35
41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40
Store 30(txval11) 41
49: 46 Load 48(g_tTex1du4)
50: 14 Load 16(g_sSamp)
52: 51 SampledImage 49 50
56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55
Store 45(txval12) 56
61: 58 Load 60(g_tTex2df4)
62: 14 Load 16(g_sSamp)
64: 63 SampledImage 61 62
69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68
Store 57(txval20) 69
74: 71 Load 73(g_tTex2di4)
75: 14 Load 16(g_sSamp)
77: 76 SampledImage 74 75
80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68
Store 70(txval21) 80
85: 82 Load 84(g_tTex2du4)
86: 14 Load 16(g_sSamp)
88: 87 SampledImage 85 86
93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92
Store 81(txval22) 93
99: 98(ptr) AccessChain 96(psout) 40
Store 99 97
100:94(PS_OUTPUT) Load 96(psout)
ReturnValue 100
FunctionEnd

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@ -0,0 +1,43 @@
SamplerState g_sSamp : register(s0);
Texture1DArray g_tTex1df4a : register(t1);
uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
Texture1DArray <int4> g_tTex1di4;
Texture1DArray <uint4> g_tTex1du4;
Texture2DArray <float4> g_tTex2df4;
Texture2DArray <int4> g_tTex2di4;
Texture2DArray <uint4> g_tTex2du4;
TextureCubeArray <float4> g_tTexcdf4;
TextureCubeArray <int4> g_tTexcdi4;
TextureCubeArray <uint4> g_tTexcdu4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75);
int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, float2(0.2, 0.3), 0.75);
uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75);
float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float3(0.3, 0.4, 0.5), 0.75);
uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float3(0.5, 0.6, 0.7), 0.75);
float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float4(0.4, 0.5, 0.6, 0.7), 0.75);
uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float4(0.7, 0.8, 0.9, 1.0), 0.75);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

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@ -0,0 +1,52 @@
SamplerState g_sSamp : register(s0);
uniform sampler2D g_sSamp2d;
Texture1D g_tTex1df4a : register(t1);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, 0.1, 0.75);
int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, 0.2, 0.75);
uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75);
float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75);
int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75);
uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75);
float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

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@ -0,0 +1,49 @@
SamplerState g_sSamp : register(s0);
Texture1D g_tTex1df4a : register(t1);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
struct VS_OUTPUT
{
float4 Pos : SV_Position;
};
VS_OUTPUT main()
{
VS_OUTPUT vsout;
float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, 0.1, 0.75);
int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, 0.2, 0.75);
uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75);
float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75);
int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75);
uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75);
float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
vsout.Pos = float4(0,0,0,0);
return vsout;
}

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@ -0,0 +1,49 @@
SamplerState g_sSamp : register(s0);
Texture1D g_tTex1df4a : register(t1);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, 0.1, 0.75, 1);
int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, 0.2, 0.75, 1);
uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75, 1);
float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75, int2(1,0));
int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75, int2(1,1));
uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75, int2(1,-1));
float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(1,0,1));
int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75, int3(1,1,1));
uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75, int3(1,0,-1));
// There are no offset forms of cube textures, so we do not test them.
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

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@ -0,0 +1,37 @@
SamplerState g_sSamp : register(s0);
Texture1DArray g_tTex1df4a : register(t1);
uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
Texture1DArray <int4> g_tTex1di4;
Texture1DArray <uint4> g_tTex1du4;
Texture2DArray <float4> g_tTex2df4;
Texture2DArray <int4> g_tTex2di4;
Texture2DArray <uint4> g_tTex2du4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75, 0);
int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, float2(0.2, 0.3), 0.75, 1);
uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75, 2);
float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(0,0));
int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float3(0.3, 0.4, 0.5), 0.75, int2(0,0));
uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float3(0.5, 0.6, 0.7), 0.75, int2(0,1));
// No offset array forms for 3D or cube
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

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@ -121,6 +121,11 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.samplegrad.basic.dx10.vert", "main"},
{"hlsl.samplegrad.offset.dx10.frag", "main"},
{"hlsl.samplegrad.offsetarray.dx10.frag", "main"},
{"hlsl.samplelevel.array.dx10.frag", "main"},
{"hlsl.samplelevel.basic.dx10.frag", "main"},
{"hlsl.samplelevel.basic.dx10.vert", "main"},
{"hlsl.samplelevel.offset.dx10.frag", "main"},
{"hlsl.samplelevel.offsetarray.dx10.frag", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"},
{"hlsl.max.frag", "PixelShaderFunction"},

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@ -1189,6 +1189,38 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
break;
}
case EOpMethodSampleLevel:
{
TIntermTyped* argTex = argAggregate->getSequence()[0]->getAsTyped();
TIntermTyped* argSamp = argAggregate->getSequence()[1]->getAsTyped();
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
TIntermTyped* argLod = argAggregate->getSequence()[3]->getAsTyped();
TIntermTyped* argOffset = nullptr;
const int numArgs = argAggregate->getSequence().size();
if (numArgs == 5) // offset, if present
argOffset = argAggregate->getSequence()[4]->getAsTyped();
const TOperator textureOp = (argOffset == nullptr ? EOpTextureLod : EOpTextureLodOffset);
TIntermAggregate* txsample = new TIntermAggregate(textureOp);
TIntermAggregate* txcombine = handleSamplerTextureCombine(loc, argTex, argSamp);
txsample->getSequence().push_back(txcombine);
txsample->getSequence().push_back(argCoord);
txsample->getSequence().push_back(argLod);
if (argOffset != nullptr)
txsample->getSequence().push_back(argOffset);
txsample->setType(node->getType());
txsample->setLoc(loc);
node = txsample;
break;
}
default:
break; // most pass through unchanged
}

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@ -588,15 +588,15 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "SampleGrad", /*!O A*/ "V4", nullptr, "@V,S,V,V,V", "FIU,S,F,F,F", EShLangAll },
{ "SampleGrad", /* O A*/ "V4", nullptr, "@V,S,V,V,V,V", "FIU,S,F,F,F,I", EShLangAll },
// { "SampleLevel", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangAll },
// { "SampleLevel", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
// { "SampleLevel", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangAll },
// { "SampleLevel", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
{ "SampleLevel", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangAll },
{ "SampleLevel", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
{ "SampleLevel", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangAll },
{ "SampleLevel", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
{ "Load", /*!O !A*/ "V4", nullptr, "%V,V", "FIU,I", EShLangAll },
{ "Load", /*!O A*/ "V4", nullptr, "@V,V", "FIU,I", EShLangAll },
{ "Load", /* O !A*/ "V4", nullptr, "%V,V,V", "FIU,I,I", EShLangAll },
{ "Load", /* O A*/ "V4", nullptr, "@V,V,V", "FIU,I,I", EShLangAll },
{ "Load", /*!O !A*/ "V4", nullptr, "%V,V", "FIU,I", EShLangAll },
{ "Load", /*!O A*/ "V4", nullptr, "@V,V", "FIU,I", EShLangAll },
{ "Load", /* O !A*/ "V4", nullptr, "%V,V,V", "FIU,I,I", EShLangAll },
{ "Load", /* O A*/ "V4", nullptr, "@V,V,V", "FIU,I,I", EShLangAll },
// TODO: MS variants of Load
// { "Load", /* +sampleidex*/ "V4", nullptr, "$V,V,S", "FIU,I,I", EShLangAll },
// { "Load", /* +samplindex, offset*/ "V4", nullptr, "$V,V,S,V", "FIU,I,I,I", EShLangAll },
@ -943,7 +943,7 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profil
symbolTable.relateToOperator("SampleCmp", EOpMethodSampleCmp);
symbolTable.relateToOperator("SampleCmpLevelZero", EOpMethodSampleCmpLevelZero);
symbolTable.relateToOperator("SampleGrad", EOpMethodSampleGrad);
// symbolTable.relateToOperator("SampleLevel", EOpMethodSampleLevel);
symbolTable.relateToOperator("SampleLevel", EOpMethodSampleLevel);
symbolTable.relateToOperator("Load", EOpMethodLoad);
symbolTable.relateToOperator("GetDimensions", EOpMethodGetDimensions);
}