diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index c280bbde..d2162ecc 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -2,7 +2,7 @@ hlsl.intrinsics.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:88 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) @@ -10,33 +10,57 @@ gl_FragCoord origin is upper left 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence -0:20 all (global bool) -0:20 'inF0' (in float) -0:21 Absolute value (global float) -0:21 'inF0' (in float) -0:22 arc cosine (global float) -0:22 'inF0' (in float) -0:23 any (global bool) -0:23 'inF0' (in float) -0:24 arc sine (global float) -0:24 'inF0' (in float) -0:25 floatBitsToInt (global int) -0:25 'inF0' (in float) -0:26 floatBitsToUint (global uint) -0:26 'inF0' (in float) -0:27 intBitsToFloat (global float) -0:27 'inU0' (in uint) -0:29 arc tangent (global float) -0:29 'inF0' (in float) -0:30 arc tangent (global float) -0:30 'inF0' (in float) -0:30 'inF1' (in float) -0:31 Ceiling (global float) -0:31 'inF0' (in float) -0:32 clamp (global float) -0:32 'inF0' (in float) -0:32 'inF1' (in float) -0:32 'inF2' (in float) +0:20 move second child to first child (temp bool) +0:20 'r000' (temp bool) +0:20 all (global bool) +0:20 'inF0' (in float) +0:21 move second child to first child (temp float) +0:21 'r001' (temp float) +0:21 Absolute value (global float) +0:21 'inF0' (in float) +0:22 move second child to first child (temp float) +0:22 'r002' (temp float) +0:22 arc cosine (global float) +0:22 'inF0' (in float) +0:23 move second child to first child (temp bool) +0:23 'r003' (temp bool) +0:23 any (global bool) +0:23 'inF0' (in float) +0:24 move second child to first child (temp float) +0:24 'r004' (temp float) +0:24 arc sine (global float) +0:24 'inF0' (in float) +0:25 move second child to first child (temp int) +0:25 'r005' (temp int) +0:25 floatBitsToInt (global int) +0:25 'inF0' (in float) +0:26 move second child to first child (temp uint) +0:26 'r006' (temp uint) +0:26 floatBitsToUint (global uint) +0:26 'inF0' (in float) +0:27 move second child to first child (temp float) +0:27 'r007' (temp float) +0:27 intBitsToFloat (global float) +0:27 'inU0' (in uint) +0:29 move second child to first child (temp float) +0:29 'r009' (temp float) +0:29 arc tangent (global float) +0:29 'inF0' (in float) +0:30 move second child to first child (temp float) +0:30 'r010' (temp float) +0:30 arc tangent (global float) +0:30 'inF0' (in float) +0:30 'inF1' (in float) +0:31 move second child to first child (temp float) +0:31 'r011' (temp float) +0:31 Ceiling (global float) +0:31 'inF0' (in float) +0:32 move second child to first child (temp float) +0:32 'r012' (temp float) +0:32 clamp (global float) +0:32 'inF0' (in float) +0:32 'inF1' (in float) +0:32 'inF2' (in float) 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Less Than (temp bool) @@ -45,1044 +69,1724 @@ gl_FragCoord origin is upper left 0:33 0.000000 0:33 true case 0:33 Branch: Kill -0:34 cosine (global float) -0:34 'inF0' (in float) -0:35 hyp. cosine (global float) -0:35 'inF0' (in float) -0:36 bitCount (global uint) -0:36 Constant: -0:36 7 (const uint) -0:37 dPdx (global float) -0:37 'inF0' (in float) -0:38 dPdxCoarse (global float) -0:38 'inF0' (in float) -0:39 dPdxFine (global float) -0:39 'inF0' (in float) -0:40 dPdy (global float) -0:40 'inF0' (in float) -0:41 dPdyCoarse (global float) -0:41 'inF0' (in float) -0:42 dPdyFine (global float) -0:42 'inF0' (in float) -0:43 degrees (global float) -0:43 'inF0' (in float) -0:47 exp (global float) -0:47 'inF0' (in float) -0:48 exp2 (global float) -0:48 'inF0' (in float) -0:49 findMSB (global int) -0:49 Constant: -0:49 7 (const int) -0:50 findLSB (global int) -0:50 Constant: -0:50 7 (const int) -0:51 Floor (global float) -0:51 'inF0' (in float) -0:53 mod (global float) -0:53 'inF0' (in float) -0:53 'inF1' (in float) -0:54 Fraction (global float) -0:54 'inF0' (in float) -0:55 frexp (global float) -0:55 'inF0' (in float) -0:55 'inF1' (in float) -0:56 fwidth (global float) -0:56 'inF0' (in float) -0:57 isinf (global bool) -0:57 'inF0' (in float) -0:58 isnan (global bool) -0:58 'inF0' (in float) -0:59 ldexp (global float) -0:59 'inF0' (in float) -0:59 'inF1' (in float) -0:60 log (global float) -0:60 'inF0' (in float) -0:61 component-wise multiply (temp float) -0:61 log2 (temp float) +0:34 move second child to first child (temp float) +0:34 'r014' (temp float) +0:34 cosine (global float) +0:34 'inF0' (in float) +0:35 move second child to first child (temp float) +0:35 'r015' (temp float) +0:35 hyp. cosine (global float) +0:35 'inF0' (in float) +0:36 move second child to first child (temp uint) +0:36 'r016' (temp uint) +0:36 bitCount (global uint) +0:36 Constant: +0:36 7 (const uint) +0:37 move second child to first child (temp float) +0:37 'r017' (temp float) +0:37 dPdx (global float) +0:37 'inF0' (in float) +0:38 move second child to first child (temp float) +0:38 'r018' (temp float) +0:38 dPdxCoarse (global float) +0:38 'inF0' (in float) +0:39 move second child to first child (temp float) +0:39 'r019' (temp float) +0:39 dPdxFine (global float) +0:39 'inF0' (in float) +0:40 move second child to first child (temp float) +0:40 'r020' (temp float) +0:40 dPdy (global float) +0:40 'inF0' (in float) +0:41 move second child to first child (temp float) +0:41 'r021' (temp float) +0:41 dPdyCoarse (global float) +0:41 'inF0' (in float) +0:42 move second child to first child (temp float) +0:42 'r022' (temp float) +0:42 dPdyFine (global float) +0:42 'inF0' (in float) +0:43 move second child to first child (temp float) +0:43 'r023' (temp float) +0:43 degrees (global float) +0:43 'inF0' (in float) +0:47 move second child to first child (temp float) +0:47 'r027' (temp float) +0:47 exp (global float) +0:47 'inF0' (in float) +0:48 move second child to first child (temp float) +0:48 'r028' (temp float) +0:48 exp2 (global float) +0:48 'inF0' (in float) +0:49 move second child to first child (temp uint) +0:49 'r029' (temp uint) +0:49 Convert int to uint (temp uint) +0:49 findMSB (global int) +0:49 Constant: +0:49 7 (const int) +0:50 move second child to first child (temp uint) +0:50 'r030' (temp uint) +0:50 Convert int to uint (temp uint) +0:50 findLSB (global int) +0:50 Constant: +0:50 7 (const int) +0:51 move second child to first child (temp float) +0:51 'r031' (temp float) +0:51 Floor (global float) +0:51 'inF0' (in float) +0:53 move second child to first child (temp float) +0:53 'r033' (temp float) +0:53 mod (global float) +0:53 'inF0' (in float) +0:53 'inF1' (in float) +0:54 move second child to first child (temp float) +0:54 'r034' (temp float) +0:54 Fraction (global float) +0:54 'inF0' (in float) +0:55 move second child to first child (temp float) +0:55 'r035' (temp float) +0:55 frexp (global float) +0:55 'inF0' (in float) +0:55 'inF1' (in float) +0:56 move second child to first child (temp float) +0:56 'r036' (temp float) +0:56 fwidth (global float) +0:56 'inF0' (in float) +0:57 move second child to first child (temp bool) +0:57 'r037' (temp bool) +0:57 isinf (global bool) +0:57 'inF0' (in float) +0:58 move second child to first child (temp bool) +0:58 'r038' (temp bool) +0:58 isnan (global bool) +0:58 'inF0' (in float) +0:59 move second child to first child (temp float) +0:59 'r039' (temp float) +0:59 ldexp (global float) +0:59 'inF0' (in float) +0:59 'inF1' (in float) +0:60 move second child to first child (temp float) +0:60 'r039a' (temp float) +0:60 mix (global float) +0:60 'inF0' (in float) +0:60 'inF1' (in float) +0:60 'inF2' (in float) +0:61 move second child to first child (temp float) +0:61 'r040' (temp float) +0:61 log (global float) 0:61 'inF0' (in float) -0:61 Constant: -0:61 0.301030 -0:62 log2 (global float) -0:62 'inF0' (in float) -0:63 max (global float) -0:63 'inF0' (in float) -0:63 'inF1' (in float) -0:64 min (global float) -0:64 'inF0' (in float) -0:64 'inF1' (in float) -0:65 pow (global float) -0:65 'inF0' (in float) -0:65 'inF1' (in float) -0:66 radians (global float) -0:66 'inF0' (in float) -0:67 divide (temp float) -0:67 Constant: -0:67 1.000000 -0:67 'inF0' (in float) -0:68 bitFieldReverse (global uint) -0:68 Constant: -0:68 2 (const uint) -0:69 roundEven (global float) -0:69 'inF0' (in float) -0:70 inverse sqrt (global float) -0:70 'inF0' (in float) -0:71 clamp (temp float) -0:71 'inF0' (in float) -0:71 Constant: -0:71 0.000000 -0:71 Constant: -0:71 1.000000 -0:72 Sign (global float) -0:72 'inF0' (in float) -0:73 sine (global float) -0:73 'inF0' (in float) -0:74 Sequence -0:74 move second child to first child (temp float) -0:74 'inF1' (in float) -0:74 sine (temp float) -0:74 'inF0' (in float) -0:74 move second child to first child (temp float) -0:74 'inF2' (in float) -0:74 cosine (temp float) -0:74 'inF0' (in float) -0:75 hyp. sine (global float) -0:75 'inF0' (in float) -0:76 smoothstep (global float) -0:76 'inF0' (in float) -0:76 'inF1' (in float) -0:76 'inF2' (in float) -0:77 sqrt (global float) -0:77 'inF0' (in float) -0:78 step (global float) -0:78 'inF0' (in float) -0:78 'inF1' (in float) -0:79 tangent (global float) -0:79 'inF0' (in float) -0:80 hyp. tangent (global float) -0:80 'inF0' (in float) -0:82 trunc (global float) -0:82 'inF0' (in float) -0:84 Branch: Return with expression -0:84 Constant: -0:84 0.000000 -0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:88 Function Parameters: -0:88 'inF0' (in 1-component vector of float) -0:88 'inF1' (in 1-component vector of float) -0:88 'inF2' (in 1-component vector of float) +0:62 move second child to first child (temp float) +0:62 'r041' (temp float) +0:62 component-wise multiply (temp float) +0:62 log2 (temp float) +0:62 'inF0' (in float) +0:62 Constant: +0:62 0.301030 +0:63 move second child to first child (temp float) +0:63 'r042' (temp float) +0:63 log2 (global float) +0:63 'inF0' (in float) +0:64 move second child to first child (temp float) +0:64 'r043' (temp float) +0:64 max (global float) +0:64 'inF0' (in float) +0:64 'inF1' (in float) +0:65 move second child to first child (temp float) +0:65 'r044' (temp float) +0:65 min (global float) +0:65 'inF0' (in float) +0:65 'inF1' (in float) +0:66 move second child to first child (temp float) +0:66 'r045' (temp float) +0:66 pow (global float) +0:66 'inF0' (in float) +0:66 'inF1' (in float) +0:67 move second child to first child (temp float) +0:67 'r046' (temp float) +0:67 radians (global float) +0:67 'inF0' (in float) +0:68 move second child to first child (temp float) +0:68 'r047' (temp float) +0:68 divide (temp float) +0:68 Constant: +0:68 1.000000 +0:68 'inF0' (in float) +0:69 move second child to first child (temp uint) +0:69 'r048' (temp uint) +0:69 bitFieldReverse (global uint) +0:69 Constant: +0:69 2 (const uint) +0:70 move second child to first child (temp float) +0:70 'r049' (temp float) +0:70 roundEven (global float) +0:70 'inF0' (in float) +0:71 move second child to first child (temp float) +0:71 'r050' (temp float) +0:71 inverse sqrt (global float) +0:71 'inF0' (in float) +0:72 move second child to first child (temp float) +0:72 'r051' (temp float) +0:72 clamp (temp float) +0:72 'inF0' (in float) +0:72 Constant: +0:72 0.000000 +0:72 Constant: +0:72 1.000000 +0:73 move second child to first child (temp float) +0:73 'r052' (temp float) +0:73 Sign (global float) +0:73 'inF0' (in float) +0:74 move second child to first child (temp float) +0:74 'r053' (temp float) +0:74 sine (global float) +0:74 'inF0' (in float) +0:75 Sequence +0:75 move second child to first child (temp float) +0:75 'inF1' (in float) +0:75 sine (temp float) +0:75 'inF0' (in float) +0:75 move second child to first child (temp float) +0:75 'inF2' (in float) +0:75 cosine (temp float) +0:75 'inF0' (in float) +0:76 move second child to first child (temp float) +0:76 'r055' (temp float) +0:76 hyp. sine (global float) +0:76 'inF0' (in float) +0:77 move second child to first child (temp float) +0:77 'r056' (temp float) +0:77 smoothstep (global float) +0:77 'inF0' (in float) +0:77 'inF1' (in float) +0:77 'inF2' (in float) +0:78 move second child to first child (temp float) +0:78 'r057' (temp float) +0:78 sqrt (global float) +0:78 'inF0' (in float) +0:79 move second child to first child (temp float) +0:79 'r058' (temp float) +0:79 step (global float) +0:79 'inF0' (in float) +0:79 'inF1' (in float) +0:80 move second child to first child (temp float) +0:80 'r059' (temp float) +0:80 tangent (global float) +0:80 'inF0' (in float) +0:81 move second child to first child (temp float) +0:81 'r060' (temp float) +0:81 hyp. tangent (global float) +0:81 'inF0' (in float) +0:83 move second child to first child (temp float) +0:83 'r061' (temp float) +0:83 trunc (global float) +0:83 'inF0' (in float) +0:85 Branch: Return with expression +0:85 Constant: +0:85 0.000000 +0:94 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:89 Function Parameters: +0:89 'inF0' (in 1-component vector of float) +0:89 'inF1' (in 1-component vector of float) +0:89 'inF2' (in 1-component vector of float) 0:? Sequence -0:90 Branch: Return with expression -0:90 Constant: -0:90 0.000000 -0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) -0:94 Function Parameters: -0:94 'inF0' (in 2-component vector of float) -0:94 'inF1' (in 2-component vector of float) -0:94 'inF2' (in 2-component vector of float) -0:94 'inU0' (in 2-component vector of uint) -0:94 'inU1' (in 2-component vector of uint) +0:91 Branch: Return with expression +0:91 Constant: +0:91 0.000000 +0:177 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:95 Function Parameters: +0:95 'inF0' (in 2-component vector of float) +0:95 'inF1' (in 2-component vector of float) +0:95 'inF2' (in 2-component vector of float) +0:95 'inU0' (in 2-component vector of uint) +0:95 'inU1' (in 2-component vector of uint) 0:? Sequence -0:97 all (global bool) -0:97 'inF0' (in 2-component vector of float) -0:98 Absolute value (global 2-component vector of float) -0:98 'inF0' (in 2-component vector of float) -0:99 arc cosine (global 2-component vector of float) -0:99 'inF0' (in 2-component vector of float) -0:100 any (global bool) -0:100 'inF0' (in 2-component vector of float) -0:101 arc sine (global 2-component vector of float) -0:101 'inF0' (in 2-component vector of float) -0:102 floatBitsToInt (global 2-component vector of int) -0:102 'inF0' (in 2-component vector of float) -0:103 floatBitsToUint (global 2-component vector of uint) -0:103 'inF0' (in 2-component vector of float) -0:104 intBitsToFloat (global 2-component vector of float) -0:104 'inU0' (in 2-component vector of uint) -0:106 arc tangent (global 2-component vector of float) -0:106 'inF0' (in 2-component vector of float) -0:107 arc tangent (global 2-component vector of float) -0:107 'inF0' (in 2-component vector of float) -0:107 'inF1' (in 2-component vector of float) -0:108 Ceiling (global 2-component vector of float) -0:108 'inF0' (in 2-component vector of float) -0:109 clamp (global 2-component vector of float) -0:109 'inF0' (in 2-component vector of float) -0:109 'inF1' (in 2-component vector of float) -0:109 'inF2' (in 2-component vector of float) -0:110 Test condition and select (temp void) -0:110 Condition -0:110 any (temp bool) -0:110 Compare Less Than (temp 2-component vector of bool) -0:110 'inF0' (in 2-component vector of float) -0:110 Constant: -0:110 0.000000 -0:110 0.000000 -0:110 true case -0:110 Branch: Kill -0:111 cosine (global 2-component vector of float) -0:111 'inF0' (in 2-component vector of float) -0:112 hyp. cosine (global 2-component vector of float) -0:112 'inF0' (in 2-component vector of float) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:114 dPdx (global 2-component vector of float) -0:114 'inF0' (in 2-component vector of float) -0:115 dPdxCoarse (global 2-component vector of float) -0:115 'inF0' (in 2-component vector of float) -0:116 dPdxFine (global 2-component vector of float) -0:116 'inF0' (in 2-component vector of float) -0:117 dPdy (global 2-component vector of float) -0:117 'inF0' (in 2-component vector of float) -0:118 dPdyCoarse (global 2-component vector of float) -0:118 'inF0' (in 2-component vector of float) -0:119 dPdyFine (global 2-component vector of float) -0:119 'inF0' (in 2-component vector of float) -0:120 degrees (global 2-component vector of float) -0:120 'inF0' (in 2-component vector of float) -0:121 distance (global float) -0:121 'inF0' (in 2-component vector of float) -0:121 'inF1' (in 2-component vector of float) -0:122 dot-product (global float) -0:122 'inF0' (in 2-component vector of float) -0:122 'inF1' (in 2-component vector of float) -0:126 exp (global 2-component vector of float) -0:126 'inF0' (in 2-component vector of float) -0:127 exp2 (global 2-component vector of float) -0:127 'inF0' (in 2-component vector of float) -0:128 face-forward (global 2-component vector of float) -0:128 'inF0' (in 2-component vector of float) -0:128 'inF1' (in 2-component vector of float) -0:128 'inF2' (in 2-component vector of float) -0:129 findMSB (global int) -0:129 Constant: -0:129 7 (const int) -0:130 findLSB (global int) -0:130 Constant: -0:130 7 (const int) -0:131 Floor (global 2-component vector of float) -0:131 'inF0' (in 2-component vector of float) -0:133 mod (global 2-component vector of float) -0:133 'inF0' (in 2-component vector of float) -0:133 'inF1' (in 2-component vector of float) -0:134 Fraction (global 2-component vector of float) -0:134 'inF0' (in 2-component vector of float) -0:135 frexp (global 2-component vector of float) -0:135 'inF0' (in 2-component vector of float) -0:135 'inF1' (in 2-component vector of float) -0:136 fwidth (global 2-component vector of float) -0:136 'inF0' (in 2-component vector of float) -0:137 isinf (global 2-component vector of bool) -0:137 'inF0' (in 2-component vector of float) -0:138 isnan (global 2-component vector of bool) -0:138 'inF0' (in 2-component vector of float) -0:139 ldexp (global 2-component vector of float) -0:139 'inF0' (in 2-component vector of float) -0:139 'inF1' (in 2-component vector of float) -0:140 length (global float) -0:140 'inF0' (in 2-component vector of float) -0:141 log (global 2-component vector of float) -0:141 'inF0' (in 2-component vector of float) -0:142 vector-scale (temp 2-component vector of float) -0:142 log2 (temp 2-component vector of float) +0:98 move second child to first child (temp bool) +0:98 'r000' (temp bool) +0:98 all (global bool) +0:98 'inF0' (in 2-component vector of float) +0:99 move second child to first child (temp 2-component vector of float) +0:99 'r001' (temp 2-component vector of float) +0:99 Absolute value (global 2-component vector of float) +0:99 'inF0' (in 2-component vector of float) +0:100 move second child to first child (temp 2-component vector of float) +0:100 'r002' (temp 2-component vector of float) +0:100 arc cosine (global 2-component vector of float) +0:100 'inF0' (in 2-component vector of float) +0:101 move second child to first child (temp bool) +0:101 'r003' (temp bool) +0:101 any (global bool) +0:101 'inF0' (in 2-component vector of float) +0:102 move second child to first child (temp 2-component vector of float) +0:102 'r004' (temp 2-component vector of float) +0:102 arc sine (global 2-component vector of float) +0:102 'inF0' (in 2-component vector of float) +0:103 move second child to first child (temp 2-component vector of int) +0:103 'r005' (temp 2-component vector of int) +0:103 floatBitsToInt (global 2-component vector of int) +0:103 'inF0' (in 2-component vector of float) +0:104 move second child to first child (temp 2-component vector of uint) +0:104 'r006' (temp 2-component vector of uint) +0:104 floatBitsToUint (global 2-component vector of uint) +0:104 'inF0' (in 2-component vector of float) +0:105 move second child to first child (temp 2-component vector of float) +0:105 'r007' (temp 2-component vector of float) +0:105 intBitsToFloat (global 2-component vector of float) +0:105 'inU0' (in 2-component vector of uint) +0:107 move second child to first child (temp 2-component vector of float) +0:107 'r009' (temp 2-component vector of float) +0:107 arc tangent (global 2-component vector of float) +0:107 'inF0' (in 2-component vector of float) +0:108 move second child to first child (temp 2-component vector of float) +0:108 'r010' (temp 2-component vector of float) +0:108 arc tangent (global 2-component vector of float) +0:108 'inF0' (in 2-component vector of float) +0:108 'inF1' (in 2-component vector of float) +0:109 move second child to first child (temp 2-component vector of float) +0:109 'r011' (temp 2-component vector of float) +0:109 Ceiling (global 2-component vector of float) +0:109 'inF0' (in 2-component vector of float) +0:110 move second child to first child (temp 2-component vector of float) +0:110 'r012' (temp 2-component vector of float) +0:110 clamp (global 2-component vector of float) +0:110 'inF0' (in 2-component vector of float) +0:110 'inF1' (in 2-component vector of float) +0:110 'inF2' (in 2-component vector of float) +0:111 Test condition and select (temp void) +0:111 Condition +0:111 any (temp bool) +0:111 Compare Less Than (temp 2-component vector of bool) +0:111 'inF0' (in 2-component vector of float) +0:111 Constant: +0:111 0.000000 +0:111 0.000000 +0:111 true case +0:111 Branch: Kill +0:112 move second child to first child (temp 2-component vector of float) +0:112 'r013' (temp 2-component vector of float) +0:112 cosine (global 2-component vector of float) +0:112 'inF0' (in 2-component vector of float) +0:113 move second child to first child (temp 2-component vector of float) +0:113 'r015' (temp 2-component vector of float) +0:113 hyp. cosine (global 2-component vector of float) +0:113 'inF0' (in 2-component vector of float) +0:114 move second child to first child (temp 2-component vector of uint) +0:114 'r016' (temp 2-component vector of uint) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:115 move second child to first child (temp 2-component vector of float) +0:115 'r017' (temp 2-component vector of float) +0:115 dPdx (global 2-component vector of float) +0:115 'inF0' (in 2-component vector of float) +0:116 move second child to first child (temp 2-component vector of float) +0:116 'r018' (temp 2-component vector of float) +0:116 dPdxCoarse (global 2-component vector of float) +0:116 'inF0' (in 2-component vector of float) +0:117 move second child to first child (temp 2-component vector of float) +0:117 'r019' (temp 2-component vector of float) +0:117 dPdxFine (global 2-component vector of float) +0:117 'inF0' (in 2-component vector of float) +0:118 move second child to first child (temp 2-component vector of float) +0:118 'r020' (temp 2-component vector of float) +0:118 dPdy (global 2-component vector of float) +0:118 'inF0' (in 2-component vector of float) +0:119 move second child to first child (temp 2-component vector of float) +0:119 'r021' (temp 2-component vector of float) +0:119 dPdyCoarse (global 2-component vector of float) +0:119 'inF0' (in 2-component vector of float) +0:120 move second child to first child (temp 2-component vector of float) +0:120 'r022' (temp 2-component vector of float) +0:120 dPdyFine (global 2-component vector of float) +0:120 'inF0' (in 2-component vector of float) +0:121 move second child to first child (temp 2-component vector of float) +0:121 'r023' (temp 2-component vector of float) +0:121 degrees (global 2-component vector of float) +0:121 'inF0' (in 2-component vector of float) +0:125 move second child to first child (temp float) +0:125 'r026' (temp float) +0:125 distance (global float) +0:125 'inF0' (in 2-component vector of float) +0:125 'inF1' (in 2-component vector of float) +0:126 move second child to first child (temp float) +0:126 'r027' (temp float) +0:126 dot-product (global float) +0:126 'inF0' (in 2-component vector of float) +0:126 'inF1' (in 2-component vector of float) +0:130 move second child to first child (temp 2-component vector of float) +0:130 'r028' (temp 2-component vector of float) +0:130 exp (global 2-component vector of float) +0:130 'inF0' (in 2-component vector of float) +0:131 move second child to first child (temp 2-component vector of float) +0:131 'r029' (temp 2-component vector of float) +0:131 exp2 (global 2-component vector of float) +0:131 'inF0' (in 2-component vector of float) +0:132 move second child to first child (temp 2-component vector of float) +0:132 'r030' (temp 2-component vector of float) +0:132 face-forward (global 2-component vector of float) +0:132 'inF0' (in 2-component vector of float) +0:132 'inF1' (in 2-component vector of float) +0:132 'inF2' (in 2-component vector of float) +0:133 move second child to first child (temp 2-component vector of uint) +0:133 'r031' (temp 2-component vector of uint) +0:? findMSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:134 move second child to first child (temp 2-component vector of uint) +0:134 'r032' (temp 2-component vector of uint) +0:? findLSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:135 move second child to first child (temp 2-component vector of float) +0:135 'r033' (temp 2-component vector of float) +0:135 Floor (global 2-component vector of float) +0:135 'inF0' (in 2-component vector of float) +0:137 move second child to first child (temp 2-component vector of float) +0:137 'r035' (temp 2-component vector of float) +0:137 mod (global 2-component vector of float) +0:137 'inF0' (in 2-component vector of float) +0:137 'inF1' (in 2-component vector of float) +0:138 move second child to first child (temp 2-component vector of float) +0:138 'r036' (temp 2-component vector of float) +0:138 Fraction (global 2-component vector of float) +0:138 'inF0' (in 2-component vector of float) +0:139 move second child to first child (temp 2-component vector of float) +0:139 'r037' (temp 2-component vector of float) +0:139 frexp (global 2-component vector of float) +0:139 'inF0' (in 2-component vector of float) +0:139 'inF1' (in 2-component vector of float) +0:140 move second child to first child (temp 2-component vector of float) +0:140 'r038' (temp 2-component vector of float) +0:140 fwidth (global 2-component vector of float) +0:140 'inF0' (in 2-component vector of float) +0:141 move second child to first child (temp 2-component vector of bool) +0:141 'r039' (temp 2-component vector of bool) +0:141 isinf (global 2-component vector of bool) +0:141 'inF0' (in 2-component vector of float) +0:142 move second child to first child (temp 2-component vector of bool) +0:142 'r040' (temp 2-component vector of bool) +0:142 isnan (global 2-component vector of bool) 0:142 'inF0' (in 2-component vector of float) -0:142 Constant: -0:142 0.301030 -0:143 log2 (global 2-component vector of float) -0:143 'inF0' (in 2-component vector of float) -0:144 max (global 2-component vector of float) -0:144 'inF0' (in 2-component vector of float) -0:144 'inF1' (in 2-component vector of float) -0:145 min (global 2-component vector of float) -0:145 'inF0' (in 2-component vector of float) -0:145 'inF1' (in 2-component vector of float) -0:146 normalize (global 2-component vector of float) -0:146 'inF0' (in 2-component vector of float) -0:147 pow (global 2-component vector of float) -0:147 'inF0' (in 2-component vector of float) -0:147 'inF1' (in 2-component vector of float) -0:148 radians (global 2-component vector of float) -0:148 'inF0' (in 2-component vector of float) -0:149 divide (temp 2-component vector of float) -0:149 Constant: -0:149 1.000000 -0:149 'inF0' (in 2-component vector of float) -0:150 reflect (global 2-component vector of float) -0:150 'inF0' (in 2-component vector of float) -0:150 'inF1' (in 2-component vector of float) -0:151 refract (global 2-component vector of float) -0:151 'inF0' (in 2-component vector of float) -0:151 'inF1' (in 2-component vector of float) -0:151 Constant: -0:151 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:153 roundEven (global 2-component vector of float) -0:153 'inF0' (in 2-component vector of float) -0:154 inverse sqrt (global 2-component vector of float) -0:154 'inF0' (in 2-component vector of float) -0:155 clamp (temp 2-component vector of float) -0:155 'inF0' (in 2-component vector of float) -0:155 Constant: -0:155 0.000000 -0:155 Constant: -0:155 1.000000 -0:156 Sign (global 2-component vector of float) -0:156 'inF0' (in 2-component vector of float) -0:157 sine (global 2-component vector of float) -0:157 'inF0' (in 2-component vector of float) -0:158 Sequence -0:158 move second child to first child (temp 2-component vector of float) -0:158 'inF1' (in 2-component vector of float) -0:158 sine (temp 2-component vector of float) -0:158 'inF0' (in 2-component vector of float) -0:158 move second child to first child (temp 2-component vector of float) -0:158 'inF2' (in 2-component vector of float) -0:158 cosine (temp 2-component vector of float) -0:158 'inF0' (in 2-component vector of float) -0:159 hyp. sine (global 2-component vector of float) -0:159 'inF0' (in 2-component vector of float) -0:160 smoothstep (global 2-component vector of float) -0:160 'inF0' (in 2-component vector of float) -0:160 'inF1' (in 2-component vector of float) -0:160 'inF2' (in 2-component vector of float) -0:161 sqrt (global 2-component vector of float) -0:161 'inF0' (in 2-component vector of float) -0:162 step (global 2-component vector of float) -0:162 'inF0' (in 2-component vector of float) -0:162 'inF1' (in 2-component vector of float) -0:163 tangent (global 2-component vector of float) -0:163 'inF0' (in 2-component vector of float) -0:164 hyp. tangent (global 2-component vector of float) -0:164 'inF0' (in 2-component vector of float) -0:166 trunc (global 2-component vector of float) -0:166 'inF0' (in 2-component vector of float) -0:169 Branch: Return with expression +0:143 move second child to first child (temp 2-component vector of float) +0:143 'r041' (temp 2-component vector of float) +0:143 ldexp (global 2-component vector of float) +0:143 'inF0' (in 2-component vector of float) +0:143 'inF1' (in 2-component vector of float) +0:144 move second child to first child (temp 2-component vector of float) +0:144 'r039a' (temp 2-component vector of float) +0:144 mix (global 2-component vector of float) +0:144 'inF0' (in 2-component vector of float) +0:144 'inF1' (in 2-component vector of float) +0:144 'inF2' (in 2-component vector of float) +0:145 move second child to first child (temp float) +0:145 'r042' (temp float) +0:145 length (global float) +0:145 'inF0' (in 2-component vector of float) +0:146 move second child to first child (temp 2-component vector of float) +0:146 'r043' (temp 2-component vector of float) +0:146 log (global 2-component vector of float) +0:146 'inF0' (in 2-component vector of float) +0:147 move second child to first child (temp 2-component vector of float) +0:147 'r044' (temp 2-component vector of float) +0:147 vector-scale (temp 2-component vector of float) +0:147 log2 (temp 2-component vector of float) +0:147 'inF0' (in 2-component vector of float) +0:147 Constant: +0:147 0.301030 +0:148 move second child to first child (temp 2-component vector of float) +0:148 'r045' (temp 2-component vector of float) +0:148 log2 (global 2-component vector of float) +0:148 'inF0' (in 2-component vector of float) +0:149 move second child to first child (temp 2-component vector of float) +0:149 'r046' (temp 2-component vector of float) +0:149 max (global 2-component vector of float) +0:149 'inF0' (in 2-component vector of float) +0:149 'inF1' (in 2-component vector of float) +0:150 move second child to first child (temp 2-component vector of float) +0:150 'r047' (temp 2-component vector of float) +0:150 min (global 2-component vector of float) +0:150 'inF0' (in 2-component vector of float) +0:150 'inF1' (in 2-component vector of float) +0:151 move second child to first child (temp 2-component vector of float) +0:151 'r048' (temp 2-component vector of float) +0:151 normalize (global 2-component vector of float) +0:151 'inF0' (in 2-component vector of float) +0:152 move second child to first child (temp 2-component vector of float) +0:152 'r049' (temp 2-component vector of float) +0:152 pow (global 2-component vector of float) +0:152 'inF0' (in 2-component vector of float) +0:152 'inF1' (in 2-component vector of float) +0:153 move second child to first child (temp 2-component vector of float) +0:153 'r050' (temp 2-component vector of float) +0:153 radians (global 2-component vector of float) +0:153 'inF0' (in 2-component vector of float) +0:154 move second child to first child (temp 2-component vector of float) +0:154 'r051' (temp 2-component vector of float) +0:154 divide (temp 2-component vector of float) +0:154 Constant: +0:154 1.000000 +0:154 'inF0' (in 2-component vector of float) +0:155 move second child to first child (temp 2-component vector of float) +0:155 'r052' (temp 2-component vector of float) +0:155 reflect (global 2-component vector of float) +0:155 'inF0' (in 2-component vector of float) +0:155 'inF1' (in 2-component vector of float) +0:156 move second child to first child (temp 2-component vector of float) +0:156 'r053' (temp 2-component vector of float) +0:156 refract (global 2-component vector of float) +0:156 'inF0' (in 2-component vector of float) +0:156 'inF1' (in 2-component vector of float) +0:156 Constant: +0:156 2.000000 +0:157 move second child to first child (temp 2-component vector of uint) +0:157 'r054' (temp 2-component vector of uint) +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:158 move second child to first child (temp 2-component vector of float) +0:158 'r055' (temp 2-component vector of float) +0:158 roundEven (global 2-component vector of float) +0:158 'inF0' (in 2-component vector of float) +0:159 move second child to first child (temp 2-component vector of float) +0:159 'r056' (temp 2-component vector of float) +0:159 inverse sqrt (global 2-component vector of float) +0:159 'inF0' (in 2-component vector of float) +0:160 move second child to first child (temp 2-component vector of float) +0:160 'r057' (temp 2-component vector of float) +0:160 clamp (temp 2-component vector of float) +0:160 'inF0' (in 2-component vector of float) +0:160 Constant: +0:160 0.000000 +0:160 Constant: +0:160 1.000000 +0:161 move second child to first child (temp 2-component vector of float) +0:161 'r058' (temp 2-component vector of float) +0:161 Sign (global 2-component vector of float) +0:161 'inF0' (in 2-component vector of float) +0:162 move second child to first child (temp 2-component vector of float) +0:162 'r059' (temp 2-component vector of float) +0:162 sine (global 2-component vector of float) +0:162 'inF0' (in 2-component vector of float) +0:163 Sequence +0:163 move second child to first child (temp 2-component vector of float) +0:163 'inF1' (in 2-component vector of float) +0:163 sine (temp 2-component vector of float) +0:163 'inF0' (in 2-component vector of float) +0:163 move second child to first child (temp 2-component vector of float) +0:163 'inF2' (in 2-component vector of float) +0:163 cosine (temp 2-component vector of float) +0:163 'inF0' (in 2-component vector of float) +0:164 move second child to first child (temp 2-component vector of float) +0:164 'r060' (temp 2-component vector of float) +0:164 hyp. sine (global 2-component vector of float) +0:164 'inF0' (in 2-component vector of float) +0:165 move second child to first child (temp 2-component vector of float) +0:165 'r061' (temp 2-component vector of float) +0:165 smoothstep (global 2-component vector of float) +0:165 'inF0' (in 2-component vector of float) +0:165 'inF1' (in 2-component vector of float) +0:165 'inF2' (in 2-component vector of float) +0:166 move second child to first child (temp 2-component vector of float) +0:166 'r062' (temp 2-component vector of float) +0:166 sqrt (global 2-component vector of float) +0:166 'inF0' (in 2-component vector of float) +0:167 move second child to first child (temp 2-component vector of float) +0:167 'r063' (temp 2-component vector of float) +0:167 step (global 2-component vector of float) +0:167 'inF0' (in 2-component vector of float) +0:167 'inF1' (in 2-component vector of float) +0:168 move second child to first child (temp 2-component vector of float) +0:168 'r064' (temp 2-component vector of float) +0:168 tangent (global 2-component vector of float) +0:168 'inF0' (in 2-component vector of float) +0:169 move second child to first child (temp 2-component vector of float) +0:169 'r065' (temp 2-component vector of float) +0:169 hyp. tangent (global 2-component vector of float) +0:169 'inF0' (in 2-component vector of float) +0:171 move second child to first child (temp 2-component vector of float) +0:171 'r066' (temp 2-component vector of float) +0:171 trunc (global 2-component vector of float) +0:171 'inF0' (in 2-component vector of float) +0:174 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) -0:173 Function Parameters: -0:173 'inF0' (in 3-component vector of float) -0:173 'inF1' (in 3-component vector of float) -0:173 'inF2' (in 3-component vector of float) -0:173 'inU0' (in 3-component vector of uint) -0:173 'inU1' (in 3-component vector of uint) +0:258 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:178 Function Parameters: +0:178 'inF0' (in 3-component vector of float) +0:178 'inF1' (in 3-component vector of float) +0:178 'inF2' (in 3-component vector of float) +0:178 'inU0' (in 3-component vector of uint) +0:178 'inU1' (in 3-component vector of uint) 0:? Sequence -0:176 all (global bool) -0:176 'inF0' (in 3-component vector of float) -0:177 Absolute value (global 3-component vector of float) -0:177 'inF0' (in 3-component vector of float) -0:178 arc cosine (global 3-component vector of float) -0:178 'inF0' (in 3-component vector of float) -0:179 any (global bool) -0:179 'inF0' (in 3-component vector of float) -0:180 arc sine (global 3-component vector of float) -0:180 'inF0' (in 3-component vector of float) -0:181 floatBitsToInt (global 3-component vector of int) -0:181 'inF0' (in 3-component vector of float) -0:182 floatBitsToUint (global 3-component vector of uint) -0:182 'inF0' (in 3-component vector of float) -0:183 intBitsToFloat (global 3-component vector of float) -0:183 'inU0' (in 3-component vector of uint) -0:185 arc tangent (global 3-component vector of float) -0:185 'inF0' (in 3-component vector of float) -0:186 arc tangent (global 3-component vector of float) -0:186 'inF0' (in 3-component vector of float) -0:186 'inF1' (in 3-component vector of float) -0:187 Ceiling (global 3-component vector of float) -0:187 'inF0' (in 3-component vector of float) -0:188 clamp (global 3-component vector of float) -0:188 'inF0' (in 3-component vector of float) -0:188 'inF1' (in 3-component vector of float) -0:188 'inF2' (in 3-component vector of float) -0:189 Test condition and select (temp void) -0:189 Condition -0:189 any (temp bool) -0:189 Compare Less Than (temp 3-component vector of bool) -0:189 'inF0' (in 3-component vector of float) -0:189 Constant: -0:189 0.000000 -0:189 0.000000 -0:189 0.000000 -0:189 true case -0:189 Branch: Kill -0:190 cosine (global 3-component vector of float) -0:190 'inF0' (in 3-component vector of float) -0:191 hyp. cosine (global 3-component vector of float) -0:191 'inF0' (in 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:193 cross-product (global 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:193 'inF1' (in 3-component vector of float) -0:194 dPdx (global 3-component vector of float) -0:194 'inF0' (in 3-component vector of float) -0:195 dPdxCoarse (global 3-component vector of float) -0:195 'inF0' (in 3-component vector of float) -0:196 dPdxFine (global 3-component vector of float) -0:196 'inF0' (in 3-component vector of float) -0:197 dPdy (global 3-component vector of float) -0:197 'inF0' (in 3-component vector of float) -0:198 dPdyCoarse (global 3-component vector of float) -0:198 'inF0' (in 3-component vector of float) -0:199 dPdyFine (global 3-component vector of float) -0:199 'inF0' (in 3-component vector of float) -0:200 degrees (global 3-component vector of float) -0:200 'inF0' (in 3-component vector of float) -0:201 distance (global float) -0:201 'inF0' (in 3-component vector of float) -0:201 'inF1' (in 3-component vector of float) -0:202 dot-product (global float) -0:202 'inF0' (in 3-component vector of float) -0:202 'inF1' (in 3-component vector of float) -0:206 exp (global 3-component vector of float) -0:206 'inF0' (in 3-component vector of float) -0:207 exp2 (global 3-component vector of float) -0:207 'inF0' (in 3-component vector of float) -0:208 face-forward (global 3-component vector of float) -0:208 'inF0' (in 3-component vector of float) -0:208 'inF1' (in 3-component vector of float) -0:208 'inF2' (in 3-component vector of float) -0:209 findMSB (global int) -0:209 Constant: -0:209 7 (const int) -0:210 findLSB (global int) -0:210 Constant: -0:210 7 (const int) -0:211 Floor (global 3-component vector of float) -0:211 'inF0' (in 3-component vector of float) -0:213 mod (global 3-component vector of float) -0:213 'inF0' (in 3-component vector of float) -0:213 'inF1' (in 3-component vector of float) -0:214 Fraction (global 3-component vector of float) -0:214 'inF0' (in 3-component vector of float) -0:215 frexp (global 3-component vector of float) -0:215 'inF0' (in 3-component vector of float) -0:215 'inF1' (in 3-component vector of float) -0:216 fwidth (global 3-component vector of float) -0:216 'inF0' (in 3-component vector of float) -0:217 isinf (global 3-component vector of bool) -0:217 'inF0' (in 3-component vector of float) -0:218 isnan (global 3-component vector of bool) -0:218 'inF0' (in 3-component vector of float) -0:219 ldexp (global 3-component vector of float) -0:219 'inF0' (in 3-component vector of float) -0:219 'inF1' (in 3-component vector of float) -0:220 length (global float) -0:220 'inF0' (in 3-component vector of float) -0:221 log (global 3-component vector of float) -0:221 'inF0' (in 3-component vector of float) -0:222 vector-scale (temp 3-component vector of float) -0:222 log2 (temp 3-component vector of float) +0:181 move second child to first child (temp bool) +0:181 'r000' (temp bool) +0:181 all (global bool) +0:181 'inF0' (in 3-component vector of float) +0:182 move second child to first child (temp 3-component vector of float) +0:182 'r001' (temp 3-component vector of float) +0:182 Absolute value (global 3-component vector of float) +0:182 'inF0' (in 3-component vector of float) +0:183 move second child to first child (temp 3-component vector of float) +0:183 'r002' (temp 3-component vector of float) +0:183 arc cosine (global 3-component vector of float) +0:183 'inF0' (in 3-component vector of float) +0:184 move second child to first child (temp bool) +0:184 'r003' (temp bool) +0:184 any (global bool) +0:184 'inF0' (in 3-component vector of float) +0:185 move second child to first child (temp 3-component vector of float) +0:185 'r004' (temp 3-component vector of float) +0:185 arc sine (global 3-component vector of float) +0:185 'inF0' (in 3-component vector of float) +0:186 move second child to first child (temp 3-component vector of int) +0:186 'r005' (temp 3-component vector of int) +0:186 floatBitsToInt (global 3-component vector of int) +0:186 'inF0' (in 3-component vector of float) +0:187 move second child to first child (temp 3-component vector of uint) +0:187 'r006' (temp 3-component vector of uint) +0:187 floatBitsToUint (global 3-component vector of uint) +0:187 'inF0' (in 3-component vector of float) +0:188 move second child to first child (temp 3-component vector of float) +0:188 'r007' (temp 3-component vector of float) +0:188 intBitsToFloat (global 3-component vector of float) +0:188 'inU0' (in 3-component vector of uint) +0:190 move second child to first child (temp 3-component vector of float) +0:190 'r009' (temp 3-component vector of float) +0:190 arc tangent (global 3-component vector of float) +0:190 'inF0' (in 3-component vector of float) +0:191 move second child to first child (temp 3-component vector of float) +0:191 'r010' (temp 3-component vector of float) +0:191 arc tangent (global 3-component vector of float) +0:191 'inF0' (in 3-component vector of float) +0:191 'inF1' (in 3-component vector of float) +0:192 move second child to first child (temp 3-component vector of float) +0:192 'r011' (temp 3-component vector of float) +0:192 Ceiling (global 3-component vector of float) +0:192 'inF0' (in 3-component vector of float) +0:193 move second child to first child (temp 3-component vector of float) +0:193 'r012' (temp 3-component vector of float) +0:193 clamp (global 3-component vector of float) +0:193 'inF0' (in 3-component vector of float) +0:193 'inF1' (in 3-component vector of float) +0:193 'inF2' (in 3-component vector of float) +0:194 Test condition and select (temp void) +0:194 Condition +0:194 any (temp bool) +0:194 Compare Less Than (temp 3-component vector of bool) +0:194 'inF0' (in 3-component vector of float) +0:194 Constant: +0:194 0.000000 +0:194 0.000000 +0:194 0.000000 +0:194 true case +0:194 Branch: Kill +0:195 move second child to first child (temp 3-component vector of float) +0:195 'r013' (temp 3-component vector of float) +0:195 cosine (global 3-component vector of float) +0:195 'inF0' (in 3-component vector of float) +0:196 move second child to first child (temp 3-component vector of float) +0:196 'r014' (temp 3-component vector of float) +0:196 hyp. cosine (global 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:197 move second child to first child (temp 3-component vector of uint) +0:197 'r015' (temp 3-component vector of uint) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:198 move second child to first child (temp 3-component vector of float) +0:198 'r016' (temp 3-component vector of float) +0:198 cross-product (global 3-component vector of float) +0:198 'inF0' (in 3-component vector of float) +0:198 'inF1' (in 3-component vector of float) +0:199 move second child to first child (temp 3-component vector of float) +0:199 'r017' (temp 3-component vector of float) +0:199 dPdx (global 3-component vector of float) +0:199 'inF0' (in 3-component vector of float) +0:200 move second child to first child (temp 3-component vector of float) +0:200 'r018' (temp 3-component vector of float) +0:200 dPdxCoarse (global 3-component vector of float) +0:200 'inF0' (in 3-component vector of float) +0:201 move second child to first child (temp 3-component vector of float) +0:201 'r019' (temp 3-component vector of float) +0:201 dPdxFine (global 3-component vector of float) +0:201 'inF0' (in 3-component vector of float) +0:202 move second child to first child (temp 3-component vector of float) +0:202 'r020' (temp 3-component vector of float) +0:202 dPdy (global 3-component vector of float) +0:202 'inF0' (in 3-component vector of float) +0:203 move second child to first child (temp 3-component vector of float) +0:203 'r021' (temp 3-component vector of float) +0:203 dPdyCoarse (global 3-component vector of float) +0:203 'inF0' (in 3-component vector of float) +0:204 move second child to first child (temp 3-component vector of float) +0:204 'r022' (temp 3-component vector of float) +0:204 dPdyFine (global 3-component vector of float) +0:204 'inF0' (in 3-component vector of float) +0:205 move second child to first child (temp 3-component vector of float) +0:205 'r023' (temp 3-component vector of float) +0:205 degrees (global 3-component vector of float) +0:205 'inF0' (in 3-component vector of float) +0:206 move second child to first child (temp float) +0:206 'r024' (temp float) +0:206 distance (global float) +0:206 'inF0' (in 3-component vector of float) +0:206 'inF1' (in 3-component vector of float) +0:207 move second child to first child (temp float) +0:207 'r025' (temp float) +0:207 dot-product (global float) +0:207 'inF0' (in 3-component vector of float) +0:207 'inF1' (in 3-component vector of float) +0:211 move second child to first child (temp 3-component vector of float) +0:211 'r029' (temp 3-component vector of float) +0:211 exp (global 3-component vector of float) +0:211 'inF0' (in 3-component vector of float) +0:212 move second child to first child (temp 3-component vector of float) +0:212 'r030' (temp 3-component vector of float) +0:212 exp2 (global 3-component vector of float) +0:212 'inF0' (in 3-component vector of float) +0:213 move second child to first child (temp 3-component vector of float) +0:213 'r031' (temp 3-component vector of float) +0:213 face-forward (global 3-component vector of float) +0:213 'inF0' (in 3-component vector of float) +0:213 'inF1' (in 3-component vector of float) +0:213 'inF2' (in 3-component vector of float) +0:214 move second child to first child (temp 3-component vector of uint) +0:214 'r032' (temp 3-component vector of uint) +0:? findMSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:215 move second child to first child (temp 3-component vector of uint) +0:215 'r033' (temp 3-component vector of uint) +0:? findLSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:216 move second child to first child (temp 3-component vector of float) +0:216 'r034' (temp 3-component vector of float) +0:216 Floor (global 3-component vector of float) +0:216 'inF0' (in 3-component vector of float) +0:218 move second child to first child (temp 3-component vector of float) +0:218 'r036' (temp 3-component vector of float) +0:218 mod (global 3-component vector of float) +0:218 'inF0' (in 3-component vector of float) +0:218 'inF1' (in 3-component vector of float) +0:219 move second child to first child (temp 3-component vector of float) +0:219 'r037' (temp 3-component vector of float) +0:219 Fraction (global 3-component vector of float) +0:219 'inF0' (in 3-component vector of float) +0:220 move second child to first child (temp 3-component vector of float) +0:220 'r038' (temp 3-component vector of float) +0:220 frexp (global 3-component vector of float) +0:220 'inF0' (in 3-component vector of float) +0:220 'inF1' (in 3-component vector of float) +0:221 move second child to first child (temp 3-component vector of float) +0:221 'r039' (temp 3-component vector of float) +0:221 fwidth (global 3-component vector of float) +0:221 'inF0' (in 3-component vector of float) +0:222 move second child to first child (temp 3-component vector of bool) +0:222 'r040' (temp 3-component vector of bool) +0:222 isinf (global 3-component vector of bool) 0:222 'inF0' (in 3-component vector of float) -0:222 Constant: -0:222 0.301030 -0:223 log2 (global 3-component vector of float) -0:223 'inF0' (in 3-component vector of float) -0:224 max (global 3-component vector of float) -0:224 'inF0' (in 3-component vector of float) -0:224 'inF1' (in 3-component vector of float) -0:225 min (global 3-component vector of float) -0:225 'inF0' (in 3-component vector of float) -0:225 'inF1' (in 3-component vector of float) -0:226 normalize (global 3-component vector of float) -0:226 'inF0' (in 3-component vector of float) -0:227 pow (global 3-component vector of float) -0:227 'inF0' (in 3-component vector of float) -0:227 'inF1' (in 3-component vector of float) -0:228 radians (global 3-component vector of float) -0:228 'inF0' (in 3-component vector of float) -0:229 divide (temp 3-component vector of float) -0:229 Constant: -0:229 1.000000 -0:229 'inF0' (in 3-component vector of float) -0:230 reflect (global 3-component vector of float) -0:230 'inF0' (in 3-component vector of float) -0:230 'inF1' (in 3-component vector of float) -0:231 refract (global 3-component vector of float) -0:231 'inF0' (in 3-component vector of float) -0:231 'inF1' (in 3-component vector of float) -0:231 Constant: -0:231 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:233 roundEven (global 3-component vector of float) -0:233 'inF0' (in 3-component vector of float) -0:234 inverse sqrt (global 3-component vector of float) -0:234 'inF0' (in 3-component vector of float) -0:235 clamp (temp 3-component vector of float) -0:235 'inF0' (in 3-component vector of float) -0:235 Constant: -0:235 0.000000 -0:235 Constant: -0:235 1.000000 -0:236 Sign (global 3-component vector of float) -0:236 'inF0' (in 3-component vector of float) -0:237 sine (global 3-component vector of float) -0:237 'inF0' (in 3-component vector of float) -0:238 Sequence -0:238 move second child to first child (temp 3-component vector of float) -0:238 'inF1' (in 3-component vector of float) -0:238 sine (temp 3-component vector of float) -0:238 'inF0' (in 3-component vector of float) -0:238 move second child to first child (temp 3-component vector of float) -0:238 'inF2' (in 3-component vector of float) -0:238 cosine (temp 3-component vector of float) -0:238 'inF0' (in 3-component vector of float) -0:239 hyp. sine (global 3-component vector of float) -0:239 'inF0' (in 3-component vector of float) -0:240 smoothstep (global 3-component vector of float) -0:240 'inF0' (in 3-component vector of float) -0:240 'inF1' (in 3-component vector of float) -0:240 'inF2' (in 3-component vector of float) -0:241 sqrt (global 3-component vector of float) -0:241 'inF0' (in 3-component vector of float) -0:242 step (global 3-component vector of float) -0:242 'inF0' (in 3-component vector of float) -0:242 'inF1' (in 3-component vector of float) -0:243 tangent (global 3-component vector of float) -0:243 'inF0' (in 3-component vector of float) -0:244 hyp. tangent (global 3-component vector of float) -0:244 'inF0' (in 3-component vector of float) -0:246 trunc (global 3-component vector of float) -0:246 'inF0' (in 3-component vector of float) -0:249 Branch: Return with expression +0:223 move second child to first child (temp 3-component vector of bool) +0:223 'r041' (temp 3-component vector of bool) +0:223 isnan (global 3-component vector of bool) +0:223 'inF0' (in 3-component vector of float) +0:224 move second child to first child (temp 3-component vector of float) +0:224 'r042' (temp 3-component vector of float) +0:224 ldexp (global 3-component vector of float) +0:224 'inF0' (in 3-component vector of float) +0:224 'inF1' (in 3-component vector of float) +0:225 move second child to first child (temp 3-component vector of float) +0:225 'r039a' (temp 3-component vector of float) +0:225 mix (global 3-component vector of float) +0:225 'inF0' (in 3-component vector of float) +0:225 'inF1' (in 3-component vector of float) +0:225 'inF2' (in 3-component vector of float) +0:226 move second child to first child (temp float) +0:226 'r043' (temp float) +0:226 length (global float) +0:226 'inF0' (in 3-component vector of float) +0:227 move second child to first child (temp 3-component vector of float) +0:227 'r044' (temp 3-component vector of float) +0:227 log (global 3-component vector of float) +0:227 'inF0' (in 3-component vector of float) +0:228 move second child to first child (temp 3-component vector of float) +0:228 'r045' (temp 3-component vector of float) +0:228 vector-scale (temp 3-component vector of float) +0:228 log2 (temp 3-component vector of float) +0:228 'inF0' (in 3-component vector of float) +0:228 Constant: +0:228 0.301030 +0:229 move second child to first child (temp 3-component vector of float) +0:229 'r046' (temp 3-component vector of float) +0:229 log2 (global 3-component vector of float) +0:229 'inF0' (in 3-component vector of float) +0:230 move second child to first child (temp 3-component vector of float) +0:230 'r047' (temp 3-component vector of float) +0:230 max (global 3-component vector of float) +0:230 'inF0' (in 3-component vector of float) +0:230 'inF1' (in 3-component vector of float) +0:231 move second child to first child (temp 3-component vector of float) +0:231 'r048' (temp 3-component vector of float) +0:231 min (global 3-component vector of float) +0:231 'inF0' (in 3-component vector of float) +0:231 'inF1' (in 3-component vector of float) +0:232 move second child to first child (temp 3-component vector of float) +0:232 'r049' (temp 3-component vector of float) +0:232 normalize (global 3-component vector of float) +0:232 'inF0' (in 3-component vector of float) +0:233 move second child to first child (temp 3-component vector of float) +0:233 'r050' (temp 3-component vector of float) +0:233 pow (global 3-component vector of float) +0:233 'inF0' (in 3-component vector of float) +0:233 'inF1' (in 3-component vector of float) +0:234 move second child to first child (temp 3-component vector of float) +0:234 'r051' (temp 3-component vector of float) +0:234 radians (global 3-component vector of float) +0:234 'inF0' (in 3-component vector of float) +0:235 move second child to first child (temp 3-component vector of float) +0:235 'r052' (temp 3-component vector of float) +0:235 divide (temp 3-component vector of float) +0:235 Constant: +0:235 1.000000 +0:235 'inF0' (in 3-component vector of float) +0:236 move second child to first child (temp 3-component vector of float) +0:236 'r053' (temp 3-component vector of float) +0:236 reflect (global 3-component vector of float) +0:236 'inF0' (in 3-component vector of float) +0:236 'inF1' (in 3-component vector of float) +0:237 move second child to first child (temp 3-component vector of float) +0:237 'r054' (temp 3-component vector of float) +0:237 refract (global 3-component vector of float) +0:237 'inF0' (in 3-component vector of float) +0:237 'inF1' (in 3-component vector of float) +0:237 Constant: +0:237 2.000000 +0:238 move second child to first child (temp 3-component vector of uint) +0:238 'r055' (temp 3-component vector of uint) +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:239 move second child to first child (temp 3-component vector of float) +0:239 'r056' (temp 3-component vector of float) +0:239 roundEven (global 3-component vector of float) +0:239 'inF0' (in 3-component vector of float) +0:240 move second child to first child (temp 3-component vector of float) +0:240 'r057' (temp 3-component vector of float) +0:240 inverse sqrt (global 3-component vector of float) +0:240 'inF0' (in 3-component vector of float) +0:241 move second child to first child (temp 3-component vector of float) +0:241 'r058' (temp 3-component vector of float) +0:241 clamp (temp 3-component vector of float) +0:241 'inF0' (in 3-component vector of float) +0:241 Constant: +0:241 0.000000 +0:241 Constant: +0:241 1.000000 +0:242 move second child to first child (temp 3-component vector of float) +0:242 'r059' (temp 3-component vector of float) +0:242 Sign (global 3-component vector of float) +0:242 'inF0' (in 3-component vector of float) +0:243 move second child to first child (temp 3-component vector of float) +0:243 'r060' (temp 3-component vector of float) +0:243 sine (global 3-component vector of float) +0:243 'inF0' (in 3-component vector of float) +0:244 Sequence +0:244 move second child to first child (temp 3-component vector of float) +0:244 'inF1' (in 3-component vector of float) +0:244 sine (temp 3-component vector of float) +0:244 'inF0' (in 3-component vector of float) +0:244 move second child to first child (temp 3-component vector of float) +0:244 'inF2' (in 3-component vector of float) +0:244 cosine (temp 3-component vector of float) +0:244 'inF0' (in 3-component vector of float) +0:245 move second child to first child (temp 3-component vector of float) +0:245 'r061' (temp 3-component vector of float) +0:245 hyp. sine (global 3-component vector of float) +0:245 'inF0' (in 3-component vector of float) +0:246 move second child to first child (temp 3-component vector of float) +0:246 'r062' (temp 3-component vector of float) +0:246 smoothstep (global 3-component vector of float) +0:246 'inF0' (in 3-component vector of float) +0:246 'inF1' (in 3-component vector of float) +0:246 'inF2' (in 3-component vector of float) +0:247 move second child to first child (temp 3-component vector of float) +0:247 'r063' (temp 3-component vector of float) +0:247 sqrt (global 3-component vector of float) +0:247 'inF0' (in 3-component vector of float) +0:248 move second child to first child (temp 3-component vector of float) +0:248 'r064' (temp 3-component vector of float) +0:248 step (global 3-component vector of float) +0:248 'inF0' (in 3-component vector of float) +0:248 'inF1' (in 3-component vector of float) +0:249 move second child to first child (temp 3-component vector of float) +0:249 'r065' (temp 3-component vector of float) +0:249 tangent (global 3-component vector of float) +0:249 'inF0' (in 3-component vector of float) +0:250 move second child to first child (temp 3-component vector of float) +0:250 'r066' (temp 3-component vector of float) +0:250 hyp. tangent (global 3-component vector of float) +0:250 'inF0' (in 3-component vector of float) +0:252 move second child to first child (temp 3-component vector of float) +0:252 'r067' (temp 3-component vector of float) +0:252 trunc (global 3-component vector of float) +0:252 'inF0' (in 3-component vector of float) +0:255 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) -0:253 Function Parameters: -0:253 'inF0' (in 4-component vector of float) -0:253 'inF1' (in 4-component vector of float) -0:253 'inF2' (in 4-component vector of float) -0:253 'inU0' (in 4-component vector of uint) -0:253 'inU1' (in 4-component vector of uint) +0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:259 Function Parameters: +0:259 'inF0' (in 4-component vector of float) +0:259 'inF1' (in 4-component vector of float) +0:259 'inF2' (in 4-component vector of float) +0:259 'inU0' (in 4-component vector of uint) +0:259 'inU1' (in 4-component vector of uint) 0:? Sequence -0:256 all (global bool) -0:256 'inF0' (in 4-component vector of float) -0:257 Absolute value (global 4-component vector of float) -0:257 'inF0' (in 4-component vector of float) -0:258 arc cosine (global 4-component vector of float) -0:258 'inF0' (in 4-component vector of float) -0:259 any (global bool) -0:259 'inF0' (in 4-component vector of float) -0:260 arc sine (global 4-component vector of float) -0:260 'inF0' (in 4-component vector of float) -0:261 floatBitsToInt (global 4-component vector of int) -0:261 'inF0' (in 4-component vector of float) -0:262 floatBitsToUint (global 4-component vector of uint) -0:262 'inF0' (in 4-component vector of float) -0:263 intBitsToFloat (global 4-component vector of float) -0:263 'inU0' (in 4-component vector of uint) -0:265 arc tangent (global 4-component vector of float) -0:265 'inF0' (in 4-component vector of float) -0:266 arc tangent (global 4-component vector of float) -0:266 'inF0' (in 4-component vector of float) -0:266 'inF1' (in 4-component vector of float) -0:267 Ceiling (global 4-component vector of float) -0:267 'inF0' (in 4-component vector of float) -0:268 clamp (global 4-component vector of float) -0:268 'inF0' (in 4-component vector of float) -0:268 'inF1' (in 4-component vector of float) -0:268 'inF2' (in 4-component vector of float) -0:269 Test condition and select (temp void) -0:269 Condition -0:269 any (temp bool) -0:269 Compare Less Than (temp 4-component vector of bool) -0:269 'inF0' (in 4-component vector of float) -0:269 Constant: -0:269 0.000000 -0:269 0.000000 -0:269 0.000000 -0:269 0.000000 -0:269 true case -0:269 Branch: Kill -0:270 cosine (global 4-component vector of float) -0:270 'inF0' (in 4-component vector of float) -0:271 hyp. cosine (global 4-component vector of float) -0:271 'inF0' (in 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:273 dPdx (global 4-component vector of float) -0:273 'inF0' (in 4-component vector of float) -0:274 dPdxCoarse (global 4-component vector of float) -0:274 'inF0' (in 4-component vector of float) -0:275 dPdxFine (global 4-component vector of float) -0:275 'inF0' (in 4-component vector of float) -0:276 dPdy (global 4-component vector of float) -0:276 'inF0' (in 4-component vector of float) -0:277 dPdyCoarse (global 4-component vector of float) -0:277 'inF0' (in 4-component vector of float) -0:278 dPdyFine (global 4-component vector of float) -0:278 'inF0' (in 4-component vector of float) -0:279 degrees (global 4-component vector of float) -0:279 'inF0' (in 4-component vector of float) -0:280 distance (global float) -0:280 'inF0' (in 4-component vector of float) -0:280 'inF1' (in 4-component vector of float) -0:281 dot-product (global float) -0:281 'inF0' (in 4-component vector of float) -0:281 'inF1' (in 4-component vector of float) -0:282 Construct vec4 (temp 4-component vector of float) -0:282 Constant: -0:282 1.000000 -0:282 component-wise multiply (temp float) -0:282 direct index (temp float) -0:282 'inF0' (in 4-component vector of float) -0:282 Constant: -0:282 1 (const int) -0:282 direct index (temp float) -0:282 'inF1' (in 4-component vector of float) -0:282 Constant: -0:282 1 (const int) -0:282 direct index (temp float) +0:262 move second child to first child (temp bool) +0:262 'r000' (temp bool) +0:262 all (global bool) +0:262 'inF0' (in 4-component vector of float) +0:263 move second child to first child (temp 4-component vector of float) +0:263 'r001' (temp 4-component vector of float) +0:263 Absolute value (global 4-component vector of float) +0:263 'inF0' (in 4-component vector of float) +0:264 move second child to first child (temp 4-component vector of float) +0:264 'r002' (temp 4-component vector of float) +0:264 arc cosine (global 4-component vector of float) +0:264 'inF0' (in 4-component vector of float) +0:265 move second child to first child (temp bool) +0:265 'r003' (temp bool) +0:265 any (global bool) +0:265 'inF0' (in 4-component vector of float) +0:266 move second child to first child (temp 4-component vector of float) +0:266 'r004' (temp 4-component vector of float) +0:266 arc sine (global 4-component vector of float) +0:266 'inF0' (in 4-component vector of float) +0:267 move second child to first child (temp 4-component vector of int) +0:267 'r005' (temp 4-component vector of int) +0:267 floatBitsToInt (global 4-component vector of int) +0:267 'inF0' (in 4-component vector of float) +0:268 move second child to first child (temp 4-component vector of uint) +0:268 'r006' (temp 4-component vector of uint) +0:268 floatBitsToUint (global 4-component vector of uint) +0:268 'inF0' (in 4-component vector of float) +0:269 move second child to first child (temp 4-component vector of float) +0:269 'r007' (temp 4-component vector of float) +0:269 intBitsToFloat (global 4-component vector of float) +0:269 'inU0' (in 4-component vector of uint) +0:271 move second child to first child (temp 4-component vector of float) +0:271 'r009' (temp 4-component vector of float) +0:271 arc tangent (global 4-component vector of float) +0:271 'inF0' (in 4-component vector of float) +0:272 move second child to first child (temp 4-component vector of float) +0:272 'r010' (temp 4-component vector of float) +0:272 arc tangent (global 4-component vector of float) +0:272 'inF0' (in 4-component vector of float) +0:272 'inF1' (in 4-component vector of float) +0:273 move second child to first child (temp 4-component vector of float) +0:273 'r011' (temp 4-component vector of float) +0:273 Ceiling (global 4-component vector of float) +0:273 'inF0' (in 4-component vector of float) +0:274 move second child to first child (temp 4-component vector of float) +0:274 'r012' (temp 4-component vector of float) +0:274 clamp (global 4-component vector of float) +0:274 'inF0' (in 4-component vector of float) +0:274 'inF1' (in 4-component vector of float) +0:274 'inF2' (in 4-component vector of float) +0:275 Test condition and select (temp void) +0:275 Condition +0:275 any (temp bool) +0:275 Compare Less Than (temp 4-component vector of bool) +0:275 'inF0' (in 4-component vector of float) +0:275 Constant: +0:275 0.000000 +0:275 0.000000 +0:275 0.000000 +0:275 0.000000 +0:275 true case +0:275 Branch: Kill +0:276 move second child to first child (temp 4-component vector of float) +0:276 'r013' (temp 4-component vector of float) +0:276 cosine (global 4-component vector of float) +0:276 'inF0' (in 4-component vector of float) +0:277 move second child to first child (temp 4-component vector of float) +0:277 'r014' (temp 4-component vector of float) +0:277 hyp. cosine (global 4-component vector of float) +0:277 'inF0' (in 4-component vector of float) +0:278 move second child to first child (temp 4-component vector of uint) +0:278 'r015' (temp 4-component vector of uint) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:279 move second child to first child (temp 4-component vector of float) +0:279 'r016' (temp 4-component vector of float) +0:279 dPdx (global 4-component vector of float) +0:279 'inF0' (in 4-component vector of float) +0:280 move second child to first child (temp 4-component vector of float) +0:280 'r017' (temp 4-component vector of float) +0:280 dPdxCoarse (global 4-component vector of float) +0:280 'inF0' (in 4-component vector of float) +0:281 move second child to first child (temp 4-component vector of float) +0:281 'r018' (temp 4-component vector of float) +0:281 dPdxFine (global 4-component vector of float) +0:281 'inF0' (in 4-component vector of float) +0:282 move second child to first child (temp 4-component vector of float) +0:282 'r019' (temp 4-component vector of float) +0:282 dPdy (global 4-component vector of float) 0:282 'inF0' (in 4-component vector of float) -0:282 Constant: -0:282 2 (const int) -0:282 direct index (temp float) -0:282 'inF1' (in 4-component vector of float) -0:282 Constant: -0:282 3 (const int) -0:286 exp (global 4-component vector of float) -0:286 'inF0' (in 4-component vector of float) -0:287 exp2 (global 4-component vector of float) -0:287 'inF0' (in 4-component vector of float) -0:288 face-forward (global 4-component vector of float) -0:288 'inF0' (in 4-component vector of float) -0:288 'inF1' (in 4-component vector of float) -0:288 'inF2' (in 4-component vector of float) -0:289 findMSB (global int) -0:289 Constant: -0:289 7 (const int) -0:290 findLSB (global int) -0:290 Constant: -0:290 7 (const int) -0:291 Floor (global 4-component vector of float) -0:291 'inF0' (in 4-component vector of float) -0:293 mod (global 4-component vector of float) -0:293 'inF0' (in 4-component vector of float) -0:293 'inF1' (in 4-component vector of float) -0:294 Fraction (global 4-component vector of float) -0:294 'inF0' (in 4-component vector of float) -0:295 frexp (global 4-component vector of float) -0:295 'inF0' (in 4-component vector of float) -0:295 'inF1' (in 4-component vector of float) -0:296 fwidth (global 4-component vector of float) -0:296 'inF0' (in 4-component vector of float) -0:297 isinf (global 4-component vector of bool) -0:297 'inF0' (in 4-component vector of float) -0:298 isnan (global 4-component vector of bool) -0:298 'inF0' (in 4-component vector of float) -0:299 ldexp (global 4-component vector of float) -0:299 'inF0' (in 4-component vector of float) -0:299 'inF1' (in 4-component vector of float) -0:300 length (global float) -0:300 'inF0' (in 4-component vector of float) -0:301 log (global 4-component vector of float) -0:301 'inF0' (in 4-component vector of float) -0:302 vector-scale (temp 4-component vector of float) -0:302 log2 (temp 4-component vector of float) +0:283 move second child to first child (temp 4-component vector of float) +0:283 'r020' (temp 4-component vector of float) +0:283 dPdyCoarse (global 4-component vector of float) +0:283 'inF0' (in 4-component vector of float) +0:284 move second child to first child (temp 4-component vector of float) +0:284 'r021' (temp 4-component vector of float) +0:284 dPdyFine (global 4-component vector of float) +0:284 'inF0' (in 4-component vector of float) +0:285 move second child to first child (temp 4-component vector of float) +0:285 'r022' (temp 4-component vector of float) +0:285 degrees (global 4-component vector of float) +0:285 'inF0' (in 4-component vector of float) +0:286 move second child to first child (temp float) +0:286 'r023' (temp float) +0:286 distance (global float) +0:286 'inF0' (in 4-component vector of float) +0:286 'inF1' (in 4-component vector of float) +0:287 move second child to first child (temp float) +0:287 'r024' (temp float) +0:287 dot-product (global float) +0:287 'inF0' (in 4-component vector of float) +0:287 'inF1' (in 4-component vector of float) +0:288 move second child to first child (temp 4-component vector of float) +0:288 'r025' (temp 4-component vector of float) +0:288 Construct vec4 (temp 4-component vector of float) +0:288 Constant: +0:288 1.000000 +0:288 component-wise multiply (temp float) +0:288 direct index (temp float) +0:288 'inF0' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) +0:288 direct index (temp float) +0:288 'inF1' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) +0:288 direct index (temp float) +0:288 'inF0' (in 4-component vector of float) +0:288 Constant: +0:288 2 (const int) +0:288 direct index (temp float) +0:288 'inF1' (in 4-component vector of float) +0:288 Constant: +0:288 3 (const int) +0:292 move second child to first child (temp 4-component vector of float) +0:292 'r029' (temp 4-component vector of float) +0:292 exp (global 4-component vector of float) +0:292 'inF0' (in 4-component vector of float) +0:293 move second child to first child (temp 4-component vector of float) +0:293 'r030' (temp 4-component vector of float) +0:293 exp2 (global 4-component vector of float) +0:293 'inF0' (in 4-component vector of float) +0:294 move second child to first child (temp 4-component vector of float) +0:294 'r031' (temp 4-component vector of float) +0:294 face-forward (global 4-component vector of float) +0:294 'inF0' (in 4-component vector of float) +0:294 'inF1' (in 4-component vector of float) +0:294 'inF2' (in 4-component vector of float) +0:295 move second child to first child (temp 4-component vector of uint) +0:295 'r032' (temp 4-component vector of uint) +0:? findMSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:296 move second child to first child (temp 4-component vector of uint) +0:296 'r033' (temp 4-component vector of uint) +0:? findLSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:297 move second child to first child (temp 4-component vector of float) +0:297 'r034' (temp 4-component vector of float) +0:297 Floor (global 4-component vector of float) +0:297 'inF0' (in 4-component vector of float) +0:299 move second child to first child (temp 4-component vector of float) +0:299 'r036' (temp 4-component vector of float) +0:299 mod (global 4-component vector of float) +0:299 'inF0' (in 4-component vector of float) +0:299 'inF1' (in 4-component vector of float) +0:300 move second child to first child (temp 4-component vector of float) +0:300 'r037' (temp 4-component vector of float) +0:300 Fraction (global 4-component vector of float) +0:300 'inF0' (in 4-component vector of float) +0:301 move second child to first child (temp 4-component vector of float) +0:301 'r038' (temp 4-component vector of float) +0:301 frexp (global 4-component vector of float) +0:301 'inF0' (in 4-component vector of float) +0:301 'inF1' (in 4-component vector of float) +0:302 move second child to first child (temp 4-component vector of float) +0:302 'r039' (temp 4-component vector of float) +0:302 fwidth (global 4-component vector of float) 0:302 'inF0' (in 4-component vector of float) -0:302 Constant: -0:302 0.301030 -0:303 log2 (global 4-component vector of float) -0:303 'inF0' (in 4-component vector of float) -0:304 max (global 4-component vector of float) -0:304 'inF0' (in 4-component vector of float) -0:304 'inF1' (in 4-component vector of float) -0:305 min (global 4-component vector of float) -0:305 'inF0' (in 4-component vector of float) -0:305 'inF1' (in 4-component vector of float) -0:306 normalize (global 4-component vector of float) -0:306 'inF0' (in 4-component vector of float) -0:307 pow (global 4-component vector of float) -0:307 'inF0' (in 4-component vector of float) -0:307 'inF1' (in 4-component vector of float) -0:308 radians (global 4-component vector of float) -0:308 'inF0' (in 4-component vector of float) -0:309 divide (temp 4-component vector of float) -0:309 Constant: -0:309 1.000000 -0:309 'inF0' (in 4-component vector of float) -0:310 reflect (global 4-component vector of float) -0:310 'inF0' (in 4-component vector of float) -0:310 'inF1' (in 4-component vector of float) -0:311 refract (global 4-component vector of float) -0:311 'inF0' (in 4-component vector of float) -0:311 'inF1' (in 4-component vector of float) -0:311 Constant: -0:311 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:313 roundEven (global 4-component vector of float) -0:313 'inF0' (in 4-component vector of float) -0:314 inverse sqrt (global 4-component vector of float) -0:314 'inF0' (in 4-component vector of float) -0:315 clamp (temp 4-component vector of float) -0:315 'inF0' (in 4-component vector of float) -0:315 Constant: -0:315 0.000000 -0:315 Constant: -0:315 1.000000 -0:316 Sign (global 4-component vector of float) -0:316 'inF0' (in 4-component vector of float) -0:317 sine (global 4-component vector of float) -0:317 'inF0' (in 4-component vector of float) -0:318 Sequence -0:318 move second child to first child (temp 4-component vector of float) +0:303 move second child to first child (temp 4-component vector of bool) +0:303 'r040' (temp 4-component vector of bool) +0:303 isinf (global 4-component vector of bool) +0:303 'inF0' (in 4-component vector of float) +0:304 move second child to first child (temp 4-component vector of bool) +0:304 'r041' (temp 4-component vector of bool) +0:304 isnan (global 4-component vector of bool) +0:304 'inF0' (in 4-component vector of float) +0:305 move second child to first child (temp 4-component vector of float) +0:305 'r042' (temp 4-component vector of float) +0:305 ldexp (global 4-component vector of float) +0:305 'inF0' (in 4-component vector of float) +0:305 'inF1' (in 4-component vector of float) +0:306 move second child to first child (temp 4-component vector of float) +0:306 'r039a' (temp 4-component vector of float) +0:306 mix (global 4-component vector of float) +0:306 'inF0' (in 4-component vector of float) +0:306 'inF1' (in 4-component vector of float) +0:306 'inF2' (in 4-component vector of float) +0:307 move second child to first child (temp float) +0:307 'r043' (temp float) +0:307 length (global float) +0:307 'inF0' (in 4-component vector of float) +0:308 move second child to first child (temp 4-component vector of float) +0:308 'r044' (temp 4-component vector of float) +0:308 log (global 4-component vector of float) +0:308 'inF0' (in 4-component vector of float) +0:309 move second child to first child (temp 4-component vector of float) +0:309 'r045' (temp 4-component vector of float) +0:309 vector-scale (temp 4-component vector of float) +0:309 log2 (temp 4-component vector of float) +0:309 'inF0' (in 4-component vector of float) +0:309 Constant: +0:309 0.301030 +0:310 move second child to first child (temp 4-component vector of float) +0:310 'r046' (temp 4-component vector of float) +0:310 log2 (global 4-component vector of float) +0:310 'inF0' (in 4-component vector of float) +0:311 move second child to first child (temp 4-component vector of float) +0:311 'r047' (temp 4-component vector of float) +0:311 max (global 4-component vector of float) +0:311 'inF0' (in 4-component vector of float) +0:311 'inF1' (in 4-component vector of float) +0:312 move second child to first child (temp 4-component vector of float) +0:312 'r048' (temp 4-component vector of float) +0:312 min (global 4-component vector of float) +0:312 'inF0' (in 4-component vector of float) +0:312 'inF1' (in 4-component vector of float) +0:313 move second child to first child (temp 4-component vector of float) +0:313 'r049' (temp 4-component vector of float) +0:313 normalize (global 4-component vector of float) +0:313 'inF0' (in 4-component vector of float) +0:314 move second child to first child (temp 4-component vector of float) +0:314 'r050' (temp 4-component vector of float) +0:314 pow (global 4-component vector of float) +0:314 'inF0' (in 4-component vector of float) +0:314 'inF1' (in 4-component vector of float) +0:315 move second child to first child (temp 4-component vector of float) +0:315 'r051' (temp 4-component vector of float) +0:315 radians (global 4-component vector of float) +0:315 'inF0' (in 4-component vector of float) +0:316 move second child to first child (temp 4-component vector of float) +0:316 'r052' (temp 4-component vector of float) +0:316 divide (temp 4-component vector of float) +0:316 Constant: +0:316 1.000000 +0:316 'inF0' (in 4-component vector of float) +0:317 move second child to first child (temp 4-component vector of float) +0:317 'r053' (temp 4-component vector of float) +0:317 reflect (global 4-component vector of float) +0:317 'inF0' (in 4-component vector of float) +0:317 'inF1' (in 4-component vector of float) +0:318 move second child to first child (temp 4-component vector of float) +0:318 'r054' (temp 4-component vector of float) +0:318 refract (global 4-component vector of float) +0:318 'inF0' (in 4-component vector of float) 0:318 'inF1' (in 4-component vector of float) -0:318 sine (temp 4-component vector of float) -0:318 'inF0' (in 4-component vector of float) -0:318 move second child to first child (temp 4-component vector of float) -0:318 'inF2' (in 4-component vector of float) -0:318 cosine (temp 4-component vector of float) -0:318 'inF0' (in 4-component vector of float) -0:319 hyp. sine (global 4-component vector of float) -0:319 'inF0' (in 4-component vector of float) -0:320 smoothstep (global 4-component vector of float) -0:320 'inF0' (in 4-component vector of float) -0:320 'inF1' (in 4-component vector of float) -0:320 'inF2' (in 4-component vector of float) -0:321 sqrt (global 4-component vector of float) -0:321 'inF0' (in 4-component vector of float) -0:322 step (global 4-component vector of float) -0:322 'inF0' (in 4-component vector of float) -0:322 'inF1' (in 4-component vector of float) -0:323 tangent (global 4-component vector of float) -0:323 'inF0' (in 4-component vector of float) -0:324 hyp. tangent (global 4-component vector of float) -0:324 'inF0' (in 4-component vector of float) -0:326 trunc (global 4-component vector of float) -0:326 'inF0' (in 4-component vector of float) -0:329 Branch: Return with expression +0:318 Constant: +0:318 2.000000 +0:319 move second child to first child (temp 4-component vector of uint) +0:319 'r055' (temp 4-component vector of uint) +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:320 move second child to first child (temp 4-component vector of float) +0:320 'r056' (temp 4-component vector of float) +0:320 roundEven (global 4-component vector of float) +0:320 'inF0' (in 4-component vector of float) +0:321 move second child to first child (temp 4-component vector of float) +0:321 'r057' (temp 4-component vector of float) +0:321 inverse sqrt (global 4-component vector of float) +0:321 'inF0' (in 4-component vector of float) +0:322 move second child to first child (temp 4-component vector of float) +0:322 'r058' (temp 4-component vector of float) +0:322 clamp (temp 4-component vector of float) +0:322 'inF0' (in 4-component vector of float) +0:322 Constant: +0:322 0.000000 +0:322 Constant: +0:322 1.000000 +0:323 move second child to first child (temp 4-component vector of float) +0:323 'r059' (temp 4-component vector of float) +0:323 Sign (global 4-component vector of float) +0:323 'inF0' (in 4-component vector of float) +0:324 move second child to first child (temp 4-component vector of float) +0:324 'r060' (temp 4-component vector of float) +0:324 sine (global 4-component vector of float) +0:324 'inF0' (in 4-component vector of float) +0:325 Sequence +0:325 move second child to first child (temp 4-component vector of float) +0:325 'inF1' (in 4-component vector of float) +0:325 sine (temp 4-component vector of float) +0:325 'inF0' (in 4-component vector of float) +0:325 move second child to first child (temp 4-component vector of float) +0:325 'inF2' (in 4-component vector of float) +0:325 cosine (temp 4-component vector of float) +0:325 'inF0' (in 4-component vector of float) +0:326 move second child to first child (temp 4-component vector of float) +0:326 'r061' (temp 4-component vector of float) +0:326 hyp. sine (global 4-component vector of float) +0:326 'inF0' (in 4-component vector of float) +0:327 move second child to first child (temp 4-component vector of float) +0:327 'r062' (temp 4-component vector of float) +0:327 smoothstep (global 4-component vector of float) +0:327 'inF0' (in 4-component vector of float) +0:327 'inF1' (in 4-component vector of float) +0:327 'inF2' (in 4-component vector of float) +0:328 move second child to first child (temp 4-component vector of float) +0:328 'r063' (temp 4-component vector of float) +0:328 sqrt (global 4-component vector of float) +0:328 'inF0' (in 4-component vector of float) +0:329 move second child to first child (temp 4-component vector of float) +0:329 'r064' (temp 4-component vector of float) +0:329 step (global 4-component vector of float) +0:329 'inF0' (in 4-component vector of float) +0:329 'inF1' (in 4-component vector of float) +0:330 move second child to first child (temp 4-component vector of float) +0:330 'r065' (temp 4-component vector of float) +0:330 tangent (global 4-component vector of float) +0:330 'inF0' (in 4-component vector of float) +0:331 move second child to first child (temp 4-component vector of float) +0:331 'r066' (temp 4-component vector of float) +0:331 hyp. tangent (global 4-component vector of float) +0:331 'inF0' (in 4-component vector of float) +0:333 move second child to first child (temp 4-component vector of float) +0:333 'r067' (temp 4-component vector of float) +0:333 trunc (global 4-component vector of float) +0:333 'inF0' (in 4-component vector of float) +0:336 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:394 Function Parameters: -0:394 'inF0' (in 2X2 matrix of float) -0:394 'inF1' (in 2X2 matrix of float) -0:394 'inF2' (in 2X2 matrix of float) +0:408 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:400 Function Parameters: +0:400 'inF0' (in 2X2 matrix of float) +0:400 'inF1' (in 2X2 matrix of float) +0:400 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:396 all (global bool) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Absolute value (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc cosine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 any (global bool) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc sine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 Ceiling (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Test condition and select (temp void) -0:396 Condition -0:396 any (temp bool) -0:396 Compare Less Than (temp 2X2 matrix of bool) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Constant: -0:396 0.000000 -0:396 0.000000 -0:396 0.000000 -0:396 0.000000 -0:396 true case -0:396 Branch: Kill -0:396 clamp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 'inF2' (in 2X2 matrix of float) -0:396 cosine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 hyp. cosine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdx (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdxCoarse (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdxFine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdy (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdyCoarse (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdyFine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 degrees (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 determinant (global float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 exp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 exp2 (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 findMSB (global int) -0:396 Constant: -0:396 7 (const int) -0:396 findLSB (global int) -0:396 Constant: -0:396 7 (const int) -0:396 Floor (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 mod (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 Fraction (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 frexp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 fwidth (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 ldexp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 log (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 matrix-scale (temp 2X2 matrix of float) -0:396 log2 (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Constant: -0:396 0.301030 -0:396 log2 (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 max (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 min (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 pow (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 radians (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 roundEven (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 inverse sqrt (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 clamp (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Constant: -0:396 0.000000 -0:396 Constant: -0:396 1.000000 -0:396 Sign (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 sine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Sequence -0:396 move second child to first child (temp 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 sine (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 move second child to first child (temp 2X2 matrix of float) -0:396 'inF2' (in 2X2 matrix of float) -0:396 cosine (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 hyp. sine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 smoothstep (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 'inF2' (in 2X2 matrix of float) -0:396 sqrt (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 step (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 hyp. tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 transpose (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 trunc (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:399 Branch: Return with expression +0:402 move second child to first child (temp bool) +0:402 'r000' (temp bool) +0:402 all (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r001' (temp 2X2 matrix of float) +0:402 Absolute value (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 arc cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp bool) +0:402 'r003' (temp bool) +0:402 any (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r004' (temp 2X2 matrix of float) +0:402 arc sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r005' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r006' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r007' (temp 2X2 matrix of float) +0:402 Ceiling (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Test condition and select (temp void) +0:402 Condition +0:402 any (temp bool) +0:402 Compare Less Than (temp 2X2 matrix of bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 true case +0:402 Branch: Kill +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r008' (temp 2X2 matrix of float) +0:402 clamp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r009' (temp 2X2 matrix of float) +0:402 cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r010' (temp 2X2 matrix of float) +0:402 hyp. cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r011' (temp 2X2 matrix of float) +0:402 dPdx (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r012' (temp 2X2 matrix of float) +0:402 dPdxCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r013' (temp 2X2 matrix of float) +0:402 dPdxFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r014' (temp 2X2 matrix of float) +0:402 dPdy (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r015' (temp 2X2 matrix of float) +0:402 dPdyCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r016' (temp 2X2 matrix of float) +0:402 dPdyFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r017' (temp 2X2 matrix of float) +0:402 degrees (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp float) +0:402 'r018' (temp float) +0:402 determinant (global float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r019' (temp 2X2 matrix of float) +0:402 exp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'R020' (temp 2X2 matrix of float) +0:402 exp2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r021' (temp 2X2 matrix of float) +0:402 Floor (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r022' (temp 2X2 matrix of float) +0:402 mod (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r023' (temp 2X2 matrix of float) +0:402 Fraction (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r024' (temp 2X2 matrix of float) +0:402 frexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r025' (temp 2X2 matrix of float) +0:402 fwidth (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026' (temp 2X2 matrix of float) +0:402 ldexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026a' (temp 2X2 matrix of float) +0:402 mix (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r027' (temp 2X2 matrix of float) +0:402 log (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r028' (temp 2X2 matrix of float) +0:402 matrix-scale (temp 2X2 matrix of float) +0:402 log2 (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.301030 +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r029' (temp 2X2 matrix of float) +0:402 log2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r030' (temp 2X2 matrix of float) +0:402 max (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r031' (temp 2X2 matrix of float) +0:402 min (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r032' (temp 2X2 matrix of float) +0:402 pow (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r033' (temp 2X2 matrix of float) +0:402 radians (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r034' (temp 2X2 matrix of float) +0:402 roundEven (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r035' (temp 2X2 matrix of float) +0:402 inverse sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r036' (temp 2X2 matrix of float) +0:402 clamp (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 Constant: +0:402 1.000000 +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r037' (temp 2X2 matrix of float) +0:402 Sign (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r038' (temp 2X2 matrix of float) +0:402 sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 sine (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 cosine (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r039' (temp 2X2 matrix of float) +0:402 hyp. sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r049' (temp 2X2 matrix of float) +0:402 smoothstep (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r041' (temp 2X2 matrix of float) +0:402 sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r042' (temp 2X2 matrix of float) +0:402 step (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r043' (temp 2X2 matrix of float) +0:402 tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r044' (temp 2X2 matrix of float) +0:402 hyp. tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 transpose (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r046' (temp 2X2 matrix of float) +0:402 trunc (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:405 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:403 Function Parameters: -0:403 'inF0' (in 3X3 matrix of float) -0:403 'inF1' (in 3X3 matrix of float) -0:403 'inF2' (in 3X3 matrix of float) +0:417 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:409 Function Parameters: +0:409 'inF0' (in 3X3 matrix of float) +0:409 'inF1' (in 3X3 matrix of float) +0:409 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:405 all (global bool) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Absolute value (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc cosine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 any (global bool) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc sine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 Ceiling (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Test condition and select (temp void) -0:405 Condition -0:405 any (temp bool) -0:405 Compare Less Than (temp 3X3 matrix of bool) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Constant: -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 true case -0:405 Branch: Kill -0:405 clamp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 'inF2' (in 3X3 matrix of float) -0:405 cosine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 hyp. cosine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdx (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdxCoarse (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdxFine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdy (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdyCoarse (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdyFine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 degrees (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 determinant (global float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 exp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 exp2 (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 findMSB (global int) -0:405 Constant: -0:405 7 (const int) -0:405 findLSB (global int) -0:405 Constant: -0:405 7 (const int) -0:405 Floor (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 mod (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 Fraction (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 frexp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 fwidth (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 ldexp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 log (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 matrix-scale (temp 3X3 matrix of float) -0:405 log2 (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Constant: -0:405 0.301030 -0:405 log2 (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 max (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 min (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 pow (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 radians (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 roundEven (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 inverse sqrt (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 clamp (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Constant: -0:405 0.000000 -0:405 Constant: -0:405 1.000000 -0:405 Sign (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 sine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Sequence -0:405 move second child to first child (temp 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 sine (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 move second child to first child (temp 3X3 matrix of float) -0:405 'inF2' (in 3X3 matrix of float) -0:405 cosine (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 hyp. sine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 smoothstep (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 'inF2' (in 3X3 matrix of float) -0:405 sqrt (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 step (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 hyp. tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 transpose (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 trunc (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:408 Branch: Return with expression +0:411 move second child to first child (temp bool) +0:411 'r000' (temp bool) +0:411 all (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r001' (temp 3X3 matrix of float) +0:411 Absolute value (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 arc cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp bool) +0:411 'r003' (temp bool) +0:411 any (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r004' (temp 3X3 matrix of float) +0:411 arc sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r005' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r006' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r007' (temp 3X3 matrix of float) +0:411 Ceiling (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Test condition and select (temp void) +0:411 Condition +0:411 any (temp bool) +0:411 Compare Less Than (temp 3X3 matrix of bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 true case +0:411 Branch: Kill +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r008' (temp 3X3 matrix of float) +0:411 clamp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r009' (temp 3X3 matrix of float) +0:411 cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r010' (temp 3X3 matrix of float) +0:411 hyp. cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r011' (temp 3X3 matrix of float) +0:411 dPdx (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r012' (temp 3X3 matrix of float) +0:411 dPdxCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r013' (temp 3X3 matrix of float) +0:411 dPdxFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r014' (temp 3X3 matrix of float) +0:411 dPdy (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r015' (temp 3X3 matrix of float) +0:411 dPdyCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r016' (temp 3X3 matrix of float) +0:411 dPdyFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r017' (temp 3X3 matrix of float) +0:411 degrees (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp float) +0:411 'r018' (temp float) +0:411 determinant (global float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r019' (temp 3X3 matrix of float) +0:411 exp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'R020' (temp 3X3 matrix of float) +0:411 exp2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r021' (temp 3X3 matrix of float) +0:411 Floor (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r022' (temp 3X3 matrix of float) +0:411 mod (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r023' (temp 3X3 matrix of float) +0:411 Fraction (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r024' (temp 3X3 matrix of float) +0:411 frexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r025' (temp 3X3 matrix of float) +0:411 fwidth (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026' (temp 3X3 matrix of float) +0:411 ldexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026a' (temp 3X3 matrix of float) +0:411 mix (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r027' (temp 3X3 matrix of float) +0:411 log (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r028' (temp 3X3 matrix of float) +0:411 matrix-scale (temp 3X3 matrix of float) +0:411 log2 (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.301030 +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r029' (temp 3X3 matrix of float) +0:411 log2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r030' (temp 3X3 matrix of float) +0:411 max (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r031' (temp 3X3 matrix of float) +0:411 min (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r032' (temp 3X3 matrix of float) +0:411 pow (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r033' (temp 3X3 matrix of float) +0:411 radians (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r034' (temp 3X3 matrix of float) +0:411 roundEven (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r035' (temp 3X3 matrix of float) +0:411 inverse sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r036' (temp 3X3 matrix of float) +0:411 clamp (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 Constant: +0:411 1.000000 +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r037' (temp 3X3 matrix of float) +0:411 Sign (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r038' (temp 3X3 matrix of float) +0:411 sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 sine (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 cosine (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r039' (temp 3X3 matrix of float) +0:411 hyp. sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r049' (temp 3X3 matrix of float) +0:411 smoothstep (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r041' (temp 3X3 matrix of float) +0:411 sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r042' (temp 3X3 matrix of float) +0:411 step (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r043' (temp 3X3 matrix of float) +0:411 tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r044' (temp 3X3 matrix of float) +0:411 hyp. tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 transpose (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r046' (temp 3X3 matrix of float) +0:411 trunc (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:414 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -1093,165 +1797,255 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:412 Function Parameters: -0:412 'inF0' (in 4X4 matrix of float) -0:412 'inF1' (in 4X4 matrix of float) -0:412 'inF2' (in 4X4 matrix of float) +0:438 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:418 Function Parameters: +0:418 'inF0' (in 4X4 matrix of float) +0:418 'inF1' (in 4X4 matrix of float) +0:418 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:414 all (global bool) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Absolute value (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc cosine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 any (global bool) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc sine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 Ceiling (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Test condition and select (temp void) -0:414 Condition -0:414 any (temp bool) -0:414 Compare Less Than (temp 4X4 matrix of bool) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Constant: -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 true case -0:414 Branch: Kill -0:414 clamp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 'inF2' (in 4X4 matrix of float) -0:414 cosine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 hyp. cosine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdx (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdxCoarse (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdxFine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdy (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdyCoarse (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdyFine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 degrees (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 determinant (global float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 exp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 exp2 (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 findMSB (global int) -0:414 Constant: -0:414 7 (const int) -0:414 findLSB (global int) -0:414 Constant: -0:414 7 (const int) -0:414 Floor (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 mod (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 Fraction (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 frexp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 fwidth (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 ldexp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 log (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 matrix-scale (temp 4X4 matrix of float) -0:414 log2 (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Constant: -0:414 0.301030 -0:414 log2 (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 max (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 min (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 pow (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 radians (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 roundEven (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 inverse sqrt (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 clamp (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Constant: -0:414 0.000000 -0:414 Constant: -0:414 1.000000 -0:414 Sign (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 sine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Sequence -0:414 move second child to first child (temp 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 sine (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 move second child to first child (temp 4X4 matrix of float) -0:414 'inF2' (in 4X4 matrix of float) -0:414 cosine (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 hyp. sine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 smoothstep (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 'inF2' (in 4X4 matrix of float) -0:414 sqrt (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 step (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 hyp. tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 transpose (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 trunc (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:417 Branch: Return with expression +0:420 move second child to first child (temp bool) +0:420 'r000' (temp bool) +0:420 all (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r001' (temp 4X4 matrix of float) +0:420 Absolute value (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 arc cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp bool) +0:420 'r003' (temp bool) +0:420 any (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r004' (temp 4X4 matrix of float) +0:420 arc sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r005' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r006' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r007' (temp 4X4 matrix of float) +0:420 Ceiling (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Test condition and select (temp void) +0:420 Condition +0:420 any (temp bool) +0:420 Compare Less Than (temp 4X4 matrix of bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 true case +0:420 Branch: Kill +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r008' (temp 4X4 matrix of float) +0:420 clamp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r009' (temp 4X4 matrix of float) +0:420 cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r010' (temp 4X4 matrix of float) +0:420 hyp. cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r011' (temp 4X4 matrix of float) +0:420 dPdx (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r012' (temp 4X4 matrix of float) +0:420 dPdxCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r013' (temp 4X4 matrix of float) +0:420 dPdxFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r014' (temp 4X4 matrix of float) +0:420 dPdy (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r015' (temp 4X4 matrix of float) +0:420 dPdyCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r016' (temp 4X4 matrix of float) +0:420 dPdyFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r017' (temp 4X4 matrix of float) +0:420 degrees (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp float) +0:420 'r018' (temp float) +0:420 determinant (global float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r019' (temp 4X4 matrix of float) +0:420 exp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'R020' (temp 4X4 matrix of float) +0:420 exp2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r021' (temp 4X4 matrix of float) +0:420 Floor (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r022' (temp 4X4 matrix of float) +0:420 mod (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r023' (temp 4X4 matrix of float) +0:420 Fraction (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r024' (temp 4X4 matrix of float) +0:420 frexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r025' (temp 4X4 matrix of float) +0:420 fwidth (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026' (temp 4X4 matrix of float) +0:420 ldexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026a' (temp 4X4 matrix of float) +0:420 mix (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r027' (temp 4X4 matrix of float) +0:420 log (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r028' (temp 4X4 matrix of float) +0:420 matrix-scale (temp 4X4 matrix of float) +0:420 log2 (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.301030 +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r029' (temp 4X4 matrix of float) +0:420 log2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r030' (temp 4X4 matrix of float) +0:420 max (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r031' (temp 4X4 matrix of float) +0:420 min (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r032' (temp 4X4 matrix of float) +0:420 pow (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r033' (temp 4X4 matrix of float) +0:420 radians (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r034' (temp 4X4 matrix of float) +0:420 roundEven (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r035' (temp 4X4 matrix of float) +0:420 inverse sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r036' (temp 4X4 matrix of float) +0:420 clamp (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 Constant: +0:420 1.000000 +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r037' (temp 4X4 matrix of float) +0:420 Sign (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r038' (temp 4X4 matrix of float) +0:420 sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 sine (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 cosine (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r039' (temp 4X4 matrix of float) +0:420 hyp. sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r049' (temp 4X4 matrix of float) +0:420 smoothstep (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r041' (temp 4X4 matrix of float) +0:420 sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r042' (temp 4X4 matrix of float) +0:420 step (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r043' (temp 4X4 matrix of float) +0:420 tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r044' (temp 4X4 matrix of float) +0:420 hyp. tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 transpose (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r046' (temp 4X4 matrix of float) +0:420 trunc (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:423 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1269,168 +2063,265 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:435 Function Parameters: -0:435 'inF0' (in float) -0:435 'inF1' (in float) -0:435 'inFV0' (in 2-component vector of float) -0:435 'inFV1' (in 2-component vector of float) -0:435 'inFM0' (in 2X2 matrix of float) -0:435 'inFM1' (in 2X2 matrix of float) +0:445 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:441 Function Parameters: +0:441 'inF0' (in float) +0:441 'inF1' (in float) +0:441 'inFV0' (in 2-component vector of float) +0:441 'inFV1' (in 2-component vector of float) +0:441 'inFM0' (in 2X2 matrix of float) +0:441 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:436 move second child to first child (temp float) -0:436 'r0' (temp float) -0:436 component-wise multiply (temp float) -0:436 'inF0' (in float) -0:436 'inF1' (in float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r1' (temp 2-component vector of float) -0:436 vector-scale (temp 2-component vector of float) -0:436 'inFV0' (in 2-component vector of float) -0:436 'inF0' (in float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r2' (temp 2-component vector of float) -0:436 vector-scale (temp 2-component vector of float) -0:436 'inF0' (in float) -0:436 'inFV0' (in 2-component vector of float) -0:436 move second child to first child (temp float) -0:436 'r3' (temp float) -0:436 dot-product (global float) -0:436 'inFV0' (in 2-component vector of float) -0:436 'inFV1' (in 2-component vector of float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r4' (temp 2-component vector of float) -0:436 matrix-times-vector (temp 2-component vector of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 'inFV0' (in 2-component vector of float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r5' (temp 2-component vector of float) -0:436 vector-times-matrix (temp 2-component vector of float) -0:436 'inFV0' (in 2-component vector of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 move second child to first child (temp 2X2 matrix of float) -0:436 'r6' (temp 2X2 matrix of float) -0:436 matrix-scale (temp 2X2 matrix of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 'inF0' (in float) -0:436 move second child to first child (temp 2X2 matrix of float) -0:436 'r7' (temp 2X2 matrix of float) -0:436 matrix-scale (temp 2X2 matrix of float) -0:436 'inF0' (in float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 move second child to first child (temp 2X2 matrix of float) -0:436 'r8' (temp 2X2 matrix of float) -0:436 matrix-multiply (temp 2X2 matrix of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 'inFM1' (in 2X2 matrix of float) -0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:442 Function Parameters: -0:442 'inF0' (in float) -0:442 'inF1' (in float) -0:442 'inFV0' (in 3-component vector of float) -0:442 'inFV1' (in 3-component vector of float) -0:442 'inFM0' (in 3X3 matrix of float) -0:442 'inFM1' (in 3X3 matrix of float) +0:442 move second child to first child (temp float) +0:442 'r0' (temp float) +0:442 component-wise multiply (temp float) +0:442 'inF0' (in float) +0:442 'inF1' (in float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r1' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inF0' (in float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r2' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inF0' (in float) +0:442 'inFV0' (in 2-component vector of float) +0:442 move second child to first child (temp float) +0:442 'r3' (temp float) +0:442 dot-product (global float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFV1' (in 2-component vector of float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r4' (temp 2-component vector of float) +0:442 matrix-times-vector (temp 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r5' (temp 2-component vector of float) +0:442 vector-times-matrix (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r6' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r7' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r8' (temp 2X2 matrix of float) +0:442 matrix-multiply (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFM1' (in 2X2 matrix of float) +0:452 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:448 Function Parameters: +0:448 'inF0' (in float) +0:448 'inF1' (in float) +0:448 'inFV0' (in 3-component vector of float) +0:448 'inFV1' (in 3-component vector of float) +0:448 'inFM0' (in 3X3 matrix of float) +0:448 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:443 move second child to first child (temp float) -0:443 'r0' (temp float) -0:443 component-wise multiply (temp float) -0:443 'inF0' (in float) -0:443 'inF1' (in float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r1' (temp 3-component vector of float) -0:443 vector-scale (temp 3-component vector of float) -0:443 'inFV0' (in 3-component vector of float) -0:443 'inF0' (in float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r2' (temp 3-component vector of float) -0:443 vector-scale (temp 3-component vector of float) -0:443 'inF0' (in float) -0:443 'inFV0' (in 3-component vector of float) -0:443 move second child to first child (temp float) -0:443 'r3' (temp float) -0:443 dot-product (global float) -0:443 'inFV0' (in 3-component vector of float) -0:443 'inFV1' (in 3-component vector of float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r4' (temp 3-component vector of float) -0:443 matrix-times-vector (temp 3-component vector of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 'inFV0' (in 3-component vector of float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r5' (temp 3-component vector of float) -0:443 vector-times-matrix (temp 3-component vector of float) -0:443 'inFV0' (in 3-component vector of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 move second child to first child (temp 3X3 matrix of float) -0:443 'r6' (temp 3X3 matrix of float) -0:443 matrix-scale (temp 3X3 matrix of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 'inF0' (in float) -0:443 move second child to first child (temp 3X3 matrix of float) -0:443 'r7' (temp 3X3 matrix of float) -0:443 matrix-scale (temp 3X3 matrix of float) -0:443 'inF0' (in float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 move second child to first child (temp 3X3 matrix of float) -0:443 'r8' (temp 3X3 matrix of float) -0:443 matrix-multiply (temp 3X3 matrix of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 'inFM1' (in 3X3 matrix of float) -0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:449 Function Parameters: -0:449 'inF0' (in float) -0:449 'inF1' (in float) -0:449 'inFV0' (in 4-component vector of float) -0:449 'inFV1' (in 4-component vector of float) -0:449 'inFM0' (in 4X4 matrix of float) -0:449 'inFM1' (in 4X4 matrix of float) +0:449 move second child to first child (temp float) +0:449 'r0' (temp float) +0:449 component-wise multiply (temp float) +0:449 'inF0' (in float) +0:449 'inF1' (in float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r1' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inF0' (in float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r2' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inF0' (in float) +0:449 'inFV0' (in 3-component vector of float) +0:449 move second child to first child (temp float) +0:449 'r3' (temp float) +0:449 dot-product (global float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFV1' (in 3-component vector of float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r4' (temp 3-component vector of float) +0:449 matrix-times-vector (temp 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r5' (temp 3-component vector of float) +0:449 vector-times-matrix (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r6' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r7' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r8' (temp 3X3 matrix of float) +0:449 matrix-multiply (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFM1' (in 3X3 matrix of float) +0:460 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:455 Function Parameters: +0:455 'inF0' (in float) +0:455 'inF1' (in float) +0:455 'inFV0' (in 4-component vector of float) +0:455 'inFV1' (in 4-component vector of float) +0:455 'inFM0' (in 4X4 matrix of float) +0:455 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:450 move second child to first child (temp float) -0:450 'r0' (temp float) -0:450 component-wise multiply (temp float) -0:450 'inF0' (in float) -0:450 'inF1' (in float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r1' (temp 4-component vector of float) -0:450 vector-scale (temp 4-component vector of float) -0:450 'inFV0' (in 4-component vector of float) -0:450 'inF0' (in float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r2' (temp 4-component vector of float) -0:450 vector-scale (temp 4-component vector of float) -0:450 'inF0' (in float) -0:450 'inFV0' (in 4-component vector of float) -0:450 move second child to first child (temp float) -0:450 'r3' (temp float) -0:450 dot-product (global float) -0:450 'inFV0' (in 4-component vector of float) -0:450 'inFV1' (in 4-component vector of float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r4' (temp 4-component vector of float) -0:450 matrix-times-vector (temp 4-component vector of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 'inFV0' (in 4-component vector of float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r5' (temp 4-component vector of float) -0:450 vector-times-matrix (temp 4-component vector of float) -0:450 'inFV0' (in 4-component vector of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 move second child to first child (temp 4X4 matrix of float) -0:450 'r6' (temp 4X4 matrix of float) -0:450 matrix-scale (temp 4X4 matrix of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 'inF0' (in float) -0:450 move second child to first child (temp 4X4 matrix of float) -0:450 'r7' (temp 4X4 matrix of float) -0:450 matrix-scale (temp 4X4 matrix of float) -0:450 'inF0' (in float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 move second child to first child (temp 4X4 matrix of float) -0:450 'r8' (temp 4X4 matrix of float) -0:450 matrix-multiply (temp 4X4 matrix of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 'inFM1' (in 4X4 matrix of float) +0:456 move second child to first child (temp float) +0:456 'r0' (temp float) +0:456 component-wise multiply (temp float) +0:456 'inF0' (in float) +0:456 'inF1' (in float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r1' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inF0' (in float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r2' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inF0' (in float) +0:456 'inFV0' (in 4-component vector of float) +0:456 move second child to first child (temp float) +0:456 'r3' (temp float) +0:456 dot-product (global float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFV1' (in 4-component vector of float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r4' (temp 4-component vector of float) +0:456 matrix-times-vector (temp 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r5' (temp 4-component vector of float) +0:456 vector-times-matrix (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r6' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r7' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r8' (temp 4X4 matrix of float) +0:456 matrix-multiply (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFM1' (in 4X4 matrix of float) +0:484 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) +0:465 Function Parameters: +0:465 'inF0' (in float) +0:465 'inF1' (in float) +0:465 'inFV2' (in 2-component vector of float) +0:465 'inFV3' (in 3-component vector of float) +0:465 'inFM2x3' (in 3X2 matrix of float) +0:465 'inFM3x2' (in 2X3 matrix of float) +0:465 'inFM3x3' (in 3X3 matrix of float) +0:465 'inFM3x4' (in 4X3 matrix of float) +0:465 'inFM2x4' (in 4X2 matrix of float) +0:? Sequence +0:466 move second child to first child (temp float) +0:466 'r00' (temp float) +0:466 component-wise multiply (temp float) +0:466 'inF0' (in float) +0:466 'inF1' (in float) +0:467 move second child to first child (temp 2-component vector of float) +0:467 'r01' (temp 2-component vector of float) +0:467 vector-scale (temp 2-component vector of float) +0:467 'inFV2' (in 2-component vector of float) +0:467 'inF0' (in float) +0:468 move second child to first child (temp 3-component vector of float) +0:468 'r02' (temp 3-component vector of float) +0:468 vector-scale (temp 3-component vector of float) +0:468 'inFV3' (in 3-component vector of float) +0:468 'inF0' (in float) +0:469 move second child to first child (temp 2-component vector of float) +0:469 'r03' (temp 2-component vector of float) +0:469 vector-scale (temp 2-component vector of float) +0:469 'inF0' (in float) +0:469 'inFV2' (in 2-component vector of float) +0:470 move second child to first child (temp 3-component vector of float) +0:470 'r04' (temp 3-component vector of float) +0:470 vector-scale (temp 3-component vector of float) +0:470 'inF0' (in float) +0:470 'inFV3' (in 3-component vector of float) +0:471 move second child to first child (temp float) +0:471 'r05' (temp float) +0:471 dot-product (global float) +0:471 'inFV2' (in 2-component vector of float) +0:471 'inFV2' (in 2-component vector of float) +0:472 move second child to first child (temp float) +0:472 'r06' (temp float) +0:472 dot-product (global float) +0:472 'inFV3' (in 3-component vector of float) +0:472 'inFV3' (in 3-component vector of float) +0:473 move second child to first child (temp 3-component vector of float) +0:473 'r07' (temp 3-component vector of float) +0:473 vector-times-matrix (temp 3-component vector of float) +0:473 'inFV2' (in 2-component vector of float) +0:473 'inFM2x3' (in 3X2 matrix of float) +0:474 move second child to first child (temp 2-component vector of float) +0:474 'r08' (temp 2-component vector of float) +0:474 vector-times-matrix (temp 2-component vector of float) +0:474 'inFV3' (in 3-component vector of float) +0:474 'inFM3x2' (in 2X3 matrix of float) +0:475 move second child to first child (temp 2-component vector of float) +0:475 'r09' (temp 2-component vector of float) +0:475 matrix-times-vector (temp 2-component vector of float) +0:475 'inFM2x3' (in 3X2 matrix of float) +0:475 'inFV3' (in 3-component vector of float) +0:476 move second child to first child (temp 3-component vector of float) +0:476 'r10' (temp 3-component vector of float) +0:476 matrix-times-vector (temp 3-component vector of float) +0:476 'inFM3x2' (in 2X3 matrix of float) +0:476 'inFV2' (in 2-component vector of float) +0:477 move second child to first child (temp 3X2 matrix of float) +0:477 'r11' (temp 3X2 matrix of float) +0:477 matrix-scale (temp 3X2 matrix of float) +0:477 'inFM2x3' (in 3X2 matrix of float) +0:477 'inF0' (in float) +0:478 move second child to first child (temp 2X3 matrix of float) +0:478 'r12' (temp 2X3 matrix of float) +0:478 matrix-scale (temp 2X3 matrix of float) +0:478 'inFM3x2' (in 2X3 matrix of float) +0:478 'inF0' (in float) +0:479 move second child to first child (temp 2X2 matrix of float) +0:479 'r13' (temp 2X2 matrix of float) +0:479 matrix-multiply (temp 2X2 matrix of float) +0:479 'inFM2x3' (in 3X2 matrix of float) +0:479 'inFM3x2' (in 2X3 matrix of float) +0:480 move second child to first child (temp 3X2 matrix of float) +0:480 'r14' (temp 3X2 matrix of float) +0:480 matrix-multiply (temp 3X2 matrix of float) +0:480 'inFM2x3' (in 3X2 matrix of float) +0:480 'inFM3x3' (in 3X3 matrix of float) +0:481 move second child to first child (temp 4X2 matrix of float) +0:481 'r15' (temp 4X2 matrix of float) +0:481 matrix-multiply (temp 4X2 matrix of float) +0:481 'inFM2x3' (in 3X2 matrix of float) +0:481 'inFM3x4' (in 4X3 matrix of float) +0:482 move second child to first child (temp 4X3 matrix of float) +0:482 'r16' (temp 4X3 matrix of float) +0:482 matrix-multiply (temp 4X3 matrix of float) +0:482 'inFM3x2' (in 2X3 matrix of float) +0:482 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) @@ -1452,7 +2343,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:88 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) @@ -1460,33 +2351,57 @@ gl_FragCoord origin is upper left 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence -0:20 all (global bool) -0:20 'inF0' (in float) -0:21 Absolute value (global float) -0:21 'inF0' (in float) -0:22 arc cosine (global float) -0:22 'inF0' (in float) -0:23 any (global bool) -0:23 'inF0' (in float) -0:24 arc sine (global float) -0:24 'inF0' (in float) -0:25 floatBitsToInt (global int) -0:25 'inF0' (in float) -0:26 floatBitsToUint (global uint) -0:26 'inF0' (in float) -0:27 intBitsToFloat (global float) -0:27 'inU0' (in uint) -0:29 arc tangent (global float) -0:29 'inF0' (in float) -0:30 arc tangent (global float) -0:30 'inF0' (in float) -0:30 'inF1' (in float) -0:31 Ceiling (global float) -0:31 'inF0' (in float) -0:32 clamp (global float) -0:32 'inF0' (in float) -0:32 'inF1' (in float) -0:32 'inF2' (in float) +0:20 move second child to first child (temp bool) +0:20 'r000' (temp bool) +0:20 all (global bool) +0:20 'inF0' (in float) +0:21 move second child to first child (temp float) +0:21 'r001' (temp float) +0:21 Absolute value (global float) +0:21 'inF0' (in float) +0:22 move second child to first child (temp float) +0:22 'r002' (temp float) +0:22 arc cosine (global float) +0:22 'inF0' (in float) +0:23 move second child to first child (temp bool) +0:23 'r003' (temp bool) +0:23 any (global bool) +0:23 'inF0' (in float) +0:24 move second child to first child (temp float) +0:24 'r004' (temp float) +0:24 arc sine (global float) +0:24 'inF0' (in float) +0:25 move second child to first child (temp int) +0:25 'r005' (temp int) +0:25 floatBitsToInt (global int) +0:25 'inF0' (in float) +0:26 move second child to first child (temp uint) +0:26 'r006' (temp uint) +0:26 floatBitsToUint (global uint) +0:26 'inF0' (in float) +0:27 move second child to first child (temp float) +0:27 'r007' (temp float) +0:27 intBitsToFloat (global float) +0:27 'inU0' (in uint) +0:29 move second child to first child (temp float) +0:29 'r009' (temp float) +0:29 arc tangent (global float) +0:29 'inF0' (in float) +0:30 move second child to first child (temp float) +0:30 'r010' (temp float) +0:30 arc tangent (global float) +0:30 'inF0' (in float) +0:30 'inF1' (in float) +0:31 move second child to first child (temp float) +0:31 'r011' (temp float) +0:31 Ceiling (global float) +0:31 'inF0' (in float) +0:32 move second child to first child (temp float) +0:32 'r012' (temp float) +0:32 clamp (global float) +0:32 'inF0' (in float) +0:32 'inF1' (in float) +0:32 'inF2' (in float) 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Less Than (temp bool) @@ -1495,1044 +2410,1724 @@ gl_FragCoord origin is upper left 0:33 0.000000 0:33 true case 0:33 Branch: Kill -0:34 cosine (global float) -0:34 'inF0' (in float) -0:35 hyp. cosine (global float) -0:35 'inF0' (in float) -0:36 bitCount (global uint) -0:36 Constant: -0:36 7 (const uint) -0:37 dPdx (global float) -0:37 'inF0' (in float) -0:38 dPdxCoarse (global float) -0:38 'inF0' (in float) -0:39 dPdxFine (global float) -0:39 'inF0' (in float) -0:40 dPdy (global float) -0:40 'inF0' (in float) -0:41 dPdyCoarse (global float) -0:41 'inF0' (in float) -0:42 dPdyFine (global float) -0:42 'inF0' (in float) -0:43 degrees (global float) -0:43 'inF0' (in float) -0:47 exp (global float) -0:47 'inF0' (in float) -0:48 exp2 (global float) -0:48 'inF0' (in float) -0:49 findMSB (global int) -0:49 Constant: -0:49 7 (const int) -0:50 findLSB (global int) -0:50 Constant: -0:50 7 (const int) -0:51 Floor (global float) -0:51 'inF0' (in float) -0:53 mod (global float) -0:53 'inF0' (in float) -0:53 'inF1' (in float) -0:54 Fraction (global float) -0:54 'inF0' (in float) -0:55 frexp (global float) -0:55 'inF0' (in float) -0:55 'inF1' (in float) -0:56 fwidth (global float) -0:56 'inF0' (in float) -0:57 isinf (global bool) -0:57 'inF0' (in float) -0:58 isnan (global bool) -0:58 'inF0' (in float) -0:59 ldexp (global float) -0:59 'inF0' (in float) -0:59 'inF1' (in float) -0:60 log (global float) -0:60 'inF0' (in float) -0:61 component-wise multiply (temp float) -0:61 log2 (temp float) +0:34 move second child to first child (temp float) +0:34 'r014' (temp float) +0:34 cosine (global float) +0:34 'inF0' (in float) +0:35 move second child to first child (temp float) +0:35 'r015' (temp float) +0:35 hyp. cosine (global float) +0:35 'inF0' (in float) +0:36 move second child to first child (temp uint) +0:36 'r016' (temp uint) +0:36 bitCount (global uint) +0:36 Constant: +0:36 7 (const uint) +0:37 move second child to first child (temp float) +0:37 'r017' (temp float) +0:37 dPdx (global float) +0:37 'inF0' (in float) +0:38 move second child to first child (temp float) +0:38 'r018' (temp float) +0:38 dPdxCoarse (global float) +0:38 'inF0' (in float) +0:39 move second child to first child (temp float) +0:39 'r019' (temp float) +0:39 dPdxFine (global float) +0:39 'inF0' (in float) +0:40 move second child to first child (temp float) +0:40 'r020' (temp float) +0:40 dPdy (global float) +0:40 'inF0' (in float) +0:41 move second child to first child (temp float) +0:41 'r021' (temp float) +0:41 dPdyCoarse (global float) +0:41 'inF0' (in float) +0:42 move second child to first child (temp float) +0:42 'r022' (temp float) +0:42 dPdyFine (global float) +0:42 'inF0' (in float) +0:43 move second child to first child (temp float) +0:43 'r023' (temp float) +0:43 degrees (global float) +0:43 'inF0' (in float) +0:47 move second child to first child (temp float) +0:47 'r027' (temp float) +0:47 exp (global float) +0:47 'inF0' (in float) +0:48 move second child to first child (temp float) +0:48 'r028' (temp float) +0:48 exp2 (global float) +0:48 'inF0' (in float) +0:49 move second child to first child (temp uint) +0:49 'r029' (temp uint) +0:49 Convert int to uint (temp uint) +0:49 findMSB (global int) +0:49 Constant: +0:49 7 (const int) +0:50 move second child to first child (temp uint) +0:50 'r030' (temp uint) +0:50 Convert int to uint (temp uint) +0:50 findLSB (global int) +0:50 Constant: +0:50 7 (const int) +0:51 move second child to first child (temp float) +0:51 'r031' (temp float) +0:51 Floor (global float) +0:51 'inF0' (in float) +0:53 move second child to first child (temp float) +0:53 'r033' (temp float) +0:53 mod (global float) +0:53 'inF0' (in float) +0:53 'inF1' (in float) +0:54 move second child to first child (temp float) +0:54 'r034' (temp float) +0:54 Fraction (global float) +0:54 'inF0' (in float) +0:55 move second child to first child (temp float) +0:55 'r035' (temp float) +0:55 frexp (global float) +0:55 'inF0' (in float) +0:55 'inF1' (in float) +0:56 move second child to first child (temp float) +0:56 'r036' (temp float) +0:56 fwidth (global float) +0:56 'inF0' (in float) +0:57 move second child to first child (temp bool) +0:57 'r037' (temp bool) +0:57 isinf (global bool) +0:57 'inF0' (in float) +0:58 move second child to first child (temp bool) +0:58 'r038' (temp bool) +0:58 isnan (global bool) +0:58 'inF0' (in float) +0:59 move second child to first child (temp float) +0:59 'r039' (temp float) +0:59 ldexp (global float) +0:59 'inF0' (in float) +0:59 'inF1' (in float) +0:60 move second child to first child (temp float) +0:60 'r039a' (temp float) +0:60 mix (global float) +0:60 'inF0' (in float) +0:60 'inF1' (in float) +0:60 'inF2' (in float) +0:61 move second child to first child (temp float) +0:61 'r040' (temp float) +0:61 log (global float) 0:61 'inF0' (in float) -0:61 Constant: -0:61 0.301030 -0:62 log2 (global float) -0:62 'inF0' (in float) -0:63 max (global float) -0:63 'inF0' (in float) -0:63 'inF1' (in float) -0:64 min (global float) -0:64 'inF0' (in float) -0:64 'inF1' (in float) -0:65 pow (global float) -0:65 'inF0' (in float) -0:65 'inF1' (in float) -0:66 radians (global float) -0:66 'inF0' (in float) -0:67 divide (temp float) -0:67 Constant: -0:67 1.000000 -0:67 'inF0' (in float) -0:68 bitFieldReverse (global uint) -0:68 Constant: -0:68 2 (const uint) -0:69 roundEven (global float) -0:69 'inF0' (in float) -0:70 inverse sqrt (global float) -0:70 'inF0' (in float) -0:71 clamp (temp float) -0:71 'inF0' (in float) -0:71 Constant: -0:71 0.000000 -0:71 Constant: -0:71 1.000000 -0:72 Sign (global float) -0:72 'inF0' (in float) -0:73 sine (global float) -0:73 'inF0' (in float) -0:74 Sequence -0:74 move second child to first child (temp float) -0:74 'inF1' (in float) -0:74 sine (temp float) -0:74 'inF0' (in float) -0:74 move second child to first child (temp float) -0:74 'inF2' (in float) -0:74 cosine (temp float) -0:74 'inF0' (in float) -0:75 hyp. sine (global float) -0:75 'inF0' (in float) -0:76 smoothstep (global float) -0:76 'inF0' (in float) -0:76 'inF1' (in float) -0:76 'inF2' (in float) -0:77 sqrt (global float) -0:77 'inF0' (in float) -0:78 step (global float) -0:78 'inF0' (in float) -0:78 'inF1' (in float) -0:79 tangent (global float) -0:79 'inF0' (in float) -0:80 hyp. tangent (global float) -0:80 'inF0' (in float) -0:82 trunc (global float) -0:82 'inF0' (in float) -0:84 Branch: Return with expression -0:84 Constant: -0:84 0.000000 -0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:88 Function Parameters: -0:88 'inF0' (in 1-component vector of float) -0:88 'inF1' (in 1-component vector of float) -0:88 'inF2' (in 1-component vector of float) +0:62 move second child to first child (temp float) +0:62 'r041' (temp float) +0:62 component-wise multiply (temp float) +0:62 log2 (temp float) +0:62 'inF0' (in float) +0:62 Constant: +0:62 0.301030 +0:63 move second child to first child (temp float) +0:63 'r042' (temp float) +0:63 log2 (global float) +0:63 'inF0' (in float) +0:64 move second child to first child (temp float) +0:64 'r043' (temp float) +0:64 max (global float) +0:64 'inF0' (in float) +0:64 'inF1' (in float) +0:65 move second child to first child (temp float) +0:65 'r044' (temp float) +0:65 min (global float) +0:65 'inF0' (in float) +0:65 'inF1' (in float) +0:66 move second child to first child (temp float) +0:66 'r045' (temp float) +0:66 pow (global float) +0:66 'inF0' (in float) +0:66 'inF1' (in float) +0:67 move second child to first child (temp float) +0:67 'r046' (temp float) +0:67 radians (global float) +0:67 'inF0' (in float) +0:68 move second child to first child (temp float) +0:68 'r047' (temp float) +0:68 divide (temp float) +0:68 Constant: +0:68 1.000000 +0:68 'inF0' (in float) +0:69 move second child to first child (temp uint) +0:69 'r048' (temp uint) +0:69 bitFieldReverse (global uint) +0:69 Constant: +0:69 2 (const uint) +0:70 move second child to first child (temp float) +0:70 'r049' (temp float) +0:70 roundEven (global float) +0:70 'inF0' (in float) +0:71 move second child to first child (temp float) +0:71 'r050' (temp float) +0:71 inverse sqrt (global float) +0:71 'inF0' (in float) +0:72 move second child to first child (temp float) +0:72 'r051' (temp float) +0:72 clamp (temp float) +0:72 'inF0' (in float) +0:72 Constant: +0:72 0.000000 +0:72 Constant: +0:72 1.000000 +0:73 move second child to first child (temp float) +0:73 'r052' (temp float) +0:73 Sign (global float) +0:73 'inF0' (in float) +0:74 move second child to first child (temp float) +0:74 'r053' (temp float) +0:74 sine (global float) +0:74 'inF0' (in float) +0:75 Sequence +0:75 move second child to first child (temp float) +0:75 'inF1' (in float) +0:75 sine (temp float) +0:75 'inF0' (in float) +0:75 move second child to first child (temp float) +0:75 'inF2' (in float) +0:75 cosine (temp float) +0:75 'inF0' (in float) +0:76 move second child to first child (temp float) +0:76 'r055' (temp float) +0:76 hyp. sine (global float) +0:76 'inF0' (in float) +0:77 move second child to first child (temp float) +0:77 'r056' (temp float) +0:77 smoothstep (global float) +0:77 'inF0' (in float) +0:77 'inF1' (in float) +0:77 'inF2' (in float) +0:78 move second child to first child (temp float) +0:78 'r057' (temp float) +0:78 sqrt (global float) +0:78 'inF0' (in float) +0:79 move second child to first child (temp float) +0:79 'r058' (temp float) +0:79 step (global float) +0:79 'inF0' (in float) +0:79 'inF1' (in float) +0:80 move second child to first child (temp float) +0:80 'r059' (temp float) +0:80 tangent (global float) +0:80 'inF0' (in float) +0:81 move second child to first child (temp float) +0:81 'r060' (temp float) +0:81 hyp. tangent (global float) +0:81 'inF0' (in float) +0:83 move second child to first child (temp float) +0:83 'r061' (temp float) +0:83 trunc (global float) +0:83 'inF0' (in float) +0:85 Branch: Return with expression +0:85 Constant: +0:85 0.000000 +0:94 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:89 Function Parameters: +0:89 'inF0' (in 1-component vector of float) +0:89 'inF1' (in 1-component vector of float) +0:89 'inF2' (in 1-component vector of float) 0:? Sequence -0:90 Branch: Return with expression -0:90 Constant: -0:90 0.000000 -0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) -0:94 Function Parameters: -0:94 'inF0' (in 2-component vector of float) -0:94 'inF1' (in 2-component vector of float) -0:94 'inF2' (in 2-component vector of float) -0:94 'inU0' (in 2-component vector of uint) -0:94 'inU1' (in 2-component vector of uint) +0:91 Branch: Return with expression +0:91 Constant: +0:91 0.000000 +0:177 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:95 Function Parameters: +0:95 'inF0' (in 2-component vector of float) +0:95 'inF1' (in 2-component vector of float) +0:95 'inF2' (in 2-component vector of float) +0:95 'inU0' (in 2-component vector of uint) +0:95 'inU1' (in 2-component vector of uint) 0:? Sequence -0:97 all (global bool) -0:97 'inF0' (in 2-component vector of float) -0:98 Absolute value (global 2-component vector of float) -0:98 'inF0' (in 2-component vector of float) -0:99 arc cosine (global 2-component vector of float) -0:99 'inF0' (in 2-component vector of float) -0:100 any (global bool) -0:100 'inF0' (in 2-component vector of float) -0:101 arc sine (global 2-component vector of float) -0:101 'inF0' (in 2-component vector of float) -0:102 floatBitsToInt (global 2-component vector of int) -0:102 'inF0' (in 2-component vector of float) -0:103 floatBitsToUint (global 2-component vector of uint) -0:103 'inF0' (in 2-component vector of float) -0:104 intBitsToFloat (global 2-component vector of float) -0:104 'inU0' (in 2-component vector of uint) -0:106 arc tangent (global 2-component vector of float) -0:106 'inF0' (in 2-component vector of float) -0:107 arc tangent (global 2-component vector of float) -0:107 'inF0' (in 2-component vector of float) -0:107 'inF1' (in 2-component vector of float) -0:108 Ceiling (global 2-component vector of float) -0:108 'inF0' (in 2-component vector of float) -0:109 clamp (global 2-component vector of float) -0:109 'inF0' (in 2-component vector of float) -0:109 'inF1' (in 2-component vector of float) -0:109 'inF2' (in 2-component vector of float) -0:110 Test condition and select (temp void) -0:110 Condition -0:110 any (temp bool) -0:110 Compare Less Than (temp 2-component vector of bool) -0:110 'inF0' (in 2-component vector of float) -0:110 Constant: -0:110 0.000000 -0:110 0.000000 -0:110 true case -0:110 Branch: Kill -0:111 cosine (global 2-component vector of float) -0:111 'inF0' (in 2-component vector of float) -0:112 hyp. cosine (global 2-component vector of float) -0:112 'inF0' (in 2-component vector of float) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:114 dPdx (global 2-component vector of float) -0:114 'inF0' (in 2-component vector of float) -0:115 dPdxCoarse (global 2-component vector of float) -0:115 'inF0' (in 2-component vector of float) -0:116 dPdxFine (global 2-component vector of float) -0:116 'inF0' (in 2-component vector of float) -0:117 dPdy (global 2-component vector of float) -0:117 'inF0' (in 2-component vector of float) -0:118 dPdyCoarse (global 2-component vector of float) -0:118 'inF0' (in 2-component vector of float) -0:119 dPdyFine (global 2-component vector of float) -0:119 'inF0' (in 2-component vector of float) -0:120 degrees (global 2-component vector of float) -0:120 'inF0' (in 2-component vector of float) -0:121 distance (global float) -0:121 'inF0' (in 2-component vector of float) -0:121 'inF1' (in 2-component vector of float) -0:122 dot-product (global float) -0:122 'inF0' (in 2-component vector of float) -0:122 'inF1' (in 2-component vector of float) -0:126 exp (global 2-component vector of float) -0:126 'inF0' (in 2-component vector of float) -0:127 exp2 (global 2-component vector of float) -0:127 'inF0' (in 2-component vector of float) -0:128 face-forward (global 2-component vector of float) -0:128 'inF0' (in 2-component vector of float) -0:128 'inF1' (in 2-component vector of float) -0:128 'inF2' (in 2-component vector of float) -0:129 findMSB (global int) -0:129 Constant: -0:129 7 (const int) -0:130 findLSB (global int) -0:130 Constant: -0:130 7 (const int) -0:131 Floor (global 2-component vector of float) -0:131 'inF0' (in 2-component vector of float) -0:133 mod (global 2-component vector of float) -0:133 'inF0' (in 2-component vector of float) -0:133 'inF1' (in 2-component vector of float) -0:134 Fraction (global 2-component vector of float) -0:134 'inF0' (in 2-component vector of float) -0:135 frexp (global 2-component vector of float) -0:135 'inF0' (in 2-component vector of float) -0:135 'inF1' (in 2-component vector of float) -0:136 fwidth (global 2-component vector of float) -0:136 'inF0' (in 2-component vector of float) -0:137 isinf (global 2-component vector of bool) -0:137 'inF0' (in 2-component vector of float) -0:138 isnan (global 2-component vector of bool) -0:138 'inF0' (in 2-component vector of float) -0:139 ldexp (global 2-component vector of float) -0:139 'inF0' (in 2-component vector of float) -0:139 'inF1' (in 2-component vector of float) -0:140 length (global float) -0:140 'inF0' (in 2-component vector of float) -0:141 log (global 2-component vector of float) -0:141 'inF0' (in 2-component vector of float) -0:142 vector-scale (temp 2-component vector of float) -0:142 log2 (temp 2-component vector of float) +0:98 move second child to first child (temp bool) +0:98 'r000' (temp bool) +0:98 all (global bool) +0:98 'inF0' (in 2-component vector of float) +0:99 move second child to first child (temp 2-component vector of float) +0:99 'r001' (temp 2-component vector of float) +0:99 Absolute value (global 2-component vector of float) +0:99 'inF0' (in 2-component vector of float) +0:100 move second child to first child (temp 2-component vector of float) +0:100 'r002' (temp 2-component vector of float) +0:100 arc cosine (global 2-component vector of float) +0:100 'inF0' (in 2-component vector of float) +0:101 move second child to first child (temp bool) +0:101 'r003' (temp bool) +0:101 any (global bool) +0:101 'inF0' (in 2-component vector of float) +0:102 move second child to first child (temp 2-component vector of float) +0:102 'r004' (temp 2-component vector of float) +0:102 arc sine (global 2-component vector of float) +0:102 'inF0' (in 2-component vector of float) +0:103 move second child to first child (temp 2-component vector of int) +0:103 'r005' (temp 2-component vector of int) +0:103 floatBitsToInt (global 2-component vector of int) +0:103 'inF0' (in 2-component vector of float) +0:104 move second child to first child (temp 2-component vector of uint) +0:104 'r006' (temp 2-component vector of uint) +0:104 floatBitsToUint (global 2-component vector of uint) +0:104 'inF0' (in 2-component vector of float) +0:105 move second child to first child (temp 2-component vector of float) +0:105 'r007' (temp 2-component vector of float) +0:105 intBitsToFloat (global 2-component vector of float) +0:105 'inU0' (in 2-component vector of uint) +0:107 move second child to first child (temp 2-component vector of float) +0:107 'r009' (temp 2-component vector of float) +0:107 arc tangent (global 2-component vector of float) +0:107 'inF0' (in 2-component vector of float) +0:108 move second child to first child (temp 2-component vector of float) +0:108 'r010' (temp 2-component vector of float) +0:108 arc tangent (global 2-component vector of float) +0:108 'inF0' (in 2-component vector of float) +0:108 'inF1' (in 2-component vector of float) +0:109 move second child to first child (temp 2-component vector of float) +0:109 'r011' (temp 2-component vector of float) +0:109 Ceiling (global 2-component vector of float) +0:109 'inF0' (in 2-component vector of float) +0:110 move second child to first child (temp 2-component vector of float) +0:110 'r012' (temp 2-component vector of float) +0:110 clamp (global 2-component vector of float) +0:110 'inF0' (in 2-component vector of float) +0:110 'inF1' (in 2-component vector of float) +0:110 'inF2' (in 2-component vector of float) +0:111 Test condition and select (temp void) +0:111 Condition +0:111 any (temp bool) +0:111 Compare Less Than (temp 2-component vector of bool) +0:111 'inF0' (in 2-component vector of float) +0:111 Constant: +0:111 0.000000 +0:111 0.000000 +0:111 true case +0:111 Branch: Kill +0:112 move second child to first child (temp 2-component vector of float) +0:112 'r013' (temp 2-component vector of float) +0:112 cosine (global 2-component vector of float) +0:112 'inF0' (in 2-component vector of float) +0:113 move second child to first child (temp 2-component vector of float) +0:113 'r015' (temp 2-component vector of float) +0:113 hyp. cosine (global 2-component vector of float) +0:113 'inF0' (in 2-component vector of float) +0:114 move second child to first child (temp 2-component vector of uint) +0:114 'r016' (temp 2-component vector of uint) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:115 move second child to first child (temp 2-component vector of float) +0:115 'r017' (temp 2-component vector of float) +0:115 dPdx (global 2-component vector of float) +0:115 'inF0' (in 2-component vector of float) +0:116 move second child to first child (temp 2-component vector of float) +0:116 'r018' (temp 2-component vector of float) +0:116 dPdxCoarse (global 2-component vector of float) +0:116 'inF0' (in 2-component vector of float) +0:117 move second child to first child (temp 2-component vector of float) +0:117 'r019' (temp 2-component vector of float) +0:117 dPdxFine (global 2-component vector of float) +0:117 'inF0' (in 2-component vector of float) +0:118 move second child to first child (temp 2-component vector of float) +0:118 'r020' (temp 2-component vector of float) +0:118 dPdy (global 2-component vector of float) +0:118 'inF0' (in 2-component vector of float) +0:119 move second child to first child (temp 2-component vector of float) +0:119 'r021' (temp 2-component vector of float) +0:119 dPdyCoarse (global 2-component vector of float) +0:119 'inF0' (in 2-component vector of float) +0:120 move second child to first child (temp 2-component vector of float) +0:120 'r022' (temp 2-component vector of float) +0:120 dPdyFine (global 2-component vector of float) +0:120 'inF0' (in 2-component vector of float) +0:121 move second child to first child (temp 2-component vector of float) +0:121 'r023' (temp 2-component vector of float) +0:121 degrees (global 2-component vector of float) +0:121 'inF0' (in 2-component vector of float) +0:125 move second child to first child (temp float) +0:125 'r026' (temp float) +0:125 distance (global float) +0:125 'inF0' (in 2-component vector of float) +0:125 'inF1' (in 2-component vector of float) +0:126 move second child to first child (temp float) +0:126 'r027' (temp float) +0:126 dot-product (global float) +0:126 'inF0' (in 2-component vector of float) +0:126 'inF1' (in 2-component vector of float) +0:130 move second child to first child (temp 2-component vector of float) +0:130 'r028' (temp 2-component vector of float) +0:130 exp (global 2-component vector of float) +0:130 'inF0' (in 2-component vector of float) +0:131 move second child to first child (temp 2-component vector of float) +0:131 'r029' (temp 2-component vector of float) +0:131 exp2 (global 2-component vector of float) +0:131 'inF0' (in 2-component vector of float) +0:132 move second child to first child (temp 2-component vector of float) +0:132 'r030' (temp 2-component vector of float) +0:132 face-forward (global 2-component vector of float) +0:132 'inF0' (in 2-component vector of float) +0:132 'inF1' (in 2-component vector of float) +0:132 'inF2' (in 2-component vector of float) +0:133 move second child to first child (temp 2-component vector of uint) +0:133 'r031' (temp 2-component vector of uint) +0:? findMSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:134 move second child to first child (temp 2-component vector of uint) +0:134 'r032' (temp 2-component vector of uint) +0:? findLSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:135 move second child to first child (temp 2-component vector of float) +0:135 'r033' (temp 2-component vector of float) +0:135 Floor (global 2-component vector of float) +0:135 'inF0' (in 2-component vector of float) +0:137 move second child to first child (temp 2-component vector of float) +0:137 'r035' (temp 2-component vector of float) +0:137 mod (global 2-component vector of float) +0:137 'inF0' (in 2-component vector of float) +0:137 'inF1' (in 2-component vector of float) +0:138 move second child to first child (temp 2-component vector of float) +0:138 'r036' (temp 2-component vector of float) +0:138 Fraction (global 2-component vector of float) +0:138 'inF0' (in 2-component vector of float) +0:139 move second child to first child (temp 2-component vector of float) +0:139 'r037' (temp 2-component vector of float) +0:139 frexp (global 2-component vector of float) +0:139 'inF0' (in 2-component vector of float) +0:139 'inF1' (in 2-component vector of float) +0:140 move second child to first child (temp 2-component vector of float) +0:140 'r038' (temp 2-component vector of float) +0:140 fwidth (global 2-component vector of float) +0:140 'inF0' (in 2-component vector of float) +0:141 move second child to first child (temp 2-component vector of bool) +0:141 'r039' (temp 2-component vector of bool) +0:141 isinf (global 2-component vector of bool) +0:141 'inF0' (in 2-component vector of float) +0:142 move second child to first child (temp 2-component vector of bool) +0:142 'r040' (temp 2-component vector of bool) +0:142 isnan (global 2-component vector of bool) 0:142 'inF0' (in 2-component vector of float) -0:142 Constant: -0:142 0.301030 -0:143 log2 (global 2-component vector of float) -0:143 'inF0' (in 2-component vector of float) -0:144 max (global 2-component vector of float) -0:144 'inF0' (in 2-component vector of float) -0:144 'inF1' (in 2-component vector of float) -0:145 min (global 2-component vector of float) -0:145 'inF0' (in 2-component vector of float) -0:145 'inF1' (in 2-component vector of float) -0:146 normalize (global 2-component vector of float) -0:146 'inF0' (in 2-component vector of float) -0:147 pow (global 2-component vector of float) -0:147 'inF0' (in 2-component vector of float) -0:147 'inF1' (in 2-component vector of float) -0:148 radians (global 2-component vector of float) -0:148 'inF0' (in 2-component vector of float) -0:149 divide (temp 2-component vector of float) -0:149 Constant: -0:149 1.000000 -0:149 'inF0' (in 2-component vector of float) -0:150 reflect (global 2-component vector of float) -0:150 'inF0' (in 2-component vector of float) -0:150 'inF1' (in 2-component vector of float) -0:151 refract (global 2-component vector of float) -0:151 'inF0' (in 2-component vector of float) -0:151 'inF1' (in 2-component vector of float) -0:151 Constant: -0:151 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:153 roundEven (global 2-component vector of float) -0:153 'inF0' (in 2-component vector of float) -0:154 inverse sqrt (global 2-component vector of float) -0:154 'inF0' (in 2-component vector of float) -0:155 clamp (temp 2-component vector of float) -0:155 'inF0' (in 2-component vector of float) -0:155 Constant: -0:155 0.000000 -0:155 Constant: -0:155 1.000000 -0:156 Sign (global 2-component vector of float) -0:156 'inF0' (in 2-component vector of float) -0:157 sine (global 2-component vector of float) -0:157 'inF0' (in 2-component vector of float) -0:158 Sequence -0:158 move second child to first child (temp 2-component vector of float) -0:158 'inF1' (in 2-component vector of float) -0:158 sine (temp 2-component vector of float) -0:158 'inF0' (in 2-component vector of float) -0:158 move second child to first child (temp 2-component vector of float) -0:158 'inF2' (in 2-component vector of float) -0:158 cosine (temp 2-component vector of float) -0:158 'inF0' (in 2-component vector of float) -0:159 hyp. sine (global 2-component vector of float) -0:159 'inF0' (in 2-component vector of float) -0:160 smoothstep (global 2-component vector of float) -0:160 'inF0' (in 2-component vector of float) -0:160 'inF1' (in 2-component vector of float) -0:160 'inF2' (in 2-component vector of float) -0:161 sqrt (global 2-component vector of float) -0:161 'inF0' (in 2-component vector of float) -0:162 step (global 2-component vector of float) -0:162 'inF0' (in 2-component vector of float) -0:162 'inF1' (in 2-component vector of float) -0:163 tangent (global 2-component vector of float) -0:163 'inF0' (in 2-component vector of float) -0:164 hyp. tangent (global 2-component vector of float) -0:164 'inF0' (in 2-component vector of float) -0:166 trunc (global 2-component vector of float) -0:166 'inF0' (in 2-component vector of float) -0:169 Branch: Return with expression +0:143 move second child to first child (temp 2-component vector of float) +0:143 'r041' (temp 2-component vector of float) +0:143 ldexp (global 2-component vector of float) +0:143 'inF0' (in 2-component vector of float) +0:143 'inF1' (in 2-component vector of float) +0:144 move second child to first child (temp 2-component vector of float) +0:144 'r039a' (temp 2-component vector of float) +0:144 mix (global 2-component vector of float) +0:144 'inF0' (in 2-component vector of float) +0:144 'inF1' (in 2-component vector of float) +0:144 'inF2' (in 2-component vector of float) +0:145 move second child to first child (temp float) +0:145 'r042' (temp float) +0:145 length (global float) +0:145 'inF0' (in 2-component vector of float) +0:146 move second child to first child (temp 2-component vector of float) +0:146 'r043' (temp 2-component vector of float) +0:146 log (global 2-component vector of float) +0:146 'inF0' (in 2-component vector of float) +0:147 move second child to first child (temp 2-component vector of float) +0:147 'r044' (temp 2-component vector of float) +0:147 vector-scale (temp 2-component vector of float) +0:147 log2 (temp 2-component vector of float) +0:147 'inF0' (in 2-component vector of float) +0:147 Constant: +0:147 0.301030 +0:148 move second child to first child (temp 2-component vector of float) +0:148 'r045' (temp 2-component vector of float) +0:148 log2 (global 2-component vector of float) +0:148 'inF0' (in 2-component vector of float) +0:149 move second child to first child (temp 2-component vector of float) +0:149 'r046' (temp 2-component vector of float) +0:149 max (global 2-component vector of float) +0:149 'inF0' (in 2-component vector of float) +0:149 'inF1' (in 2-component vector of float) +0:150 move second child to first child (temp 2-component vector of float) +0:150 'r047' (temp 2-component vector of float) +0:150 min (global 2-component vector of float) +0:150 'inF0' (in 2-component vector of float) +0:150 'inF1' (in 2-component vector of float) +0:151 move second child to first child (temp 2-component vector of float) +0:151 'r048' (temp 2-component vector of float) +0:151 normalize (global 2-component vector of float) +0:151 'inF0' (in 2-component vector of float) +0:152 move second child to first child (temp 2-component vector of float) +0:152 'r049' (temp 2-component vector of float) +0:152 pow (global 2-component vector of float) +0:152 'inF0' (in 2-component vector of float) +0:152 'inF1' (in 2-component vector of float) +0:153 move second child to first child (temp 2-component vector of float) +0:153 'r050' (temp 2-component vector of float) +0:153 radians (global 2-component vector of float) +0:153 'inF0' (in 2-component vector of float) +0:154 move second child to first child (temp 2-component vector of float) +0:154 'r051' (temp 2-component vector of float) +0:154 divide (temp 2-component vector of float) +0:154 Constant: +0:154 1.000000 +0:154 'inF0' (in 2-component vector of float) +0:155 move second child to first child (temp 2-component vector of float) +0:155 'r052' (temp 2-component vector of float) +0:155 reflect (global 2-component vector of float) +0:155 'inF0' (in 2-component vector of float) +0:155 'inF1' (in 2-component vector of float) +0:156 move second child to first child (temp 2-component vector of float) +0:156 'r053' (temp 2-component vector of float) +0:156 refract (global 2-component vector of float) +0:156 'inF0' (in 2-component vector of float) +0:156 'inF1' (in 2-component vector of float) +0:156 Constant: +0:156 2.000000 +0:157 move second child to first child (temp 2-component vector of uint) +0:157 'r054' (temp 2-component vector of uint) +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:158 move second child to first child (temp 2-component vector of float) +0:158 'r055' (temp 2-component vector of float) +0:158 roundEven (global 2-component vector of float) +0:158 'inF0' (in 2-component vector of float) +0:159 move second child to first child (temp 2-component vector of float) +0:159 'r056' (temp 2-component vector of float) +0:159 inverse sqrt (global 2-component vector of float) +0:159 'inF0' (in 2-component vector of float) +0:160 move second child to first child (temp 2-component vector of float) +0:160 'r057' (temp 2-component vector of float) +0:160 clamp (temp 2-component vector of float) +0:160 'inF0' (in 2-component vector of float) +0:160 Constant: +0:160 0.000000 +0:160 Constant: +0:160 1.000000 +0:161 move second child to first child (temp 2-component vector of float) +0:161 'r058' (temp 2-component vector of float) +0:161 Sign (global 2-component vector of float) +0:161 'inF0' (in 2-component vector of float) +0:162 move second child to first child (temp 2-component vector of float) +0:162 'r059' (temp 2-component vector of float) +0:162 sine (global 2-component vector of float) +0:162 'inF0' (in 2-component vector of float) +0:163 Sequence +0:163 move second child to first child (temp 2-component vector of float) +0:163 'inF1' (in 2-component vector of float) +0:163 sine (temp 2-component vector of float) +0:163 'inF0' (in 2-component vector of float) +0:163 move second child to first child (temp 2-component vector of float) +0:163 'inF2' (in 2-component vector of float) +0:163 cosine (temp 2-component vector of float) +0:163 'inF0' (in 2-component vector of float) +0:164 move second child to first child (temp 2-component vector of float) +0:164 'r060' (temp 2-component vector of float) +0:164 hyp. sine (global 2-component vector of float) +0:164 'inF0' (in 2-component vector of float) +0:165 move second child to first child (temp 2-component vector of float) +0:165 'r061' (temp 2-component vector of float) +0:165 smoothstep (global 2-component vector of float) +0:165 'inF0' (in 2-component vector of float) +0:165 'inF1' (in 2-component vector of float) +0:165 'inF2' (in 2-component vector of float) +0:166 move second child to first child (temp 2-component vector of float) +0:166 'r062' (temp 2-component vector of float) +0:166 sqrt (global 2-component vector of float) +0:166 'inF0' (in 2-component vector of float) +0:167 move second child to first child (temp 2-component vector of float) +0:167 'r063' (temp 2-component vector of float) +0:167 step (global 2-component vector of float) +0:167 'inF0' (in 2-component vector of float) +0:167 'inF1' (in 2-component vector of float) +0:168 move second child to first child (temp 2-component vector of float) +0:168 'r064' (temp 2-component vector of float) +0:168 tangent (global 2-component vector of float) +0:168 'inF0' (in 2-component vector of float) +0:169 move second child to first child (temp 2-component vector of float) +0:169 'r065' (temp 2-component vector of float) +0:169 hyp. tangent (global 2-component vector of float) +0:169 'inF0' (in 2-component vector of float) +0:171 move second child to first child (temp 2-component vector of float) +0:171 'r066' (temp 2-component vector of float) +0:171 trunc (global 2-component vector of float) +0:171 'inF0' (in 2-component vector of float) +0:174 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) -0:173 Function Parameters: -0:173 'inF0' (in 3-component vector of float) -0:173 'inF1' (in 3-component vector of float) -0:173 'inF2' (in 3-component vector of float) -0:173 'inU0' (in 3-component vector of uint) -0:173 'inU1' (in 3-component vector of uint) +0:258 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:178 Function Parameters: +0:178 'inF0' (in 3-component vector of float) +0:178 'inF1' (in 3-component vector of float) +0:178 'inF2' (in 3-component vector of float) +0:178 'inU0' (in 3-component vector of uint) +0:178 'inU1' (in 3-component vector of uint) 0:? Sequence -0:176 all (global bool) -0:176 'inF0' (in 3-component vector of float) -0:177 Absolute value (global 3-component vector of float) -0:177 'inF0' (in 3-component vector of float) -0:178 arc cosine (global 3-component vector of float) -0:178 'inF0' (in 3-component vector of float) -0:179 any (global bool) -0:179 'inF0' (in 3-component vector of float) -0:180 arc sine (global 3-component vector of float) -0:180 'inF0' (in 3-component vector of float) -0:181 floatBitsToInt (global 3-component vector of int) -0:181 'inF0' (in 3-component vector of float) -0:182 floatBitsToUint (global 3-component vector of uint) -0:182 'inF0' (in 3-component vector of float) -0:183 intBitsToFloat (global 3-component vector of float) -0:183 'inU0' (in 3-component vector of uint) -0:185 arc tangent (global 3-component vector of float) -0:185 'inF0' (in 3-component vector of float) -0:186 arc tangent (global 3-component vector of float) -0:186 'inF0' (in 3-component vector of float) -0:186 'inF1' (in 3-component vector of float) -0:187 Ceiling (global 3-component vector of float) -0:187 'inF0' (in 3-component vector of float) -0:188 clamp (global 3-component vector of float) -0:188 'inF0' (in 3-component vector of float) -0:188 'inF1' (in 3-component vector of float) -0:188 'inF2' (in 3-component vector of float) -0:189 Test condition and select (temp void) -0:189 Condition -0:189 any (temp bool) -0:189 Compare Less Than (temp 3-component vector of bool) -0:189 'inF0' (in 3-component vector of float) -0:189 Constant: -0:189 0.000000 -0:189 0.000000 -0:189 0.000000 -0:189 true case -0:189 Branch: Kill -0:190 cosine (global 3-component vector of float) -0:190 'inF0' (in 3-component vector of float) -0:191 hyp. cosine (global 3-component vector of float) -0:191 'inF0' (in 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:193 cross-product (global 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:193 'inF1' (in 3-component vector of float) -0:194 dPdx (global 3-component vector of float) -0:194 'inF0' (in 3-component vector of float) -0:195 dPdxCoarse (global 3-component vector of float) -0:195 'inF0' (in 3-component vector of float) -0:196 dPdxFine (global 3-component vector of float) -0:196 'inF0' (in 3-component vector of float) -0:197 dPdy (global 3-component vector of float) -0:197 'inF0' (in 3-component vector of float) -0:198 dPdyCoarse (global 3-component vector of float) -0:198 'inF0' (in 3-component vector of float) -0:199 dPdyFine (global 3-component vector of float) -0:199 'inF0' (in 3-component vector of float) -0:200 degrees (global 3-component vector of float) -0:200 'inF0' (in 3-component vector of float) -0:201 distance (global float) -0:201 'inF0' (in 3-component vector of float) -0:201 'inF1' (in 3-component vector of float) -0:202 dot-product (global float) -0:202 'inF0' (in 3-component vector of float) -0:202 'inF1' (in 3-component vector of float) -0:206 exp (global 3-component vector of float) -0:206 'inF0' (in 3-component vector of float) -0:207 exp2 (global 3-component vector of float) -0:207 'inF0' (in 3-component vector of float) -0:208 face-forward (global 3-component vector of float) -0:208 'inF0' (in 3-component vector of float) -0:208 'inF1' (in 3-component vector of float) -0:208 'inF2' (in 3-component vector of float) -0:209 findMSB (global int) -0:209 Constant: -0:209 7 (const int) -0:210 findLSB (global int) -0:210 Constant: -0:210 7 (const int) -0:211 Floor (global 3-component vector of float) -0:211 'inF0' (in 3-component vector of float) -0:213 mod (global 3-component vector of float) -0:213 'inF0' (in 3-component vector of float) -0:213 'inF1' (in 3-component vector of float) -0:214 Fraction (global 3-component vector of float) -0:214 'inF0' (in 3-component vector of float) -0:215 frexp (global 3-component vector of float) -0:215 'inF0' (in 3-component vector of float) -0:215 'inF1' (in 3-component vector of float) -0:216 fwidth (global 3-component vector of float) -0:216 'inF0' (in 3-component vector of float) -0:217 isinf (global 3-component vector of bool) -0:217 'inF0' (in 3-component vector of float) -0:218 isnan (global 3-component vector of bool) -0:218 'inF0' (in 3-component vector of float) -0:219 ldexp (global 3-component vector of float) -0:219 'inF0' (in 3-component vector of float) -0:219 'inF1' (in 3-component vector of float) -0:220 length (global float) -0:220 'inF0' (in 3-component vector of float) -0:221 log (global 3-component vector of float) -0:221 'inF0' (in 3-component vector of float) -0:222 vector-scale (temp 3-component vector of float) -0:222 log2 (temp 3-component vector of float) +0:181 move second child to first child (temp bool) +0:181 'r000' (temp bool) +0:181 all (global bool) +0:181 'inF0' (in 3-component vector of float) +0:182 move second child to first child (temp 3-component vector of float) +0:182 'r001' (temp 3-component vector of float) +0:182 Absolute value (global 3-component vector of float) +0:182 'inF0' (in 3-component vector of float) +0:183 move second child to first child (temp 3-component vector of float) +0:183 'r002' (temp 3-component vector of float) +0:183 arc cosine (global 3-component vector of float) +0:183 'inF0' (in 3-component vector of float) +0:184 move second child to first child (temp bool) +0:184 'r003' (temp bool) +0:184 any (global bool) +0:184 'inF0' (in 3-component vector of float) +0:185 move second child to first child (temp 3-component vector of float) +0:185 'r004' (temp 3-component vector of float) +0:185 arc sine (global 3-component vector of float) +0:185 'inF0' (in 3-component vector of float) +0:186 move second child to first child (temp 3-component vector of int) +0:186 'r005' (temp 3-component vector of int) +0:186 floatBitsToInt (global 3-component vector of int) +0:186 'inF0' (in 3-component vector of float) +0:187 move second child to first child (temp 3-component vector of uint) +0:187 'r006' (temp 3-component vector of uint) +0:187 floatBitsToUint (global 3-component vector of uint) +0:187 'inF0' (in 3-component vector of float) +0:188 move second child to first child (temp 3-component vector of float) +0:188 'r007' (temp 3-component vector of float) +0:188 intBitsToFloat (global 3-component vector of float) +0:188 'inU0' (in 3-component vector of uint) +0:190 move second child to first child (temp 3-component vector of float) +0:190 'r009' (temp 3-component vector of float) +0:190 arc tangent (global 3-component vector of float) +0:190 'inF0' (in 3-component vector of float) +0:191 move second child to first child (temp 3-component vector of float) +0:191 'r010' (temp 3-component vector of float) +0:191 arc tangent (global 3-component vector of float) +0:191 'inF0' (in 3-component vector of float) +0:191 'inF1' (in 3-component vector of float) +0:192 move second child to first child (temp 3-component vector of float) +0:192 'r011' (temp 3-component vector of float) +0:192 Ceiling (global 3-component vector of float) +0:192 'inF0' (in 3-component vector of float) +0:193 move second child to first child (temp 3-component vector of float) +0:193 'r012' (temp 3-component vector of float) +0:193 clamp (global 3-component vector of float) +0:193 'inF0' (in 3-component vector of float) +0:193 'inF1' (in 3-component vector of float) +0:193 'inF2' (in 3-component vector of float) +0:194 Test condition and select (temp void) +0:194 Condition +0:194 any (temp bool) +0:194 Compare Less Than (temp 3-component vector of bool) +0:194 'inF0' (in 3-component vector of float) +0:194 Constant: +0:194 0.000000 +0:194 0.000000 +0:194 0.000000 +0:194 true case +0:194 Branch: Kill +0:195 move second child to first child (temp 3-component vector of float) +0:195 'r013' (temp 3-component vector of float) +0:195 cosine (global 3-component vector of float) +0:195 'inF0' (in 3-component vector of float) +0:196 move second child to first child (temp 3-component vector of float) +0:196 'r014' (temp 3-component vector of float) +0:196 hyp. cosine (global 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:197 move second child to first child (temp 3-component vector of uint) +0:197 'r015' (temp 3-component vector of uint) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:198 move second child to first child (temp 3-component vector of float) +0:198 'r016' (temp 3-component vector of float) +0:198 cross-product (global 3-component vector of float) +0:198 'inF0' (in 3-component vector of float) +0:198 'inF1' (in 3-component vector of float) +0:199 move second child to first child (temp 3-component vector of float) +0:199 'r017' (temp 3-component vector of float) +0:199 dPdx (global 3-component vector of float) +0:199 'inF0' (in 3-component vector of float) +0:200 move second child to first child (temp 3-component vector of float) +0:200 'r018' (temp 3-component vector of float) +0:200 dPdxCoarse (global 3-component vector of float) +0:200 'inF0' (in 3-component vector of float) +0:201 move second child to first child (temp 3-component vector of float) +0:201 'r019' (temp 3-component vector of float) +0:201 dPdxFine (global 3-component vector of float) +0:201 'inF0' (in 3-component vector of float) +0:202 move second child to first child (temp 3-component vector of float) +0:202 'r020' (temp 3-component vector of float) +0:202 dPdy (global 3-component vector of float) +0:202 'inF0' (in 3-component vector of float) +0:203 move second child to first child (temp 3-component vector of float) +0:203 'r021' (temp 3-component vector of float) +0:203 dPdyCoarse (global 3-component vector of float) +0:203 'inF0' (in 3-component vector of float) +0:204 move second child to first child (temp 3-component vector of float) +0:204 'r022' (temp 3-component vector of float) +0:204 dPdyFine (global 3-component vector of float) +0:204 'inF0' (in 3-component vector of float) +0:205 move second child to first child (temp 3-component vector of float) +0:205 'r023' (temp 3-component vector of float) +0:205 degrees (global 3-component vector of float) +0:205 'inF0' (in 3-component vector of float) +0:206 move second child to first child (temp float) +0:206 'r024' (temp float) +0:206 distance (global float) +0:206 'inF0' (in 3-component vector of float) +0:206 'inF1' (in 3-component vector of float) +0:207 move second child to first child (temp float) +0:207 'r025' (temp float) +0:207 dot-product (global float) +0:207 'inF0' (in 3-component vector of float) +0:207 'inF1' (in 3-component vector of float) +0:211 move second child to first child (temp 3-component vector of float) +0:211 'r029' (temp 3-component vector of float) +0:211 exp (global 3-component vector of float) +0:211 'inF0' (in 3-component vector of float) +0:212 move second child to first child (temp 3-component vector of float) +0:212 'r030' (temp 3-component vector of float) +0:212 exp2 (global 3-component vector of float) +0:212 'inF0' (in 3-component vector of float) +0:213 move second child to first child (temp 3-component vector of float) +0:213 'r031' (temp 3-component vector of float) +0:213 face-forward (global 3-component vector of float) +0:213 'inF0' (in 3-component vector of float) +0:213 'inF1' (in 3-component vector of float) +0:213 'inF2' (in 3-component vector of float) +0:214 move second child to first child (temp 3-component vector of uint) +0:214 'r032' (temp 3-component vector of uint) +0:? findMSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:215 move second child to first child (temp 3-component vector of uint) +0:215 'r033' (temp 3-component vector of uint) +0:? findLSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:216 move second child to first child (temp 3-component vector of float) +0:216 'r034' (temp 3-component vector of float) +0:216 Floor (global 3-component vector of float) +0:216 'inF0' (in 3-component vector of float) +0:218 move second child to first child (temp 3-component vector of float) +0:218 'r036' (temp 3-component vector of float) +0:218 mod (global 3-component vector of float) +0:218 'inF0' (in 3-component vector of float) +0:218 'inF1' (in 3-component vector of float) +0:219 move second child to first child (temp 3-component vector of float) +0:219 'r037' (temp 3-component vector of float) +0:219 Fraction (global 3-component vector of float) +0:219 'inF0' (in 3-component vector of float) +0:220 move second child to first child (temp 3-component vector of float) +0:220 'r038' (temp 3-component vector of float) +0:220 frexp (global 3-component vector of float) +0:220 'inF0' (in 3-component vector of float) +0:220 'inF1' (in 3-component vector of float) +0:221 move second child to first child (temp 3-component vector of float) +0:221 'r039' (temp 3-component vector of float) +0:221 fwidth (global 3-component vector of float) +0:221 'inF0' (in 3-component vector of float) +0:222 move second child to first child (temp 3-component vector of bool) +0:222 'r040' (temp 3-component vector of bool) +0:222 isinf (global 3-component vector of bool) 0:222 'inF0' (in 3-component vector of float) -0:222 Constant: -0:222 0.301030 -0:223 log2 (global 3-component vector of float) -0:223 'inF0' (in 3-component vector of float) -0:224 max (global 3-component vector of float) -0:224 'inF0' (in 3-component vector of float) -0:224 'inF1' (in 3-component vector of float) -0:225 min (global 3-component vector of float) -0:225 'inF0' (in 3-component vector of float) -0:225 'inF1' (in 3-component vector of float) -0:226 normalize (global 3-component vector of float) -0:226 'inF0' (in 3-component vector of float) -0:227 pow (global 3-component vector of float) -0:227 'inF0' (in 3-component vector of float) -0:227 'inF1' (in 3-component vector of float) -0:228 radians (global 3-component vector of float) -0:228 'inF0' (in 3-component vector of float) -0:229 divide (temp 3-component vector of float) -0:229 Constant: -0:229 1.000000 -0:229 'inF0' (in 3-component vector of float) -0:230 reflect (global 3-component vector of float) -0:230 'inF0' (in 3-component vector of float) -0:230 'inF1' (in 3-component vector of float) -0:231 refract (global 3-component vector of float) -0:231 'inF0' (in 3-component vector of float) -0:231 'inF1' (in 3-component vector of float) -0:231 Constant: -0:231 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:233 roundEven (global 3-component vector of float) -0:233 'inF0' (in 3-component vector of float) -0:234 inverse sqrt (global 3-component vector of float) -0:234 'inF0' (in 3-component vector of float) -0:235 clamp (temp 3-component vector of float) -0:235 'inF0' (in 3-component vector of float) -0:235 Constant: -0:235 0.000000 -0:235 Constant: -0:235 1.000000 -0:236 Sign (global 3-component vector of float) -0:236 'inF0' (in 3-component vector of float) -0:237 sine (global 3-component vector of float) -0:237 'inF0' (in 3-component vector of float) -0:238 Sequence -0:238 move second child to first child (temp 3-component vector of float) -0:238 'inF1' (in 3-component vector of float) -0:238 sine (temp 3-component vector of float) -0:238 'inF0' (in 3-component vector of float) -0:238 move second child to first child (temp 3-component vector of float) -0:238 'inF2' (in 3-component vector of float) -0:238 cosine (temp 3-component vector of float) -0:238 'inF0' (in 3-component vector of float) -0:239 hyp. sine (global 3-component vector of float) -0:239 'inF0' (in 3-component vector of float) -0:240 smoothstep (global 3-component vector of float) -0:240 'inF0' (in 3-component vector of float) -0:240 'inF1' (in 3-component vector of float) -0:240 'inF2' (in 3-component vector of float) -0:241 sqrt (global 3-component vector of float) -0:241 'inF0' (in 3-component vector of float) -0:242 step (global 3-component vector of float) -0:242 'inF0' (in 3-component vector of float) -0:242 'inF1' (in 3-component vector of float) -0:243 tangent (global 3-component vector of float) -0:243 'inF0' (in 3-component vector of float) -0:244 hyp. tangent (global 3-component vector of float) -0:244 'inF0' (in 3-component vector of float) -0:246 trunc (global 3-component vector of float) -0:246 'inF0' (in 3-component vector of float) -0:249 Branch: Return with expression +0:223 move second child to first child (temp 3-component vector of bool) +0:223 'r041' (temp 3-component vector of bool) +0:223 isnan (global 3-component vector of bool) +0:223 'inF0' (in 3-component vector of float) +0:224 move second child to first child (temp 3-component vector of float) +0:224 'r042' (temp 3-component vector of float) +0:224 ldexp (global 3-component vector of float) +0:224 'inF0' (in 3-component vector of float) +0:224 'inF1' (in 3-component vector of float) +0:225 move second child to first child (temp 3-component vector of float) +0:225 'r039a' (temp 3-component vector of float) +0:225 mix (global 3-component vector of float) +0:225 'inF0' (in 3-component vector of float) +0:225 'inF1' (in 3-component vector of float) +0:225 'inF2' (in 3-component vector of float) +0:226 move second child to first child (temp float) +0:226 'r043' (temp float) +0:226 length (global float) +0:226 'inF0' (in 3-component vector of float) +0:227 move second child to first child (temp 3-component vector of float) +0:227 'r044' (temp 3-component vector of float) +0:227 log (global 3-component vector of float) +0:227 'inF0' (in 3-component vector of float) +0:228 move second child to first child (temp 3-component vector of float) +0:228 'r045' (temp 3-component vector of float) +0:228 vector-scale (temp 3-component vector of float) +0:228 log2 (temp 3-component vector of float) +0:228 'inF0' (in 3-component vector of float) +0:228 Constant: +0:228 0.301030 +0:229 move second child to first child (temp 3-component vector of float) +0:229 'r046' (temp 3-component vector of float) +0:229 log2 (global 3-component vector of float) +0:229 'inF0' (in 3-component vector of float) +0:230 move second child to first child (temp 3-component vector of float) +0:230 'r047' (temp 3-component vector of float) +0:230 max (global 3-component vector of float) +0:230 'inF0' (in 3-component vector of float) +0:230 'inF1' (in 3-component vector of float) +0:231 move second child to first child (temp 3-component vector of float) +0:231 'r048' (temp 3-component vector of float) +0:231 min (global 3-component vector of float) +0:231 'inF0' (in 3-component vector of float) +0:231 'inF1' (in 3-component vector of float) +0:232 move second child to first child (temp 3-component vector of float) +0:232 'r049' (temp 3-component vector of float) +0:232 normalize (global 3-component vector of float) +0:232 'inF0' (in 3-component vector of float) +0:233 move second child to first child (temp 3-component vector of float) +0:233 'r050' (temp 3-component vector of float) +0:233 pow (global 3-component vector of float) +0:233 'inF0' (in 3-component vector of float) +0:233 'inF1' (in 3-component vector of float) +0:234 move second child to first child (temp 3-component vector of float) +0:234 'r051' (temp 3-component vector of float) +0:234 radians (global 3-component vector of float) +0:234 'inF0' (in 3-component vector of float) +0:235 move second child to first child (temp 3-component vector of float) +0:235 'r052' (temp 3-component vector of float) +0:235 divide (temp 3-component vector of float) +0:235 Constant: +0:235 1.000000 +0:235 'inF0' (in 3-component vector of float) +0:236 move second child to first child (temp 3-component vector of float) +0:236 'r053' (temp 3-component vector of float) +0:236 reflect (global 3-component vector of float) +0:236 'inF0' (in 3-component vector of float) +0:236 'inF1' (in 3-component vector of float) +0:237 move second child to first child (temp 3-component vector of float) +0:237 'r054' (temp 3-component vector of float) +0:237 refract (global 3-component vector of float) +0:237 'inF0' (in 3-component vector of float) +0:237 'inF1' (in 3-component vector of float) +0:237 Constant: +0:237 2.000000 +0:238 move second child to first child (temp 3-component vector of uint) +0:238 'r055' (temp 3-component vector of uint) +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:239 move second child to first child (temp 3-component vector of float) +0:239 'r056' (temp 3-component vector of float) +0:239 roundEven (global 3-component vector of float) +0:239 'inF0' (in 3-component vector of float) +0:240 move second child to first child (temp 3-component vector of float) +0:240 'r057' (temp 3-component vector of float) +0:240 inverse sqrt (global 3-component vector of float) +0:240 'inF0' (in 3-component vector of float) +0:241 move second child to first child (temp 3-component vector of float) +0:241 'r058' (temp 3-component vector of float) +0:241 clamp (temp 3-component vector of float) +0:241 'inF0' (in 3-component vector of float) +0:241 Constant: +0:241 0.000000 +0:241 Constant: +0:241 1.000000 +0:242 move second child to first child (temp 3-component vector of float) +0:242 'r059' (temp 3-component vector of float) +0:242 Sign (global 3-component vector of float) +0:242 'inF0' (in 3-component vector of float) +0:243 move second child to first child (temp 3-component vector of float) +0:243 'r060' (temp 3-component vector of float) +0:243 sine (global 3-component vector of float) +0:243 'inF0' (in 3-component vector of float) +0:244 Sequence +0:244 move second child to first child (temp 3-component vector of float) +0:244 'inF1' (in 3-component vector of float) +0:244 sine (temp 3-component vector of float) +0:244 'inF0' (in 3-component vector of float) +0:244 move second child to first child (temp 3-component vector of float) +0:244 'inF2' (in 3-component vector of float) +0:244 cosine (temp 3-component vector of float) +0:244 'inF0' (in 3-component vector of float) +0:245 move second child to first child (temp 3-component vector of float) +0:245 'r061' (temp 3-component vector of float) +0:245 hyp. sine (global 3-component vector of float) +0:245 'inF0' (in 3-component vector of float) +0:246 move second child to first child (temp 3-component vector of float) +0:246 'r062' (temp 3-component vector of float) +0:246 smoothstep (global 3-component vector of float) +0:246 'inF0' (in 3-component vector of float) +0:246 'inF1' (in 3-component vector of float) +0:246 'inF2' (in 3-component vector of float) +0:247 move second child to first child (temp 3-component vector of float) +0:247 'r063' (temp 3-component vector of float) +0:247 sqrt (global 3-component vector of float) +0:247 'inF0' (in 3-component vector of float) +0:248 move second child to first child (temp 3-component vector of float) +0:248 'r064' (temp 3-component vector of float) +0:248 step (global 3-component vector of float) +0:248 'inF0' (in 3-component vector of float) +0:248 'inF1' (in 3-component vector of float) +0:249 move second child to first child (temp 3-component vector of float) +0:249 'r065' (temp 3-component vector of float) +0:249 tangent (global 3-component vector of float) +0:249 'inF0' (in 3-component vector of float) +0:250 move second child to first child (temp 3-component vector of float) +0:250 'r066' (temp 3-component vector of float) +0:250 hyp. tangent (global 3-component vector of float) +0:250 'inF0' (in 3-component vector of float) +0:252 move second child to first child (temp 3-component vector of float) +0:252 'r067' (temp 3-component vector of float) +0:252 trunc (global 3-component vector of float) +0:252 'inF0' (in 3-component vector of float) +0:255 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) -0:253 Function Parameters: -0:253 'inF0' (in 4-component vector of float) -0:253 'inF1' (in 4-component vector of float) -0:253 'inF2' (in 4-component vector of float) -0:253 'inU0' (in 4-component vector of uint) -0:253 'inU1' (in 4-component vector of uint) +0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:259 Function Parameters: +0:259 'inF0' (in 4-component vector of float) +0:259 'inF1' (in 4-component vector of float) +0:259 'inF2' (in 4-component vector of float) +0:259 'inU0' (in 4-component vector of uint) +0:259 'inU1' (in 4-component vector of uint) 0:? Sequence -0:256 all (global bool) -0:256 'inF0' (in 4-component vector of float) -0:257 Absolute value (global 4-component vector of float) -0:257 'inF0' (in 4-component vector of float) -0:258 arc cosine (global 4-component vector of float) -0:258 'inF0' (in 4-component vector of float) -0:259 any (global bool) -0:259 'inF0' (in 4-component vector of float) -0:260 arc sine (global 4-component vector of float) -0:260 'inF0' (in 4-component vector of float) -0:261 floatBitsToInt (global 4-component vector of int) -0:261 'inF0' (in 4-component vector of float) -0:262 floatBitsToUint (global 4-component vector of uint) -0:262 'inF0' (in 4-component vector of float) -0:263 intBitsToFloat (global 4-component vector of float) -0:263 'inU0' (in 4-component vector of uint) -0:265 arc tangent (global 4-component vector of float) -0:265 'inF0' (in 4-component vector of float) -0:266 arc tangent (global 4-component vector of float) -0:266 'inF0' (in 4-component vector of float) -0:266 'inF1' (in 4-component vector of float) -0:267 Ceiling (global 4-component vector of float) -0:267 'inF0' (in 4-component vector of float) -0:268 clamp (global 4-component vector of float) -0:268 'inF0' (in 4-component vector of float) -0:268 'inF1' (in 4-component vector of float) -0:268 'inF2' (in 4-component vector of float) -0:269 Test condition and select (temp void) -0:269 Condition -0:269 any (temp bool) -0:269 Compare Less Than (temp 4-component vector of bool) -0:269 'inF0' (in 4-component vector of float) -0:269 Constant: -0:269 0.000000 -0:269 0.000000 -0:269 0.000000 -0:269 0.000000 -0:269 true case -0:269 Branch: Kill -0:270 cosine (global 4-component vector of float) -0:270 'inF0' (in 4-component vector of float) -0:271 hyp. cosine (global 4-component vector of float) -0:271 'inF0' (in 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:273 dPdx (global 4-component vector of float) -0:273 'inF0' (in 4-component vector of float) -0:274 dPdxCoarse (global 4-component vector of float) -0:274 'inF0' (in 4-component vector of float) -0:275 dPdxFine (global 4-component vector of float) -0:275 'inF0' (in 4-component vector of float) -0:276 dPdy (global 4-component vector of float) -0:276 'inF0' (in 4-component vector of float) -0:277 dPdyCoarse (global 4-component vector of float) -0:277 'inF0' (in 4-component vector of float) -0:278 dPdyFine (global 4-component vector of float) -0:278 'inF0' (in 4-component vector of float) -0:279 degrees (global 4-component vector of float) -0:279 'inF0' (in 4-component vector of float) -0:280 distance (global float) -0:280 'inF0' (in 4-component vector of float) -0:280 'inF1' (in 4-component vector of float) -0:281 dot-product (global float) -0:281 'inF0' (in 4-component vector of float) -0:281 'inF1' (in 4-component vector of float) -0:282 Construct vec4 (temp 4-component vector of float) -0:282 Constant: -0:282 1.000000 -0:282 component-wise multiply (temp float) -0:282 direct index (temp float) -0:282 'inF0' (in 4-component vector of float) -0:282 Constant: -0:282 1 (const int) -0:282 direct index (temp float) -0:282 'inF1' (in 4-component vector of float) -0:282 Constant: -0:282 1 (const int) -0:282 direct index (temp float) +0:262 move second child to first child (temp bool) +0:262 'r000' (temp bool) +0:262 all (global bool) +0:262 'inF0' (in 4-component vector of float) +0:263 move second child to first child (temp 4-component vector of float) +0:263 'r001' (temp 4-component vector of float) +0:263 Absolute value (global 4-component vector of float) +0:263 'inF0' (in 4-component vector of float) +0:264 move second child to first child (temp 4-component vector of float) +0:264 'r002' (temp 4-component vector of float) +0:264 arc cosine (global 4-component vector of float) +0:264 'inF0' (in 4-component vector of float) +0:265 move second child to first child (temp bool) +0:265 'r003' (temp bool) +0:265 any (global bool) +0:265 'inF0' (in 4-component vector of float) +0:266 move second child to first child (temp 4-component vector of float) +0:266 'r004' (temp 4-component vector of float) +0:266 arc sine (global 4-component vector of float) +0:266 'inF0' (in 4-component vector of float) +0:267 move second child to first child (temp 4-component vector of int) +0:267 'r005' (temp 4-component vector of int) +0:267 floatBitsToInt (global 4-component vector of int) +0:267 'inF0' (in 4-component vector of float) +0:268 move second child to first child (temp 4-component vector of uint) +0:268 'r006' (temp 4-component vector of uint) +0:268 floatBitsToUint (global 4-component vector of uint) +0:268 'inF0' (in 4-component vector of float) +0:269 move second child to first child (temp 4-component vector of float) +0:269 'r007' (temp 4-component vector of float) +0:269 intBitsToFloat (global 4-component vector of float) +0:269 'inU0' (in 4-component vector of uint) +0:271 move second child to first child (temp 4-component vector of float) +0:271 'r009' (temp 4-component vector of float) +0:271 arc tangent (global 4-component vector of float) +0:271 'inF0' (in 4-component vector of float) +0:272 move second child to first child (temp 4-component vector of float) +0:272 'r010' (temp 4-component vector of float) +0:272 arc tangent (global 4-component vector of float) +0:272 'inF0' (in 4-component vector of float) +0:272 'inF1' (in 4-component vector of float) +0:273 move second child to first child (temp 4-component vector of float) +0:273 'r011' (temp 4-component vector of float) +0:273 Ceiling (global 4-component vector of float) +0:273 'inF0' (in 4-component vector of float) +0:274 move second child to first child (temp 4-component vector of float) +0:274 'r012' (temp 4-component vector of float) +0:274 clamp (global 4-component vector of float) +0:274 'inF0' (in 4-component vector of float) +0:274 'inF1' (in 4-component vector of float) +0:274 'inF2' (in 4-component vector of float) +0:275 Test condition and select (temp void) +0:275 Condition +0:275 any (temp bool) +0:275 Compare Less Than (temp 4-component vector of bool) +0:275 'inF0' (in 4-component vector of float) +0:275 Constant: +0:275 0.000000 +0:275 0.000000 +0:275 0.000000 +0:275 0.000000 +0:275 true case +0:275 Branch: Kill +0:276 move second child to first child (temp 4-component vector of float) +0:276 'r013' (temp 4-component vector of float) +0:276 cosine (global 4-component vector of float) +0:276 'inF0' (in 4-component vector of float) +0:277 move second child to first child (temp 4-component vector of float) +0:277 'r014' (temp 4-component vector of float) +0:277 hyp. cosine (global 4-component vector of float) +0:277 'inF0' (in 4-component vector of float) +0:278 move second child to first child (temp 4-component vector of uint) +0:278 'r015' (temp 4-component vector of uint) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:279 move second child to first child (temp 4-component vector of float) +0:279 'r016' (temp 4-component vector of float) +0:279 dPdx (global 4-component vector of float) +0:279 'inF0' (in 4-component vector of float) +0:280 move second child to first child (temp 4-component vector of float) +0:280 'r017' (temp 4-component vector of float) +0:280 dPdxCoarse (global 4-component vector of float) +0:280 'inF0' (in 4-component vector of float) +0:281 move second child to first child (temp 4-component vector of float) +0:281 'r018' (temp 4-component vector of float) +0:281 dPdxFine (global 4-component vector of float) +0:281 'inF0' (in 4-component vector of float) +0:282 move second child to first child (temp 4-component vector of float) +0:282 'r019' (temp 4-component vector of float) +0:282 dPdy (global 4-component vector of float) 0:282 'inF0' (in 4-component vector of float) -0:282 Constant: -0:282 2 (const int) -0:282 direct index (temp float) -0:282 'inF1' (in 4-component vector of float) -0:282 Constant: -0:282 3 (const int) -0:286 exp (global 4-component vector of float) -0:286 'inF0' (in 4-component vector of float) -0:287 exp2 (global 4-component vector of float) -0:287 'inF0' (in 4-component vector of float) -0:288 face-forward (global 4-component vector of float) -0:288 'inF0' (in 4-component vector of float) -0:288 'inF1' (in 4-component vector of float) -0:288 'inF2' (in 4-component vector of float) -0:289 findMSB (global int) -0:289 Constant: -0:289 7 (const int) -0:290 findLSB (global int) -0:290 Constant: -0:290 7 (const int) -0:291 Floor (global 4-component vector of float) -0:291 'inF0' (in 4-component vector of float) -0:293 mod (global 4-component vector of float) -0:293 'inF0' (in 4-component vector of float) -0:293 'inF1' (in 4-component vector of float) -0:294 Fraction (global 4-component vector of float) -0:294 'inF0' (in 4-component vector of float) -0:295 frexp (global 4-component vector of float) -0:295 'inF0' (in 4-component vector of float) -0:295 'inF1' (in 4-component vector of float) -0:296 fwidth (global 4-component vector of float) -0:296 'inF0' (in 4-component vector of float) -0:297 isinf (global 4-component vector of bool) -0:297 'inF0' (in 4-component vector of float) -0:298 isnan (global 4-component vector of bool) -0:298 'inF0' (in 4-component vector of float) -0:299 ldexp (global 4-component vector of float) -0:299 'inF0' (in 4-component vector of float) -0:299 'inF1' (in 4-component vector of float) -0:300 length (global float) -0:300 'inF0' (in 4-component vector of float) -0:301 log (global 4-component vector of float) -0:301 'inF0' (in 4-component vector of float) -0:302 vector-scale (temp 4-component vector of float) -0:302 log2 (temp 4-component vector of float) +0:283 move second child to first child (temp 4-component vector of float) +0:283 'r020' (temp 4-component vector of float) +0:283 dPdyCoarse (global 4-component vector of float) +0:283 'inF0' (in 4-component vector of float) +0:284 move second child to first child (temp 4-component vector of float) +0:284 'r021' (temp 4-component vector of float) +0:284 dPdyFine (global 4-component vector of float) +0:284 'inF0' (in 4-component vector of float) +0:285 move second child to first child (temp 4-component vector of float) +0:285 'r022' (temp 4-component vector of float) +0:285 degrees (global 4-component vector of float) +0:285 'inF0' (in 4-component vector of float) +0:286 move second child to first child (temp float) +0:286 'r023' (temp float) +0:286 distance (global float) +0:286 'inF0' (in 4-component vector of float) +0:286 'inF1' (in 4-component vector of float) +0:287 move second child to first child (temp float) +0:287 'r024' (temp float) +0:287 dot-product (global float) +0:287 'inF0' (in 4-component vector of float) +0:287 'inF1' (in 4-component vector of float) +0:288 move second child to first child (temp 4-component vector of float) +0:288 'r025' (temp 4-component vector of float) +0:288 Construct vec4 (temp 4-component vector of float) +0:288 Constant: +0:288 1.000000 +0:288 component-wise multiply (temp float) +0:288 direct index (temp float) +0:288 'inF0' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) +0:288 direct index (temp float) +0:288 'inF1' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) +0:288 direct index (temp float) +0:288 'inF0' (in 4-component vector of float) +0:288 Constant: +0:288 2 (const int) +0:288 direct index (temp float) +0:288 'inF1' (in 4-component vector of float) +0:288 Constant: +0:288 3 (const int) +0:292 move second child to first child (temp 4-component vector of float) +0:292 'r029' (temp 4-component vector of float) +0:292 exp (global 4-component vector of float) +0:292 'inF0' (in 4-component vector of float) +0:293 move second child to first child (temp 4-component vector of float) +0:293 'r030' (temp 4-component vector of float) +0:293 exp2 (global 4-component vector of float) +0:293 'inF0' (in 4-component vector of float) +0:294 move second child to first child (temp 4-component vector of float) +0:294 'r031' (temp 4-component vector of float) +0:294 face-forward (global 4-component vector of float) +0:294 'inF0' (in 4-component vector of float) +0:294 'inF1' (in 4-component vector of float) +0:294 'inF2' (in 4-component vector of float) +0:295 move second child to first child (temp 4-component vector of uint) +0:295 'r032' (temp 4-component vector of uint) +0:? findMSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:296 move second child to first child (temp 4-component vector of uint) +0:296 'r033' (temp 4-component vector of uint) +0:? findLSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:297 move second child to first child (temp 4-component vector of float) +0:297 'r034' (temp 4-component vector of float) +0:297 Floor (global 4-component vector of float) +0:297 'inF0' (in 4-component vector of float) +0:299 move second child to first child (temp 4-component vector of float) +0:299 'r036' (temp 4-component vector of float) +0:299 mod (global 4-component vector of float) +0:299 'inF0' (in 4-component vector of float) +0:299 'inF1' (in 4-component vector of float) +0:300 move second child to first child (temp 4-component vector of float) +0:300 'r037' (temp 4-component vector of float) +0:300 Fraction (global 4-component vector of float) +0:300 'inF0' (in 4-component vector of float) +0:301 move second child to first child (temp 4-component vector of float) +0:301 'r038' (temp 4-component vector of float) +0:301 frexp (global 4-component vector of float) +0:301 'inF0' (in 4-component vector of float) +0:301 'inF1' (in 4-component vector of float) +0:302 move second child to first child (temp 4-component vector of float) +0:302 'r039' (temp 4-component vector of float) +0:302 fwidth (global 4-component vector of float) 0:302 'inF0' (in 4-component vector of float) -0:302 Constant: -0:302 0.301030 -0:303 log2 (global 4-component vector of float) -0:303 'inF0' (in 4-component vector of float) -0:304 max (global 4-component vector of float) -0:304 'inF0' (in 4-component vector of float) -0:304 'inF1' (in 4-component vector of float) -0:305 min (global 4-component vector of float) -0:305 'inF0' (in 4-component vector of float) -0:305 'inF1' (in 4-component vector of float) -0:306 normalize (global 4-component vector of float) -0:306 'inF0' (in 4-component vector of float) -0:307 pow (global 4-component vector of float) -0:307 'inF0' (in 4-component vector of float) -0:307 'inF1' (in 4-component vector of float) -0:308 radians (global 4-component vector of float) -0:308 'inF0' (in 4-component vector of float) -0:309 divide (temp 4-component vector of float) -0:309 Constant: -0:309 1.000000 -0:309 'inF0' (in 4-component vector of float) -0:310 reflect (global 4-component vector of float) -0:310 'inF0' (in 4-component vector of float) -0:310 'inF1' (in 4-component vector of float) -0:311 refract (global 4-component vector of float) -0:311 'inF0' (in 4-component vector of float) -0:311 'inF1' (in 4-component vector of float) -0:311 Constant: -0:311 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:313 roundEven (global 4-component vector of float) -0:313 'inF0' (in 4-component vector of float) -0:314 inverse sqrt (global 4-component vector of float) -0:314 'inF0' (in 4-component vector of float) -0:315 clamp (temp 4-component vector of float) -0:315 'inF0' (in 4-component vector of float) -0:315 Constant: -0:315 0.000000 -0:315 Constant: -0:315 1.000000 -0:316 Sign (global 4-component vector of float) -0:316 'inF0' (in 4-component vector of float) -0:317 sine (global 4-component vector of float) -0:317 'inF0' (in 4-component vector of float) -0:318 Sequence -0:318 move second child to first child (temp 4-component vector of float) +0:303 move second child to first child (temp 4-component vector of bool) +0:303 'r040' (temp 4-component vector of bool) +0:303 isinf (global 4-component vector of bool) +0:303 'inF0' (in 4-component vector of float) +0:304 move second child to first child (temp 4-component vector of bool) +0:304 'r041' (temp 4-component vector of bool) +0:304 isnan (global 4-component vector of bool) +0:304 'inF0' (in 4-component vector of float) +0:305 move second child to first child (temp 4-component vector of float) +0:305 'r042' (temp 4-component vector of float) +0:305 ldexp (global 4-component vector of float) +0:305 'inF0' (in 4-component vector of float) +0:305 'inF1' (in 4-component vector of float) +0:306 move second child to first child (temp 4-component vector of float) +0:306 'r039a' (temp 4-component vector of float) +0:306 mix (global 4-component vector of float) +0:306 'inF0' (in 4-component vector of float) +0:306 'inF1' (in 4-component vector of float) +0:306 'inF2' (in 4-component vector of float) +0:307 move second child to first child (temp float) +0:307 'r043' (temp float) +0:307 length (global float) +0:307 'inF0' (in 4-component vector of float) +0:308 move second child to first child (temp 4-component vector of float) +0:308 'r044' (temp 4-component vector of float) +0:308 log (global 4-component vector of float) +0:308 'inF0' (in 4-component vector of float) +0:309 move second child to first child (temp 4-component vector of float) +0:309 'r045' (temp 4-component vector of float) +0:309 vector-scale (temp 4-component vector of float) +0:309 log2 (temp 4-component vector of float) +0:309 'inF0' (in 4-component vector of float) +0:309 Constant: +0:309 0.301030 +0:310 move second child to first child (temp 4-component vector of float) +0:310 'r046' (temp 4-component vector of float) +0:310 log2 (global 4-component vector of float) +0:310 'inF0' (in 4-component vector of float) +0:311 move second child to first child (temp 4-component vector of float) +0:311 'r047' (temp 4-component vector of float) +0:311 max (global 4-component vector of float) +0:311 'inF0' (in 4-component vector of float) +0:311 'inF1' (in 4-component vector of float) +0:312 move second child to first child (temp 4-component vector of float) +0:312 'r048' (temp 4-component vector of float) +0:312 min (global 4-component vector of float) +0:312 'inF0' (in 4-component vector of float) +0:312 'inF1' (in 4-component vector of float) +0:313 move second child to first child (temp 4-component vector of float) +0:313 'r049' (temp 4-component vector of float) +0:313 normalize (global 4-component vector of float) +0:313 'inF0' (in 4-component vector of float) +0:314 move second child to first child (temp 4-component vector of float) +0:314 'r050' (temp 4-component vector of float) +0:314 pow (global 4-component vector of float) +0:314 'inF0' (in 4-component vector of float) +0:314 'inF1' (in 4-component vector of float) +0:315 move second child to first child (temp 4-component vector of float) +0:315 'r051' (temp 4-component vector of float) +0:315 radians (global 4-component vector of float) +0:315 'inF0' (in 4-component vector of float) +0:316 move second child to first child (temp 4-component vector of float) +0:316 'r052' (temp 4-component vector of float) +0:316 divide (temp 4-component vector of float) +0:316 Constant: +0:316 1.000000 +0:316 'inF0' (in 4-component vector of float) +0:317 move second child to first child (temp 4-component vector of float) +0:317 'r053' (temp 4-component vector of float) +0:317 reflect (global 4-component vector of float) +0:317 'inF0' (in 4-component vector of float) +0:317 'inF1' (in 4-component vector of float) +0:318 move second child to first child (temp 4-component vector of float) +0:318 'r054' (temp 4-component vector of float) +0:318 refract (global 4-component vector of float) +0:318 'inF0' (in 4-component vector of float) 0:318 'inF1' (in 4-component vector of float) -0:318 sine (temp 4-component vector of float) -0:318 'inF0' (in 4-component vector of float) -0:318 move second child to first child (temp 4-component vector of float) -0:318 'inF2' (in 4-component vector of float) -0:318 cosine (temp 4-component vector of float) -0:318 'inF0' (in 4-component vector of float) -0:319 hyp. sine (global 4-component vector of float) -0:319 'inF0' (in 4-component vector of float) -0:320 smoothstep (global 4-component vector of float) -0:320 'inF0' (in 4-component vector of float) -0:320 'inF1' (in 4-component vector of float) -0:320 'inF2' (in 4-component vector of float) -0:321 sqrt (global 4-component vector of float) -0:321 'inF0' (in 4-component vector of float) -0:322 step (global 4-component vector of float) -0:322 'inF0' (in 4-component vector of float) -0:322 'inF1' (in 4-component vector of float) -0:323 tangent (global 4-component vector of float) -0:323 'inF0' (in 4-component vector of float) -0:324 hyp. tangent (global 4-component vector of float) -0:324 'inF0' (in 4-component vector of float) -0:326 trunc (global 4-component vector of float) -0:326 'inF0' (in 4-component vector of float) -0:329 Branch: Return with expression +0:318 Constant: +0:318 2.000000 +0:319 move second child to first child (temp 4-component vector of uint) +0:319 'r055' (temp 4-component vector of uint) +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:320 move second child to first child (temp 4-component vector of float) +0:320 'r056' (temp 4-component vector of float) +0:320 roundEven (global 4-component vector of float) +0:320 'inF0' (in 4-component vector of float) +0:321 move second child to first child (temp 4-component vector of float) +0:321 'r057' (temp 4-component vector of float) +0:321 inverse sqrt (global 4-component vector of float) +0:321 'inF0' (in 4-component vector of float) +0:322 move second child to first child (temp 4-component vector of float) +0:322 'r058' (temp 4-component vector of float) +0:322 clamp (temp 4-component vector of float) +0:322 'inF0' (in 4-component vector of float) +0:322 Constant: +0:322 0.000000 +0:322 Constant: +0:322 1.000000 +0:323 move second child to first child (temp 4-component vector of float) +0:323 'r059' (temp 4-component vector of float) +0:323 Sign (global 4-component vector of float) +0:323 'inF0' (in 4-component vector of float) +0:324 move second child to first child (temp 4-component vector of float) +0:324 'r060' (temp 4-component vector of float) +0:324 sine (global 4-component vector of float) +0:324 'inF0' (in 4-component vector of float) +0:325 Sequence +0:325 move second child to first child (temp 4-component vector of float) +0:325 'inF1' (in 4-component vector of float) +0:325 sine (temp 4-component vector of float) +0:325 'inF0' (in 4-component vector of float) +0:325 move second child to first child (temp 4-component vector of float) +0:325 'inF2' (in 4-component vector of float) +0:325 cosine (temp 4-component vector of float) +0:325 'inF0' (in 4-component vector of float) +0:326 move second child to first child (temp 4-component vector of float) +0:326 'r061' (temp 4-component vector of float) +0:326 hyp. sine (global 4-component vector of float) +0:326 'inF0' (in 4-component vector of float) +0:327 move second child to first child (temp 4-component vector of float) +0:327 'r062' (temp 4-component vector of float) +0:327 smoothstep (global 4-component vector of float) +0:327 'inF0' (in 4-component vector of float) +0:327 'inF1' (in 4-component vector of float) +0:327 'inF2' (in 4-component vector of float) +0:328 move second child to first child (temp 4-component vector of float) +0:328 'r063' (temp 4-component vector of float) +0:328 sqrt (global 4-component vector of float) +0:328 'inF0' (in 4-component vector of float) +0:329 move second child to first child (temp 4-component vector of float) +0:329 'r064' (temp 4-component vector of float) +0:329 step (global 4-component vector of float) +0:329 'inF0' (in 4-component vector of float) +0:329 'inF1' (in 4-component vector of float) +0:330 move second child to first child (temp 4-component vector of float) +0:330 'r065' (temp 4-component vector of float) +0:330 tangent (global 4-component vector of float) +0:330 'inF0' (in 4-component vector of float) +0:331 move second child to first child (temp 4-component vector of float) +0:331 'r066' (temp 4-component vector of float) +0:331 hyp. tangent (global 4-component vector of float) +0:331 'inF0' (in 4-component vector of float) +0:333 move second child to first child (temp 4-component vector of float) +0:333 'r067' (temp 4-component vector of float) +0:333 trunc (global 4-component vector of float) +0:333 'inF0' (in 4-component vector of float) +0:336 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:394 Function Parameters: -0:394 'inF0' (in 2X2 matrix of float) -0:394 'inF1' (in 2X2 matrix of float) -0:394 'inF2' (in 2X2 matrix of float) +0:408 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:400 Function Parameters: +0:400 'inF0' (in 2X2 matrix of float) +0:400 'inF1' (in 2X2 matrix of float) +0:400 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:396 all (global bool) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Absolute value (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc cosine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 any (global bool) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc sine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 arc tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 Ceiling (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Test condition and select (temp void) -0:396 Condition -0:396 any (temp bool) -0:396 Compare Less Than (temp 2X2 matrix of bool) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Constant: -0:396 0.000000 -0:396 0.000000 -0:396 0.000000 -0:396 0.000000 -0:396 true case -0:396 Branch: Kill -0:396 clamp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 'inF2' (in 2X2 matrix of float) -0:396 cosine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 hyp. cosine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdx (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdxCoarse (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdxFine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdy (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdyCoarse (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 dPdyFine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 degrees (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 determinant (global float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 exp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 exp2 (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 findMSB (global int) -0:396 Constant: -0:396 7 (const int) -0:396 findLSB (global int) -0:396 Constant: -0:396 7 (const int) -0:396 Floor (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 mod (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 Fraction (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 frexp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 fwidth (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 ldexp (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 log (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 matrix-scale (temp 2X2 matrix of float) -0:396 log2 (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Constant: -0:396 0.301030 -0:396 log2 (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 max (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 min (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 pow (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 radians (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 roundEven (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 inverse sqrt (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 clamp (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Constant: -0:396 0.000000 -0:396 Constant: -0:396 1.000000 -0:396 Sign (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 sine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 Sequence -0:396 move second child to first child (temp 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 sine (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 move second child to first child (temp 2X2 matrix of float) -0:396 'inF2' (in 2X2 matrix of float) -0:396 cosine (temp 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 hyp. sine (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 smoothstep (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 'inF2' (in 2X2 matrix of float) -0:396 sqrt (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 step (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 'inF1' (in 2X2 matrix of float) -0:396 tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 hyp. tangent (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 transpose (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:396 trunc (global 2X2 matrix of float) -0:396 'inF0' (in 2X2 matrix of float) -0:399 Branch: Return with expression +0:402 move second child to first child (temp bool) +0:402 'r000' (temp bool) +0:402 all (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r001' (temp 2X2 matrix of float) +0:402 Absolute value (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 arc cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp bool) +0:402 'r003' (temp bool) +0:402 any (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r004' (temp 2X2 matrix of float) +0:402 arc sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r005' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r006' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r007' (temp 2X2 matrix of float) +0:402 Ceiling (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Test condition and select (temp void) +0:402 Condition +0:402 any (temp bool) +0:402 Compare Less Than (temp 2X2 matrix of bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 true case +0:402 Branch: Kill +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r008' (temp 2X2 matrix of float) +0:402 clamp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r009' (temp 2X2 matrix of float) +0:402 cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r010' (temp 2X2 matrix of float) +0:402 hyp. cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r011' (temp 2X2 matrix of float) +0:402 dPdx (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r012' (temp 2X2 matrix of float) +0:402 dPdxCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r013' (temp 2X2 matrix of float) +0:402 dPdxFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r014' (temp 2X2 matrix of float) +0:402 dPdy (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r015' (temp 2X2 matrix of float) +0:402 dPdyCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r016' (temp 2X2 matrix of float) +0:402 dPdyFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r017' (temp 2X2 matrix of float) +0:402 degrees (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp float) +0:402 'r018' (temp float) +0:402 determinant (global float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r019' (temp 2X2 matrix of float) +0:402 exp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'R020' (temp 2X2 matrix of float) +0:402 exp2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r021' (temp 2X2 matrix of float) +0:402 Floor (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r022' (temp 2X2 matrix of float) +0:402 mod (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r023' (temp 2X2 matrix of float) +0:402 Fraction (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r024' (temp 2X2 matrix of float) +0:402 frexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r025' (temp 2X2 matrix of float) +0:402 fwidth (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026' (temp 2X2 matrix of float) +0:402 ldexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026a' (temp 2X2 matrix of float) +0:402 mix (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r027' (temp 2X2 matrix of float) +0:402 log (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r028' (temp 2X2 matrix of float) +0:402 matrix-scale (temp 2X2 matrix of float) +0:402 log2 (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.301030 +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r029' (temp 2X2 matrix of float) +0:402 log2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r030' (temp 2X2 matrix of float) +0:402 max (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r031' (temp 2X2 matrix of float) +0:402 min (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r032' (temp 2X2 matrix of float) +0:402 pow (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r033' (temp 2X2 matrix of float) +0:402 radians (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r034' (temp 2X2 matrix of float) +0:402 roundEven (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r035' (temp 2X2 matrix of float) +0:402 inverse sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r036' (temp 2X2 matrix of float) +0:402 clamp (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 Constant: +0:402 1.000000 +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r037' (temp 2X2 matrix of float) +0:402 Sign (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r038' (temp 2X2 matrix of float) +0:402 sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 sine (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 cosine (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r039' (temp 2X2 matrix of float) +0:402 hyp. sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r049' (temp 2X2 matrix of float) +0:402 smoothstep (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r041' (temp 2X2 matrix of float) +0:402 sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r042' (temp 2X2 matrix of float) +0:402 step (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r043' (temp 2X2 matrix of float) +0:402 tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r044' (temp 2X2 matrix of float) +0:402 hyp. tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 transpose (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r046' (temp 2X2 matrix of float) +0:402 trunc (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:405 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:403 Function Parameters: -0:403 'inF0' (in 3X3 matrix of float) -0:403 'inF1' (in 3X3 matrix of float) -0:403 'inF2' (in 3X3 matrix of float) +0:417 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:409 Function Parameters: +0:409 'inF0' (in 3X3 matrix of float) +0:409 'inF1' (in 3X3 matrix of float) +0:409 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:405 all (global bool) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Absolute value (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc cosine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 any (global bool) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc sine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 arc tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 Ceiling (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Test condition and select (temp void) -0:405 Condition -0:405 any (temp bool) -0:405 Compare Less Than (temp 3X3 matrix of bool) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Constant: -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 0.000000 -0:405 true case -0:405 Branch: Kill -0:405 clamp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 'inF2' (in 3X3 matrix of float) -0:405 cosine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 hyp. cosine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdx (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdxCoarse (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdxFine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdy (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdyCoarse (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 dPdyFine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 degrees (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 determinant (global float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 exp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 exp2 (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 findMSB (global int) -0:405 Constant: -0:405 7 (const int) -0:405 findLSB (global int) -0:405 Constant: -0:405 7 (const int) -0:405 Floor (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 mod (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 Fraction (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 frexp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 fwidth (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 ldexp (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 log (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 matrix-scale (temp 3X3 matrix of float) -0:405 log2 (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Constant: -0:405 0.301030 -0:405 log2 (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 max (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 min (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 pow (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 radians (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 roundEven (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 inverse sqrt (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 clamp (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Constant: -0:405 0.000000 -0:405 Constant: -0:405 1.000000 -0:405 Sign (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 sine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 Sequence -0:405 move second child to first child (temp 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 sine (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 move second child to first child (temp 3X3 matrix of float) -0:405 'inF2' (in 3X3 matrix of float) -0:405 cosine (temp 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 hyp. sine (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 smoothstep (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 'inF2' (in 3X3 matrix of float) -0:405 sqrt (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 step (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 'inF1' (in 3X3 matrix of float) -0:405 tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 hyp. tangent (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 transpose (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:405 trunc (global 3X3 matrix of float) -0:405 'inF0' (in 3X3 matrix of float) -0:408 Branch: Return with expression +0:411 move second child to first child (temp bool) +0:411 'r000' (temp bool) +0:411 all (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r001' (temp 3X3 matrix of float) +0:411 Absolute value (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 arc cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp bool) +0:411 'r003' (temp bool) +0:411 any (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r004' (temp 3X3 matrix of float) +0:411 arc sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r005' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r006' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r007' (temp 3X3 matrix of float) +0:411 Ceiling (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Test condition and select (temp void) +0:411 Condition +0:411 any (temp bool) +0:411 Compare Less Than (temp 3X3 matrix of bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 true case +0:411 Branch: Kill +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r008' (temp 3X3 matrix of float) +0:411 clamp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r009' (temp 3X3 matrix of float) +0:411 cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r010' (temp 3X3 matrix of float) +0:411 hyp. cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r011' (temp 3X3 matrix of float) +0:411 dPdx (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r012' (temp 3X3 matrix of float) +0:411 dPdxCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r013' (temp 3X3 matrix of float) +0:411 dPdxFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r014' (temp 3X3 matrix of float) +0:411 dPdy (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r015' (temp 3X3 matrix of float) +0:411 dPdyCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r016' (temp 3X3 matrix of float) +0:411 dPdyFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r017' (temp 3X3 matrix of float) +0:411 degrees (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp float) +0:411 'r018' (temp float) +0:411 determinant (global float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r019' (temp 3X3 matrix of float) +0:411 exp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'R020' (temp 3X3 matrix of float) +0:411 exp2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r021' (temp 3X3 matrix of float) +0:411 Floor (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r022' (temp 3X3 matrix of float) +0:411 mod (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r023' (temp 3X3 matrix of float) +0:411 Fraction (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r024' (temp 3X3 matrix of float) +0:411 frexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r025' (temp 3X3 matrix of float) +0:411 fwidth (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026' (temp 3X3 matrix of float) +0:411 ldexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026a' (temp 3X3 matrix of float) +0:411 mix (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r027' (temp 3X3 matrix of float) +0:411 log (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r028' (temp 3X3 matrix of float) +0:411 matrix-scale (temp 3X3 matrix of float) +0:411 log2 (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.301030 +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r029' (temp 3X3 matrix of float) +0:411 log2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r030' (temp 3X3 matrix of float) +0:411 max (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r031' (temp 3X3 matrix of float) +0:411 min (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r032' (temp 3X3 matrix of float) +0:411 pow (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r033' (temp 3X3 matrix of float) +0:411 radians (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r034' (temp 3X3 matrix of float) +0:411 roundEven (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r035' (temp 3X3 matrix of float) +0:411 inverse sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r036' (temp 3X3 matrix of float) +0:411 clamp (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 Constant: +0:411 1.000000 +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r037' (temp 3X3 matrix of float) +0:411 Sign (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r038' (temp 3X3 matrix of float) +0:411 sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 sine (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 cosine (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r039' (temp 3X3 matrix of float) +0:411 hyp. sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r049' (temp 3X3 matrix of float) +0:411 smoothstep (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r041' (temp 3X3 matrix of float) +0:411 sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r042' (temp 3X3 matrix of float) +0:411 step (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r043' (temp 3X3 matrix of float) +0:411 tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r044' (temp 3X3 matrix of float) +0:411 hyp. tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 transpose (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r046' (temp 3X3 matrix of float) +0:411 trunc (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:414 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2543,165 +4138,255 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:412 Function Parameters: -0:412 'inF0' (in 4X4 matrix of float) -0:412 'inF1' (in 4X4 matrix of float) -0:412 'inF2' (in 4X4 matrix of float) +0:438 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:418 Function Parameters: +0:418 'inF0' (in 4X4 matrix of float) +0:418 'inF1' (in 4X4 matrix of float) +0:418 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:414 all (global bool) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Absolute value (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc cosine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 any (global bool) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc sine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 arc tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 Ceiling (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Test condition and select (temp void) -0:414 Condition -0:414 any (temp bool) -0:414 Compare Less Than (temp 4X4 matrix of bool) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Constant: -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 0.000000 -0:414 true case -0:414 Branch: Kill -0:414 clamp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 'inF2' (in 4X4 matrix of float) -0:414 cosine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 hyp. cosine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdx (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdxCoarse (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdxFine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdy (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdyCoarse (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 dPdyFine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 degrees (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 determinant (global float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 exp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 exp2 (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 findMSB (global int) -0:414 Constant: -0:414 7 (const int) -0:414 findLSB (global int) -0:414 Constant: -0:414 7 (const int) -0:414 Floor (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 mod (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 Fraction (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 frexp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 fwidth (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 ldexp (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 log (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 matrix-scale (temp 4X4 matrix of float) -0:414 log2 (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Constant: -0:414 0.301030 -0:414 log2 (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 max (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 min (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 pow (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 radians (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 roundEven (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 inverse sqrt (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 clamp (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Constant: -0:414 0.000000 -0:414 Constant: -0:414 1.000000 -0:414 Sign (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 sine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 Sequence -0:414 move second child to first child (temp 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 sine (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 move second child to first child (temp 4X4 matrix of float) -0:414 'inF2' (in 4X4 matrix of float) -0:414 cosine (temp 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 hyp. sine (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 smoothstep (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 'inF2' (in 4X4 matrix of float) -0:414 sqrt (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 step (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 'inF1' (in 4X4 matrix of float) -0:414 tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 hyp. tangent (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 transpose (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:414 trunc (global 4X4 matrix of float) -0:414 'inF0' (in 4X4 matrix of float) -0:417 Branch: Return with expression +0:420 move second child to first child (temp bool) +0:420 'r000' (temp bool) +0:420 all (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r001' (temp 4X4 matrix of float) +0:420 Absolute value (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 arc cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp bool) +0:420 'r003' (temp bool) +0:420 any (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r004' (temp 4X4 matrix of float) +0:420 arc sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r005' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r006' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r007' (temp 4X4 matrix of float) +0:420 Ceiling (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Test condition and select (temp void) +0:420 Condition +0:420 any (temp bool) +0:420 Compare Less Than (temp 4X4 matrix of bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 true case +0:420 Branch: Kill +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r008' (temp 4X4 matrix of float) +0:420 clamp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r009' (temp 4X4 matrix of float) +0:420 cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r010' (temp 4X4 matrix of float) +0:420 hyp. cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r011' (temp 4X4 matrix of float) +0:420 dPdx (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r012' (temp 4X4 matrix of float) +0:420 dPdxCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r013' (temp 4X4 matrix of float) +0:420 dPdxFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r014' (temp 4X4 matrix of float) +0:420 dPdy (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r015' (temp 4X4 matrix of float) +0:420 dPdyCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r016' (temp 4X4 matrix of float) +0:420 dPdyFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r017' (temp 4X4 matrix of float) +0:420 degrees (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp float) +0:420 'r018' (temp float) +0:420 determinant (global float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r019' (temp 4X4 matrix of float) +0:420 exp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'R020' (temp 4X4 matrix of float) +0:420 exp2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r021' (temp 4X4 matrix of float) +0:420 Floor (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r022' (temp 4X4 matrix of float) +0:420 mod (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r023' (temp 4X4 matrix of float) +0:420 Fraction (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r024' (temp 4X4 matrix of float) +0:420 frexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r025' (temp 4X4 matrix of float) +0:420 fwidth (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026' (temp 4X4 matrix of float) +0:420 ldexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026a' (temp 4X4 matrix of float) +0:420 mix (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r027' (temp 4X4 matrix of float) +0:420 log (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r028' (temp 4X4 matrix of float) +0:420 matrix-scale (temp 4X4 matrix of float) +0:420 log2 (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.301030 +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r029' (temp 4X4 matrix of float) +0:420 log2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r030' (temp 4X4 matrix of float) +0:420 max (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r031' (temp 4X4 matrix of float) +0:420 min (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r032' (temp 4X4 matrix of float) +0:420 pow (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r033' (temp 4X4 matrix of float) +0:420 radians (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r034' (temp 4X4 matrix of float) +0:420 roundEven (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r035' (temp 4X4 matrix of float) +0:420 inverse sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r036' (temp 4X4 matrix of float) +0:420 clamp (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 Constant: +0:420 1.000000 +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r037' (temp 4X4 matrix of float) +0:420 Sign (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r038' (temp 4X4 matrix of float) +0:420 sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 sine (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 cosine (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r039' (temp 4X4 matrix of float) +0:420 hyp. sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r049' (temp 4X4 matrix of float) +0:420 smoothstep (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r041' (temp 4X4 matrix of float) +0:420 sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r042' (temp 4X4 matrix of float) +0:420 step (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r043' (temp 4X4 matrix of float) +0:420 tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r044' (temp 4X4 matrix of float) +0:420 hyp. tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 transpose (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r046' (temp 4X4 matrix of float) +0:420 trunc (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:423 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2719,168 +4404,265 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:435 Function Parameters: -0:435 'inF0' (in float) -0:435 'inF1' (in float) -0:435 'inFV0' (in 2-component vector of float) -0:435 'inFV1' (in 2-component vector of float) -0:435 'inFM0' (in 2X2 matrix of float) -0:435 'inFM1' (in 2X2 matrix of float) +0:445 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:441 Function Parameters: +0:441 'inF0' (in float) +0:441 'inF1' (in float) +0:441 'inFV0' (in 2-component vector of float) +0:441 'inFV1' (in 2-component vector of float) +0:441 'inFM0' (in 2X2 matrix of float) +0:441 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:436 move second child to first child (temp float) -0:436 'r0' (temp float) -0:436 component-wise multiply (temp float) -0:436 'inF0' (in float) -0:436 'inF1' (in float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r1' (temp 2-component vector of float) -0:436 vector-scale (temp 2-component vector of float) -0:436 'inFV0' (in 2-component vector of float) -0:436 'inF0' (in float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r2' (temp 2-component vector of float) -0:436 vector-scale (temp 2-component vector of float) -0:436 'inF0' (in float) -0:436 'inFV0' (in 2-component vector of float) -0:436 move second child to first child (temp float) -0:436 'r3' (temp float) -0:436 dot-product (global float) -0:436 'inFV0' (in 2-component vector of float) -0:436 'inFV1' (in 2-component vector of float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r4' (temp 2-component vector of float) -0:436 matrix-times-vector (temp 2-component vector of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 'inFV0' (in 2-component vector of float) -0:436 move second child to first child (temp 2-component vector of float) -0:436 'r5' (temp 2-component vector of float) -0:436 vector-times-matrix (temp 2-component vector of float) -0:436 'inFV0' (in 2-component vector of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 move second child to first child (temp 2X2 matrix of float) -0:436 'r6' (temp 2X2 matrix of float) -0:436 matrix-scale (temp 2X2 matrix of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 'inF0' (in float) -0:436 move second child to first child (temp 2X2 matrix of float) -0:436 'r7' (temp 2X2 matrix of float) -0:436 matrix-scale (temp 2X2 matrix of float) -0:436 'inF0' (in float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 move second child to first child (temp 2X2 matrix of float) -0:436 'r8' (temp 2X2 matrix of float) -0:436 matrix-multiply (temp 2X2 matrix of float) -0:436 'inFM0' (in 2X2 matrix of float) -0:436 'inFM1' (in 2X2 matrix of float) -0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:442 Function Parameters: -0:442 'inF0' (in float) -0:442 'inF1' (in float) -0:442 'inFV0' (in 3-component vector of float) -0:442 'inFV1' (in 3-component vector of float) -0:442 'inFM0' (in 3X3 matrix of float) -0:442 'inFM1' (in 3X3 matrix of float) +0:442 move second child to first child (temp float) +0:442 'r0' (temp float) +0:442 component-wise multiply (temp float) +0:442 'inF0' (in float) +0:442 'inF1' (in float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r1' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inF0' (in float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r2' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inF0' (in float) +0:442 'inFV0' (in 2-component vector of float) +0:442 move second child to first child (temp float) +0:442 'r3' (temp float) +0:442 dot-product (global float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFV1' (in 2-component vector of float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r4' (temp 2-component vector of float) +0:442 matrix-times-vector (temp 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r5' (temp 2-component vector of float) +0:442 vector-times-matrix (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r6' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r7' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r8' (temp 2X2 matrix of float) +0:442 matrix-multiply (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFM1' (in 2X2 matrix of float) +0:452 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:448 Function Parameters: +0:448 'inF0' (in float) +0:448 'inF1' (in float) +0:448 'inFV0' (in 3-component vector of float) +0:448 'inFV1' (in 3-component vector of float) +0:448 'inFM0' (in 3X3 matrix of float) +0:448 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:443 move second child to first child (temp float) -0:443 'r0' (temp float) -0:443 component-wise multiply (temp float) -0:443 'inF0' (in float) -0:443 'inF1' (in float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r1' (temp 3-component vector of float) -0:443 vector-scale (temp 3-component vector of float) -0:443 'inFV0' (in 3-component vector of float) -0:443 'inF0' (in float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r2' (temp 3-component vector of float) -0:443 vector-scale (temp 3-component vector of float) -0:443 'inF0' (in float) -0:443 'inFV0' (in 3-component vector of float) -0:443 move second child to first child (temp float) -0:443 'r3' (temp float) -0:443 dot-product (global float) -0:443 'inFV0' (in 3-component vector of float) -0:443 'inFV1' (in 3-component vector of float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r4' (temp 3-component vector of float) -0:443 matrix-times-vector (temp 3-component vector of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 'inFV0' (in 3-component vector of float) -0:443 move second child to first child (temp 3-component vector of float) -0:443 'r5' (temp 3-component vector of float) -0:443 vector-times-matrix (temp 3-component vector of float) -0:443 'inFV0' (in 3-component vector of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 move second child to first child (temp 3X3 matrix of float) -0:443 'r6' (temp 3X3 matrix of float) -0:443 matrix-scale (temp 3X3 matrix of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 'inF0' (in float) -0:443 move second child to first child (temp 3X3 matrix of float) -0:443 'r7' (temp 3X3 matrix of float) -0:443 matrix-scale (temp 3X3 matrix of float) -0:443 'inF0' (in float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 move second child to first child (temp 3X3 matrix of float) -0:443 'r8' (temp 3X3 matrix of float) -0:443 matrix-multiply (temp 3X3 matrix of float) -0:443 'inFM0' (in 3X3 matrix of float) -0:443 'inFM1' (in 3X3 matrix of float) -0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:449 Function Parameters: -0:449 'inF0' (in float) -0:449 'inF1' (in float) -0:449 'inFV0' (in 4-component vector of float) -0:449 'inFV1' (in 4-component vector of float) -0:449 'inFM0' (in 4X4 matrix of float) -0:449 'inFM1' (in 4X4 matrix of float) +0:449 move second child to first child (temp float) +0:449 'r0' (temp float) +0:449 component-wise multiply (temp float) +0:449 'inF0' (in float) +0:449 'inF1' (in float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r1' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inF0' (in float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r2' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inF0' (in float) +0:449 'inFV0' (in 3-component vector of float) +0:449 move second child to first child (temp float) +0:449 'r3' (temp float) +0:449 dot-product (global float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFV1' (in 3-component vector of float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r4' (temp 3-component vector of float) +0:449 matrix-times-vector (temp 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r5' (temp 3-component vector of float) +0:449 vector-times-matrix (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r6' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r7' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r8' (temp 3X3 matrix of float) +0:449 matrix-multiply (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFM1' (in 3X3 matrix of float) +0:460 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:455 Function Parameters: +0:455 'inF0' (in float) +0:455 'inF1' (in float) +0:455 'inFV0' (in 4-component vector of float) +0:455 'inFV1' (in 4-component vector of float) +0:455 'inFM0' (in 4X4 matrix of float) +0:455 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:450 move second child to first child (temp float) -0:450 'r0' (temp float) -0:450 component-wise multiply (temp float) -0:450 'inF0' (in float) -0:450 'inF1' (in float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r1' (temp 4-component vector of float) -0:450 vector-scale (temp 4-component vector of float) -0:450 'inFV0' (in 4-component vector of float) -0:450 'inF0' (in float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r2' (temp 4-component vector of float) -0:450 vector-scale (temp 4-component vector of float) -0:450 'inF0' (in float) -0:450 'inFV0' (in 4-component vector of float) -0:450 move second child to first child (temp float) -0:450 'r3' (temp float) -0:450 dot-product (global float) -0:450 'inFV0' (in 4-component vector of float) -0:450 'inFV1' (in 4-component vector of float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r4' (temp 4-component vector of float) -0:450 matrix-times-vector (temp 4-component vector of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 'inFV0' (in 4-component vector of float) -0:450 move second child to first child (temp 4-component vector of float) -0:450 'r5' (temp 4-component vector of float) -0:450 vector-times-matrix (temp 4-component vector of float) -0:450 'inFV0' (in 4-component vector of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 move second child to first child (temp 4X4 matrix of float) -0:450 'r6' (temp 4X4 matrix of float) -0:450 matrix-scale (temp 4X4 matrix of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 'inF0' (in float) -0:450 move second child to first child (temp 4X4 matrix of float) -0:450 'r7' (temp 4X4 matrix of float) -0:450 matrix-scale (temp 4X4 matrix of float) -0:450 'inF0' (in float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 move second child to first child (temp 4X4 matrix of float) -0:450 'r8' (temp 4X4 matrix of float) -0:450 matrix-multiply (temp 4X4 matrix of float) -0:450 'inFM0' (in 4X4 matrix of float) -0:450 'inFM1' (in 4X4 matrix of float) +0:456 move second child to first child (temp float) +0:456 'r0' (temp float) +0:456 component-wise multiply (temp float) +0:456 'inF0' (in float) +0:456 'inF1' (in float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r1' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inF0' (in float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r2' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inF0' (in float) +0:456 'inFV0' (in 4-component vector of float) +0:456 move second child to first child (temp float) +0:456 'r3' (temp float) +0:456 dot-product (global float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFV1' (in 4-component vector of float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r4' (temp 4-component vector of float) +0:456 matrix-times-vector (temp 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r5' (temp 4-component vector of float) +0:456 vector-times-matrix (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r6' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r7' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r8' (temp 4X4 matrix of float) +0:456 matrix-multiply (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFM1' (in 4X4 matrix of float) +0:484 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) +0:465 Function Parameters: +0:465 'inF0' (in float) +0:465 'inF1' (in float) +0:465 'inFV2' (in 2-component vector of float) +0:465 'inFV3' (in 3-component vector of float) +0:465 'inFM2x3' (in 3X2 matrix of float) +0:465 'inFM3x2' (in 2X3 matrix of float) +0:465 'inFM3x3' (in 3X3 matrix of float) +0:465 'inFM3x4' (in 4X3 matrix of float) +0:465 'inFM2x4' (in 4X2 matrix of float) +0:? Sequence +0:466 move second child to first child (temp float) +0:466 'r00' (temp float) +0:466 component-wise multiply (temp float) +0:466 'inF0' (in float) +0:466 'inF1' (in float) +0:467 move second child to first child (temp 2-component vector of float) +0:467 'r01' (temp 2-component vector of float) +0:467 vector-scale (temp 2-component vector of float) +0:467 'inFV2' (in 2-component vector of float) +0:467 'inF0' (in float) +0:468 move second child to first child (temp 3-component vector of float) +0:468 'r02' (temp 3-component vector of float) +0:468 vector-scale (temp 3-component vector of float) +0:468 'inFV3' (in 3-component vector of float) +0:468 'inF0' (in float) +0:469 move second child to first child (temp 2-component vector of float) +0:469 'r03' (temp 2-component vector of float) +0:469 vector-scale (temp 2-component vector of float) +0:469 'inF0' (in float) +0:469 'inFV2' (in 2-component vector of float) +0:470 move second child to first child (temp 3-component vector of float) +0:470 'r04' (temp 3-component vector of float) +0:470 vector-scale (temp 3-component vector of float) +0:470 'inF0' (in float) +0:470 'inFV3' (in 3-component vector of float) +0:471 move second child to first child (temp float) +0:471 'r05' (temp float) +0:471 dot-product (global float) +0:471 'inFV2' (in 2-component vector of float) +0:471 'inFV2' (in 2-component vector of float) +0:472 move second child to first child (temp float) +0:472 'r06' (temp float) +0:472 dot-product (global float) +0:472 'inFV3' (in 3-component vector of float) +0:472 'inFV3' (in 3-component vector of float) +0:473 move second child to first child (temp 3-component vector of float) +0:473 'r07' (temp 3-component vector of float) +0:473 vector-times-matrix (temp 3-component vector of float) +0:473 'inFV2' (in 2-component vector of float) +0:473 'inFM2x3' (in 3X2 matrix of float) +0:474 move second child to first child (temp 2-component vector of float) +0:474 'r08' (temp 2-component vector of float) +0:474 vector-times-matrix (temp 2-component vector of float) +0:474 'inFV3' (in 3-component vector of float) +0:474 'inFM3x2' (in 2X3 matrix of float) +0:475 move second child to first child (temp 2-component vector of float) +0:475 'r09' (temp 2-component vector of float) +0:475 matrix-times-vector (temp 2-component vector of float) +0:475 'inFM2x3' (in 3X2 matrix of float) +0:475 'inFV3' (in 3-component vector of float) +0:476 move second child to first child (temp 3-component vector of float) +0:476 'r10' (temp 3-component vector of float) +0:476 matrix-times-vector (temp 3-component vector of float) +0:476 'inFM3x2' (in 2X3 matrix of float) +0:476 'inFV2' (in 2-component vector of float) +0:477 move second child to first child (temp 3X2 matrix of float) +0:477 'r11' (temp 3X2 matrix of float) +0:477 matrix-scale (temp 3X2 matrix of float) +0:477 'inFM2x3' (in 3X2 matrix of float) +0:477 'inF0' (in float) +0:478 move second child to first child (temp 2X3 matrix of float) +0:478 'r12' (temp 2X3 matrix of float) +0:478 matrix-scale (temp 2X3 matrix of float) +0:478 'inFM3x2' (in 2X3 matrix of float) +0:478 'inF0' (in float) +0:479 move second child to first child (temp 2X2 matrix of float) +0:479 'r13' (temp 2X2 matrix of float) +0:479 matrix-multiply (temp 2X2 matrix of float) +0:479 'inFM2x3' (in 3X2 matrix of float) +0:479 'inFM3x2' (in 2X3 matrix of float) +0:480 move second child to first child (temp 3X2 matrix of float) +0:480 'r14' (temp 3X2 matrix of float) +0:480 matrix-multiply (temp 3X2 matrix of float) +0:480 'inFM2x3' (in 3X2 matrix of float) +0:480 'inFM3x3' (in 3X3 matrix of float) +0:481 move second child to first child (temp 4X2 matrix of float) +0:481 'r15' (temp 4X2 matrix of float) +0:481 matrix-multiply (temp 4X2 matrix of float) +0:481 'inFM2x3' (in 3X2 matrix of float) +0:481 'inFM3x4' (in 4X3 matrix of float) +0:482 move second child to first child (temp 4X3 matrix of float) +0:482 'r16' (temp 4X3 matrix of float) +0:482 matrix-multiply (temp 4X3 matrix of float) +0:482 'inFM3x2' (in 2X3 matrix of float) +0:482 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) @@ -2897,13 +4679,13 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1265 +// Id's are bound by 1776 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 48 67 73 80 195 213 219 226 366 384 390 397 539 557 563 570 719 733 748 857 871 886 998 1012 1027 + EntryPoint Fragment 4 "PixelShaderFunction" 71 98 106 115 281 308 316 325 524 551 559 568 770 797 805 814 1023 1042 1059 1209 1228 1245 1398 1417 1434 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" @@ -2928,77 +4710,489 @@ gl_FragCoord origin is upper left Name 42 "inFV1" Name 43 "inFM0" Name 44 "inFM1" - Name 48 "inF0" - Name 67 "inU0" - Name 73 "inF1" - Name 80 "inF2" - Name 124 "ResType" - Name 195 "inF0" - Name 213 "inU0" - Name 219 "inF1" - Name 226 "inF2" - Name 282 "ResType" - Name 366 "inF0" - Name 384 "inU0" - Name 390 "inF1" - Name 397 "inF2" - Name 456 "ResType" - Name 539 "inF0" - Name 557 "inU0" - Name 563 "inF1" - Name 570 "inF2" - Name 635 "ResType" - Name 719 "inF0" - Name 733 "inF1" - Name 748 "inF2" - Name 791 "ResType" - Name 857 "inF0" - Name 871 "inF1" - Name 886 "inF2" - Name 932 "ResType" - Name 998 "inF0" - Name 1012 "inF1" - Name 1027 "inF2" - Name 1076 "ResType" - Name 1141 "r0" - Name 1145 "r1" - Name 1149 "r2" - Name 1153 "r3" - Name 1157 "r4" - Name 1161 "r5" - Name 1165 "r6" - Name 1169 "r7" - Name 1173 "r8" - Name 1177 "r0" - Name 1181 "r1" - Name 1185 "r2" - Name 1189 "r3" - Name 1193 "r4" - Name 1197 "r5" - Name 1201 "r6" - Name 1205 "r7" - Name 1209 "r8" - Name 1213 "r0" - Name 1217 "r1" - Name 1221 "r2" - Name 1225 "r3" - Name 1229 "r4" - Name 1233 "r5" - Name 1237 "r6" - Name 1241 "r7" - Name 1245 "r8" - Name 1250 "gs_ua" - Name 1251 "gs_ub" - Name 1252 "gs_uc" - Name 1254 "gs_ua2" - Name 1255 "gs_ub2" - Name 1256 "gs_uc2" - Name 1258 "gs_ua3" - Name 1259 "gs_ub3" - Name 1260 "gs_uc3" - Name 1262 "gs_ua4" - Name 1263 "gs_ub4" - Name 1264 "gs_uc4" + Name 65 "TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;" + Name 56 "inF0" + Name 57 "inF1" + Name 58 "inFV2" + Name 59 "inFV3" + Name 60 "inFM2x3" + Name 61 "inFM3x2" + Name 62 "inFM3x3" + Name 63 "inFM3x4" + Name 64 "inFM2x4" + Name 69 "r000" + Name 71 "inF0" + Name 74 "r001" + Name 77 "r002" + Name 80 "r003" + Name 83 "r004" + Name 88 "r005" + Name 93 "r006" + Name 96 "r007" + Name 98 "inU0" + Name 101 "r009" + Name 104 "r010" + Name 106 "inF1" + Name 109 "r011" + Name 112 "r012" + Name 115 "inF2" + Name 124 "r014" + Name 127 "r015" + Name 130 "r016" + Name 133 "r017" + Name 136 "r018" + Name 139 "r019" + Name 142 "r020" + Name 145 "r021" + Name 148 "r022" + Name 151 "r023" + Name 154 "r027" + Name 157 "r028" + Name 160 "r029" + Name 164 "r030" + Name 167 "r031" + Name 170 "r033" + Name 174 "r034" + Name 177 "r035" + Name 179 "ResType" + Name 183 "r036" + Name 186 "r037" + Name 189 "r038" + Name 192 "r039" + Name 196 "r039a" + Name 201 "r040" + Name 204 "r041" + Name 209 "r042" + Name 212 "r043" + Name 216 "r044" + Name 220 "r045" + Name 224 "r046" + Name 227 "r047" + Name 231 "r048" + Name 234 "r049" + Name 237 "r050" + Name 240 "r051" + Name 243 "r052" + Name 246 "r053" + Name 253 "r055" + Name 256 "r056" + Name 261 "r057" + Name 264 "r058" + Name 268 "r059" + Name 271 "r060" + Name 274 "r061" + Name 279 "r000" + Name 281 "inF0" + Name 284 "r001" + Name 287 "r002" + Name 290 "r003" + Name 293 "r004" + Name 298 "r005" + Name 303 "r006" + Name 306 "r007" + Name 308 "inU0" + Name 311 "r009" + Name 314 "r010" + Name 316 "inF1" + Name 319 "r011" + Name 322 "r012" + Name 325 "inF2" + Name 336 "r013" + Name 339 "r015" + Name 342 "r016" + Name 346 "r017" + Name 349 "r018" + Name 352 "r019" + Name 355 "r020" + Name 358 "r021" + Name 361 "r022" + Name 364 "r023" + Name 367 "r026" + Name 371 "r027" + Name 375 "r028" + Name 378 "r029" + Name 381 "r030" + Name 386 "r031" + Name 390 "r032" + Name 392 "r033" + Name 395 "r035" + Name 399 "r036" + Name 402 "r037" + Name 404 "ResType" + Name 408 "r038" + Name 412 "r039" + Name 415 "r040" + Name 418 "r041" + Name 422 "r039a" + Name 427 "r042" + Name 430 "r043" + Name 433 "r044" + Name 437 "r045" + Name 440 "r046" + Name 444 "r047" + Name 448 "r048" + Name 451 "r049" + Name 455 "r050" + Name 458 "r051" + Name 462 "r052" + Name 466 "r053" + Name 471 "r054" + Name 475 "r055" + Name 478 "r056" + Name 481 "r057" + Name 486 "r058" + Name 489 "r059" + Name 496 "r060" + Name 499 "r061" + Name 504 "r062" + Name 507 "r063" + Name 511 "r064" + Name 514 "r065" + Name 517 "r066" + Name 522 "r000" + Name 524 "inF0" + Name 527 "r001" + Name 530 "r002" + Name 533 "r003" + Name 536 "r004" + Name 541 "r005" + Name 546 "r006" + Name 549 "r007" + Name 551 "inU0" + Name 554 "r009" + Name 557 "r010" + Name 559 "inF1" + Name 562 "r011" + Name 565 "r012" + Name 568 "inF2" + Name 579 "r013" + Name 582 "r014" + Name 585 "r015" + Name 589 "r016" + Name 593 "r017" + Name 596 "r018" + Name 599 "r019" + Name 602 "r020" + Name 605 "r021" + Name 608 "r022" + Name 611 "r023" + Name 614 "r024" + Name 618 "r025" + Name 622 "r029" + Name 625 "r030" + Name 628 "r031" + Name 633 "r032" + Name 637 "r033" + Name 639 "r034" + Name 642 "r036" + Name 646 "r037" + Name 649 "r038" + Name 651 "ResType" + Name 655 "r039" + Name 659 "r040" + Name 662 "r041" + Name 665 "r042" + Name 669 "r039a" + Name 674 "r043" + Name 677 "r044" + Name 680 "r045" + Name 684 "r046" + Name 687 "r047" + Name 691 "r048" + Name 695 "r049" + Name 698 "r050" + Name 702 "r051" + Name 705 "r052" + Name 709 "r053" + Name 713 "r054" + Name 717 "r055" + Name 720 "r056" + Name 723 "r057" + Name 726 "r058" + Name 731 "r059" + Name 734 "r060" + Name 741 "r061" + Name 744 "r062" + Name 749 "r063" + Name 752 "r064" + Name 756 "r065" + Name 759 "r066" + Name 762 "r067" + Name 768 "r000" + Name 770 "inF0" + Name 773 "r001" + Name 776 "r002" + Name 779 "r003" + Name 782 "r004" + Name 787 "r005" + Name 792 "r006" + Name 795 "r007" + Name 797 "inU0" + Name 800 "r009" + Name 803 "r010" + Name 805 "inF1" + Name 808 "r011" + Name 811 "r012" + Name 814 "inF2" + Name 825 "r013" + Name 828 "r014" + Name 831 "r015" + Name 834 "r016" + Name 837 "r017" + Name 840 "r018" + Name 843 "r019" + Name 846 "r020" + Name 849 "r021" + Name 852 "r022" + Name 855 "r023" + Name 859 "r024" + Name 863 "r025" + Name 874 "r029" + Name 877 "r030" + Name 880 "r031" + Name 885 "r032" + Name 890 "r033" + Name 892 "r034" + Name 895 "r036" + Name 899 "r037" + Name 902 "r038" + Name 904 "ResType" + Name 908 "r039" + Name 912 "r040" + Name 915 "r041" + Name 918 "r042" + Name 922 "r039a" + Name 927 "r043" + Name 930 "r044" + Name 933 "r045" + Name 937 "r046" + Name 940 "r047" + Name 944 "r048" + Name 948 "r049" + Name 951 "r050" + Name 955 "r051" + Name 958 "r052" + Name 962 "r053" + Name 966 "r054" + Name 970 "r055" + Name 973 "r056" + Name 976 "r057" + Name 979 "r058" + Name 984 "r059" + Name 987 "r060" + Name 994 "r061" + Name 997 "r062" + Name 1002 "r063" + Name 1005 "r064" + Name 1009 "r065" + Name 1012 "r066" + Name 1015 "r067" + Name 1021 "r000" + Name 1023 "inF0" + Name 1026 "r001" + Name 1031 "r003" + Name 1034 "r004" + Name 1037 "r005" + Name 1040 "r006" + Name 1042 "inF1" + Name 1045 "r007" + Name 1056 "r008" + Name 1059 "inF2" + Name 1062 "r009" + Name 1065 "r010" + Name 1068 "r011" + Name 1071 "r012" + Name 1074 "r013" + Name 1077 "r014" + Name 1080 "r015" + Name 1083 "r016" + Name 1086 "r017" + Name 1089 "r018" + Name 1092 "r019" + Name 1095 "R020" + Name 1098 "r021" + Name 1101 "r022" + Name 1111 "r023" + Name 1114 "r024" + Name 1116 "ResType" + Name 1120 "r025" + Name 1123 "r026" + Name 1127 "r026a" + Name 1132 "r027" + Name 1135 "r028" + Name 1139 "r029" + Name 1142 "r030" + Name 1146 "r031" + Name 1150 "r032" + Name 1154 "r033" + Name 1157 "r034" + Name 1160 "r035" + Name 1163 "r036" + Name 1168 "r037" + Name 1171 "r038" + Name 1178 "r039" + Name 1181 "r049" + Name 1186 "r041" + Name 1189 "r042" + Name 1193 "r043" + Name 1196 "r044" + Name 1201 "r046" + Name 1207 "r000" + Name 1209 "inF0" + Name 1212 "r001" + Name 1217 "r003" + Name 1220 "r004" + Name 1223 "r005" + Name 1226 "r006" + Name 1228 "inF1" + Name 1231 "r007" + Name 1242 "r008" + Name 1245 "inF2" + Name 1248 "r009" + Name 1251 "r010" + Name 1254 "r011" + Name 1257 "r012" + Name 1260 "r013" + Name 1263 "r014" + Name 1266 "r015" + Name 1269 "r016" + Name 1272 "r017" + Name 1275 "r018" + Name 1278 "r019" + Name 1281 "R020" + Name 1284 "r021" + Name 1287 "r022" + Name 1300 "r023" + Name 1303 "r024" + Name 1305 "ResType" + Name 1309 "r025" + Name 1312 "r026" + Name 1316 "r026a" + Name 1321 "r027" + Name 1324 "r028" + Name 1328 "r029" + Name 1331 "r030" + Name 1335 "r031" + Name 1339 "r032" + Name 1343 "r033" + Name 1346 "r034" + Name 1349 "r035" + Name 1352 "r036" + Name 1357 "r037" + Name 1360 "r038" + Name 1367 "r039" + Name 1370 "r049" + Name 1375 "r041" + Name 1378 "r042" + Name 1382 "r043" + Name 1385 "r044" + Name 1390 "r046" + Name 1396 "r000" + Name 1398 "inF0" + Name 1401 "r001" + Name 1406 "r003" + Name 1409 "r004" + Name 1412 "r005" + Name 1415 "r006" + Name 1417 "inF1" + Name 1420 "r007" + Name 1431 "r008" + Name 1434 "inF2" + Name 1437 "r009" + Name 1440 "r010" + Name 1443 "r011" + Name 1446 "r012" + Name 1449 "r013" + Name 1452 "r014" + Name 1455 "r015" + Name 1458 "r016" + Name 1461 "r017" + Name 1464 "r018" + Name 1467 "r019" + Name 1470 "R020" + Name 1473 "r021" + Name 1476 "r022" + Name 1492 "r023" + Name 1495 "r024" + Name 1497 "ResType" + Name 1501 "r025" + Name 1504 "r026" + Name 1508 "r026a" + Name 1513 "r027" + Name 1516 "r028" + Name 1520 "r029" + Name 1523 "r030" + Name 1527 "r031" + Name 1531 "r032" + Name 1535 "r033" + Name 1538 "r034" + Name 1541 "r035" + Name 1544 "r036" + Name 1549 "r037" + Name 1552 "r038" + Name 1559 "r039" + Name 1562 "r049" + Name 1567 "r041" + Name 1570 "r042" + Name 1574 "r043" + Name 1577 "r044" + Name 1582 "r046" + Name 1588 "r0" + Name 1592 "r1" + Name 1596 "r2" + Name 1600 "r3" + Name 1604 "r4" + Name 1608 "r5" + Name 1612 "r6" + Name 1616 "r7" + Name 1620 "r8" + Name 1624 "r0" + Name 1628 "r1" + Name 1632 "r2" + Name 1636 "r3" + Name 1640 "r4" + Name 1644 "r5" + Name 1648 "r6" + Name 1652 "r7" + Name 1656 "r8" + Name 1660 "r0" + Name 1664 "r1" + Name 1668 "r2" + Name 1672 "r3" + Name 1676 "r4" + Name 1680 "r5" + Name 1684 "r6" + Name 1688 "r7" + Name 1692 "r8" + Name 1696 "r00" + Name 1700 "r01" + Name 1704 "r02" + Name 1708 "r03" + Name 1712 "r04" + Name 1716 "r05" + Name 1720 "r06" + Name 1724 "r07" + Name 1728 "r08" + Name 1732 "r09" + Name 1736 "r10" + Name 1740 "r11" + Name 1744 "r12" + Name 1748 "r13" + Name 1752 "r14" + Name 1756 "r15" + Name 1760 "r16" + Name 1764 "gs_ua" + Name 1765 "gs_ub" + Name 1766 "gs_uc" + Name 1767 "gs_ua2" + Name 1768 "gs_ub2" + Name 1769 "gs_uc2" + Name 1770 "gs_ua3" + Name 1771 "gs_ub3" + Name 1772 "gs_uc3" + Name 1773 "gs_ua4" + Name 1774 "gs_ub4" + Name 1775 "gs_uc4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -3018,239 +5212,709 @@ gl_FragCoord origin is upper left 36: TypeMatrix 34(fvec4) 4 37: TypePointer Function 36 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) - 47: TypePointer Input 6(float) - 48(inF0): 47(ptr) Variable Input - 50: TypeBool - 61: TypeInt 32 1 - 64: TypeInt 32 0 - 66: TypePointer Input 64(int) - 67(inU0): 66(ptr) Variable Input - 73(inF1): 47(ptr) Variable Input - 80(inF2): 47(ptr) Variable Input - 84: 6(float) Constant 0 - 93: 64(int) Constant 7 - 113: 61(int) Constant 7 - 124(ResType): TypeStruct 6(float) 61(int) - 141: 6(float) Constant 1050288283 - 156: 6(float) Constant 1065353216 - 159: 64(int) Constant 2 - 194: TypePointer Input 8(fvec2) - 195(inF0): 194(ptr) Variable Input - 207: TypeVector 61(int) 2 - 210: TypeVector 64(int) 2 - 212: TypePointer Input 210(ivec2) - 213(inU0): 212(ptr) Variable Input - 219(inF1): 194(ptr) Variable Input - 226(inF2): 194(ptr) Variable Input - 230: 8(fvec2) ConstantComposite 84 84 - 231: TypeVector 50(bool) 2 - 241: 64(int) Constant 3 - 242: 210(ivec2) ConstantComposite 93 241 - 282(ResType): TypeStruct 8(fvec2) 207(ivec2) - 325: 6(float) Constant 1073741824 - 327: 64(int) Constant 1 - 328: 210(ivec2) ConstantComposite 327 159 - 363: 8(fvec2) ConstantComposite 156 325 - 365: TypePointer Input 21(fvec3) - 366(inF0): 365(ptr) Variable Input - 378: TypeVector 61(int) 3 - 381: TypeVector 64(int) 3 - 383: TypePointer Input 381(ivec3) - 384(inU0): 383(ptr) Variable Input - 390(inF1): 365(ptr) Variable Input - 397(inF2): 365(ptr) Variable Input - 401: 21(fvec3) ConstantComposite 84 84 84 - 402: TypeVector 50(bool) 3 - 412: 64(int) Constant 5 - 413: 381(ivec3) ConstantComposite 93 241 412 - 456(ResType): TypeStruct 21(fvec3) 378(ivec3) - 500: 381(ivec3) ConstantComposite 327 159 241 - 535: 6(float) Constant 1077936128 - 536: 21(fvec3) ConstantComposite 156 325 535 - 538: TypePointer Input 34(fvec4) - 539(inF0): 538(ptr) Variable Input - 551: TypeVector 61(int) 4 - 554: TypeVector 64(int) 4 - 556: TypePointer Input 554(ivec4) - 557(inU0): 556(ptr) Variable Input - 563(inF1): 538(ptr) Variable Input - 570(inF2): 538(ptr) Variable Input - 574: 34(fvec4) ConstantComposite 84 84 84 84 - 575: TypeVector 50(bool) 4 - 585: 554(ivec4) ConstantComposite 93 241 412 159 - 635(ResType): TypeStruct 34(fvec4) 551(ivec4) - 679: 64(int) Constant 4 - 680: 554(ivec4) ConstantComposite 327 159 241 679 - 715: 6(float) Constant 1082130432 - 716: 34(fvec4) ConstantComposite 156 325 535 715 - 718: TypePointer Input 10 - 719(inF0): 718(ptr) Variable Input - 733(inF1): 718(ptr) Variable Input - 739: 10 ConstantComposite 230 230 - 740: TypeMatrix 231(bvec2) 2 - 748(inF2): 718(ptr) Variable Input - 791(ResType): TypeStruct 10 207(ivec2) - 853: 8(fvec2) ConstantComposite 325 325 - 854: 10 ConstantComposite 853 853 - 856: TypePointer Input 23 - 857(inF0): 856(ptr) Variable Input - 871(inF1): 856(ptr) Variable Input - 877: 23 ConstantComposite 401 401 401 - 878: TypeMatrix 402(bvec3) 3 - 886(inF2): 856(ptr) Variable Input - 932(ResType): TypeStruct 23 378(ivec3) - 994: 21(fvec3) ConstantComposite 535 535 535 - 995: 23 ConstantComposite 994 994 994 - 997: TypePointer Input 36 - 998(inF0): 997(ptr) Variable Input - 1012(inF1): 997(ptr) Variable Input - 1018: 36 ConstantComposite 574 574 574 574 - 1019: TypeMatrix 575(bvec4) 4 - 1027(inF2): 997(ptr) Variable Input - 1076(ResType): TypeStruct 36 551(ivec4) - 1138: 34(fvec4) ConstantComposite 715 715 715 715 - 1139: 36 ConstantComposite 1138 1138 1138 1138 - 1249: TypePointer Function 64(int) - 1253: TypePointer Function 210(ivec2) - 1257: TypePointer Function 381(ivec3) - 1261: TypePointer Function 554(ivec4) + 47: TypeMatrix 8(fvec2) 3 + 48: TypePointer Function 47 + 49: TypeMatrix 21(fvec3) 2 + 50: TypePointer Function 49 + 51: TypeMatrix 21(fvec3) 4 + 52: TypePointer Function 51 + 53: TypeMatrix 8(fvec2) 4 + 54: TypePointer Function 53 + 55: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 22(ptr) 48(ptr) 50(ptr) 24(ptr) 52(ptr) 54(ptr) + 67: TypeBool + 68: TypePointer Function 67(bool) + 70: TypePointer Input 6(float) + 71(inF0): 70(ptr) Variable Input + 86: TypeInt 32 1 + 87: TypePointer Function 86(int) + 91: TypeInt 32 0 + 92: TypePointer Function 91(int) + 97: TypePointer Input 91(int) + 98(inU0): 97(ptr) Variable Input + 106(inF1): 70(ptr) Variable Input + 115(inF2): 70(ptr) Variable Input + 119: 6(float) Constant 0 + 131: 91(int) Constant 7 + 161: 86(int) Constant 7 + 179(ResType): TypeStruct 6(float) 86(int) + 207: 6(float) Constant 1050288283 + 228: 6(float) Constant 1065353216 + 232: 91(int) Constant 2 + 280: TypePointer Input 8(fvec2) + 281(inF0): 280(ptr) Variable Input + 296: TypeVector 86(int) 2 + 297: TypePointer Function 296(ivec2) + 301: TypeVector 91(int) 2 + 302: TypePointer Function 301(ivec2) + 307: TypePointer Input 301(ivec2) + 308(inU0): 307(ptr) Variable Input + 316(inF1): 280(ptr) Variable Input + 325(inF2): 280(ptr) Variable Input + 329: 8(fvec2) ConstantComposite 119 119 + 330: TypeVector 67(bool) 2 + 343: 91(int) Constant 3 + 344: 301(ivec2) ConstantComposite 131 343 + 387: 91(int) Constant 8 + 388: 301(ivec2) ConstantComposite 131 387 + 404(ResType): TypeStruct 8(fvec2) 296(ivec2) + 411: TypePointer Function 330(bvec2) + 469: 6(float) Constant 1073741824 + 472: 91(int) Constant 1 + 473: 301(ivec2) ConstantComposite 472 232 + 520: 8(fvec2) ConstantComposite 228 469 + 523: TypePointer Input 21(fvec3) + 524(inF0): 523(ptr) Variable Input + 539: TypeVector 86(int) 3 + 540: TypePointer Function 539(ivec3) + 544: TypeVector 91(int) 3 + 545: TypePointer Function 544(ivec3) + 550: TypePointer Input 544(ivec3) + 551(inU0): 550(ptr) Variable Input + 559(inF1): 523(ptr) Variable Input + 568(inF2): 523(ptr) Variable Input + 572: 21(fvec3) ConstantComposite 119 119 119 + 573: TypeVector 67(bool) 3 + 586: 91(int) Constant 5 + 587: 544(ivec3) ConstantComposite 131 343 586 + 634: 91(int) Constant 4 + 635: 544(ivec3) ConstantComposite 232 343 634 + 651(ResType): TypeStruct 21(fvec3) 539(ivec3) + 658: TypePointer Function 573(bvec3) + 718: 544(ivec3) ConstantComposite 472 232 343 + 765: 6(float) Constant 1077936128 + 766: 21(fvec3) ConstantComposite 228 469 765 + 769: TypePointer Input 34(fvec4) + 770(inF0): 769(ptr) Variable Input + 785: TypeVector 86(int) 4 + 786: TypePointer Function 785(ivec4) + 790: TypeVector 91(int) 4 + 791: TypePointer Function 790(ivec4) + 796: TypePointer Input 790(ivec4) + 797(inU0): 796(ptr) Variable Input + 805(inF1): 769(ptr) Variable Input + 814(inF2): 769(ptr) Variable Input + 818: 34(fvec4) ConstantComposite 119 119 119 119 + 819: TypeVector 67(bool) 4 + 832: 790(ivec4) ConstantComposite 131 343 586 232 + 886: 91(int) Constant 9 + 887: 91(int) Constant 10 + 888: 790(ivec4) ConstantComposite 131 387 886 887 + 904(ResType): TypeStruct 34(fvec4) 785(ivec4) + 911: TypePointer Function 819(bvec4) + 971: 790(ivec4) ConstantComposite 472 232 343 634 + 1018: 6(float) Constant 1082130432 + 1019: 34(fvec4) ConstantComposite 228 469 765 1018 + 1022: TypePointer Input 10 + 1023(inF0): 1022(ptr) Variable Input + 1042(inF1): 1022(ptr) Variable Input + 1049: 10 ConstantComposite 329 329 + 1050: TypeMatrix 330(bvec2) 2 + 1059(inF2): 1022(ptr) Variable Input + 1116(ResType): TypeStruct 10 296(ivec2) + 1204: 8(fvec2) ConstantComposite 469 469 + 1205: 10 ConstantComposite 1204 1204 + 1208: TypePointer Input 23 + 1209(inF0): 1208(ptr) Variable Input + 1228(inF1): 1208(ptr) Variable Input + 1235: 23 ConstantComposite 572 572 572 + 1236: TypeMatrix 573(bvec3) 3 + 1245(inF2): 1208(ptr) Variable Input + 1305(ResType): TypeStruct 23 539(ivec3) + 1393: 21(fvec3) ConstantComposite 765 765 765 + 1394: 23 ConstantComposite 1393 1393 1393 + 1397: TypePointer Input 36 + 1398(inF0): 1397(ptr) Variable Input + 1417(inF1): 1397(ptr) Variable Input + 1424: 36 ConstantComposite 818 818 818 818 + 1425: TypeMatrix 819(bvec4) 4 + 1434(inF2): 1397(ptr) Variable Input + 1497(ResType): TypeStruct 36 785(ivec4) + 1585: 34(fvec4) ConstantComposite 1018 1018 1018 1018 + 1586: 36 ConstantComposite 1585 1585 1585 1585 4(PixelShaderFunction): 2 Function None 3 5: Label - 49: 6(float) Load 48(inF0) - 51: 50(bool) All 49 - 52: 6(float) Load 48(inF0) - 53: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 52 - 54: 6(float) Load 48(inF0) - 55: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 54 - 56: 6(float) Load 48(inF0) - 57: 50(bool) Any 56 - 58: 6(float) Load 48(inF0) - 59: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 58 - 60: 6(float) Load 48(inF0) - 62: 61(int) Bitcast 60 - 63: 6(float) Load 48(inF0) - 65: 64(int) Bitcast 63 - 68: 64(int) Load 67(inU0) - 69: 6(float) Bitcast 68 - 70: 6(float) Load 48(inF0) - 71: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 70 - 72: 6(float) Load 48(inF0) - 74: 6(float) Load 73(inF1) - 75: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 72 74 - 76: 6(float) Load 48(inF0) - 77: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 76 - 78: 6(float) Load 48(inF0) - 79: 6(float) Load 73(inF1) - 81: 6(float) Load 80(inF2) - 82: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 78 79 81 - 83: 6(float) Load 48(inF0) - 85: 50(bool) FOrdLessThan 83 84 - SelectionMerge 87 None - BranchConditional 85 86 87 - 86: Label + 69(r000): 68(ptr) Variable Function + 74(r001): 7(ptr) Variable Function + 77(r002): 7(ptr) Variable Function + 80(r003): 68(ptr) Variable Function + 83(r004): 7(ptr) Variable Function + 88(r005): 87(ptr) Variable Function + 93(r006): 92(ptr) Variable Function + 96(r007): 7(ptr) Variable Function + 101(r009): 7(ptr) Variable Function + 104(r010): 7(ptr) Variable Function + 109(r011): 7(ptr) Variable Function + 112(r012): 7(ptr) Variable Function + 124(r014): 7(ptr) Variable Function + 127(r015): 7(ptr) Variable Function + 130(r016): 92(ptr) Variable Function + 133(r017): 7(ptr) Variable Function + 136(r018): 7(ptr) Variable Function + 139(r019): 7(ptr) Variable Function + 142(r020): 7(ptr) Variable Function + 145(r021): 7(ptr) Variable Function + 148(r022): 7(ptr) Variable Function + 151(r023): 7(ptr) Variable Function + 154(r027): 7(ptr) Variable Function + 157(r028): 7(ptr) Variable Function + 160(r029): 92(ptr) Variable Function + 164(r030): 92(ptr) Variable Function + 167(r031): 7(ptr) Variable Function + 170(r033): 7(ptr) Variable Function + 174(r034): 7(ptr) Variable Function + 177(r035): 7(ptr) Variable Function + 183(r036): 7(ptr) Variable Function + 186(r037): 68(ptr) Variable Function + 189(r038): 68(ptr) Variable Function + 192(r039): 7(ptr) Variable Function + 196(r039a): 7(ptr) Variable Function + 201(r040): 7(ptr) Variable Function + 204(r041): 7(ptr) Variable Function + 209(r042): 7(ptr) Variable Function + 212(r043): 7(ptr) Variable Function + 216(r044): 7(ptr) Variable Function + 220(r045): 7(ptr) Variable Function + 224(r046): 7(ptr) Variable Function + 227(r047): 7(ptr) Variable Function + 231(r048): 92(ptr) Variable Function + 234(r049): 7(ptr) Variable Function + 237(r050): 7(ptr) Variable Function + 240(r051): 7(ptr) Variable Function + 243(r052): 7(ptr) Variable Function + 246(r053): 7(ptr) Variable Function + 253(r055): 7(ptr) Variable Function + 256(r056): 7(ptr) Variable Function + 261(r057): 7(ptr) Variable Function + 264(r058): 7(ptr) Variable Function + 268(r059): 7(ptr) Variable Function + 271(r060): 7(ptr) Variable Function + 274(r061): 7(ptr) Variable Function + 279(r000): 68(ptr) Variable Function + 284(r001): 9(ptr) Variable Function + 287(r002): 9(ptr) Variable Function + 290(r003): 68(ptr) Variable Function + 293(r004): 9(ptr) Variable Function + 298(r005): 297(ptr) Variable Function + 303(r006): 302(ptr) Variable Function + 306(r007): 9(ptr) Variable Function + 311(r009): 9(ptr) Variable Function + 314(r010): 9(ptr) Variable Function + 319(r011): 9(ptr) Variable Function + 322(r012): 9(ptr) Variable Function + 336(r013): 9(ptr) Variable Function + 339(r015): 9(ptr) Variable Function + 342(r016): 302(ptr) Variable Function + 346(r017): 9(ptr) Variable Function + 349(r018): 9(ptr) Variable Function + 352(r019): 9(ptr) Variable Function + 355(r020): 9(ptr) Variable Function + 358(r021): 9(ptr) Variable Function + 361(r022): 9(ptr) Variable Function + 364(r023): 9(ptr) Variable Function + 367(r026): 7(ptr) Variable Function + 371(r027): 7(ptr) Variable Function + 375(r028): 9(ptr) Variable Function + 378(r029): 9(ptr) Variable Function + 381(r030): 9(ptr) Variable Function + 386(r031): 302(ptr) Variable Function + 390(r032): 302(ptr) Variable Function + 392(r033): 9(ptr) Variable Function + 395(r035): 9(ptr) Variable Function + 399(r036): 9(ptr) Variable Function + 402(r037): 9(ptr) Variable Function + 408(r038): 9(ptr) Variable Function + 412(r039): 411(ptr) Variable Function + 415(r040): 411(ptr) Variable Function + 418(r041): 9(ptr) Variable Function + 422(r039a): 9(ptr) Variable Function + 427(r042): 7(ptr) Variable Function + 430(r043): 9(ptr) Variable Function + 433(r044): 9(ptr) Variable Function + 437(r045): 9(ptr) Variable Function + 440(r046): 9(ptr) Variable Function + 444(r047): 9(ptr) Variable Function + 448(r048): 9(ptr) Variable Function + 451(r049): 9(ptr) Variable Function + 455(r050): 9(ptr) Variable Function + 458(r051): 9(ptr) Variable Function + 462(r052): 9(ptr) Variable Function + 466(r053): 9(ptr) Variable Function + 471(r054): 302(ptr) Variable Function + 475(r055): 9(ptr) Variable Function + 478(r056): 9(ptr) Variable Function + 481(r057): 9(ptr) Variable Function + 486(r058): 9(ptr) Variable Function + 489(r059): 9(ptr) Variable Function + 496(r060): 9(ptr) Variable Function + 499(r061): 9(ptr) Variable Function + 504(r062): 9(ptr) Variable Function + 507(r063): 9(ptr) Variable Function + 511(r064): 9(ptr) Variable Function + 514(r065): 9(ptr) Variable Function + 517(r066): 9(ptr) Variable Function + 522(r000): 68(ptr) Variable Function + 527(r001): 22(ptr) Variable Function + 530(r002): 22(ptr) Variable Function + 533(r003): 68(ptr) Variable Function + 536(r004): 22(ptr) Variable Function + 541(r005): 540(ptr) Variable Function + 546(r006): 545(ptr) Variable Function + 549(r007): 22(ptr) Variable Function + 554(r009): 22(ptr) Variable Function + 557(r010): 22(ptr) Variable Function + 562(r011): 22(ptr) Variable Function + 565(r012): 22(ptr) Variable Function + 579(r013): 22(ptr) Variable Function + 582(r014): 22(ptr) Variable Function + 585(r015): 545(ptr) Variable Function + 589(r016): 22(ptr) Variable Function + 593(r017): 22(ptr) Variable Function + 596(r018): 22(ptr) Variable Function + 599(r019): 22(ptr) Variable Function + 602(r020): 22(ptr) Variable Function + 605(r021): 22(ptr) Variable Function + 608(r022): 22(ptr) Variable Function + 611(r023): 22(ptr) Variable Function + 614(r024): 7(ptr) Variable Function + 618(r025): 7(ptr) Variable Function + 622(r029): 22(ptr) Variable Function + 625(r030): 22(ptr) Variable Function + 628(r031): 22(ptr) Variable Function + 633(r032): 545(ptr) Variable Function + 637(r033): 545(ptr) Variable Function + 639(r034): 22(ptr) Variable Function + 642(r036): 22(ptr) Variable Function + 646(r037): 22(ptr) Variable Function + 649(r038): 22(ptr) Variable Function + 655(r039): 22(ptr) Variable Function + 659(r040): 658(ptr) Variable Function + 662(r041): 658(ptr) Variable Function + 665(r042): 22(ptr) Variable Function + 669(r039a): 22(ptr) Variable Function + 674(r043): 7(ptr) Variable Function + 677(r044): 22(ptr) Variable Function + 680(r045): 22(ptr) Variable Function + 684(r046): 22(ptr) Variable Function + 687(r047): 22(ptr) Variable Function + 691(r048): 22(ptr) Variable Function + 695(r049): 22(ptr) Variable Function + 698(r050): 22(ptr) Variable Function + 702(r051): 22(ptr) Variable Function + 705(r052): 22(ptr) Variable Function + 709(r053): 22(ptr) Variable Function + 713(r054): 22(ptr) Variable Function + 717(r055): 545(ptr) Variable Function + 720(r056): 22(ptr) Variable Function + 723(r057): 22(ptr) Variable Function + 726(r058): 22(ptr) Variable Function + 731(r059): 22(ptr) Variable Function + 734(r060): 22(ptr) Variable Function + 741(r061): 22(ptr) Variable Function + 744(r062): 22(ptr) Variable Function + 749(r063): 22(ptr) Variable Function + 752(r064): 22(ptr) Variable Function + 756(r065): 22(ptr) Variable Function + 759(r066): 22(ptr) Variable Function + 762(r067): 22(ptr) Variable Function + 768(r000): 68(ptr) Variable Function + 773(r001): 35(ptr) Variable Function + 776(r002): 35(ptr) Variable Function + 779(r003): 68(ptr) Variable Function + 782(r004): 35(ptr) Variable Function + 787(r005): 786(ptr) Variable Function + 792(r006): 791(ptr) Variable Function + 795(r007): 35(ptr) Variable Function + 800(r009): 35(ptr) Variable Function + 803(r010): 35(ptr) Variable Function + 808(r011): 35(ptr) Variable Function + 811(r012): 35(ptr) Variable Function + 825(r013): 35(ptr) Variable Function + 828(r014): 35(ptr) Variable Function + 831(r015): 791(ptr) Variable Function + 834(r016): 35(ptr) Variable Function + 837(r017): 35(ptr) Variable Function + 840(r018): 35(ptr) Variable Function + 843(r019): 35(ptr) Variable Function + 846(r020): 35(ptr) Variable Function + 849(r021): 35(ptr) Variable Function + 852(r022): 35(ptr) Variable Function + 855(r023): 7(ptr) Variable Function + 859(r024): 7(ptr) Variable Function + 863(r025): 35(ptr) Variable Function + 874(r029): 35(ptr) Variable Function + 877(r030): 35(ptr) Variable Function + 880(r031): 35(ptr) Variable Function + 885(r032): 791(ptr) Variable Function + 890(r033): 791(ptr) Variable Function + 892(r034): 35(ptr) Variable Function + 895(r036): 35(ptr) Variable Function + 899(r037): 35(ptr) Variable Function + 902(r038): 35(ptr) Variable Function + 908(r039): 35(ptr) Variable Function + 912(r040): 911(ptr) Variable Function + 915(r041): 911(ptr) Variable Function + 918(r042): 35(ptr) Variable Function + 922(r039a): 35(ptr) Variable Function + 927(r043): 7(ptr) Variable Function + 930(r044): 35(ptr) Variable Function + 933(r045): 35(ptr) Variable Function + 937(r046): 35(ptr) Variable Function + 940(r047): 35(ptr) Variable Function + 944(r048): 35(ptr) Variable Function + 948(r049): 35(ptr) Variable Function + 951(r050): 35(ptr) Variable Function + 955(r051): 35(ptr) Variable Function + 958(r052): 35(ptr) Variable Function + 962(r053): 35(ptr) Variable Function + 966(r054): 35(ptr) Variable Function + 970(r055): 791(ptr) Variable Function + 973(r056): 35(ptr) Variable Function + 976(r057): 35(ptr) Variable Function + 979(r058): 35(ptr) Variable Function + 984(r059): 35(ptr) Variable Function + 987(r060): 35(ptr) Variable Function + 994(r061): 35(ptr) Variable Function + 997(r062): 35(ptr) Variable Function + 1002(r063): 35(ptr) Variable Function + 1005(r064): 35(ptr) Variable Function + 1009(r065): 35(ptr) Variable Function + 1012(r066): 35(ptr) Variable Function + 1015(r067): 35(ptr) Variable Function + 1021(r000): 68(ptr) Variable Function + 1026(r001): 11(ptr) Variable Function + 1031(r003): 68(ptr) Variable Function + 1034(r004): 11(ptr) Variable Function + 1037(r005): 11(ptr) Variable Function + 1040(r006): 11(ptr) Variable Function + 1045(r007): 11(ptr) Variable Function + 1056(r008): 11(ptr) Variable Function + 1062(r009): 11(ptr) Variable Function + 1065(r010): 11(ptr) Variable Function + 1068(r011): 11(ptr) Variable Function + 1071(r012): 11(ptr) Variable Function + 1074(r013): 11(ptr) Variable Function + 1077(r014): 11(ptr) Variable Function + 1080(r015): 11(ptr) Variable Function + 1083(r016): 11(ptr) Variable Function + 1086(r017): 11(ptr) Variable Function + 1089(r018): 7(ptr) Variable Function + 1092(r019): 11(ptr) Variable Function + 1095(R020): 11(ptr) Variable Function + 1098(r021): 11(ptr) Variable Function + 1101(r022): 11(ptr) Variable Function + 1111(r023): 11(ptr) Variable Function + 1114(r024): 11(ptr) Variable Function + 1120(r025): 11(ptr) Variable Function + 1123(r026): 11(ptr) Variable Function + 1127(r026a): 11(ptr) Variable Function + 1132(r027): 11(ptr) Variable Function + 1135(r028): 11(ptr) Variable Function + 1139(r029): 11(ptr) Variable Function + 1142(r030): 11(ptr) Variable Function + 1146(r031): 11(ptr) Variable Function + 1150(r032): 11(ptr) Variable Function + 1154(r033): 11(ptr) Variable Function + 1157(r034): 11(ptr) Variable Function + 1160(r035): 11(ptr) Variable Function + 1163(r036): 11(ptr) Variable Function + 1168(r037): 11(ptr) Variable Function + 1171(r038): 11(ptr) Variable Function + 1178(r039): 11(ptr) Variable Function + 1181(r049): 11(ptr) Variable Function + 1186(r041): 11(ptr) Variable Function + 1189(r042): 11(ptr) Variable Function + 1193(r043): 11(ptr) Variable Function + 1196(r044): 11(ptr) Variable Function + 1201(r046): 11(ptr) Variable Function + 1207(r000): 68(ptr) Variable Function + 1212(r001): 24(ptr) Variable Function + 1217(r003): 68(ptr) Variable Function + 1220(r004): 24(ptr) Variable Function + 1223(r005): 24(ptr) Variable Function + 1226(r006): 24(ptr) Variable Function + 1231(r007): 24(ptr) Variable Function + 1242(r008): 24(ptr) Variable Function + 1248(r009): 24(ptr) Variable Function + 1251(r010): 24(ptr) Variable Function + 1254(r011): 24(ptr) Variable Function + 1257(r012): 24(ptr) Variable Function + 1260(r013): 24(ptr) Variable Function + 1263(r014): 24(ptr) Variable Function + 1266(r015): 24(ptr) Variable Function + 1269(r016): 24(ptr) Variable Function + 1272(r017): 24(ptr) Variable Function + 1275(r018): 7(ptr) Variable Function + 1278(r019): 24(ptr) Variable Function + 1281(R020): 24(ptr) Variable Function + 1284(r021): 24(ptr) Variable Function + 1287(r022): 24(ptr) Variable Function + 1300(r023): 24(ptr) Variable Function + 1303(r024): 24(ptr) Variable Function + 1309(r025): 24(ptr) Variable Function + 1312(r026): 24(ptr) Variable Function + 1316(r026a): 24(ptr) Variable Function + 1321(r027): 24(ptr) Variable Function + 1324(r028): 24(ptr) Variable Function + 1328(r029): 24(ptr) Variable Function + 1331(r030): 24(ptr) Variable Function + 1335(r031): 24(ptr) Variable Function + 1339(r032): 24(ptr) Variable Function + 1343(r033): 24(ptr) Variable Function + 1346(r034): 24(ptr) Variable Function + 1349(r035): 24(ptr) Variable Function + 1352(r036): 24(ptr) Variable Function + 1357(r037): 24(ptr) Variable Function + 1360(r038): 24(ptr) Variable Function + 1367(r039): 24(ptr) Variable Function + 1370(r049): 24(ptr) Variable Function + 1375(r041): 24(ptr) Variable Function + 1378(r042): 24(ptr) Variable Function + 1382(r043): 24(ptr) Variable Function + 1385(r044): 24(ptr) Variable Function + 1390(r046): 24(ptr) Variable Function + 1396(r000): 68(ptr) Variable Function + 1401(r001): 37(ptr) Variable Function + 1406(r003): 68(ptr) Variable Function + 1409(r004): 37(ptr) Variable Function + 1412(r005): 37(ptr) Variable Function + 1415(r006): 37(ptr) Variable Function + 1420(r007): 37(ptr) Variable Function + 1431(r008): 37(ptr) Variable Function + 1437(r009): 37(ptr) Variable Function + 1440(r010): 37(ptr) Variable Function + 1443(r011): 37(ptr) Variable Function + 1446(r012): 37(ptr) Variable Function + 1449(r013): 37(ptr) Variable Function + 1452(r014): 37(ptr) Variable Function + 1455(r015): 37(ptr) Variable Function + 1458(r016): 37(ptr) Variable Function + 1461(r017): 37(ptr) Variable Function + 1464(r018): 7(ptr) Variable Function + 1467(r019): 37(ptr) Variable Function + 1470(R020): 37(ptr) Variable Function + 1473(r021): 37(ptr) Variable Function + 1476(r022): 37(ptr) Variable Function + 1492(r023): 37(ptr) Variable Function + 1495(r024): 37(ptr) Variable Function + 1501(r025): 37(ptr) Variable Function + 1504(r026): 37(ptr) Variable Function + 1508(r026a): 37(ptr) Variable Function + 1513(r027): 37(ptr) Variable Function + 1516(r028): 37(ptr) Variable Function + 1520(r029): 37(ptr) Variable Function + 1523(r030): 37(ptr) Variable Function + 1527(r031): 37(ptr) Variable Function + 1531(r032): 37(ptr) Variable Function + 1535(r033): 37(ptr) Variable Function + 1538(r034): 37(ptr) Variable Function + 1541(r035): 37(ptr) Variable Function + 1544(r036): 37(ptr) Variable Function + 1549(r037): 37(ptr) Variable Function + 1552(r038): 37(ptr) Variable Function + 1559(r039): 37(ptr) Variable Function + 1562(r049): 37(ptr) Variable Function + 1567(r041): 37(ptr) Variable Function + 1570(r042): 37(ptr) Variable Function + 1574(r043): 37(ptr) Variable Function + 1577(r044): 37(ptr) Variable Function + 1582(r046): 37(ptr) Variable Function + 72: 6(float) Load 71(inF0) + 73: 67(bool) All 72 + Store 69(r000) 73 + 75: 6(float) Load 71(inF0) + 76: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 75 + Store 74(r001) 76 + 78: 6(float) Load 71(inF0) + 79: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 78 + Store 77(r002) 79 + 81: 6(float) Load 71(inF0) + 82: 67(bool) Any 81 + Store 80(r003) 82 + 84: 6(float) Load 71(inF0) + 85: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 84 + Store 83(r004) 85 + 89: 6(float) Load 71(inF0) + 90: 86(int) Bitcast 89 + Store 88(r005) 90 + 94: 6(float) Load 71(inF0) + 95: 91(int) Bitcast 94 + Store 93(r006) 95 + 99: 91(int) Load 98(inU0) + 100: 6(float) Bitcast 99 + Store 96(r007) 100 + 102: 6(float) Load 71(inF0) + 103: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 102 + Store 101(r009) 103 + 105: 6(float) Load 71(inF0) + 107: 6(float) Load 106(inF1) + 108: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 105 107 + Store 104(r010) 108 + 110: 6(float) Load 71(inF0) + 111: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 110 + Store 109(r011) 111 + 113: 6(float) Load 71(inF0) + 114: 6(float) Load 106(inF1) + 116: 6(float) Load 115(inF2) + 117: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 113 114 116 + Store 112(r012) 117 + 118: 6(float) Load 71(inF0) + 120: 67(bool) FOrdLessThan 118 119 + SelectionMerge 122 None + BranchConditional 120 121 122 + 121: Label Kill - 87: Label - 89: 6(float) Load 48(inF0) - 90: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 89 - 91: 6(float) Load 48(inF0) - 92: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 91 - 94: 64(int) BitCount 93 - 95: 6(float) Load 48(inF0) - 96: 6(float) DPdx 95 - 97: 6(float) Load 48(inF0) - 98: 6(float) DPdxCoarse 97 - 99: 6(float) Load 48(inF0) - 100: 6(float) DPdxFine 99 - 101: 6(float) Load 48(inF0) - 102: 6(float) DPdy 101 - 103: 6(float) Load 48(inF0) - 104: 6(float) DPdyCoarse 103 - 105: 6(float) Load 48(inF0) - 106: 6(float) DPdyFine 105 - 107: 6(float) Load 48(inF0) - 108: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 107 - 109: 6(float) Load 48(inF0) - 110: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 109 - 111: 6(float) Load 48(inF0) - 112: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 111 - 114: 61(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 113 - 115: 61(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 113 - 116: 6(float) Load 48(inF0) - 117: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 116 - 118: 6(float) Load 48(inF0) - 119: 6(float) Load 73(inF1) - 120: 6(float) FMod 118 119 - 121: 6(float) Load 48(inF0) - 122: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 121 - 123: 6(float) Load 48(inF0) - 125:124(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 123 - 126: 61(int) CompositeExtract 125 1 - Store 73(inF1) 126 - 127: 6(float) CompositeExtract 125 0 - 128: 6(float) Load 48(inF0) - 129: 6(float) Fwidth 128 - 130: 6(float) Load 48(inF0) - 131: 50(bool) IsInf 130 - 132: 6(float) Load 48(inF0) - 133: 50(bool) IsNan 132 - 134: 6(float) Load 48(inF0) - 135: 6(float) Load 73(inF1) - 136: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 134 135 - 137: 6(float) Load 48(inF0) - 138: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 137 - 139: 6(float) Load 48(inF0) - 140: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 139 - 142: 6(float) FMul 140 141 - 143: 6(float) Load 48(inF0) - 144: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 143 - 145: 6(float) Load 48(inF0) - 146: 6(float) Load 73(inF1) - 147: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 145 146 - 148: 6(float) Load 48(inF0) - 149: 6(float) Load 73(inF1) - 150: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 148 149 - 151: 6(float) Load 48(inF0) - 152: 6(float) Load 73(inF1) - 153: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 151 152 - 154: 6(float) Load 48(inF0) - 155: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 154 - 157: 6(float) Load 48(inF0) - 158: 6(float) FDiv 156 157 - 160: 64(int) BitReverse 159 - 161: 6(float) Load 48(inF0) - 162: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 161 - 163: 6(float) Load 48(inF0) - 164: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 163 - 165: 6(float) Load 48(inF0) - 166: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 165 84 156 - 167: 6(float) Load 48(inF0) - 168: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 167 - 169: 6(float) Load 48(inF0) - 170: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 169 - 171: 6(float) Load 48(inF0) - 172: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 171 - Store 73(inF1) 172 - 173: 6(float) Load 48(inF0) - 174: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 173 - Store 80(inF2) 174 - 175: 6(float) Load 48(inF0) - 176: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 175 - 177: 6(float) Load 48(inF0) - 178: 6(float) Load 73(inF1) - 179: 6(float) Load 80(inF2) - 180: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 177 178 179 - 181: 6(float) Load 48(inF0) - 182: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 181 - 183: 6(float) Load 48(inF0) - 184: 6(float) Load 73(inF1) - 185: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 183 184 - 186: 6(float) Load 48(inF0) - 187: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 186 - 188: 6(float) Load 48(inF0) - 189: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 188 - 190: 6(float) Load 48(inF0) - 191: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 190 - ReturnValue 84 + 122: Label + 125: 6(float) Load 71(inF0) + 126: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 125 + Store 124(r014) 126 + 128: 6(float) Load 71(inF0) + 129: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 128 + Store 127(r015) 129 + 132: 91(int) BitCount 131 + Store 130(r016) 132 + 134: 6(float) Load 71(inF0) + 135: 6(float) DPdx 134 + Store 133(r017) 135 + 137: 6(float) Load 71(inF0) + 138: 6(float) DPdxCoarse 137 + Store 136(r018) 138 + 140: 6(float) Load 71(inF0) + 141: 6(float) DPdxFine 140 + Store 139(r019) 141 + 143: 6(float) Load 71(inF0) + 144: 6(float) DPdy 143 + Store 142(r020) 144 + 146: 6(float) Load 71(inF0) + 147: 6(float) DPdyCoarse 146 + Store 145(r021) 147 + 149: 6(float) Load 71(inF0) + 150: 6(float) DPdyFine 149 + Store 148(r022) 150 + 152: 6(float) Load 71(inF0) + 153: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 152 + Store 151(r023) 153 + 155: 6(float) Load 71(inF0) + 156: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 155 + Store 154(r027) 156 + 158: 6(float) Load 71(inF0) + 159: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 158 + Store 157(r028) 159 + 162: 86(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 161 + 163: 91(int) Bitcast 162 + Store 160(r029) 163 + 165: 86(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 161 + 166: 91(int) Bitcast 165 + Store 164(r030) 166 + 168: 6(float) Load 71(inF0) + 169: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 168 + Store 167(r031) 169 + 171: 6(float) Load 71(inF0) + 172: 6(float) Load 106(inF1) + 173: 6(float) FMod 171 172 + Store 170(r033) 173 + 175: 6(float) Load 71(inF0) + 176: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 175 + Store 174(r034) 176 + 178: 6(float) Load 71(inF0) + 180:179(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 178 + 181: 86(int) CompositeExtract 180 1 + Store 106(inF1) 181 + 182: 6(float) CompositeExtract 180 0 + Store 177(r035) 182 + 184: 6(float) Load 71(inF0) + 185: 6(float) Fwidth 184 + Store 183(r036) 185 + 187: 6(float) Load 71(inF0) + 188: 67(bool) IsInf 187 + Store 186(r037) 188 + 190: 6(float) Load 71(inF0) + 191: 67(bool) IsNan 190 + Store 189(r038) 191 + 193: 6(float) Load 71(inF0) + 194: 6(float) Load 106(inF1) + 195: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 193 194 + Store 192(r039) 195 + 197: 6(float) Load 71(inF0) + 198: 6(float) Load 106(inF1) + 199: 6(float) Load 115(inF2) + 200: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 197 198 199 + Store 196(r039a) 200 + 202: 6(float) Load 71(inF0) + 203: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 202 + Store 201(r040) 203 + 205: 6(float) Load 71(inF0) + 206: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 205 + 208: 6(float) FMul 206 207 + Store 204(r041) 208 + 210: 6(float) Load 71(inF0) + 211: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 210 + Store 209(r042) 211 + 213: 6(float) Load 71(inF0) + 214: 6(float) Load 106(inF1) + 215: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 213 214 + Store 212(r043) 215 + 217: 6(float) Load 71(inF0) + 218: 6(float) Load 106(inF1) + 219: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 217 218 + Store 216(r044) 219 + 221: 6(float) Load 71(inF0) + 222: 6(float) Load 106(inF1) + 223: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 221 222 + Store 220(r045) 223 + 225: 6(float) Load 71(inF0) + 226: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 225 + Store 224(r046) 226 + 229: 6(float) Load 71(inF0) + 230: 6(float) FDiv 228 229 + Store 227(r047) 230 + 233: 91(int) BitReverse 232 + Store 231(r048) 233 + 235: 6(float) Load 71(inF0) + 236: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 235 + Store 234(r049) 236 + 238: 6(float) Load 71(inF0) + 239: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 238 + Store 237(r050) 239 + 241: 6(float) Load 71(inF0) + 242: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 241 119 228 + Store 240(r051) 242 + 244: 6(float) Load 71(inF0) + 245: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 244 + Store 243(r052) 245 + 247: 6(float) Load 71(inF0) + 248: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 247 + Store 246(r053) 248 + 249: 6(float) Load 71(inF0) + 250: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 249 + Store 106(inF1) 250 + 251: 6(float) Load 71(inF0) + 252: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 251 + Store 115(inF2) 252 + 254: 6(float) Load 71(inF0) + 255: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 254 + Store 253(r055) 255 + 257: 6(float) Load 71(inF0) + 258: 6(float) Load 106(inF1) + 259: 6(float) Load 115(inF2) + 260: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 257 258 259 + Store 256(r056) 260 + 262: 6(float) Load 71(inF0) + 263: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 262 + Store 261(r057) 263 + 265: 6(float) Load 71(inF0) + 266: 6(float) Load 106(inF1) + 267: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 265 266 + Store 264(r058) 267 + 269: 6(float) Load 71(inF0) + 270: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 269 + Store 268(r059) 270 + 272: 6(float) Load 71(inF0) + 273: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 272 + Store 271(r060) 273 + 275: 6(float) Load 71(inF0) + 276: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 275 + Store 274(r061) 276 + ReturnValue 119 FunctionEnd 19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 13(inF0): 7(ptr) FunctionParameter @@ -3260,51 +5924,51 @@ gl_FragCoord origin is upper left 17(inFM0): 11(ptr) FunctionParameter 18(inFM1): 11(ptr) FunctionParameter 20: Label - 1141(r0): 7(ptr) Variable Function - 1145(r1): 9(ptr) Variable Function - 1149(r2): 9(ptr) Variable Function - 1153(r3): 7(ptr) Variable Function - 1157(r4): 9(ptr) Variable Function - 1161(r5): 9(ptr) Variable Function - 1165(r6): 11(ptr) Variable Function - 1169(r7): 11(ptr) Variable Function - 1173(r8): 11(ptr) Variable Function - 1142: 6(float) Load 13(inF0) - 1143: 6(float) Load 14(inF1) - 1144: 6(float) FMul 1142 1143 - Store 1141(r0) 1144 - 1146: 8(fvec2) Load 15(inFV0) - 1147: 6(float) Load 13(inF0) - 1148: 8(fvec2) VectorTimesScalar 1146 1147 - Store 1145(r1) 1148 - 1150: 6(float) Load 13(inF0) - 1151: 8(fvec2) Load 15(inFV0) - 1152: 8(fvec2) VectorTimesScalar 1151 1150 - Store 1149(r2) 1152 - 1154: 8(fvec2) Load 15(inFV0) - 1155: 8(fvec2) Load 16(inFV1) - 1156: 6(float) Dot 1154 1155 - Store 1153(r3) 1156 - 1158: 10 Load 17(inFM0) - 1159: 8(fvec2) Load 15(inFV0) - 1160: 8(fvec2) MatrixTimesVector 1158 1159 - Store 1157(r4) 1160 - 1162: 8(fvec2) Load 15(inFV0) - 1163: 10 Load 17(inFM0) - 1164: 8(fvec2) VectorTimesMatrix 1162 1163 - Store 1161(r5) 1164 - 1166: 10 Load 17(inFM0) - 1167: 6(float) Load 13(inF0) - 1168: 10 MatrixTimesScalar 1166 1167 - Store 1165(r6) 1168 - 1170: 6(float) Load 13(inF0) - 1171: 10 Load 17(inFM0) - 1172: 10 MatrixTimesScalar 1171 1170 - Store 1169(r7) 1172 - 1174: 10 Load 17(inFM0) - 1175: 10 Load 18(inFM1) - 1176: 10 MatrixTimesMatrix 1174 1175 - Store 1173(r8) 1176 + 1588(r0): 7(ptr) Variable Function + 1592(r1): 9(ptr) Variable Function + 1596(r2): 9(ptr) Variable Function + 1600(r3): 7(ptr) Variable Function + 1604(r4): 9(ptr) Variable Function + 1608(r5): 9(ptr) Variable Function + 1612(r6): 11(ptr) Variable Function + 1616(r7): 11(ptr) Variable Function + 1620(r8): 11(ptr) Variable Function + 1589: 6(float) Load 13(inF0) + 1590: 6(float) Load 14(inF1) + 1591: 6(float) FMul 1589 1590 + Store 1588(r0) 1591 + 1593: 8(fvec2) Load 15(inFV0) + 1594: 6(float) Load 13(inF0) + 1595: 8(fvec2) VectorTimesScalar 1593 1594 + Store 1592(r1) 1595 + 1597: 6(float) Load 13(inF0) + 1598: 8(fvec2) Load 15(inFV0) + 1599: 8(fvec2) VectorTimesScalar 1598 1597 + Store 1596(r2) 1599 + 1601: 8(fvec2) Load 15(inFV0) + 1602: 8(fvec2) Load 16(inFV1) + 1603: 6(float) Dot 1601 1602 + Store 1600(r3) 1603 + 1605: 10 Load 17(inFM0) + 1606: 8(fvec2) Load 15(inFV0) + 1607: 8(fvec2) MatrixTimesVector 1605 1606 + Store 1604(r4) 1607 + 1609: 8(fvec2) Load 15(inFV0) + 1610: 10 Load 17(inFM0) + 1611: 8(fvec2) VectorTimesMatrix 1609 1610 + Store 1608(r5) 1611 + 1613: 10 Load 17(inFM0) + 1614: 6(float) Load 13(inF0) + 1615: 10 MatrixTimesScalar 1613 1614 + Store 1612(r6) 1615 + 1617: 6(float) Load 13(inF0) + 1618: 10 Load 17(inFM0) + 1619: 10 MatrixTimesScalar 1618 1617 + Store 1616(r7) 1619 + 1621: 10 Load 17(inFM0) + 1622: 10 Load 18(inFM1) + 1623: 10 MatrixTimesMatrix 1621 1622 + Store 1620(r8) 1623 Return FunctionEnd 32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 @@ -3315,51 +5979,51 @@ gl_FragCoord origin is upper left 30(inFM0): 24(ptr) FunctionParameter 31(inFM1): 24(ptr) FunctionParameter 33: Label - 1177(r0): 7(ptr) Variable Function - 1181(r1): 22(ptr) Variable Function - 1185(r2): 22(ptr) Variable Function - 1189(r3): 7(ptr) Variable Function - 1193(r4): 22(ptr) Variable Function - 1197(r5): 22(ptr) Variable Function - 1201(r6): 24(ptr) Variable Function - 1205(r7): 24(ptr) Variable Function - 1209(r8): 24(ptr) Variable Function - 1178: 6(float) Load 26(inF0) - 1179: 6(float) Load 27(inF1) - 1180: 6(float) FMul 1178 1179 - Store 1177(r0) 1180 - 1182: 21(fvec3) Load 28(inFV0) - 1183: 6(float) Load 26(inF0) - 1184: 21(fvec3) VectorTimesScalar 1182 1183 - Store 1181(r1) 1184 - 1186: 6(float) Load 26(inF0) - 1187: 21(fvec3) Load 28(inFV0) - 1188: 21(fvec3) VectorTimesScalar 1187 1186 - Store 1185(r2) 1188 - 1190: 21(fvec3) Load 28(inFV0) - 1191: 21(fvec3) Load 29(inFV1) - 1192: 6(float) Dot 1190 1191 - Store 1189(r3) 1192 - 1194: 23 Load 30(inFM0) - 1195: 21(fvec3) Load 28(inFV0) - 1196: 21(fvec3) MatrixTimesVector 1194 1195 - Store 1193(r4) 1196 - 1198: 21(fvec3) Load 28(inFV0) - 1199: 23 Load 30(inFM0) - 1200: 21(fvec3) VectorTimesMatrix 1198 1199 - Store 1197(r5) 1200 - 1202: 23 Load 30(inFM0) - 1203: 6(float) Load 26(inF0) - 1204: 23 MatrixTimesScalar 1202 1203 - Store 1201(r6) 1204 - 1206: 6(float) Load 26(inF0) - 1207: 23 Load 30(inFM0) - 1208: 23 MatrixTimesScalar 1207 1206 - Store 1205(r7) 1208 - 1210: 23 Load 30(inFM0) - 1211: 23 Load 31(inFM1) - 1212: 23 MatrixTimesMatrix 1210 1211 - Store 1209(r8) 1212 + 1624(r0): 7(ptr) Variable Function + 1628(r1): 22(ptr) Variable Function + 1632(r2): 22(ptr) Variable Function + 1636(r3): 7(ptr) Variable Function + 1640(r4): 22(ptr) Variable Function + 1644(r5): 22(ptr) Variable Function + 1648(r6): 24(ptr) Variable Function + 1652(r7): 24(ptr) Variable Function + 1656(r8): 24(ptr) Variable Function + 1625: 6(float) Load 26(inF0) + 1626: 6(float) Load 27(inF1) + 1627: 6(float) FMul 1625 1626 + Store 1624(r0) 1627 + 1629: 21(fvec3) Load 28(inFV0) + 1630: 6(float) Load 26(inF0) + 1631: 21(fvec3) VectorTimesScalar 1629 1630 + Store 1628(r1) 1631 + 1633: 6(float) Load 26(inF0) + 1634: 21(fvec3) Load 28(inFV0) + 1635: 21(fvec3) VectorTimesScalar 1634 1633 + Store 1632(r2) 1635 + 1637: 21(fvec3) Load 28(inFV0) + 1638: 21(fvec3) Load 29(inFV1) + 1639: 6(float) Dot 1637 1638 + Store 1636(r3) 1639 + 1641: 23 Load 30(inFM0) + 1642: 21(fvec3) Load 28(inFV0) + 1643: 21(fvec3) MatrixTimesVector 1641 1642 + Store 1640(r4) 1643 + 1645: 21(fvec3) Load 28(inFV0) + 1646: 23 Load 30(inFM0) + 1647: 21(fvec3) VectorTimesMatrix 1645 1646 + Store 1644(r5) 1647 + 1649: 23 Load 30(inFM0) + 1650: 6(float) Load 26(inF0) + 1651: 23 MatrixTimesScalar 1649 1650 + Store 1648(r6) 1651 + 1653: 6(float) Load 26(inF0) + 1654: 23 Load 30(inFM0) + 1655: 23 MatrixTimesScalar 1654 1653 + Store 1652(r7) 1655 + 1657: 23 Load 30(inFM0) + 1658: 23 Load 31(inFM1) + 1659: 23 MatrixTimesMatrix 1657 1658 + Store 1656(r8) 1659 Return FunctionEnd 45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 @@ -3370,62 +6034,160 @@ gl_FragCoord origin is upper left 43(inFM0): 37(ptr) FunctionParameter 44(inFM1): 37(ptr) FunctionParameter 46: Label - 1213(r0): 7(ptr) Variable Function - 1217(r1): 35(ptr) Variable Function - 1221(r2): 35(ptr) Variable Function - 1225(r3): 7(ptr) Variable Function - 1229(r4): 35(ptr) Variable Function - 1233(r5): 35(ptr) Variable Function - 1237(r6): 37(ptr) Variable Function - 1241(r7): 37(ptr) Variable Function - 1245(r8): 37(ptr) Variable Function - 1250(gs_ua): 1249(ptr) Variable Function - 1251(gs_ub): 1249(ptr) Variable Function - 1252(gs_uc): 1249(ptr) Variable Function - 1254(gs_ua2): 1253(ptr) Variable Function - 1255(gs_ub2): 1253(ptr) Variable Function - 1256(gs_uc2): 1253(ptr) Variable Function - 1258(gs_ua3): 1257(ptr) Variable Function - 1259(gs_ub3): 1257(ptr) Variable Function - 1260(gs_uc3): 1257(ptr) Variable Function - 1262(gs_ua4): 1261(ptr) Variable Function - 1263(gs_ub4): 1261(ptr) Variable Function - 1264(gs_uc4): 1261(ptr) Variable Function - 1214: 6(float) Load 39(inF0) - 1215: 6(float) Load 40(inF1) - 1216: 6(float) FMul 1214 1215 - Store 1213(r0) 1216 - 1218: 34(fvec4) Load 41(inFV0) - 1219: 6(float) Load 39(inF0) - 1220: 34(fvec4) VectorTimesScalar 1218 1219 - Store 1217(r1) 1220 - 1222: 6(float) Load 39(inF0) - 1223: 34(fvec4) Load 41(inFV0) - 1224: 34(fvec4) VectorTimesScalar 1223 1222 - Store 1221(r2) 1224 - 1226: 34(fvec4) Load 41(inFV0) - 1227: 34(fvec4) Load 42(inFV1) - 1228: 6(float) Dot 1226 1227 - Store 1225(r3) 1228 - 1230: 36 Load 43(inFM0) - 1231: 34(fvec4) Load 41(inFV0) - 1232: 34(fvec4) MatrixTimesVector 1230 1231 - Store 1229(r4) 1232 - 1234: 34(fvec4) Load 41(inFV0) - 1235: 36 Load 43(inFM0) - 1236: 34(fvec4) VectorTimesMatrix 1234 1235 - Store 1233(r5) 1236 - 1238: 36 Load 43(inFM0) - 1239: 6(float) Load 39(inF0) - 1240: 36 MatrixTimesScalar 1238 1239 - Store 1237(r6) 1240 - 1242: 6(float) Load 39(inF0) - 1243: 36 Load 43(inFM0) - 1244: 36 MatrixTimesScalar 1243 1242 - Store 1241(r7) 1244 - 1246: 36 Load 43(inFM0) - 1247: 36 Load 44(inFM1) - 1248: 36 MatrixTimesMatrix 1246 1247 - Store 1245(r8) 1248 + 1660(r0): 7(ptr) Variable Function + 1664(r1): 35(ptr) Variable Function + 1668(r2): 35(ptr) Variable Function + 1672(r3): 7(ptr) Variable Function + 1676(r4): 35(ptr) Variable Function + 1680(r5): 35(ptr) Variable Function + 1684(r6): 37(ptr) Variable Function + 1688(r7): 37(ptr) Variable Function + 1692(r8): 37(ptr) Variable Function + 1661: 6(float) Load 39(inF0) + 1662: 6(float) Load 40(inF1) + 1663: 6(float) FMul 1661 1662 + Store 1660(r0) 1663 + 1665: 34(fvec4) Load 41(inFV0) + 1666: 6(float) Load 39(inF0) + 1667: 34(fvec4) VectorTimesScalar 1665 1666 + Store 1664(r1) 1667 + 1669: 6(float) Load 39(inF0) + 1670: 34(fvec4) Load 41(inFV0) + 1671: 34(fvec4) VectorTimesScalar 1670 1669 + Store 1668(r2) 1671 + 1673: 34(fvec4) Load 41(inFV0) + 1674: 34(fvec4) Load 42(inFV1) + 1675: 6(float) Dot 1673 1674 + Store 1672(r3) 1675 + 1677: 36 Load 43(inFM0) + 1678: 34(fvec4) Load 41(inFV0) + 1679: 34(fvec4) MatrixTimesVector 1677 1678 + Store 1676(r4) 1679 + 1681: 34(fvec4) Load 41(inFV0) + 1682: 36 Load 43(inFM0) + 1683: 34(fvec4) VectorTimesMatrix 1681 1682 + Store 1680(r5) 1683 + 1685: 36 Load 43(inFM0) + 1686: 6(float) Load 39(inF0) + 1687: 36 MatrixTimesScalar 1685 1686 + Store 1684(r6) 1687 + 1689: 6(float) Load 39(inF0) + 1690: 36 Load 43(inFM0) + 1691: 36 MatrixTimesScalar 1690 1689 + Store 1688(r7) 1691 + 1693: 36 Load 43(inFM0) + 1694: 36 Load 44(inFM1) + 1695: 36 MatrixTimesMatrix 1693 1694 + Store 1692(r8) 1695 + Return + FunctionEnd +65(TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 55 + 56(inF0): 7(ptr) FunctionParameter + 57(inF1): 7(ptr) FunctionParameter + 58(inFV2): 9(ptr) FunctionParameter + 59(inFV3): 22(ptr) FunctionParameter + 60(inFM2x3): 48(ptr) FunctionParameter + 61(inFM3x2): 50(ptr) FunctionParameter + 62(inFM3x3): 24(ptr) FunctionParameter + 63(inFM3x4): 52(ptr) FunctionParameter + 64(inFM2x4): 54(ptr) FunctionParameter + 66: Label + 1696(r00): 7(ptr) Variable Function + 1700(r01): 9(ptr) Variable Function + 1704(r02): 22(ptr) Variable Function + 1708(r03): 9(ptr) Variable Function + 1712(r04): 22(ptr) Variable Function + 1716(r05): 7(ptr) Variable Function + 1720(r06): 7(ptr) Variable Function + 1724(r07): 22(ptr) Variable Function + 1728(r08): 9(ptr) Variable Function + 1732(r09): 9(ptr) Variable Function + 1736(r10): 22(ptr) Variable Function + 1740(r11): 48(ptr) Variable Function + 1744(r12): 50(ptr) Variable Function + 1748(r13): 11(ptr) Variable Function + 1752(r14): 48(ptr) Variable Function + 1756(r15): 54(ptr) Variable Function + 1760(r16): 52(ptr) Variable Function + 1764(gs_ua): 92(ptr) Variable Function + 1765(gs_ub): 92(ptr) Variable Function + 1766(gs_uc): 92(ptr) Variable Function + 1767(gs_ua2): 302(ptr) Variable Function + 1768(gs_ub2): 302(ptr) Variable Function + 1769(gs_uc2): 302(ptr) Variable Function + 1770(gs_ua3): 545(ptr) Variable Function + 1771(gs_ub3): 545(ptr) Variable Function + 1772(gs_uc3): 545(ptr) Variable Function + 1773(gs_ua4): 791(ptr) Variable Function + 1774(gs_ub4): 791(ptr) Variable Function + 1775(gs_uc4): 791(ptr) Variable Function + 1697: 6(float) Load 56(inF0) + 1698: 6(float) Load 57(inF1) + 1699: 6(float) FMul 1697 1698 + Store 1696(r00) 1699 + 1701: 8(fvec2) Load 58(inFV2) + 1702: 6(float) Load 56(inF0) + 1703: 8(fvec2) VectorTimesScalar 1701 1702 + Store 1700(r01) 1703 + 1705: 21(fvec3) Load 59(inFV3) + 1706: 6(float) Load 56(inF0) + 1707: 21(fvec3) VectorTimesScalar 1705 1706 + Store 1704(r02) 1707 + 1709: 6(float) Load 56(inF0) + 1710: 8(fvec2) Load 58(inFV2) + 1711: 8(fvec2) VectorTimesScalar 1710 1709 + Store 1708(r03) 1711 + 1713: 6(float) Load 56(inF0) + 1714: 21(fvec3) Load 59(inFV3) + 1715: 21(fvec3) VectorTimesScalar 1714 1713 + Store 1712(r04) 1715 + 1717: 8(fvec2) Load 58(inFV2) + 1718: 8(fvec2) Load 58(inFV2) + 1719: 6(float) Dot 1717 1718 + Store 1716(r05) 1719 + 1721: 21(fvec3) Load 59(inFV3) + 1722: 21(fvec3) Load 59(inFV3) + 1723: 6(float) Dot 1721 1722 + Store 1720(r06) 1723 + 1725: 8(fvec2) Load 58(inFV2) + 1726: 47 Load 60(inFM2x3) + 1727: 21(fvec3) VectorTimesMatrix 1725 1726 + Store 1724(r07) 1727 + 1729: 21(fvec3) Load 59(inFV3) + 1730: 49 Load 61(inFM3x2) + 1731: 8(fvec2) VectorTimesMatrix 1729 1730 + Store 1728(r08) 1731 + 1733: 47 Load 60(inFM2x3) + 1734: 21(fvec3) Load 59(inFV3) + 1735: 8(fvec2) MatrixTimesVector 1733 1734 + Store 1732(r09) 1735 + 1737: 49 Load 61(inFM3x2) + 1738: 8(fvec2) Load 58(inFV2) + 1739: 21(fvec3) MatrixTimesVector 1737 1738 + Store 1736(r10) 1739 + 1741: 47 Load 60(inFM2x3) + 1742: 6(float) Load 56(inF0) + 1743: 47 MatrixTimesScalar 1741 1742 + Store 1740(r11) 1743 + 1745: 49 Load 61(inFM3x2) + 1746: 6(float) Load 56(inF0) + 1747: 49 MatrixTimesScalar 1745 1746 + Store 1744(r12) 1747 + 1749: 47 Load 60(inFM2x3) + 1750: 49 Load 61(inFM3x2) + 1751: 10 MatrixTimesMatrix 1749 1750 + Store 1748(r13) 1751 + 1753: 47 Load 60(inFM2x3) + 1754: 23 Load 62(inFM3x3) + 1755: 47 MatrixTimesMatrix 1753 1754 + Store 1752(r14) 1755 + 1757: 47 Load 60(inFM2x3) + 1758: 51 Load 63(inFM3x4) + 1759: 53 MatrixTimesMatrix 1757 1758 + Store 1756(r15) 1759 + 1761: 49 Load 61(inFM3x2) + 1762: 53 Load 64(inFM2x4) + 1763: 51 MatrixTimesMatrix 1761 1762 + Store 1760(r16) 1763 Return FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out index d4c9706d..20d5eca0 100644 --- a/Test/baseResults/hlsl.intrinsics.vert.out +++ b/Test/baseResults/hlsl.intrinsics.vert.out @@ -1,7 +1,7 @@ hlsl.intrinsics.vert Shader version: 450 0:? Sequence -0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:63 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (in float) 0:2 'inF1' (in float) @@ -72,846 +72,870 @@ Shader version: 450 0:34 ldexp (global float) 0:34 'inF0' (in float) 0:34 'inF1' (in float) -0:35 log (global float) +0:35 mix (global float) 0:35 'inF0' (in float) -0:36 component-wise multiply (temp float) -0:36 log2 (temp float) -0:36 'inF0' (in float) -0:36 Constant: -0:36 0.301030 -0:37 log2 (global float) -0:37 'inF0' (in float) -0:38 max (global float) +0:35 'inF1' (in float) +0:35 'inF2' (in float) +0:36 log (global float) +0:36 'inF0' (in float) +0:37 component-wise multiply (temp float) +0:37 log2 (temp float) +0:37 'inF0' (in float) +0:37 Constant: +0:37 0.301030 +0:38 log2 (global float) 0:38 'inF0' (in float) -0:38 'inF1' (in float) -0:39 min (global float) +0:39 max (global float) 0:39 'inF0' (in float) 0:39 'inF1' (in float) -0:41 pow (global float) -0:41 'inF0' (in float) -0:41 'inF1' (in float) -0:42 radians (global float) +0:40 min (global float) +0:40 'inF0' (in float) +0:40 'inF1' (in float) +0:42 pow (global float) 0:42 'inF0' (in float) -0:43 bitFieldReverse (global uint) -0:43 Constant: -0:43 2 (const uint) -0:44 roundEven (global float) -0:44 'inF0' (in float) -0:45 inverse sqrt (global float) +0:42 'inF1' (in float) +0:43 radians (global float) +0:43 'inF0' (in float) +0:44 bitFieldReverse (global uint) +0:44 Constant: +0:44 2 (const uint) +0:45 roundEven (global float) 0:45 'inF0' (in float) -0:46 clamp (temp float) +0:46 inverse sqrt (global float) 0:46 'inF0' (in float) -0:46 Constant: -0:46 0.000000 -0:46 Constant: -0:46 1.000000 -0:47 Sign (global float) +0:47 clamp (temp float) 0:47 'inF0' (in float) -0:48 sine (global float) +0:47 Constant: +0:47 0.000000 +0:47 Constant: +0:47 1.000000 +0:48 Sign (global float) 0:48 'inF0' (in float) -0:49 Sequence -0:49 move second child to first child (temp float) -0:49 'inF1' (in float) -0:49 sine (temp float) -0:49 'inF0' (in float) -0:49 move second child to first child (temp float) -0:49 'inF2' (in float) -0:49 cosine (temp float) -0:49 'inF0' (in float) -0:50 hyp. sine (global float) -0:50 'inF0' (in float) -0:51 smoothstep (global float) +0:49 sine (global float) +0:49 'inF0' (in float) +0:50 Sequence +0:50 move second child to first child (temp float) +0:50 'inF1' (in float) +0:50 sine (temp float) +0:50 'inF0' (in float) +0:50 move second child to first child (temp float) +0:50 'inF2' (in float) +0:50 cosine (temp float) +0:50 'inF0' (in float) +0:51 hyp. sine (global float) 0:51 'inF0' (in float) -0:51 'inF1' (in float) -0:51 'inF2' (in float) -0:52 sqrt (global float) +0:52 smoothstep (global float) 0:52 'inF0' (in float) -0:53 step (global float) +0:52 'inF1' (in float) +0:52 'inF2' (in float) +0:53 sqrt (global float) 0:53 'inF0' (in float) -0:53 'inF1' (in float) -0:54 tangent (global float) +0:54 step (global float) 0:54 'inF0' (in float) -0:55 hyp. tangent (global float) +0:54 'inF1' (in float) +0:55 tangent (global float) 0:55 'inF0' (in float) -0:57 trunc (global float) -0:57 'inF0' (in float) -0:59 Branch: Return with expression -0:59 Constant: -0:59 0.000000 -0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:63 Function Parameters: -0:63 'inF0' (in 1-component vector of float) -0:63 'inF1' (in 1-component vector of float) -0:63 'inF2' (in 1-component vector of float) +0:56 hyp. tangent (global float) +0:56 'inF0' (in float) +0:58 trunc (global float) +0:58 'inF0' (in float) +0:60 Branch: Return with expression +0:60 Constant: +0:60 0.000000 +0:69 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:64 Function Parameters: +0:64 'inF0' (in 1-component vector of float) +0:64 'inF1' (in 1-component vector of float) +0:64 'inF2' (in 1-component vector of float) 0:? Sequence -0:65 Branch: Return with expression -0:65 Constant: -0:65 0.000000 -0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) -0:69 Function Parameters: -0:69 'inF0' (in 2-component vector of float) -0:69 'inF1' (in 2-component vector of float) -0:69 'inF2' (in 2-component vector of float) -0:69 'inU0' (in 2-component vector of uint) -0:69 'inU1' (in 2-component vector of uint) +0:66 Branch: Return with expression +0:66 Constant: +0:66 0.000000 +0:139 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:70 Function Parameters: +0:70 'inF0' (in 2-component vector of float) +0:70 'inF1' (in 2-component vector of float) +0:70 'inF2' (in 2-component vector of float) +0:70 'inU0' (in 2-component vector of uint) +0:70 'inU1' (in 2-component vector of uint) 0:? Sequence -0:70 all (global bool) -0:70 'inF0' (in 2-component vector of float) -0:71 Absolute value (global 2-component vector of float) +0:71 all (global bool) 0:71 'inF0' (in 2-component vector of float) -0:72 arc cosine (global 2-component vector of float) +0:72 Absolute value (global 2-component vector of float) 0:72 'inF0' (in 2-component vector of float) -0:73 any (global bool) +0:73 arc cosine (global 2-component vector of float) 0:73 'inF0' (in 2-component vector of float) -0:74 arc sine (global 2-component vector of float) +0:74 any (global bool) 0:74 'inF0' (in 2-component vector of float) -0:75 floatBitsToInt (global 2-component vector of int) +0:75 arc sine (global 2-component vector of float) 0:75 'inF0' (in 2-component vector of float) -0:76 floatBitsToUint (global 2-component vector of uint) +0:76 floatBitsToInt (global 2-component vector of int) 0:76 'inF0' (in 2-component vector of float) -0:77 intBitsToFloat (global 2-component vector of float) -0:77 'inU0' (in 2-component vector of uint) -0:79 arc tangent (global 2-component vector of float) -0:79 'inF0' (in 2-component vector of float) +0:77 floatBitsToUint (global 2-component vector of uint) +0:77 'inF0' (in 2-component vector of float) +0:78 intBitsToFloat (global 2-component vector of float) +0:78 'inU0' (in 2-component vector of uint) 0:80 arc tangent (global 2-component vector of float) 0:80 'inF0' (in 2-component vector of float) -0:80 'inF1' (in 2-component vector of float) -0:81 Ceiling (global 2-component vector of float) +0:81 arc tangent (global 2-component vector of float) 0:81 'inF0' (in 2-component vector of float) -0:82 clamp (global 2-component vector of float) +0:81 'inF1' (in 2-component vector of float) +0:82 Ceiling (global 2-component vector of float) 0:82 'inF0' (in 2-component vector of float) -0:82 'inF1' (in 2-component vector of float) -0:82 'inF2' (in 2-component vector of float) -0:83 cosine (global 2-component vector of float) +0:83 clamp (global 2-component vector of float) 0:83 'inF0' (in 2-component vector of float) -0:84 hyp. cosine (global 2-component vector of float) +0:83 'inF1' (in 2-component vector of float) +0:83 'inF2' (in 2-component vector of float) +0:84 cosine (global 2-component vector of float) 0:84 'inF0' (in 2-component vector of float) +0:85 hyp. cosine (global 2-component vector of float) +0:85 'inF0' (in 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) -0:86 degrees (global 2-component vector of float) -0:86 'inF0' (in 2-component vector of float) -0:87 distance (global float) +0:87 degrees (global 2-component vector of float) 0:87 'inF0' (in 2-component vector of float) -0:87 'inF1' (in 2-component vector of float) -0:88 dot-product (global float) +0:88 distance (global float) 0:88 'inF0' (in 2-component vector of float) 0:88 'inF1' (in 2-component vector of float) -0:92 exp (global 2-component vector of float) -0:92 'inF0' (in 2-component vector of float) -0:93 exp2 (global 2-component vector of float) +0:89 dot-product (global float) +0:89 'inF0' (in 2-component vector of float) +0:89 'inF1' (in 2-component vector of float) +0:93 exp (global 2-component vector of float) 0:93 'inF0' (in 2-component vector of float) -0:94 face-forward (global 2-component vector of float) +0:94 exp2 (global 2-component vector of float) 0:94 'inF0' (in 2-component vector of float) -0:94 'inF1' (in 2-component vector of float) -0:94 'inF2' (in 2-component vector of float) -0:95 findMSB (global int) -0:95 Constant: -0:95 7 (const int) -0:96 findLSB (global int) +0:95 face-forward (global 2-component vector of float) +0:95 'inF0' (in 2-component vector of float) +0:95 'inF1' (in 2-component vector of float) +0:95 'inF2' (in 2-component vector of float) +0:96 findMSB (global int) 0:96 Constant: 0:96 7 (const int) -0:97 Floor (global 2-component vector of float) -0:97 'inF0' (in 2-component vector of float) -0:99 mod (global 2-component vector of float) -0:99 'inF0' (in 2-component vector of float) -0:99 'inF1' (in 2-component vector of float) -0:100 Fraction (global 2-component vector of float) +0:97 findLSB (global int) +0:97 Constant: +0:97 7 (const int) +0:98 Floor (global 2-component vector of float) +0:98 'inF0' (in 2-component vector of float) +0:100 mod (global 2-component vector of float) 0:100 'inF0' (in 2-component vector of float) -0:101 frexp (global 2-component vector of float) +0:100 'inF1' (in 2-component vector of float) +0:101 Fraction (global 2-component vector of float) 0:101 'inF0' (in 2-component vector of float) -0:101 'inF1' (in 2-component vector of float) -0:102 isinf (global 2-component vector of bool) +0:102 frexp (global 2-component vector of float) 0:102 'inF0' (in 2-component vector of float) -0:103 isnan (global 2-component vector of bool) +0:102 'inF1' (in 2-component vector of float) +0:103 isinf (global 2-component vector of bool) 0:103 'inF0' (in 2-component vector of float) -0:104 ldexp (global 2-component vector of float) +0:104 isnan (global 2-component vector of bool) 0:104 'inF0' (in 2-component vector of float) -0:104 'inF1' (in 2-component vector of float) -0:105 length (global float) +0:105 ldexp (global 2-component vector of float) 0:105 'inF0' (in 2-component vector of float) -0:106 log (global 2-component vector of float) +0:105 'inF1' (in 2-component vector of float) +0:106 mix (global 2-component vector of float) 0:106 'inF0' (in 2-component vector of float) -0:107 vector-scale (temp 2-component vector of float) -0:107 log2 (temp 2-component vector of float) -0:107 'inF0' (in 2-component vector of float) -0:107 Constant: -0:107 0.301030 -0:108 log2 (global 2-component vector of float) +0:106 'inF1' (in 2-component vector of float) +0:106 'inF2' (in 2-component vector of float) +0:107 length (global float) +0:107 'inF0' (in 2-component vector of float) +0:108 log (global 2-component vector of float) 0:108 'inF0' (in 2-component vector of float) -0:109 max (global 2-component vector of float) -0:109 'inF0' (in 2-component vector of float) -0:109 'inF1' (in 2-component vector of float) -0:110 min (global 2-component vector of float) +0:109 vector-scale (temp 2-component vector of float) +0:109 log2 (temp 2-component vector of float) +0:109 'inF0' (in 2-component vector of float) +0:109 Constant: +0:109 0.301030 +0:110 log2 (global 2-component vector of float) 0:110 'inF0' (in 2-component vector of float) -0:110 'inF1' (in 2-component vector of float) -0:112 normalize (global 2-component vector of float) +0:111 max (global 2-component vector of float) +0:111 'inF0' (in 2-component vector of float) +0:111 'inF1' (in 2-component vector of float) +0:112 min (global 2-component vector of float) 0:112 'inF0' (in 2-component vector of float) -0:113 pow (global 2-component vector of float) -0:113 'inF0' (in 2-component vector of float) -0:113 'inF1' (in 2-component vector of float) -0:114 radians (global 2-component vector of float) +0:112 'inF1' (in 2-component vector of float) +0:114 normalize (global 2-component vector of float) 0:114 'inF0' (in 2-component vector of float) -0:115 reflect (global 2-component vector of float) +0:115 pow (global 2-component vector of float) 0:115 'inF0' (in 2-component vector of float) 0:115 'inF1' (in 2-component vector of float) -0:116 refract (global 2-component vector of float) +0:116 radians (global 2-component vector of float) 0:116 'inF0' (in 2-component vector of float) -0:116 'inF1' (in 2-component vector of float) -0:116 Constant: -0:116 2.000000 +0:117 reflect (global 2-component vector of float) +0:117 'inF0' (in 2-component vector of float) +0:117 'inF1' (in 2-component vector of float) +0:118 refract (global 2-component vector of float) +0:118 'inF0' (in 2-component vector of float) +0:118 'inF1' (in 2-component vector of float) +0:118 Constant: +0:118 2.000000 0:? bitFieldReverse (global 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:118 roundEven (global 2-component vector of float) -0:118 'inF0' (in 2-component vector of float) -0:119 inverse sqrt (global 2-component vector of float) -0:119 'inF0' (in 2-component vector of float) -0:120 clamp (temp 2-component vector of float) +0:120 roundEven (global 2-component vector of float) 0:120 'inF0' (in 2-component vector of float) -0:120 Constant: -0:120 0.000000 -0:120 Constant: -0:120 1.000000 -0:121 Sign (global 2-component vector of float) +0:121 inverse sqrt (global 2-component vector of float) 0:121 'inF0' (in 2-component vector of float) -0:122 sine (global 2-component vector of float) +0:122 clamp (temp 2-component vector of float) 0:122 'inF0' (in 2-component vector of float) -0:123 Sequence -0:123 move second child to first child (temp 2-component vector of float) -0:123 'inF1' (in 2-component vector of float) -0:123 sine (temp 2-component vector of float) -0:123 'inF0' (in 2-component vector of float) -0:123 move second child to first child (temp 2-component vector of float) -0:123 'inF2' (in 2-component vector of float) -0:123 cosine (temp 2-component vector of float) -0:123 'inF0' (in 2-component vector of float) -0:124 hyp. sine (global 2-component vector of float) +0:122 Constant: +0:122 0.000000 +0:122 Constant: +0:122 1.000000 +0:123 Sign (global 2-component vector of float) +0:123 'inF0' (in 2-component vector of float) +0:124 sine (global 2-component vector of float) 0:124 'inF0' (in 2-component vector of float) -0:125 smoothstep (global 2-component vector of float) -0:125 'inF0' (in 2-component vector of float) -0:125 'inF1' (in 2-component vector of float) -0:125 'inF2' (in 2-component vector of float) -0:126 sqrt (global 2-component vector of float) +0:125 Sequence +0:125 move second child to first child (temp 2-component vector of float) +0:125 'inF1' (in 2-component vector of float) +0:125 sine (temp 2-component vector of float) +0:125 'inF0' (in 2-component vector of float) +0:125 move second child to first child (temp 2-component vector of float) +0:125 'inF2' (in 2-component vector of float) +0:125 cosine (temp 2-component vector of float) +0:125 'inF0' (in 2-component vector of float) +0:126 hyp. sine (global 2-component vector of float) 0:126 'inF0' (in 2-component vector of float) -0:127 step (global 2-component vector of float) +0:127 smoothstep (global 2-component vector of float) 0:127 'inF0' (in 2-component vector of float) 0:127 'inF1' (in 2-component vector of float) -0:128 tangent (global 2-component vector of float) +0:127 'inF2' (in 2-component vector of float) +0:128 sqrt (global 2-component vector of float) 0:128 'inF0' (in 2-component vector of float) -0:129 hyp. tangent (global 2-component vector of float) +0:129 step (global 2-component vector of float) 0:129 'inF0' (in 2-component vector of float) -0:131 trunc (global 2-component vector of float) +0:129 'inF1' (in 2-component vector of float) +0:130 tangent (global 2-component vector of float) +0:130 'inF0' (in 2-component vector of float) +0:131 hyp. tangent (global 2-component vector of float) 0:131 'inF0' (in 2-component vector of float) -0:134 Branch: Return with expression +0:133 trunc (global 2-component vector of float) +0:133 'inF0' (in 2-component vector of float) +0:136 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) -0:138 Function Parameters: -0:138 'inF0' (in 3-component vector of float) -0:138 'inF1' (in 3-component vector of float) -0:138 'inF2' (in 3-component vector of float) -0:138 'inU0' (in 3-component vector of uint) -0:138 'inU1' (in 3-component vector of uint) +0:210 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:140 Function Parameters: +0:140 'inF0' (in 3-component vector of float) +0:140 'inF1' (in 3-component vector of float) +0:140 'inF2' (in 3-component vector of float) +0:140 'inU0' (in 3-component vector of uint) +0:140 'inU1' (in 3-component vector of uint) 0:? Sequence -0:139 all (global bool) -0:139 'inF0' (in 3-component vector of float) -0:140 Absolute value (global 3-component vector of float) -0:140 'inF0' (in 3-component vector of float) -0:141 arc cosine (global 3-component vector of float) +0:141 all (global bool) 0:141 'inF0' (in 3-component vector of float) -0:142 any (global bool) +0:142 Absolute value (global 3-component vector of float) 0:142 'inF0' (in 3-component vector of float) -0:143 arc sine (global 3-component vector of float) +0:143 arc cosine (global 3-component vector of float) 0:143 'inF0' (in 3-component vector of float) -0:144 floatBitsToInt (global 3-component vector of int) +0:144 any (global bool) 0:144 'inF0' (in 3-component vector of float) -0:145 floatBitsToUint (global 3-component vector of uint) +0:145 arc sine (global 3-component vector of float) 0:145 'inF0' (in 3-component vector of float) -0:146 intBitsToFloat (global 3-component vector of float) -0:146 'inU0' (in 3-component vector of uint) -0:148 arc tangent (global 3-component vector of float) -0:148 'inF0' (in 3-component vector of float) -0:149 arc tangent (global 3-component vector of float) -0:149 'inF0' (in 3-component vector of float) -0:149 'inF1' (in 3-component vector of float) -0:150 Ceiling (global 3-component vector of float) +0:146 floatBitsToInt (global 3-component vector of int) +0:146 'inF0' (in 3-component vector of float) +0:147 floatBitsToUint (global 3-component vector of uint) +0:147 'inF0' (in 3-component vector of float) +0:148 intBitsToFloat (global 3-component vector of float) +0:148 'inU0' (in 3-component vector of uint) +0:150 arc tangent (global 3-component vector of float) 0:150 'inF0' (in 3-component vector of float) -0:151 clamp (global 3-component vector of float) +0:151 arc tangent (global 3-component vector of float) 0:151 'inF0' (in 3-component vector of float) 0:151 'inF1' (in 3-component vector of float) -0:151 'inF2' (in 3-component vector of float) -0:152 cosine (global 3-component vector of float) +0:152 Ceiling (global 3-component vector of float) 0:152 'inF0' (in 3-component vector of float) -0:153 hyp. cosine (global 3-component vector of float) +0:153 clamp (global 3-component vector of float) 0:153 'inF0' (in 3-component vector of float) +0:153 'inF1' (in 3-component vector of float) +0:153 'inF2' (in 3-component vector of float) +0:154 cosine (global 3-component vector of float) +0:154 'inF0' (in 3-component vector of float) +0:155 hyp. cosine (global 3-component vector of float) +0:155 'inF0' (in 3-component vector of float) 0:? bitCount (global 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:155 cross-product (global 3-component vector of float) -0:155 'inF0' (in 3-component vector of float) -0:155 'inF1' (in 3-component vector of float) -0:156 degrees (global 3-component vector of float) -0:156 'inF0' (in 3-component vector of float) -0:157 distance (global float) +0:157 cross-product (global 3-component vector of float) 0:157 'inF0' (in 3-component vector of float) 0:157 'inF1' (in 3-component vector of float) -0:158 dot-product (global float) +0:158 degrees (global 3-component vector of float) 0:158 'inF0' (in 3-component vector of float) -0:158 'inF1' (in 3-component vector of float) -0:162 exp (global 3-component vector of float) -0:162 'inF0' (in 3-component vector of float) -0:163 exp2 (global 3-component vector of float) -0:163 'inF0' (in 3-component vector of float) -0:164 face-forward (global 3-component vector of float) +0:159 distance (global float) +0:159 'inF0' (in 3-component vector of float) +0:159 'inF1' (in 3-component vector of float) +0:160 dot-product (global float) +0:160 'inF0' (in 3-component vector of float) +0:160 'inF1' (in 3-component vector of float) +0:164 exp (global 3-component vector of float) 0:164 'inF0' (in 3-component vector of float) -0:164 'inF1' (in 3-component vector of float) -0:164 'inF2' (in 3-component vector of float) -0:165 findMSB (global int) -0:165 Constant: -0:165 7 (const int) -0:166 findLSB (global int) -0:166 Constant: -0:166 7 (const int) -0:167 Floor (global 3-component vector of float) -0:167 'inF0' (in 3-component vector of float) -0:169 mod (global 3-component vector of float) +0:165 exp2 (global 3-component vector of float) +0:165 'inF0' (in 3-component vector of float) +0:166 face-forward (global 3-component vector of float) +0:166 'inF0' (in 3-component vector of float) +0:166 'inF1' (in 3-component vector of float) +0:166 'inF2' (in 3-component vector of float) +0:167 findMSB (global int) +0:167 Constant: +0:167 7 (const int) +0:168 findLSB (global int) +0:168 Constant: +0:168 7 (const int) +0:169 Floor (global 3-component vector of float) 0:169 'inF0' (in 3-component vector of float) -0:169 'inF1' (in 3-component vector of float) -0:170 Fraction (global 3-component vector of float) -0:170 'inF0' (in 3-component vector of float) -0:171 frexp (global 3-component vector of float) +0:171 mod (global 3-component vector of float) 0:171 'inF0' (in 3-component vector of float) 0:171 'inF1' (in 3-component vector of float) -0:172 isinf (global 3-component vector of bool) +0:172 Fraction (global 3-component vector of float) 0:172 'inF0' (in 3-component vector of float) -0:173 isnan (global 3-component vector of bool) +0:173 frexp (global 3-component vector of float) 0:173 'inF0' (in 3-component vector of float) -0:174 ldexp (global 3-component vector of float) +0:173 'inF1' (in 3-component vector of float) +0:174 isinf (global 3-component vector of bool) 0:174 'inF0' (in 3-component vector of float) -0:174 'inF1' (in 3-component vector of float) -0:175 length (global float) +0:175 isnan (global 3-component vector of bool) 0:175 'inF0' (in 3-component vector of float) -0:176 log (global 3-component vector of float) +0:176 ldexp (global 3-component vector of float) 0:176 'inF0' (in 3-component vector of float) -0:177 vector-scale (temp 3-component vector of float) -0:177 log2 (temp 3-component vector of float) -0:177 'inF0' (in 3-component vector of float) -0:177 Constant: -0:177 0.301030 -0:178 log2 (global 3-component vector of float) +0:176 'inF1' (in 3-component vector of float) +0:177 mix (global 3-component vector of float) +0:177 'inF0' (in 3-component vector of float) +0:177 'inF1' (in 3-component vector of float) +0:177 'inF2' (in 3-component vector of float) +0:178 length (global float) 0:178 'inF0' (in 3-component vector of float) -0:179 max (global 3-component vector of float) +0:179 log (global 3-component vector of float) 0:179 'inF0' (in 3-component vector of float) -0:179 'inF1' (in 3-component vector of float) -0:180 min (global 3-component vector of float) -0:180 'inF0' (in 3-component vector of float) -0:180 'inF1' (in 3-component vector of float) -0:182 normalize (global 3-component vector of float) +0:180 vector-scale (temp 3-component vector of float) +0:180 log2 (temp 3-component vector of float) +0:180 'inF0' (in 3-component vector of float) +0:180 Constant: +0:180 0.301030 +0:181 log2 (global 3-component vector of float) +0:181 'inF0' (in 3-component vector of float) +0:182 max (global 3-component vector of float) 0:182 'inF0' (in 3-component vector of float) -0:183 pow (global 3-component vector of float) +0:182 'inF1' (in 3-component vector of float) +0:183 min (global 3-component vector of float) 0:183 'inF0' (in 3-component vector of float) 0:183 'inF1' (in 3-component vector of float) -0:184 radians (global 3-component vector of float) -0:184 'inF0' (in 3-component vector of float) -0:185 reflect (global 3-component vector of float) +0:185 normalize (global 3-component vector of float) 0:185 'inF0' (in 3-component vector of float) -0:185 'inF1' (in 3-component vector of float) -0:186 refract (global 3-component vector of float) +0:186 pow (global 3-component vector of float) 0:186 'inF0' (in 3-component vector of float) 0:186 'inF1' (in 3-component vector of float) -0:186 Constant: -0:186 2.000000 +0:187 radians (global 3-component vector of float) +0:187 'inF0' (in 3-component vector of float) +0:188 reflect (global 3-component vector of float) +0:188 'inF0' (in 3-component vector of float) +0:188 'inF1' (in 3-component vector of float) +0:189 refract (global 3-component vector of float) +0:189 'inF0' (in 3-component vector of float) +0:189 'inF1' (in 3-component vector of float) +0:189 Constant: +0:189 2.000000 0:? bitFieldReverse (global 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:188 roundEven (global 3-component vector of float) -0:188 'inF0' (in 3-component vector of float) -0:189 inverse sqrt (global 3-component vector of float) -0:189 'inF0' (in 3-component vector of float) -0:190 clamp (temp 3-component vector of float) -0:190 'inF0' (in 3-component vector of float) -0:190 Constant: -0:190 0.000000 -0:190 Constant: -0:190 1.000000 -0:191 Sign (global 3-component vector of float) +0:191 roundEven (global 3-component vector of float) 0:191 'inF0' (in 3-component vector of float) -0:192 sine (global 3-component vector of float) +0:192 inverse sqrt (global 3-component vector of float) 0:192 'inF0' (in 3-component vector of float) -0:193 Sequence -0:193 move second child to first child (temp 3-component vector of float) -0:193 'inF1' (in 3-component vector of float) -0:193 sine (temp 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:193 move second child to first child (temp 3-component vector of float) -0:193 'inF2' (in 3-component vector of float) -0:193 cosine (temp 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:194 hyp. sine (global 3-component vector of float) +0:193 clamp (temp 3-component vector of float) +0:193 'inF0' (in 3-component vector of float) +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 1.000000 +0:194 Sign (global 3-component vector of float) 0:194 'inF0' (in 3-component vector of float) -0:195 smoothstep (global 3-component vector of float) +0:195 sine (global 3-component vector of float) 0:195 'inF0' (in 3-component vector of float) -0:195 'inF1' (in 3-component vector of float) -0:195 'inF2' (in 3-component vector of float) -0:196 sqrt (global 3-component vector of float) -0:196 'inF0' (in 3-component vector of float) -0:197 step (global 3-component vector of float) +0:196 Sequence +0:196 move second child to first child (temp 3-component vector of float) +0:196 'inF1' (in 3-component vector of float) +0:196 sine (temp 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:196 move second child to first child (temp 3-component vector of float) +0:196 'inF2' (in 3-component vector of float) +0:196 cosine (temp 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:197 hyp. sine (global 3-component vector of float) 0:197 'inF0' (in 3-component vector of float) -0:197 'inF1' (in 3-component vector of float) -0:198 tangent (global 3-component vector of float) +0:198 smoothstep (global 3-component vector of float) 0:198 'inF0' (in 3-component vector of float) -0:199 hyp. tangent (global 3-component vector of float) +0:198 'inF1' (in 3-component vector of float) +0:198 'inF2' (in 3-component vector of float) +0:199 sqrt (global 3-component vector of float) 0:199 'inF0' (in 3-component vector of float) -0:201 trunc (global 3-component vector of float) +0:200 step (global 3-component vector of float) +0:200 'inF0' (in 3-component vector of float) +0:200 'inF1' (in 3-component vector of float) +0:201 tangent (global 3-component vector of float) 0:201 'inF0' (in 3-component vector of float) -0:204 Branch: Return with expression +0:202 hyp. tangent (global 3-component vector of float) +0:202 'inF0' (in 3-component vector of float) +0:204 trunc (global 3-component vector of float) +0:204 'inF0' (in 3-component vector of float) +0:207 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) -0:208 Function Parameters: -0:208 'inF0' (in 4-component vector of float) -0:208 'inF1' (in 4-component vector of float) -0:208 'inF2' (in 4-component vector of float) -0:208 'inU0' (in 4-component vector of uint) -0:208 'inU1' (in 4-component vector of uint) +0:335 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:211 Function Parameters: +0:211 'inF0' (in 4-component vector of float) +0:211 'inF1' (in 4-component vector of float) +0:211 'inF2' (in 4-component vector of float) +0:211 'inU0' (in 4-component vector of uint) +0:211 'inU1' (in 4-component vector of uint) 0:? Sequence -0:209 all (global bool) -0:209 'inF0' (in 4-component vector of float) -0:210 Absolute value (global 4-component vector of float) -0:210 'inF0' (in 4-component vector of float) -0:211 arc cosine (global 4-component vector of float) -0:211 'inF0' (in 4-component vector of float) -0:212 any (global bool) +0:212 all (global bool) 0:212 'inF0' (in 4-component vector of float) -0:213 arc sine (global 4-component vector of float) +0:213 Absolute value (global 4-component vector of float) 0:213 'inF0' (in 4-component vector of float) -0:214 floatBitsToInt (global 4-component vector of int) +0:214 arc cosine (global 4-component vector of float) 0:214 'inF0' (in 4-component vector of float) -0:215 floatBitsToUint (global 4-component vector of uint) +0:215 any (global bool) 0:215 'inF0' (in 4-component vector of float) -0:216 intBitsToFloat (global 4-component vector of float) -0:216 'inU0' (in 4-component vector of uint) -0:218 arc tangent (global 4-component vector of float) +0:216 arc sine (global 4-component vector of float) +0:216 'inF0' (in 4-component vector of float) +0:217 floatBitsToInt (global 4-component vector of int) +0:217 'inF0' (in 4-component vector of float) +0:218 floatBitsToUint (global 4-component vector of uint) 0:218 'inF0' (in 4-component vector of float) -0:219 arc tangent (global 4-component vector of float) -0:219 'inF0' (in 4-component vector of float) -0:219 'inF1' (in 4-component vector of float) -0:220 Ceiling (global 4-component vector of float) -0:220 'inF0' (in 4-component vector of float) -0:221 clamp (global 4-component vector of float) +0:219 intBitsToFloat (global 4-component vector of float) +0:219 'inU0' (in 4-component vector of uint) +0:221 arc tangent (global 4-component vector of float) 0:221 'inF0' (in 4-component vector of float) -0:221 'inF1' (in 4-component vector of float) -0:221 'inF2' (in 4-component vector of float) -0:222 cosine (global 4-component vector of float) +0:222 arc tangent (global 4-component vector of float) 0:222 'inF0' (in 4-component vector of float) -0:223 hyp. cosine (global 4-component vector of float) +0:222 'inF1' (in 4-component vector of float) +0:223 Ceiling (global 4-component vector of float) 0:223 'inF0' (in 4-component vector of float) +0:224 clamp (global 4-component vector of float) +0:224 'inF0' (in 4-component vector of float) +0:224 'inF1' (in 4-component vector of float) +0:224 'inF2' (in 4-component vector of float) +0:225 cosine (global 4-component vector of float) +0:225 'inF0' (in 4-component vector of float) +0:226 hyp. cosine (global 4-component vector of float) +0:226 'inF0' (in 4-component vector of float) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:225 degrees (global 4-component vector of float) -0:225 'inF0' (in 4-component vector of float) -0:226 distance (global float) -0:226 'inF0' (in 4-component vector of float) -0:226 'inF1' (in 4-component vector of float) -0:227 dot-product (global float) -0:227 'inF0' (in 4-component vector of float) -0:227 'inF1' (in 4-component vector of float) -0:228 Construct vec4 (temp 4-component vector of float) -0:228 Constant: -0:228 1.000000 -0:228 component-wise multiply (temp float) -0:228 direct index (temp float) -0:228 'inF0' (in 4-component vector of float) -0:228 Constant: -0:228 1 (const int) -0:228 direct index (temp float) -0:228 'inF1' (in 4-component vector of float) -0:228 Constant: -0:228 1 (const int) -0:228 direct index (temp float) -0:228 'inF0' (in 4-component vector of float) -0:228 Constant: -0:228 2 (const int) -0:228 direct index (temp float) -0:228 'inF1' (in 4-component vector of float) -0:228 Constant: -0:228 3 (const int) -0:232 exp (global 4-component vector of float) -0:232 'inF0' (in 4-component vector of float) -0:233 exp2 (global 4-component vector of float) -0:233 'inF0' (in 4-component vector of float) -0:234 face-forward (global 4-component vector of float) -0:234 'inF0' (in 4-component vector of float) -0:234 'inF1' (in 4-component vector of float) -0:234 'inF2' (in 4-component vector of float) -0:235 findMSB (global int) -0:235 Constant: -0:235 7 (const int) -0:236 findLSB (global int) -0:236 Constant: -0:236 7 (const int) -0:237 Floor (global 4-component vector of float) +0:228 degrees (global 4-component vector of float) +0:228 'inF0' (in 4-component vector of float) +0:229 distance (global float) +0:229 'inF0' (in 4-component vector of float) +0:229 'inF1' (in 4-component vector of float) +0:230 dot-product (global float) +0:230 'inF0' (in 4-component vector of float) +0:230 'inF1' (in 4-component vector of float) +0:231 Construct vec4 (temp 4-component vector of float) +0:231 Constant: +0:231 1.000000 +0:231 component-wise multiply (temp float) +0:231 direct index (temp float) +0:231 'inF0' (in 4-component vector of float) +0:231 Constant: +0:231 1 (const int) +0:231 direct index (temp float) +0:231 'inF1' (in 4-component vector of float) +0:231 Constant: +0:231 1 (const int) +0:231 direct index (temp float) +0:231 'inF0' (in 4-component vector of float) +0:231 Constant: +0:231 2 (const int) +0:231 direct index (temp float) +0:231 'inF1' (in 4-component vector of float) +0:231 Constant: +0:231 3 (const int) +0:235 exp (global 4-component vector of float) +0:235 'inF0' (in 4-component vector of float) +0:236 exp2 (global 4-component vector of float) +0:236 'inF0' (in 4-component vector of float) +0:237 face-forward (global 4-component vector of float) 0:237 'inF0' (in 4-component vector of float) -0:239 mod (global 4-component vector of float) -0:239 'inF0' (in 4-component vector of float) -0:239 'inF1' (in 4-component vector of float) -0:240 Fraction (global 4-component vector of float) +0:237 'inF1' (in 4-component vector of float) +0:237 'inF2' (in 4-component vector of float) +0:238 findMSB (global int) +0:238 Constant: +0:238 7 (const int) +0:239 findLSB (global int) +0:239 Constant: +0:239 7 (const int) +0:240 Floor (global 4-component vector of float) 0:240 'inF0' (in 4-component vector of float) -0:241 frexp (global 4-component vector of float) -0:241 'inF0' (in 4-component vector of float) -0:241 'inF1' (in 4-component vector of float) -0:242 isinf (global 4-component vector of bool) +0:242 mod (global 4-component vector of float) 0:242 'inF0' (in 4-component vector of float) -0:243 isnan (global 4-component vector of bool) +0:242 'inF1' (in 4-component vector of float) +0:243 Fraction (global 4-component vector of float) 0:243 'inF0' (in 4-component vector of float) -0:244 ldexp (global 4-component vector of float) +0:244 frexp (global 4-component vector of float) 0:244 'inF0' (in 4-component vector of float) 0:244 'inF1' (in 4-component vector of float) -0:245 length (global float) +0:245 isinf (global 4-component vector of bool) 0:245 'inF0' (in 4-component vector of float) -0:246 log (global 4-component vector of float) +0:246 isnan (global 4-component vector of bool) 0:246 'inF0' (in 4-component vector of float) -0:247 vector-scale (temp 4-component vector of float) -0:247 log2 (temp 4-component vector of float) -0:247 'inF0' (in 4-component vector of float) -0:247 Constant: -0:247 0.301030 -0:248 log2 (global 4-component vector of float) +0:247 ldexp (global 4-component vector of float) +0:247 'inF0' (in 4-component vector of float) +0:247 'inF1' (in 4-component vector of float) +0:248 mix (global 4-component vector of float) 0:248 'inF0' (in 4-component vector of float) -0:249 max (global 4-component vector of float) +0:248 'inF1' (in 4-component vector of float) +0:248 'inF2' (in 4-component vector of float) +0:249 length (global float) 0:249 'inF0' (in 4-component vector of float) -0:249 'inF1' (in 4-component vector of float) -0:250 min (global 4-component vector of float) +0:250 log (global 4-component vector of float) 0:250 'inF0' (in 4-component vector of float) -0:250 'inF1' (in 4-component vector of float) -0:252 normalize (global 4-component vector of float) +0:251 vector-scale (temp 4-component vector of float) +0:251 log2 (temp 4-component vector of float) +0:251 'inF0' (in 4-component vector of float) +0:251 Constant: +0:251 0.301030 +0:252 log2 (global 4-component vector of float) 0:252 'inF0' (in 4-component vector of float) -0:253 pow (global 4-component vector of float) +0:253 max (global 4-component vector of float) 0:253 'inF0' (in 4-component vector of float) 0:253 'inF1' (in 4-component vector of float) -0:254 radians (global 4-component vector of float) +0:254 min (global 4-component vector of float) 0:254 'inF0' (in 4-component vector of float) -0:255 reflect (global 4-component vector of float) -0:255 'inF0' (in 4-component vector of float) -0:255 'inF1' (in 4-component vector of float) -0:256 refract (global 4-component vector of float) +0:254 'inF1' (in 4-component vector of float) +0:256 normalize (global 4-component vector of float) 0:256 'inF0' (in 4-component vector of float) -0:256 'inF1' (in 4-component vector of float) -0:256 Constant: -0:256 2.000000 +0:257 pow (global 4-component vector of float) +0:257 'inF0' (in 4-component vector of float) +0:257 'inF1' (in 4-component vector of float) +0:258 radians (global 4-component vector of float) +0:258 'inF0' (in 4-component vector of float) +0:259 reflect (global 4-component vector of float) +0:259 'inF0' (in 4-component vector of float) +0:259 'inF1' (in 4-component vector of float) +0:260 refract (global 4-component vector of float) +0:260 'inF0' (in 4-component vector of float) +0:260 'inF1' (in 4-component vector of float) +0:260 Constant: +0:260 2.000000 0:? bitFieldReverse (global 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:258 roundEven (global 4-component vector of float) -0:258 'inF0' (in 4-component vector of float) -0:259 inverse sqrt (global 4-component vector of float) -0:259 'inF0' (in 4-component vector of float) -0:260 clamp (temp 4-component vector of float) -0:260 'inF0' (in 4-component vector of float) -0:260 Constant: -0:260 0.000000 -0:260 Constant: -0:260 1.000000 -0:261 Sign (global 4-component vector of float) -0:261 'inF0' (in 4-component vector of float) -0:262 sine (global 4-component vector of float) +0:262 roundEven (global 4-component vector of float) 0:262 'inF0' (in 4-component vector of float) -0:263 Sequence -0:263 move second child to first child (temp 4-component vector of float) -0:263 'inF1' (in 4-component vector of float) -0:263 sine (temp 4-component vector of float) -0:263 'inF0' (in 4-component vector of float) -0:263 move second child to first child (temp 4-component vector of float) -0:263 'inF2' (in 4-component vector of float) -0:263 cosine (temp 4-component vector of float) -0:263 'inF0' (in 4-component vector of float) -0:264 hyp. sine (global 4-component vector of float) +0:263 inverse sqrt (global 4-component vector of float) +0:263 'inF0' (in 4-component vector of float) +0:264 clamp (temp 4-component vector of float) 0:264 'inF0' (in 4-component vector of float) -0:265 smoothstep (global 4-component vector of float) +0:264 Constant: +0:264 0.000000 +0:264 Constant: +0:264 1.000000 +0:265 Sign (global 4-component vector of float) 0:265 'inF0' (in 4-component vector of float) -0:265 'inF1' (in 4-component vector of float) -0:265 'inF2' (in 4-component vector of float) -0:266 sqrt (global 4-component vector of float) +0:266 sine (global 4-component vector of float) 0:266 'inF0' (in 4-component vector of float) -0:267 step (global 4-component vector of float) -0:267 'inF0' (in 4-component vector of float) -0:267 'inF1' (in 4-component vector of float) -0:268 tangent (global 4-component vector of float) +0:267 Sequence +0:267 move second child to first child (temp 4-component vector of float) +0:267 'inF1' (in 4-component vector of float) +0:267 sine (temp 4-component vector of float) +0:267 'inF0' (in 4-component vector of float) +0:267 move second child to first child (temp 4-component vector of float) +0:267 'inF2' (in 4-component vector of float) +0:267 cosine (temp 4-component vector of float) +0:267 'inF0' (in 4-component vector of float) +0:268 hyp. sine (global 4-component vector of float) 0:268 'inF0' (in 4-component vector of float) -0:269 hyp. tangent (global 4-component vector of float) +0:269 smoothstep (global 4-component vector of float) 0:269 'inF0' (in 4-component vector of float) -0:271 trunc (global 4-component vector of float) +0:269 'inF1' (in 4-component vector of float) +0:269 'inF2' (in 4-component vector of float) +0:270 sqrt (global 4-component vector of float) +0:270 'inF0' (in 4-component vector of float) +0:271 step (global 4-component vector of float) 0:271 'inF0' (in 4-component vector of float) -0:274 Branch: Return with expression +0:271 'inF1' (in 4-component vector of float) +0:272 tangent (global 4-component vector of float) +0:272 'inF0' (in 4-component vector of float) +0:273 hyp. tangent (global 4-component vector of float) +0:273 'inF0' (in 4-component vector of float) +0:275 trunc (global 4-component vector of float) +0:275 'inF0' (in 4-component vector of float) +0:278 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:331 Function Parameters: -0:331 'inF0' (in 2X2 matrix of float) -0:331 'inF1' (in 2X2 matrix of float) -0:331 'inF2' (in 2X2 matrix of float) +0:344 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:336 Function Parameters: +0:336 'inF0' (in 2X2 matrix of float) +0:336 'inF1' (in 2X2 matrix of float) +0:336 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:333 all (global bool) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Absolute value (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc cosine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 any (global bool) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc sine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 Ceiling (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 clamp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 'inF2' (in 2X2 matrix of float) -0:333 cosine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 hyp. cosine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 degrees (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 determinant (global float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 exp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 exp2 (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 findMSB (global int) -0:333 Constant: -0:333 7 (const int) -0:333 findLSB (global int) -0:333 Constant: -0:333 7 (const int) -0:333 Floor (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 mod (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 Fraction (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 frexp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 ldexp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 log (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 matrix-scale (temp 2X2 matrix of float) -0:333 log2 (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Constant: -0:333 0.301030 -0:333 log2 (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 max (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 min (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 pow (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 radians (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 roundEven (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 inverse sqrt (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 clamp (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Constant: -0:333 0.000000 -0:333 Constant: -0:333 1.000000 -0:333 Sign (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 sine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Sequence -0:333 move second child to first child (temp 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 sine (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 move second child to first child (temp 2X2 matrix of float) -0:333 'inF2' (in 2X2 matrix of float) -0:333 cosine (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 hyp. sine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 smoothstep (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 'inF2' (in 2X2 matrix of float) -0:333 sqrt (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 step (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 hyp. tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 transpose (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 trunc (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:336 Branch: Return with expression +0:338 all (global bool) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Absolute value (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc cosine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 any (global bool) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc sine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 Ceiling (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 clamp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 cosine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 hyp. cosine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 degrees (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 determinant (global float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 exp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 exp2 (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 findMSB (global int) +0:338 Constant: +0:338 7 (const int) +0:338 findLSB (global int) +0:338 Constant: +0:338 7 (const int) +0:338 Floor (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 mod (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 Fraction (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 frexp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 ldexp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 mix (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 log (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 matrix-scale (temp 2X2 matrix of float) +0:338 log2 (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Constant: +0:338 0.301030 +0:338 log2 (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 max (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 min (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 pow (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 radians (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 roundEven (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 inverse sqrt (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 clamp (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Constant: +0:338 0.000000 +0:338 Constant: +0:338 1.000000 +0:338 Sign (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 sine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Sequence +0:338 move second child to first child (temp 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 sine (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 move second child to first child (temp 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 cosine (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 hyp. sine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 smoothstep (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 sqrt (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 step (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 hyp. tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 transpose (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 trunc (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:341 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:340 Function Parameters: -0:340 'inF0' (in 3X3 matrix of float) -0:340 'inF1' (in 3X3 matrix of float) -0:340 'inF2' (in 3X3 matrix of float) +0:353 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:345 Function Parameters: +0:345 'inF0' (in 3X3 matrix of float) +0:345 'inF1' (in 3X3 matrix of float) +0:345 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:342 all (global bool) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Absolute value (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc cosine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 any (global bool) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc sine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 Ceiling (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 clamp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 'inF2' (in 3X3 matrix of float) -0:342 cosine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 hyp. cosine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 degrees (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 determinant (global float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 exp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 exp2 (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 findMSB (global int) -0:342 Constant: -0:342 7 (const int) -0:342 findLSB (global int) -0:342 Constant: -0:342 7 (const int) -0:342 Floor (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 mod (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 Fraction (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 frexp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 ldexp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 log (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 matrix-scale (temp 3X3 matrix of float) -0:342 log2 (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Constant: -0:342 0.301030 -0:342 log2 (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 max (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 min (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 pow (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 radians (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 roundEven (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 inverse sqrt (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 clamp (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Constant: -0:342 0.000000 -0:342 Constant: -0:342 1.000000 -0:342 Sign (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 sine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Sequence -0:342 move second child to first child (temp 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 sine (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 move second child to first child (temp 3X3 matrix of float) -0:342 'inF2' (in 3X3 matrix of float) -0:342 cosine (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 hyp. sine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 smoothstep (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 'inF2' (in 3X3 matrix of float) -0:342 sqrt (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 step (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 hyp. tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 transpose (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 trunc (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:345 Branch: Return with expression +0:347 all (global bool) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Absolute value (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc cosine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 any (global bool) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc sine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 Ceiling (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 clamp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 cosine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 hyp. cosine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 degrees (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 determinant (global float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 exp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 exp2 (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 findMSB (global int) +0:347 Constant: +0:347 7 (const int) +0:347 findLSB (global int) +0:347 Constant: +0:347 7 (const int) +0:347 Floor (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 mod (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 Fraction (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 frexp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 ldexp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 mix (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 log (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 matrix-scale (temp 3X3 matrix of float) +0:347 log2 (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Constant: +0:347 0.301030 +0:347 log2 (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 max (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 min (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 pow (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 radians (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 roundEven (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 inverse sqrt (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 clamp (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Constant: +0:347 0.000000 +0:347 Constant: +0:347 1.000000 +0:347 Sign (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 sine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Sequence +0:347 move second child to first child (temp 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 sine (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 move second child to first child (temp 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 cosine (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 hyp. sine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 smoothstep (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 sqrt (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 step (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 hyp. tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 transpose (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 trunc (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:350 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -922,127 +946,131 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:349 Function Parameters: -0:349 'inF0' (in 4X4 matrix of float) -0:349 'inF1' (in 4X4 matrix of float) -0:349 'inF2' (in 4X4 matrix of float) +0:374 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:354 Function Parameters: +0:354 'inF0' (in 4X4 matrix of float) +0:354 'inF1' (in 4X4 matrix of float) +0:354 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:351 all (global bool) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Absolute value (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc cosine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 any (global bool) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc sine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 Ceiling (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 clamp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 'inF2' (in 4X4 matrix of float) -0:351 cosine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 hyp. cosine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 degrees (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 determinant (global float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 exp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 exp2 (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 findMSB (global int) -0:351 Constant: -0:351 7 (const int) -0:351 findLSB (global int) -0:351 Constant: -0:351 7 (const int) -0:351 Floor (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 mod (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 Fraction (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 frexp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 ldexp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 log (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 matrix-scale (temp 4X4 matrix of float) -0:351 log2 (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Constant: -0:351 0.301030 -0:351 log2 (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 max (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 min (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 pow (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 radians (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 roundEven (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 inverse sqrt (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 clamp (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Constant: -0:351 0.000000 -0:351 Constant: -0:351 1.000000 -0:351 Sign (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 sine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Sequence -0:351 move second child to first child (temp 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 sine (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 move second child to first child (temp 4X4 matrix of float) -0:351 'inF2' (in 4X4 matrix of float) -0:351 cosine (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 hyp. sine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 smoothstep (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 'inF2' (in 4X4 matrix of float) -0:351 sqrt (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 step (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 hyp. tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 transpose (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 trunc (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:354 Branch: Return with expression +0:356 all (global bool) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Absolute value (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc cosine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 any (global bool) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc sine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 Ceiling (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 clamp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 cosine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 hyp. cosine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 degrees (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 determinant (global float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 exp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 exp2 (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 findMSB (global int) +0:356 Constant: +0:356 7 (const int) +0:356 findLSB (global int) +0:356 Constant: +0:356 7 (const int) +0:356 Floor (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 mod (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 Fraction (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 frexp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 ldexp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 mix (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 log (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 matrix-scale (temp 4X4 matrix of float) +0:356 log2 (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Constant: +0:356 0.301030 +0:356 log2 (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 max (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 min (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 pow (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 radians (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 roundEven (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 inverse sqrt (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 clamp (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Constant: +0:356 0.000000 +0:356 Constant: +0:356 1.000000 +0:356 Sign (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 sine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Sequence +0:356 move second child to first child (temp 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 sine (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 move second child to first child (temp 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 cosine (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 hyp. sine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 smoothstep (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 sqrt (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 step (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 hyp. tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 transpose (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 trunc (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:359 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1060,168 +1088,265 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:372 Function Parameters: -0:372 'inF0' (in float) -0:372 'inF1' (in float) -0:372 'inFV0' (in 2-component vector of float) -0:372 'inFV1' (in 2-component vector of float) -0:372 'inFM0' (in 2X2 matrix of float) -0:372 'inFM1' (in 2X2 matrix of float) +0:381 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:377 Function Parameters: +0:377 'inF0' (in float) +0:377 'inF1' (in float) +0:377 'inFV0' (in 2-component vector of float) +0:377 'inFV1' (in 2-component vector of float) +0:377 'inFM0' (in 2X2 matrix of float) +0:377 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:373 move second child to first child (temp float) -0:373 'r0' (temp float) -0:373 component-wise multiply (temp float) -0:373 'inF0' (in float) -0:373 'inF1' (in float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r1' (temp 2-component vector of float) -0:373 vector-scale (temp 2-component vector of float) -0:373 'inFV0' (in 2-component vector of float) -0:373 'inF0' (in float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r2' (temp 2-component vector of float) -0:373 vector-scale (temp 2-component vector of float) -0:373 'inF0' (in float) -0:373 'inFV0' (in 2-component vector of float) -0:373 move second child to first child (temp float) -0:373 'r3' (temp float) -0:373 dot-product (global float) -0:373 'inFV0' (in 2-component vector of float) -0:373 'inFV1' (in 2-component vector of float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r4' (temp 2-component vector of float) -0:373 matrix-times-vector (temp 2-component vector of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 'inFV0' (in 2-component vector of float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r5' (temp 2-component vector of float) -0:373 vector-times-matrix (temp 2-component vector of float) -0:373 'inFV0' (in 2-component vector of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 move second child to first child (temp 2X2 matrix of float) -0:373 'r6' (temp 2X2 matrix of float) -0:373 matrix-scale (temp 2X2 matrix of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 'inF0' (in float) -0:373 move second child to first child (temp 2X2 matrix of float) -0:373 'r7' (temp 2X2 matrix of float) -0:373 matrix-scale (temp 2X2 matrix of float) -0:373 'inF0' (in float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 move second child to first child (temp 2X2 matrix of float) -0:373 'r8' (temp 2X2 matrix of float) -0:373 matrix-multiply (temp 2X2 matrix of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 'inFM1' (in 2X2 matrix of float) -0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:379 Function Parameters: -0:379 'inF0' (in float) -0:379 'inF1' (in float) -0:379 'inFV0' (in 3-component vector of float) -0:379 'inFV1' (in 3-component vector of float) -0:379 'inFM0' (in 3X3 matrix of float) -0:379 'inFM1' (in 3X3 matrix of float) +0:378 move second child to first child (temp float) +0:378 'r0' (temp float) +0:378 component-wise multiply (temp float) +0:378 'inF0' (in float) +0:378 'inF1' (in float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r1' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inF0' (in float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r2' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inF0' (in float) +0:378 'inFV0' (in 2-component vector of float) +0:378 move second child to first child (temp float) +0:378 'r3' (temp float) +0:378 dot-product (global float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFV1' (in 2-component vector of float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r4' (temp 2-component vector of float) +0:378 matrix-times-vector (temp 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r5' (temp 2-component vector of float) +0:378 vector-times-matrix (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r6' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r7' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r8' (temp 2X2 matrix of float) +0:378 matrix-multiply (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFM1' (in 2X2 matrix of float) +0:388 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:384 Function Parameters: +0:384 'inF0' (in float) +0:384 'inF1' (in float) +0:384 'inFV0' (in 3-component vector of float) +0:384 'inFV1' (in 3-component vector of float) +0:384 'inFM0' (in 3X3 matrix of float) +0:384 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:380 move second child to first child (temp float) -0:380 'r0' (temp float) -0:380 component-wise multiply (temp float) -0:380 'inF0' (in float) -0:380 'inF1' (in float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r1' (temp 3-component vector of float) -0:380 vector-scale (temp 3-component vector of float) -0:380 'inFV0' (in 3-component vector of float) -0:380 'inF0' (in float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r2' (temp 3-component vector of float) -0:380 vector-scale (temp 3-component vector of float) -0:380 'inF0' (in float) -0:380 'inFV0' (in 3-component vector of float) -0:380 move second child to first child (temp float) -0:380 'r3' (temp float) -0:380 dot-product (global float) -0:380 'inFV0' (in 3-component vector of float) -0:380 'inFV1' (in 3-component vector of float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r4' (temp 3-component vector of float) -0:380 matrix-times-vector (temp 3-component vector of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 'inFV0' (in 3-component vector of float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r5' (temp 3-component vector of float) -0:380 vector-times-matrix (temp 3-component vector of float) -0:380 'inFV0' (in 3-component vector of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 move second child to first child (temp 3X3 matrix of float) -0:380 'r6' (temp 3X3 matrix of float) -0:380 matrix-scale (temp 3X3 matrix of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 'inF0' (in float) -0:380 move second child to first child (temp 3X3 matrix of float) -0:380 'r7' (temp 3X3 matrix of float) -0:380 matrix-scale (temp 3X3 matrix of float) -0:380 'inF0' (in float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 move second child to first child (temp 3X3 matrix of float) -0:380 'r8' (temp 3X3 matrix of float) -0:380 matrix-multiply (temp 3X3 matrix of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 'inFM1' (in 3X3 matrix of float) -0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:386 Function Parameters: -0:386 'inF0' (in float) -0:386 'inF1' (in float) -0:386 'inFV0' (in 4-component vector of float) -0:386 'inFV1' (in 4-component vector of float) -0:386 'inFM0' (in 4X4 matrix of float) -0:386 'inFM1' (in 4X4 matrix of float) +0:385 move second child to first child (temp float) +0:385 'r0' (temp float) +0:385 component-wise multiply (temp float) +0:385 'inF0' (in float) +0:385 'inF1' (in float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r1' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inF0' (in float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r2' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inF0' (in float) +0:385 'inFV0' (in 3-component vector of float) +0:385 move second child to first child (temp float) +0:385 'r3' (temp float) +0:385 dot-product (global float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFV1' (in 3-component vector of float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r4' (temp 3-component vector of float) +0:385 matrix-times-vector (temp 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r5' (temp 3-component vector of float) +0:385 vector-times-matrix (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r6' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r7' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r8' (temp 3X3 matrix of float) +0:385 matrix-multiply (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFM1' (in 3X3 matrix of float) +0:396 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:391 Function Parameters: +0:391 'inF0' (in float) +0:391 'inF1' (in float) +0:391 'inFV0' (in 4-component vector of float) +0:391 'inFV1' (in 4-component vector of float) +0:391 'inFM0' (in 4X4 matrix of float) +0:391 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:387 move second child to first child (temp float) -0:387 'r0' (temp float) -0:387 component-wise multiply (temp float) -0:387 'inF0' (in float) -0:387 'inF1' (in float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r1' (temp 4-component vector of float) -0:387 vector-scale (temp 4-component vector of float) -0:387 'inFV0' (in 4-component vector of float) -0:387 'inF0' (in float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r2' (temp 4-component vector of float) -0:387 vector-scale (temp 4-component vector of float) -0:387 'inF0' (in float) -0:387 'inFV0' (in 4-component vector of float) -0:387 move second child to first child (temp float) -0:387 'r3' (temp float) -0:387 dot-product (global float) -0:387 'inFV0' (in 4-component vector of float) -0:387 'inFV1' (in 4-component vector of float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r4' (temp 4-component vector of float) -0:387 matrix-times-vector (temp 4-component vector of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 'inFV0' (in 4-component vector of float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r5' (temp 4-component vector of float) -0:387 vector-times-matrix (temp 4-component vector of float) -0:387 'inFV0' (in 4-component vector of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 move second child to first child (temp 4X4 matrix of float) -0:387 'r6' (temp 4X4 matrix of float) -0:387 matrix-scale (temp 4X4 matrix of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 'inF0' (in float) -0:387 move second child to first child (temp 4X4 matrix of float) -0:387 'r7' (temp 4X4 matrix of float) -0:387 matrix-scale (temp 4X4 matrix of float) -0:387 'inF0' (in float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 move second child to first child (temp 4X4 matrix of float) -0:387 'r8' (temp 4X4 matrix of float) -0:387 matrix-multiply (temp 4X4 matrix of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 'inFM1' (in 4X4 matrix of float) +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (in float) +0:392 'inF1' (in float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r1' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inF0' (in float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r2' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inF0' (in float) +0:392 'inFV0' (in 4-component vector of float) +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFV1' (in 4-component vector of float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r4' (temp 4-component vector of float) +0:392 matrix-times-vector (temp 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r5' (temp 4-component vector of float) +0:392 vector-times-matrix (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r6' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r7' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r8' (temp 4X4 matrix of float) +0:392 matrix-multiply (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFM1' (in 4X4 matrix of float) +0:420 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) +0:401 Function Parameters: +0:401 'inF0' (in float) +0:401 'inF1' (in float) +0:401 'inFV2' (in 2-component vector of float) +0:401 'inFV3' (in 3-component vector of float) +0:401 'inFM2x3' (in 3X2 matrix of float) +0:401 'inFM3x2' (in 2X3 matrix of float) +0:401 'inFM3x3' (in 3X3 matrix of float) +0:401 'inFM3x4' (in 4X3 matrix of float) +0:401 'inFM2x4' (in 4X2 matrix of float) +0:? Sequence +0:402 move second child to first child (temp float) +0:402 'r00' (temp float) +0:402 component-wise multiply (temp float) +0:402 'inF0' (in float) +0:402 'inF1' (in float) +0:403 move second child to first child (temp 2-component vector of float) +0:403 'r01' (temp 2-component vector of float) +0:403 vector-scale (temp 2-component vector of float) +0:403 'inFV2' (in 2-component vector of float) +0:403 'inF0' (in float) +0:404 move second child to first child (temp 3-component vector of float) +0:404 'r02' (temp 3-component vector of float) +0:404 vector-scale (temp 3-component vector of float) +0:404 'inFV3' (in 3-component vector of float) +0:404 'inF0' (in float) +0:405 move second child to first child (temp 2-component vector of float) +0:405 'r03' (temp 2-component vector of float) +0:405 vector-scale (temp 2-component vector of float) +0:405 'inF0' (in float) +0:405 'inFV2' (in 2-component vector of float) +0:406 move second child to first child (temp 3-component vector of float) +0:406 'r04' (temp 3-component vector of float) +0:406 vector-scale (temp 3-component vector of float) +0:406 'inF0' (in float) +0:406 'inFV3' (in 3-component vector of float) +0:407 move second child to first child (temp float) +0:407 'r05' (temp float) +0:407 dot-product (global float) +0:407 'inFV2' (in 2-component vector of float) +0:407 'inFV2' (in 2-component vector of float) +0:408 move second child to first child (temp float) +0:408 'r06' (temp float) +0:408 dot-product (global float) +0:408 'inFV3' (in 3-component vector of float) +0:408 'inFV3' (in 3-component vector of float) +0:409 move second child to first child (temp 3-component vector of float) +0:409 'r07' (temp 3-component vector of float) +0:409 vector-times-matrix (temp 3-component vector of float) +0:409 'inFV2' (in 2-component vector of float) +0:409 'inFM2x3' (in 3X2 matrix of float) +0:410 move second child to first child (temp 2-component vector of float) +0:410 'r08' (temp 2-component vector of float) +0:410 vector-times-matrix (temp 2-component vector of float) +0:410 'inFV3' (in 3-component vector of float) +0:410 'inFM3x2' (in 2X3 matrix of float) +0:411 move second child to first child (temp 2-component vector of float) +0:411 'r09' (temp 2-component vector of float) +0:411 matrix-times-vector (temp 2-component vector of float) +0:411 'inFM2x3' (in 3X2 matrix of float) +0:411 'inFV3' (in 3-component vector of float) +0:412 move second child to first child (temp 3-component vector of float) +0:412 'r10' (temp 3-component vector of float) +0:412 matrix-times-vector (temp 3-component vector of float) +0:412 'inFM3x2' (in 2X3 matrix of float) +0:412 'inFV2' (in 2-component vector of float) +0:413 move second child to first child (temp 3X2 matrix of float) +0:413 'r11' (temp 3X2 matrix of float) +0:413 matrix-scale (temp 3X2 matrix of float) +0:413 'inFM2x3' (in 3X2 matrix of float) +0:413 'inF0' (in float) +0:414 move second child to first child (temp 2X3 matrix of float) +0:414 'r12' (temp 2X3 matrix of float) +0:414 matrix-scale (temp 2X3 matrix of float) +0:414 'inFM3x2' (in 2X3 matrix of float) +0:414 'inF0' (in float) +0:415 move second child to first child (temp 2X2 matrix of float) +0:415 'r13' (temp 2X2 matrix of float) +0:415 matrix-multiply (temp 2X2 matrix of float) +0:415 'inFM2x3' (in 3X2 matrix of float) +0:415 'inFM3x2' (in 2X3 matrix of float) +0:416 move second child to first child (temp 3X2 matrix of float) +0:416 'r14' (temp 3X2 matrix of float) +0:416 matrix-multiply (temp 3X2 matrix of float) +0:416 'inFM2x3' (in 3X2 matrix of float) +0:416 'inFM3x3' (in 3X3 matrix of float) +0:417 move second child to first child (temp 4X2 matrix of float) +0:417 'r15' (temp 4X2 matrix of float) +0:417 matrix-multiply (temp 4X2 matrix of float) +0:417 'inFM2x3' (in 3X2 matrix of float) +0:417 'inFM3x4' (in 4X3 matrix of float) +0:418 move second child to first child (temp 4X3 matrix of float) +0:418 'r16' (temp 4X3 matrix of float) +0:418 matrix-multiply (temp 4X3 matrix of float) +0:418 'inFM3x2' (in 2X3 matrix of float) +0:418 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects @@ -1230,7 +1355,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:63 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (in float) 0:2 'inF1' (in float) @@ -1301,846 +1426,870 @@ Shader version: 450 0:34 ldexp (global float) 0:34 'inF0' (in float) 0:34 'inF1' (in float) -0:35 log (global float) +0:35 mix (global float) 0:35 'inF0' (in float) -0:36 component-wise multiply (temp float) -0:36 log2 (temp float) -0:36 'inF0' (in float) -0:36 Constant: -0:36 0.301030 -0:37 log2 (global float) -0:37 'inF0' (in float) -0:38 max (global float) +0:35 'inF1' (in float) +0:35 'inF2' (in float) +0:36 log (global float) +0:36 'inF0' (in float) +0:37 component-wise multiply (temp float) +0:37 log2 (temp float) +0:37 'inF0' (in float) +0:37 Constant: +0:37 0.301030 +0:38 log2 (global float) 0:38 'inF0' (in float) -0:38 'inF1' (in float) -0:39 min (global float) +0:39 max (global float) 0:39 'inF0' (in float) 0:39 'inF1' (in float) -0:41 pow (global float) -0:41 'inF0' (in float) -0:41 'inF1' (in float) -0:42 radians (global float) +0:40 min (global float) +0:40 'inF0' (in float) +0:40 'inF1' (in float) +0:42 pow (global float) 0:42 'inF0' (in float) -0:43 bitFieldReverse (global uint) -0:43 Constant: -0:43 2 (const uint) -0:44 roundEven (global float) -0:44 'inF0' (in float) -0:45 inverse sqrt (global float) +0:42 'inF1' (in float) +0:43 radians (global float) +0:43 'inF0' (in float) +0:44 bitFieldReverse (global uint) +0:44 Constant: +0:44 2 (const uint) +0:45 roundEven (global float) 0:45 'inF0' (in float) -0:46 clamp (temp float) +0:46 inverse sqrt (global float) 0:46 'inF0' (in float) -0:46 Constant: -0:46 0.000000 -0:46 Constant: -0:46 1.000000 -0:47 Sign (global float) +0:47 clamp (temp float) 0:47 'inF0' (in float) -0:48 sine (global float) +0:47 Constant: +0:47 0.000000 +0:47 Constant: +0:47 1.000000 +0:48 Sign (global float) 0:48 'inF0' (in float) -0:49 Sequence -0:49 move second child to first child (temp float) -0:49 'inF1' (in float) -0:49 sine (temp float) -0:49 'inF0' (in float) -0:49 move second child to first child (temp float) -0:49 'inF2' (in float) -0:49 cosine (temp float) -0:49 'inF0' (in float) -0:50 hyp. sine (global float) -0:50 'inF0' (in float) -0:51 smoothstep (global float) +0:49 sine (global float) +0:49 'inF0' (in float) +0:50 Sequence +0:50 move second child to first child (temp float) +0:50 'inF1' (in float) +0:50 sine (temp float) +0:50 'inF0' (in float) +0:50 move second child to first child (temp float) +0:50 'inF2' (in float) +0:50 cosine (temp float) +0:50 'inF0' (in float) +0:51 hyp. sine (global float) 0:51 'inF0' (in float) -0:51 'inF1' (in float) -0:51 'inF2' (in float) -0:52 sqrt (global float) +0:52 smoothstep (global float) 0:52 'inF0' (in float) -0:53 step (global float) +0:52 'inF1' (in float) +0:52 'inF2' (in float) +0:53 sqrt (global float) 0:53 'inF0' (in float) -0:53 'inF1' (in float) -0:54 tangent (global float) +0:54 step (global float) 0:54 'inF0' (in float) -0:55 hyp. tangent (global float) +0:54 'inF1' (in float) +0:55 tangent (global float) 0:55 'inF0' (in float) -0:57 trunc (global float) -0:57 'inF0' (in float) -0:59 Branch: Return with expression -0:59 Constant: -0:59 0.000000 -0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:63 Function Parameters: -0:63 'inF0' (in 1-component vector of float) -0:63 'inF1' (in 1-component vector of float) -0:63 'inF2' (in 1-component vector of float) +0:56 hyp. tangent (global float) +0:56 'inF0' (in float) +0:58 trunc (global float) +0:58 'inF0' (in float) +0:60 Branch: Return with expression +0:60 Constant: +0:60 0.000000 +0:69 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:64 Function Parameters: +0:64 'inF0' (in 1-component vector of float) +0:64 'inF1' (in 1-component vector of float) +0:64 'inF2' (in 1-component vector of float) 0:? Sequence -0:65 Branch: Return with expression -0:65 Constant: -0:65 0.000000 -0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) -0:69 Function Parameters: -0:69 'inF0' (in 2-component vector of float) -0:69 'inF1' (in 2-component vector of float) -0:69 'inF2' (in 2-component vector of float) -0:69 'inU0' (in 2-component vector of uint) -0:69 'inU1' (in 2-component vector of uint) +0:66 Branch: Return with expression +0:66 Constant: +0:66 0.000000 +0:139 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:70 Function Parameters: +0:70 'inF0' (in 2-component vector of float) +0:70 'inF1' (in 2-component vector of float) +0:70 'inF2' (in 2-component vector of float) +0:70 'inU0' (in 2-component vector of uint) +0:70 'inU1' (in 2-component vector of uint) 0:? Sequence -0:70 all (global bool) -0:70 'inF0' (in 2-component vector of float) -0:71 Absolute value (global 2-component vector of float) +0:71 all (global bool) 0:71 'inF0' (in 2-component vector of float) -0:72 arc cosine (global 2-component vector of float) +0:72 Absolute value (global 2-component vector of float) 0:72 'inF0' (in 2-component vector of float) -0:73 any (global bool) +0:73 arc cosine (global 2-component vector of float) 0:73 'inF0' (in 2-component vector of float) -0:74 arc sine (global 2-component vector of float) +0:74 any (global bool) 0:74 'inF0' (in 2-component vector of float) -0:75 floatBitsToInt (global 2-component vector of int) +0:75 arc sine (global 2-component vector of float) 0:75 'inF0' (in 2-component vector of float) -0:76 floatBitsToUint (global 2-component vector of uint) +0:76 floatBitsToInt (global 2-component vector of int) 0:76 'inF0' (in 2-component vector of float) -0:77 intBitsToFloat (global 2-component vector of float) -0:77 'inU0' (in 2-component vector of uint) -0:79 arc tangent (global 2-component vector of float) -0:79 'inF0' (in 2-component vector of float) +0:77 floatBitsToUint (global 2-component vector of uint) +0:77 'inF0' (in 2-component vector of float) +0:78 intBitsToFloat (global 2-component vector of float) +0:78 'inU0' (in 2-component vector of uint) 0:80 arc tangent (global 2-component vector of float) 0:80 'inF0' (in 2-component vector of float) -0:80 'inF1' (in 2-component vector of float) -0:81 Ceiling (global 2-component vector of float) +0:81 arc tangent (global 2-component vector of float) 0:81 'inF0' (in 2-component vector of float) -0:82 clamp (global 2-component vector of float) +0:81 'inF1' (in 2-component vector of float) +0:82 Ceiling (global 2-component vector of float) 0:82 'inF0' (in 2-component vector of float) -0:82 'inF1' (in 2-component vector of float) -0:82 'inF2' (in 2-component vector of float) -0:83 cosine (global 2-component vector of float) +0:83 clamp (global 2-component vector of float) 0:83 'inF0' (in 2-component vector of float) -0:84 hyp. cosine (global 2-component vector of float) +0:83 'inF1' (in 2-component vector of float) +0:83 'inF2' (in 2-component vector of float) +0:84 cosine (global 2-component vector of float) 0:84 'inF0' (in 2-component vector of float) +0:85 hyp. cosine (global 2-component vector of float) +0:85 'inF0' (in 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) -0:86 degrees (global 2-component vector of float) -0:86 'inF0' (in 2-component vector of float) -0:87 distance (global float) +0:87 degrees (global 2-component vector of float) 0:87 'inF0' (in 2-component vector of float) -0:87 'inF1' (in 2-component vector of float) -0:88 dot-product (global float) +0:88 distance (global float) 0:88 'inF0' (in 2-component vector of float) 0:88 'inF1' (in 2-component vector of float) -0:92 exp (global 2-component vector of float) -0:92 'inF0' (in 2-component vector of float) -0:93 exp2 (global 2-component vector of float) +0:89 dot-product (global float) +0:89 'inF0' (in 2-component vector of float) +0:89 'inF1' (in 2-component vector of float) +0:93 exp (global 2-component vector of float) 0:93 'inF0' (in 2-component vector of float) -0:94 face-forward (global 2-component vector of float) +0:94 exp2 (global 2-component vector of float) 0:94 'inF0' (in 2-component vector of float) -0:94 'inF1' (in 2-component vector of float) -0:94 'inF2' (in 2-component vector of float) -0:95 findMSB (global int) -0:95 Constant: -0:95 7 (const int) -0:96 findLSB (global int) +0:95 face-forward (global 2-component vector of float) +0:95 'inF0' (in 2-component vector of float) +0:95 'inF1' (in 2-component vector of float) +0:95 'inF2' (in 2-component vector of float) +0:96 findMSB (global int) 0:96 Constant: 0:96 7 (const int) -0:97 Floor (global 2-component vector of float) -0:97 'inF0' (in 2-component vector of float) -0:99 mod (global 2-component vector of float) -0:99 'inF0' (in 2-component vector of float) -0:99 'inF1' (in 2-component vector of float) -0:100 Fraction (global 2-component vector of float) +0:97 findLSB (global int) +0:97 Constant: +0:97 7 (const int) +0:98 Floor (global 2-component vector of float) +0:98 'inF0' (in 2-component vector of float) +0:100 mod (global 2-component vector of float) 0:100 'inF0' (in 2-component vector of float) -0:101 frexp (global 2-component vector of float) +0:100 'inF1' (in 2-component vector of float) +0:101 Fraction (global 2-component vector of float) 0:101 'inF0' (in 2-component vector of float) -0:101 'inF1' (in 2-component vector of float) -0:102 isinf (global 2-component vector of bool) +0:102 frexp (global 2-component vector of float) 0:102 'inF0' (in 2-component vector of float) -0:103 isnan (global 2-component vector of bool) +0:102 'inF1' (in 2-component vector of float) +0:103 isinf (global 2-component vector of bool) 0:103 'inF0' (in 2-component vector of float) -0:104 ldexp (global 2-component vector of float) +0:104 isnan (global 2-component vector of bool) 0:104 'inF0' (in 2-component vector of float) -0:104 'inF1' (in 2-component vector of float) -0:105 length (global float) +0:105 ldexp (global 2-component vector of float) 0:105 'inF0' (in 2-component vector of float) -0:106 log (global 2-component vector of float) +0:105 'inF1' (in 2-component vector of float) +0:106 mix (global 2-component vector of float) 0:106 'inF0' (in 2-component vector of float) -0:107 vector-scale (temp 2-component vector of float) -0:107 log2 (temp 2-component vector of float) -0:107 'inF0' (in 2-component vector of float) -0:107 Constant: -0:107 0.301030 -0:108 log2 (global 2-component vector of float) +0:106 'inF1' (in 2-component vector of float) +0:106 'inF2' (in 2-component vector of float) +0:107 length (global float) +0:107 'inF0' (in 2-component vector of float) +0:108 log (global 2-component vector of float) 0:108 'inF0' (in 2-component vector of float) -0:109 max (global 2-component vector of float) -0:109 'inF0' (in 2-component vector of float) -0:109 'inF1' (in 2-component vector of float) -0:110 min (global 2-component vector of float) +0:109 vector-scale (temp 2-component vector of float) +0:109 log2 (temp 2-component vector of float) +0:109 'inF0' (in 2-component vector of float) +0:109 Constant: +0:109 0.301030 +0:110 log2 (global 2-component vector of float) 0:110 'inF0' (in 2-component vector of float) -0:110 'inF1' (in 2-component vector of float) -0:112 normalize (global 2-component vector of float) +0:111 max (global 2-component vector of float) +0:111 'inF0' (in 2-component vector of float) +0:111 'inF1' (in 2-component vector of float) +0:112 min (global 2-component vector of float) 0:112 'inF0' (in 2-component vector of float) -0:113 pow (global 2-component vector of float) -0:113 'inF0' (in 2-component vector of float) -0:113 'inF1' (in 2-component vector of float) -0:114 radians (global 2-component vector of float) +0:112 'inF1' (in 2-component vector of float) +0:114 normalize (global 2-component vector of float) 0:114 'inF0' (in 2-component vector of float) -0:115 reflect (global 2-component vector of float) +0:115 pow (global 2-component vector of float) 0:115 'inF0' (in 2-component vector of float) 0:115 'inF1' (in 2-component vector of float) -0:116 refract (global 2-component vector of float) +0:116 radians (global 2-component vector of float) 0:116 'inF0' (in 2-component vector of float) -0:116 'inF1' (in 2-component vector of float) -0:116 Constant: -0:116 2.000000 +0:117 reflect (global 2-component vector of float) +0:117 'inF0' (in 2-component vector of float) +0:117 'inF1' (in 2-component vector of float) +0:118 refract (global 2-component vector of float) +0:118 'inF0' (in 2-component vector of float) +0:118 'inF1' (in 2-component vector of float) +0:118 Constant: +0:118 2.000000 0:? bitFieldReverse (global 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:118 roundEven (global 2-component vector of float) -0:118 'inF0' (in 2-component vector of float) -0:119 inverse sqrt (global 2-component vector of float) -0:119 'inF0' (in 2-component vector of float) -0:120 clamp (temp 2-component vector of float) +0:120 roundEven (global 2-component vector of float) 0:120 'inF0' (in 2-component vector of float) -0:120 Constant: -0:120 0.000000 -0:120 Constant: -0:120 1.000000 -0:121 Sign (global 2-component vector of float) +0:121 inverse sqrt (global 2-component vector of float) 0:121 'inF0' (in 2-component vector of float) -0:122 sine (global 2-component vector of float) +0:122 clamp (temp 2-component vector of float) 0:122 'inF0' (in 2-component vector of float) -0:123 Sequence -0:123 move second child to first child (temp 2-component vector of float) -0:123 'inF1' (in 2-component vector of float) -0:123 sine (temp 2-component vector of float) -0:123 'inF0' (in 2-component vector of float) -0:123 move second child to first child (temp 2-component vector of float) -0:123 'inF2' (in 2-component vector of float) -0:123 cosine (temp 2-component vector of float) -0:123 'inF0' (in 2-component vector of float) -0:124 hyp. sine (global 2-component vector of float) +0:122 Constant: +0:122 0.000000 +0:122 Constant: +0:122 1.000000 +0:123 Sign (global 2-component vector of float) +0:123 'inF0' (in 2-component vector of float) +0:124 sine (global 2-component vector of float) 0:124 'inF0' (in 2-component vector of float) -0:125 smoothstep (global 2-component vector of float) -0:125 'inF0' (in 2-component vector of float) -0:125 'inF1' (in 2-component vector of float) -0:125 'inF2' (in 2-component vector of float) -0:126 sqrt (global 2-component vector of float) +0:125 Sequence +0:125 move second child to first child (temp 2-component vector of float) +0:125 'inF1' (in 2-component vector of float) +0:125 sine (temp 2-component vector of float) +0:125 'inF0' (in 2-component vector of float) +0:125 move second child to first child (temp 2-component vector of float) +0:125 'inF2' (in 2-component vector of float) +0:125 cosine (temp 2-component vector of float) +0:125 'inF0' (in 2-component vector of float) +0:126 hyp. sine (global 2-component vector of float) 0:126 'inF0' (in 2-component vector of float) -0:127 step (global 2-component vector of float) +0:127 smoothstep (global 2-component vector of float) 0:127 'inF0' (in 2-component vector of float) 0:127 'inF1' (in 2-component vector of float) -0:128 tangent (global 2-component vector of float) +0:127 'inF2' (in 2-component vector of float) +0:128 sqrt (global 2-component vector of float) 0:128 'inF0' (in 2-component vector of float) -0:129 hyp. tangent (global 2-component vector of float) +0:129 step (global 2-component vector of float) 0:129 'inF0' (in 2-component vector of float) -0:131 trunc (global 2-component vector of float) +0:129 'inF1' (in 2-component vector of float) +0:130 tangent (global 2-component vector of float) +0:130 'inF0' (in 2-component vector of float) +0:131 hyp. tangent (global 2-component vector of float) 0:131 'inF0' (in 2-component vector of float) -0:134 Branch: Return with expression +0:133 trunc (global 2-component vector of float) +0:133 'inF0' (in 2-component vector of float) +0:136 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) -0:138 Function Parameters: -0:138 'inF0' (in 3-component vector of float) -0:138 'inF1' (in 3-component vector of float) -0:138 'inF2' (in 3-component vector of float) -0:138 'inU0' (in 3-component vector of uint) -0:138 'inU1' (in 3-component vector of uint) +0:210 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:140 Function Parameters: +0:140 'inF0' (in 3-component vector of float) +0:140 'inF1' (in 3-component vector of float) +0:140 'inF2' (in 3-component vector of float) +0:140 'inU0' (in 3-component vector of uint) +0:140 'inU1' (in 3-component vector of uint) 0:? Sequence -0:139 all (global bool) -0:139 'inF0' (in 3-component vector of float) -0:140 Absolute value (global 3-component vector of float) -0:140 'inF0' (in 3-component vector of float) -0:141 arc cosine (global 3-component vector of float) +0:141 all (global bool) 0:141 'inF0' (in 3-component vector of float) -0:142 any (global bool) +0:142 Absolute value (global 3-component vector of float) 0:142 'inF0' (in 3-component vector of float) -0:143 arc sine (global 3-component vector of float) +0:143 arc cosine (global 3-component vector of float) 0:143 'inF0' (in 3-component vector of float) -0:144 floatBitsToInt (global 3-component vector of int) +0:144 any (global bool) 0:144 'inF0' (in 3-component vector of float) -0:145 floatBitsToUint (global 3-component vector of uint) +0:145 arc sine (global 3-component vector of float) 0:145 'inF0' (in 3-component vector of float) -0:146 intBitsToFloat (global 3-component vector of float) -0:146 'inU0' (in 3-component vector of uint) -0:148 arc tangent (global 3-component vector of float) -0:148 'inF0' (in 3-component vector of float) -0:149 arc tangent (global 3-component vector of float) -0:149 'inF0' (in 3-component vector of float) -0:149 'inF1' (in 3-component vector of float) -0:150 Ceiling (global 3-component vector of float) +0:146 floatBitsToInt (global 3-component vector of int) +0:146 'inF0' (in 3-component vector of float) +0:147 floatBitsToUint (global 3-component vector of uint) +0:147 'inF0' (in 3-component vector of float) +0:148 intBitsToFloat (global 3-component vector of float) +0:148 'inU0' (in 3-component vector of uint) +0:150 arc tangent (global 3-component vector of float) 0:150 'inF0' (in 3-component vector of float) -0:151 clamp (global 3-component vector of float) +0:151 arc tangent (global 3-component vector of float) 0:151 'inF0' (in 3-component vector of float) 0:151 'inF1' (in 3-component vector of float) -0:151 'inF2' (in 3-component vector of float) -0:152 cosine (global 3-component vector of float) +0:152 Ceiling (global 3-component vector of float) 0:152 'inF0' (in 3-component vector of float) -0:153 hyp. cosine (global 3-component vector of float) +0:153 clamp (global 3-component vector of float) 0:153 'inF0' (in 3-component vector of float) +0:153 'inF1' (in 3-component vector of float) +0:153 'inF2' (in 3-component vector of float) +0:154 cosine (global 3-component vector of float) +0:154 'inF0' (in 3-component vector of float) +0:155 hyp. cosine (global 3-component vector of float) +0:155 'inF0' (in 3-component vector of float) 0:? bitCount (global 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:155 cross-product (global 3-component vector of float) -0:155 'inF0' (in 3-component vector of float) -0:155 'inF1' (in 3-component vector of float) -0:156 degrees (global 3-component vector of float) -0:156 'inF0' (in 3-component vector of float) -0:157 distance (global float) +0:157 cross-product (global 3-component vector of float) 0:157 'inF0' (in 3-component vector of float) 0:157 'inF1' (in 3-component vector of float) -0:158 dot-product (global float) +0:158 degrees (global 3-component vector of float) 0:158 'inF0' (in 3-component vector of float) -0:158 'inF1' (in 3-component vector of float) -0:162 exp (global 3-component vector of float) -0:162 'inF0' (in 3-component vector of float) -0:163 exp2 (global 3-component vector of float) -0:163 'inF0' (in 3-component vector of float) -0:164 face-forward (global 3-component vector of float) +0:159 distance (global float) +0:159 'inF0' (in 3-component vector of float) +0:159 'inF1' (in 3-component vector of float) +0:160 dot-product (global float) +0:160 'inF0' (in 3-component vector of float) +0:160 'inF1' (in 3-component vector of float) +0:164 exp (global 3-component vector of float) 0:164 'inF0' (in 3-component vector of float) -0:164 'inF1' (in 3-component vector of float) -0:164 'inF2' (in 3-component vector of float) -0:165 findMSB (global int) -0:165 Constant: -0:165 7 (const int) -0:166 findLSB (global int) -0:166 Constant: -0:166 7 (const int) -0:167 Floor (global 3-component vector of float) -0:167 'inF0' (in 3-component vector of float) -0:169 mod (global 3-component vector of float) +0:165 exp2 (global 3-component vector of float) +0:165 'inF0' (in 3-component vector of float) +0:166 face-forward (global 3-component vector of float) +0:166 'inF0' (in 3-component vector of float) +0:166 'inF1' (in 3-component vector of float) +0:166 'inF2' (in 3-component vector of float) +0:167 findMSB (global int) +0:167 Constant: +0:167 7 (const int) +0:168 findLSB (global int) +0:168 Constant: +0:168 7 (const int) +0:169 Floor (global 3-component vector of float) 0:169 'inF0' (in 3-component vector of float) -0:169 'inF1' (in 3-component vector of float) -0:170 Fraction (global 3-component vector of float) -0:170 'inF0' (in 3-component vector of float) -0:171 frexp (global 3-component vector of float) +0:171 mod (global 3-component vector of float) 0:171 'inF0' (in 3-component vector of float) 0:171 'inF1' (in 3-component vector of float) -0:172 isinf (global 3-component vector of bool) +0:172 Fraction (global 3-component vector of float) 0:172 'inF0' (in 3-component vector of float) -0:173 isnan (global 3-component vector of bool) +0:173 frexp (global 3-component vector of float) 0:173 'inF0' (in 3-component vector of float) -0:174 ldexp (global 3-component vector of float) +0:173 'inF1' (in 3-component vector of float) +0:174 isinf (global 3-component vector of bool) 0:174 'inF0' (in 3-component vector of float) -0:174 'inF1' (in 3-component vector of float) -0:175 length (global float) +0:175 isnan (global 3-component vector of bool) 0:175 'inF0' (in 3-component vector of float) -0:176 log (global 3-component vector of float) +0:176 ldexp (global 3-component vector of float) 0:176 'inF0' (in 3-component vector of float) -0:177 vector-scale (temp 3-component vector of float) -0:177 log2 (temp 3-component vector of float) -0:177 'inF0' (in 3-component vector of float) -0:177 Constant: -0:177 0.301030 -0:178 log2 (global 3-component vector of float) +0:176 'inF1' (in 3-component vector of float) +0:177 mix (global 3-component vector of float) +0:177 'inF0' (in 3-component vector of float) +0:177 'inF1' (in 3-component vector of float) +0:177 'inF2' (in 3-component vector of float) +0:178 length (global float) 0:178 'inF0' (in 3-component vector of float) -0:179 max (global 3-component vector of float) +0:179 log (global 3-component vector of float) 0:179 'inF0' (in 3-component vector of float) -0:179 'inF1' (in 3-component vector of float) -0:180 min (global 3-component vector of float) -0:180 'inF0' (in 3-component vector of float) -0:180 'inF1' (in 3-component vector of float) -0:182 normalize (global 3-component vector of float) +0:180 vector-scale (temp 3-component vector of float) +0:180 log2 (temp 3-component vector of float) +0:180 'inF0' (in 3-component vector of float) +0:180 Constant: +0:180 0.301030 +0:181 log2 (global 3-component vector of float) +0:181 'inF0' (in 3-component vector of float) +0:182 max (global 3-component vector of float) 0:182 'inF0' (in 3-component vector of float) -0:183 pow (global 3-component vector of float) +0:182 'inF1' (in 3-component vector of float) +0:183 min (global 3-component vector of float) 0:183 'inF0' (in 3-component vector of float) 0:183 'inF1' (in 3-component vector of float) -0:184 radians (global 3-component vector of float) -0:184 'inF0' (in 3-component vector of float) -0:185 reflect (global 3-component vector of float) +0:185 normalize (global 3-component vector of float) 0:185 'inF0' (in 3-component vector of float) -0:185 'inF1' (in 3-component vector of float) -0:186 refract (global 3-component vector of float) +0:186 pow (global 3-component vector of float) 0:186 'inF0' (in 3-component vector of float) 0:186 'inF1' (in 3-component vector of float) -0:186 Constant: -0:186 2.000000 +0:187 radians (global 3-component vector of float) +0:187 'inF0' (in 3-component vector of float) +0:188 reflect (global 3-component vector of float) +0:188 'inF0' (in 3-component vector of float) +0:188 'inF1' (in 3-component vector of float) +0:189 refract (global 3-component vector of float) +0:189 'inF0' (in 3-component vector of float) +0:189 'inF1' (in 3-component vector of float) +0:189 Constant: +0:189 2.000000 0:? bitFieldReverse (global 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:188 roundEven (global 3-component vector of float) -0:188 'inF0' (in 3-component vector of float) -0:189 inverse sqrt (global 3-component vector of float) -0:189 'inF0' (in 3-component vector of float) -0:190 clamp (temp 3-component vector of float) -0:190 'inF0' (in 3-component vector of float) -0:190 Constant: -0:190 0.000000 -0:190 Constant: -0:190 1.000000 -0:191 Sign (global 3-component vector of float) +0:191 roundEven (global 3-component vector of float) 0:191 'inF0' (in 3-component vector of float) -0:192 sine (global 3-component vector of float) +0:192 inverse sqrt (global 3-component vector of float) 0:192 'inF0' (in 3-component vector of float) -0:193 Sequence -0:193 move second child to first child (temp 3-component vector of float) -0:193 'inF1' (in 3-component vector of float) -0:193 sine (temp 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:193 move second child to first child (temp 3-component vector of float) -0:193 'inF2' (in 3-component vector of float) -0:193 cosine (temp 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:194 hyp. sine (global 3-component vector of float) +0:193 clamp (temp 3-component vector of float) +0:193 'inF0' (in 3-component vector of float) +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 1.000000 +0:194 Sign (global 3-component vector of float) 0:194 'inF0' (in 3-component vector of float) -0:195 smoothstep (global 3-component vector of float) +0:195 sine (global 3-component vector of float) 0:195 'inF0' (in 3-component vector of float) -0:195 'inF1' (in 3-component vector of float) -0:195 'inF2' (in 3-component vector of float) -0:196 sqrt (global 3-component vector of float) -0:196 'inF0' (in 3-component vector of float) -0:197 step (global 3-component vector of float) +0:196 Sequence +0:196 move second child to first child (temp 3-component vector of float) +0:196 'inF1' (in 3-component vector of float) +0:196 sine (temp 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:196 move second child to first child (temp 3-component vector of float) +0:196 'inF2' (in 3-component vector of float) +0:196 cosine (temp 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:197 hyp. sine (global 3-component vector of float) 0:197 'inF0' (in 3-component vector of float) -0:197 'inF1' (in 3-component vector of float) -0:198 tangent (global 3-component vector of float) +0:198 smoothstep (global 3-component vector of float) 0:198 'inF0' (in 3-component vector of float) -0:199 hyp. tangent (global 3-component vector of float) +0:198 'inF1' (in 3-component vector of float) +0:198 'inF2' (in 3-component vector of float) +0:199 sqrt (global 3-component vector of float) 0:199 'inF0' (in 3-component vector of float) -0:201 trunc (global 3-component vector of float) +0:200 step (global 3-component vector of float) +0:200 'inF0' (in 3-component vector of float) +0:200 'inF1' (in 3-component vector of float) +0:201 tangent (global 3-component vector of float) 0:201 'inF0' (in 3-component vector of float) -0:204 Branch: Return with expression +0:202 hyp. tangent (global 3-component vector of float) +0:202 'inF0' (in 3-component vector of float) +0:204 trunc (global 3-component vector of float) +0:204 'inF0' (in 3-component vector of float) +0:207 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) -0:208 Function Parameters: -0:208 'inF0' (in 4-component vector of float) -0:208 'inF1' (in 4-component vector of float) -0:208 'inF2' (in 4-component vector of float) -0:208 'inU0' (in 4-component vector of uint) -0:208 'inU1' (in 4-component vector of uint) +0:335 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:211 Function Parameters: +0:211 'inF0' (in 4-component vector of float) +0:211 'inF1' (in 4-component vector of float) +0:211 'inF2' (in 4-component vector of float) +0:211 'inU0' (in 4-component vector of uint) +0:211 'inU1' (in 4-component vector of uint) 0:? Sequence -0:209 all (global bool) -0:209 'inF0' (in 4-component vector of float) -0:210 Absolute value (global 4-component vector of float) -0:210 'inF0' (in 4-component vector of float) -0:211 arc cosine (global 4-component vector of float) -0:211 'inF0' (in 4-component vector of float) -0:212 any (global bool) +0:212 all (global bool) 0:212 'inF0' (in 4-component vector of float) -0:213 arc sine (global 4-component vector of float) +0:213 Absolute value (global 4-component vector of float) 0:213 'inF0' (in 4-component vector of float) -0:214 floatBitsToInt (global 4-component vector of int) +0:214 arc cosine (global 4-component vector of float) 0:214 'inF0' (in 4-component vector of float) -0:215 floatBitsToUint (global 4-component vector of uint) +0:215 any (global bool) 0:215 'inF0' (in 4-component vector of float) -0:216 intBitsToFloat (global 4-component vector of float) -0:216 'inU0' (in 4-component vector of uint) -0:218 arc tangent (global 4-component vector of float) +0:216 arc sine (global 4-component vector of float) +0:216 'inF0' (in 4-component vector of float) +0:217 floatBitsToInt (global 4-component vector of int) +0:217 'inF0' (in 4-component vector of float) +0:218 floatBitsToUint (global 4-component vector of uint) 0:218 'inF0' (in 4-component vector of float) -0:219 arc tangent (global 4-component vector of float) -0:219 'inF0' (in 4-component vector of float) -0:219 'inF1' (in 4-component vector of float) -0:220 Ceiling (global 4-component vector of float) -0:220 'inF0' (in 4-component vector of float) -0:221 clamp (global 4-component vector of float) +0:219 intBitsToFloat (global 4-component vector of float) +0:219 'inU0' (in 4-component vector of uint) +0:221 arc tangent (global 4-component vector of float) 0:221 'inF0' (in 4-component vector of float) -0:221 'inF1' (in 4-component vector of float) -0:221 'inF2' (in 4-component vector of float) -0:222 cosine (global 4-component vector of float) +0:222 arc tangent (global 4-component vector of float) 0:222 'inF0' (in 4-component vector of float) -0:223 hyp. cosine (global 4-component vector of float) +0:222 'inF1' (in 4-component vector of float) +0:223 Ceiling (global 4-component vector of float) 0:223 'inF0' (in 4-component vector of float) +0:224 clamp (global 4-component vector of float) +0:224 'inF0' (in 4-component vector of float) +0:224 'inF1' (in 4-component vector of float) +0:224 'inF2' (in 4-component vector of float) +0:225 cosine (global 4-component vector of float) +0:225 'inF0' (in 4-component vector of float) +0:226 hyp. cosine (global 4-component vector of float) +0:226 'inF0' (in 4-component vector of float) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:225 degrees (global 4-component vector of float) -0:225 'inF0' (in 4-component vector of float) -0:226 distance (global float) -0:226 'inF0' (in 4-component vector of float) -0:226 'inF1' (in 4-component vector of float) -0:227 dot-product (global float) -0:227 'inF0' (in 4-component vector of float) -0:227 'inF1' (in 4-component vector of float) -0:228 Construct vec4 (temp 4-component vector of float) -0:228 Constant: -0:228 1.000000 -0:228 component-wise multiply (temp float) -0:228 direct index (temp float) -0:228 'inF0' (in 4-component vector of float) -0:228 Constant: -0:228 1 (const int) -0:228 direct index (temp float) -0:228 'inF1' (in 4-component vector of float) -0:228 Constant: -0:228 1 (const int) -0:228 direct index (temp float) -0:228 'inF0' (in 4-component vector of float) -0:228 Constant: -0:228 2 (const int) -0:228 direct index (temp float) -0:228 'inF1' (in 4-component vector of float) -0:228 Constant: -0:228 3 (const int) -0:232 exp (global 4-component vector of float) -0:232 'inF0' (in 4-component vector of float) -0:233 exp2 (global 4-component vector of float) -0:233 'inF0' (in 4-component vector of float) -0:234 face-forward (global 4-component vector of float) -0:234 'inF0' (in 4-component vector of float) -0:234 'inF1' (in 4-component vector of float) -0:234 'inF2' (in 4-component vector of float) -0:235 findMSB (global int) -0:235 Constant: -0:235 7 (const int) -0:236 findLSB (global int) -0:236 Constant: -0:236 7 (const int) -0:237 Floor (global 4-component vector of float) +0:228 degrees (global 4-component vector of float) +0:228 'inF0' (in 4-component vector of float) +0:229 distance (global float) +0:229 'inF0' (in 4-component vector of float) +0:229 'inF1' (in 4-component vector of float) +0:230 dot-product (global float) +0:230 'inF0' (in 4-component vector of float) +0:230 'inF1' (in 4-component vector of float) +0:231 Construct vec4 (temp 4-component vector of float) +0:231 Constant: +0:231 1.000000 +0:231 component-wise multiply (temp float) +0:231 direct index (temp float) +0:231 'inF0' (in 4-component vector of float) +0:231 Constant: +0:231 1 (const int) +0:231 direct index (temp float) +0:231 'inF1' (in 4-component vector of float) +0:231 Constant: +0:231 1 (const int) +0:231 direct index (temp float) +0:231 'inF0' (in 4-component vector of float) +0:231 Constant: +0:231 2 (const int) +0:231 direct index (temp float) +0:231 'inF1' (in 4-component vector of float) +0:231 Constant: +0:231 3 (const int) +0:235 exp (global 4-component vector of float) +0:235 'inF0' (in 4-component vector of float) +0:236 exp2 (global 4-component vector of float) +0:236 'inF0' (in 4-component vector of float) +0:237 face-forward (global 4-component vector of float) 0:237 'inF0' (in 4-component vector of float) -0:239 mod (global 4-component vector of float) -0:239 'inF0' (in 4-component vector of float) -0:239 'inF1' (in 4-component vector of float) -0:240 Fraction (global 4-component vector of float) +0:237 'inF1' (in 4-component vector of float) +0:237 'inF2' (in 4-component vector of float) +0:238 findMSB (global int) +0:238 Constant: +0:238 7 (const int) +0:239 findLSB (global int) +0:239 Constant: +0:239 7 (const int) +0:240 Floor (global 4-component vector of float) 0:240 'inF0' (in 4-component vector of float) -0:241 frexp (global 4-component vector of float) -0:241 'inF0' (in 4-component vector of float) -0:241 'inF1' (in 4-component vector of float) -0:242 isinf (global 4-component vector of bool) +0:242 mod (global 4-component vector of float) 0:242 'inF0' (in 4-component vector of float) -0:243 isnan (global 4-component vector of bool) +0:242 'inF1' (in 4-component vector of float) +0:243 Fraction (global 4-component vector of float) 0:243 'inF0' (in 4-component vector of float) -0:244 ldexp (global 4-component vector of float) +0:244 frexp (global 4-component vector of float) 0:244 'inF0' (in 4-component vector of float) 0:244 'inF1' (in 4-component vector of float) -0:245 length (global float) +0:245 isinf (global 4-component vector of bool) 0:245 'inF0' (in 4-component vector of float) -0:246 log (global 4-component vector of float) +0:246 isnan (global 4-component vector of bool) 0:246 'inF0' (in 4-component vector of float) -0:247 vector-scale (temp 4-component vector of float) -0:247 log2 (temp 4-component vector of float) -0:247 'inF0' (in 4-component vector of float) -0:247 Constant: -0:247 0.301030 -0:248 log2 (global 4-component vector of float) +0:247 ldexp (global 4-component vector of float) +0:247 'inF0' (in 4-component vector of float) +0:247 'inF1' (in 4-component vector of float) +0:248 mix (global 4-component vector of float) 0:248 'inF0' (in 4-component vector of float) -0:249 max (global 4-component vector of float) +0:248 'inF1' (in 4-component vector of float) +0:248 'inF2' (in 4-component vector of float) +0:249 length (global float) 0:249 'inF0' (in 4-component vector of float) -0:249 'inF1' (in 4-component vector of float) -0:250 min (global 4-component vector of float) +0:250 log (global 4-component vector of float) 0:250 'inF0' (in 4-component vector of float) -0:250 'inF1' (in 4-component vector of float) -0:252 normalize (global 4-component vector of float) +0:251 vector-scale (temp 4-component vector of float) +0:251 log2 (temp 4-component vector of float) +0:251 'inF0' (in 4-component vector of float) +0:251 Constant: +0:251 0.301030 +0:252 log2 (global 4-component vector of float) 0:252 'inF0' (in 4-component vector of float) -0:253 pow (global 4-component vector of float) +0:253 max (global 4-component vector of float) 0:253 'inF0' (in 4-component vector of float) 0:253 'inF1' (in 4-component vector of float) -0:254 radians (global 4-component vector of float) +0:254 min (global 4-component vector of float) 0:254 'inF0' (in 4-component vector of float) -0:255 reflect (global 4-component vector of float) -0:255 'inF0' (in 4-component vector of float) -0:255 'inF1' (in 4-component vector of float) -0:256 refract (global 4-component vector of float) +0:254 'inF1' (in 4-component vector of float) +0:256 normalize (global 4-component vector of float) 0:256 'inF0' (in 4-component vector of float) -0:256 'inF1' (in 4-component vector of float) -0:256 Constant: -0:256 2.000000 +0:257 pow (global 4-component vector of float) +0:257 'inF0' (in 4-component vector of float) +0:257 'inF1' (in 4-component vector of float) +0:258 radians (global 4-component vector of float) +0:258 'inF0' (in 4-component vector of float) +0:259 reflect (global 4-component vector of float) +0:259 'inF0' (in 4-component vector of float) +0:259 'inF1' (in 4-component vector of float) +0:260 refract (global 4-component vector of float) +0:260 'inF0' (in 4-component vector of float) +0:260 'inF1' (in 4-component vector of float) +0:260 Constant: +0:260 2.000000 0:? bitFieldReverse (global 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:258 roundEven (global 4-component vector of float) -0:258 'inF0' (in 4-component vector of float) -0:259 inverse sqrt (global 4-component vector of float) -0:259 'inF0' (in 4-component vector of float) -0:260 clamp (temp 4-component vector of float) -0:260 'inF0' (in 4-component vector of float) -0:260 Constant: -0:260 0.000000 -0:260 Constant: -0:260 1.000000 -0:261 Sign (global 4-component vector of float) -0:261 'inF0' (in 4-component vector of float) -0:262 sine (global 4-component vector of float) +0:262 roundEven (global 4-component vector of float) 0:262 'inF0' (in 4-component vector of float) -0:263 Sequence -0:263 move second child to first child (temp 4-component vector of float) -0:263 'inF1' (in 4-component vector of float) -0:263 sine (temp 4-component vector of float) -0:263 'inF0' (in 4-component vector of float) -0:263 move second child to first child (temp 4-component vector of float) -0:263 'inF2' (in 4-component vector of float) -0:263 cosine (temp 4-component vector of float) -0:263 'inF0' (in 4-component vector of float) -0:264 hyp. sine (global 4-component vector of float) +0:263 inverse sqrt (global 4-component vector of float) +0:263 'inF0' (in 4-component vector of float) +0:264 clamp (temp 4-component vector of float) 0:264 'inF0' (in 4-component vector of float) -0:265 smoothstep (global 4-component vector of float) +0:264 Constant: +0:264 0.000000 +0:264 Constant: +0:264 1.000000 +0:265 Sign (global 4-component vector of float) 0:265 'inF0' (in 4-component vector of float) -0:265 'inF1' (in 4-component vector of float) -0:265 'inF2' (in 4-component vector of float) -0:266 sqrt (global 4-component vector of float) +0:266 sine (global 4-component vector of float) 0:266 'inF0' (in 4-component vector of float) -0:267 step (global 4-component vector of float) -0:267 'inF0' (in 4-component vector of float) -0:267 'inF1' (in 4-component vector of float) -0:268 tangent (global 4-component vector of float) +0:267 Sequence +0:267 move second child to first child (temp 4-component vector of float) +0:267 'inF1' (in 4-component vector of float) +0:267 sine (temp 4-component vector of float) +0:267 'inF0' (in 4-component vector of float) +0:267 move second child to first child (temp 4-component vector of float) +0:267 'inF2' (in 4-component vector of float) +0:267 cosine (temp 4-component vector of float) +0:267 'inF0' (in 4-component vector of float) +0:268 hyp. sine (global 4-component vector of float) 0:268 'inF0' (in 4-component vector of float) -0:269 hyp. tangent (global 4-component vector of float) +0:269 smoothstep (global 4-component vector of float) 0:269 'inF0' (in 4-component vector of float) -0:271 trunc (global 4-component vector of float) +0:269 'inF1' (in 4-component vector of float) +0:269 'inF2' (in 4-component vector of float) +0:270 sqrt (global 4-component vector of float) +0:270 'inF0' (in 4-component vector of float) +0:271 step (global 4-component vector of float) 0:271 'inF0' (in 4-component vector of float) -0:274 Branch: Return with expression +0:271 'inF1' (in 4-component vector of float) +0:272 tangent (global 4-component vector of float) +0:272 'inF0' (in 4-component vector of float) +0:273 hyp. tangent (global 4-component vector of float) +0:273 'inF0' (in 4-component vector of float) +0:275 trunc (global 4-component vector of float) +0:275 'inF0' (in 4-component vector of float) +0:278 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:331 Function Parameters: -0:331 'inF0' (in 2X2 matrix of float) -0:331 'inF1' (in 2X2 matrix of float) -0:331 'inF2' (in 2X2 matrix of float) +0:344 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:336 Function Parameters: +0:336 'inF0' (in 2X2 matrix of float) +0:336 'inF1' (in 2X2 matrix of float) +0:336 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:333 all (global bool) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Absolute value (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc cosine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 any (global bool) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc sine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 arc tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 Ceiling (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 clamp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 'inF2' (in 2X2 matrix of float) -0:333 cosine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 hyp. cosine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 degrees (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 determinant (global float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 exp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 exp2 (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 findMSB (global int) -0:333 Constant: -0:333 7 (const int) -0:333 findLSB (global int) -0:333 Constant: -0:333 7 (const int) -0:333 Floor (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 mod (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 Fraction (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 frexp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 ldexp (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 log (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 matrix-scale (temp 2X2 matrix of float) -0:333 log2 (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Constant: -0:333 0.301030 -0:333 log2 (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 max (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 min (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 pow (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 radians (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 roundEven (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 inverse sqrt (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 clamp (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Constant: -0:333 0.000000 -0:333 Constant: -0:333 1.000000 -0:333 Sign (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 sine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 Sequence -0:333 move second child to first child (temp 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 sine (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 move second child to first child (temp 2X2 matrix of float) -0:333 'inF2' (in 2X2 matrix of float) -0:333 cosine (temp 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 hyp. sine (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 smoothstep (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 'inF2' (in 2X2 matrix of float) -0:333 sqrt (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 step (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 'inF1' (in 2X2 matrix of float) -0:333 tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 hyp. tangent (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 transpose (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:333 trunc (global 2X2 matrix of float) -0:333 'inF0' (in 2X2 matrix of float) -0:336 Branch: Return with expression +0:338 all (global bool) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Absolute value (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc cosine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 any (global bool) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc sine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 arc tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 Ceiling (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 clamp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 cosine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 hyp. cosine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 degrees (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 determinant (global float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 exp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 exp2 (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 findMSB (global int) +0:338 Constant: +0:338 7 (const int) +0:338 findLSB (global int) +0:338 Constant: +0:338 7 (const int) +0:338 Floor (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 mod (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 Fraction (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 frexp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 ldexp (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 mix (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 log (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 matrix-scale (temp 2X2 matrix of float) +0:338 log2 (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Constant: +0:338 0.301030 +0:338 log2 (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 max (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 min (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 pow (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 radians (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 roundEven (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 inverse sqrt (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 clamp (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Constant: +0:338 0.000000 +0:338 Constant: +0:338 1.000000 +0:338 Sign (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 sine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 Sequence +0:338 move second child to first child (temp 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 sine (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 move second child to first child (temp 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 cosine (temp 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 hyp. sine (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 smoothstep (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 'inF2' (in 2X2 matrix of float) +0:338 sqrt (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 step (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 'inF1' (in 2X2 matrix of float) +0:338 tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 hyp. tangent (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 transpose (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:338 trunc (global 2X2 matrix of float) +0:338 'inF0' (in 2X2 matrix of float) +0:341 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:340 Function Parameters: -0:340 'inF0' (in 3X3 matrix of float) -0:340 'inF1' (in 3X3 matrix of float) -0:340 'inF2' (in 3X3 matrix of float) +0:353 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:345 Function Parameters: +0:345 'inF0' (in 3X3 matrix of float) +0:345 'inF1' (in 3X3 matrix of float) +0:345 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:342 all (global bool) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Absolute value (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc cosine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 any (global bool) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc sine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 arc tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 Ceiling (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 clamp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 'inF2' (in 3X3 matrix of float) -0:342 cosine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 hyp. cosine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 degrees (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 determinant (global float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 exp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 exp2 (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 findMSB (global int) -0:342 Constant: -0:342 7 (const int) -0:342 findLSB (global int) -0:342 Constant: -0:342 7 (const int) -0:342 Floor (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 mod (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 Fraction (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 frexp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 ldexp (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 log (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 matrix-scale (temp 3X3 matrix of float) -0:342 log2 (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Constant: -0:342 0.301030 -0:342 log2 (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 max (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 min (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 pow (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 radians (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 roundEven (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 inverse sqrt (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 clamp (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Constant: -0:342 0.000000 -0:342 Constant: -0:342 1.000000 -0:342 Sign (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 sine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 Sequence -0:342 move second child to first child (temp 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 sine (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 move second child to first child (temp 3X3 matrix of float) -0:342 'inF2' (in 3X3 matrix of float) -0:342 cosine (temp 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 hyp. sine (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 smoothstep (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 'inF2' (in 3X3 matrix of float) -0:342 sqrt (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 step (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 'inF1' (in 3X3 matrix of float) -0:342 tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 hyp. tangent (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 transpose (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:342 trunc (global 3X3 matrix of float) -0:342 'inF0' (in 3X3 matrix of float) -0:345 Branch: Return with expression +0:347 all (global bool) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Absolute value (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc cosine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 any (global bool) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc sine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 arc tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 Ceiling (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 clamp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 cosine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 hyp. cosine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 degrees (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 determinant (global float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 exp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 exp2 (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 findMSB (global int) +0:347 Constant: +0:347 7 (const int) +0:347 findLSB (global int) +0:347 Constant: +0:347 7 (const int) +0:347 Floor (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 mod (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 Fraction (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 frexp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 ldexp (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 mix (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 log (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 matrix-scale (temp 3X3 matrix of float) +0:347 log2 (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Constant: +0:347 0.301030 +0:347 log2 (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 max (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 min (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 pow (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 radians (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 roundEven (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 inverse sqrt (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 clamp (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Constant: +0:347 0.000000 +0:347 Constant: +0:347 1.000000 +0:347 Sign (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 sine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 Sequence +0:347 move second child to first child (temp 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 sine (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 move second child to first child (temp 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 cosine (temp 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 hyp. sine (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 smoothstep (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 'inF2' (in 3X3 matrix of float) +0:347 sqrt (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 step (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 'inF1' (in 3X3 matrix of float) +0:347 tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 hyp. tangent (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 transpose (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:347 trunc (global 3X3 matrix of float) +0:347 'inF0' (in 3X3 matrix of float) +0:350 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2151,127 +2300,131 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:349 Function Parameters: -0:349 'inF0' (in 4X4 matrix of float) -0:349 'inF1' (in 4X4 matrix of float) -0:349 'inF2' (in 4X4 matrix of float) +0:374 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:354 Function Parameters: +0:354 'inF0' (in 4X4 matrix of float) +0:354 'inF1' (in 4X4 matrix of float) +0:354 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:351 all (global bool) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Absolute value (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc cosine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 any (global bool) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc sine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 arc tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 Ceiling (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 clamp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 'inF2' (in 4X4 matrix of float) -0:351 cosine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 hyp. cosine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 degrees (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 determinant (global float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 exp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 exp2 (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 findMSB (global int) -0:351 Constant: -0:351 7 (const int) -0:351 findLSB (global int) -0:351 Constant: -0:351 7 (const int) -0:351 Floor (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 mod (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 Fraction (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 frexp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 ldexp (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 log (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 matrix-scale (temp 4X4 matrix of float) -0:351 log2 (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Constant: -0:351 0.301030 -0:351 log2 (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 max (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 min (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 pow (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 radians (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 roundEven (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 inverse sqrt (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 clamp (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Constant: -0:351 0.000000 -0:351 Constant: -0:351 1.000000 -0:351 Sign (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 sine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 Sequence -0:351 move second child to first child (temp 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 sine (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 move second child to first child (temp 4X4 matrix of float) -0:351 'inF2' (in 4X4 matrix of float) -0:351 cosine (temp 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 hyp. sine (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 smoothstep (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 'inF2' (in 4X4 matrix of float) -0:351 sqrt (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 step (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 'inF1' (in 4X4 matrix of float) -0:351 tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 hyp. tangent (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 transpose (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:351 trunc (global 4X4 matrix of float) -0:351 'inF0' (in 4X4 matrix of float) -0:354 Branch: Return with expression +0:356 all (global bool) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Absolute value (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc cosine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 any (global bool) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc sine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 arc tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 Ceiling (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 clamp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 cosine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 hyp. cosine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 degrees (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 determinant (global float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 exp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 exp2 (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 findMSB (global int) +0:356 Constant: +0:356 7 (const int) +0:356 findLSB (global int) +0:356 Constant: +0:356 7 (const int) +0:356 Floor (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 mod (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 Fraction (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 frexp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 ldexp (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 mix (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 log (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 matrix-scale (temp 4X4 matrix of float) +0:356 log2 (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Constant: +0:356 0.301030 +0:356 log2 (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 max (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 min (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 pow (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 radians (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 roundEven (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 inverse sqrt (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 clamp (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Constant: +0:356 0.000000 +0:356 Constant: +0:356 1.000000 +0:356 Sign (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 sine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 Sequence +0:356 move second child to first child (temp 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 sine (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 move second child to first child (temp 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 cosine (temp 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 hyp. sine (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 smoothstep (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 'inF2' (in 4X4 matrix of float) +0:356 sqrt (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 step (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 'inF1' (in 4X4 matrix of float) +0:356 tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 hyp. tangent (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 transpose (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:356 trunc (global 4X4 matrix of float) +0:356 'inF0' (in 4X4 matrix of float) +0:359 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2289,178 +2442,275 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:372 Function Parameters: -0:372 'inF0' (in float) -0:372 'inF1' (in float) -0:372 'inFV0' (in 2-component vector of float) -0:372 'inFV1' (in 2-component vector of float) -0:372 'inFM0' (in 2X2 matrix of float) -0:372 'inFM1' (in 2X2 matrix of float) +0:381 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:377 Function Parameters: +0:377 'inF0' (in float) +0:377 'inF1' (in float) +0:377 'inFV0' (in 2-component vector of float) +0:377 'inFV1' (in 2-component vector of float) +0:377 'inFM0' (in 2X2 matrix of float) +0:377 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:373 move second child to first child (temp float) -0:373 'r0' (temp float) -0:373 component-wise multiply (temp float) -0:373 'inF0' (in float) -0:373 'inF1' (in float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r1' (temp 2-component vector of float) -0:373 vector-scale (temp 2-component vector of float) -0:373 'inFV0' (in 2-component vector of float) -0:373 'inF0' (in float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r2' (temp 2-component vector of float) -0:373 vector-scale (temp 2-component vector of float) -0:373 'inF0' (in float) -0:373 'inFV0' (in 2-component vector of float) -0:373 move second child to first child (temp float) -0:373 'r3' (temp float) -0:373 dot-product (global float) -0:373 'inFV0' (in 2-component vector of float) -0:373 'inFV1' (in 2-component vector of float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r4' (temp 2-component vector of float) -0:373 matrix-times-vector (temp 2-component vector of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 'inFV0' (in 2-component vector of float) -0:373 move second child to first child (temp 2-component vector of float) -0:373 'r5' (temp 2-component vector of float) -0:373 vector-times-matrix (temp 2-component vector of float) -0:373 'inFV0' (in 2-component vector of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 move second child to first child (temp 2X2 matrix of float) -0:373 'r6' (temp 2X2 matrix of float) -0:373 matrix-scale (temp 2X2 matrix of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 'inF0' (in float) -0:373 move second child to first child (temp 2X2 matrix of float) -0:373 'r7' (temp 2X2 matrix of float) -0:373 matrix-scale (temp 2X2 matrix of float) -0:373 'inF0' (in float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 move second child to first child (temp 2X2 matrix of float) -0:373 'r8' (temp 2X2 matrix of float) -0:373 matrix-multiply (temp 2X2 matrix of float) -0:373 'inFM0' (in 2X2 matrix of float) -0:373 'inFM1' (in 2X2 matrix of float) -0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:379 Function Parameters: -0:379 'inF0' (in float) -0:379 'inF1' (in float) -0:379 'inFV0' (in 3-component vector of float) -0:379 'inFV1' (in 3-component vector of float) -0:379 'inFM0' (in 3X3 matrix of float) -0:379 'inFM1' (in 3X3 matrix of float) +0:378 move second child to first child (temp float) +0:378 'r0' (temp float) +0:378 component-wise multiply (temp float) +0:378 'inF0' (in float) +0:378 'inF1' (in float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r1' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inF0' (in float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r2' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inF0' (in float) +0:378 'inFV0' (in 2-component vector of float) +0:378 move second child to first child (temp float) +0:378 'r3' (temp float) +0:378 dot-product (global float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFV1' (in 2-component vector of float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r4' (temp 2-component vector of float) +0:378 matrix-times-vector (temp 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r5' (temp 2-component vector of float) +0:378 vector-times-matrix (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r6' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r7' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r8' (temp 2X2 matrix of float) +0:378 matrix-multiply (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFM1' (in 2X2 matrix of float) +0:388 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:384 Function Parameters: +0:384 'inF0' (in float) +0:384 'inF1' (in float) +0:384 'inFV0' (in 3-component vector of float) +0:384 'inFV1' (in 3-component vector of float) +0:384 'inFM0' (in 3X3 matrix of float) +0:384 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:380 move second child to first child (temp float) -0:380 'r0' (temp float) -0:380 component-wise multiply (temp float) -0:380 'inF0' (in float) -0:380 'inF1' (in float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r1' (temp 3-component vector of float) -0:380 vector-scale (temp 3-component vector of float) -0:380 'inFV0' (in 3-component vector of float) -0:380 'inF0' (in float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r2' (temp 3-component vector of float) -0:380 vector-scale (temp 3-component vector of float) -0:380 'inF0' (in float) -0:380 'inFV0' (in 3-component vector of float) -0:380 move second child to first child (temp float) -0:380 'r3' (temp float) -0:380 dot-product (global float) -0:380 'inFV0' (in 3-component vector of float) -0:380 'inFV1' (in 3-component vector of float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r4' (temp 3-component vector of float) -0:380 matrix-times-vector (temp 3-component vector of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 'inFV0' (in 3-component vector of float) -0:380 move second child to first child (temp 3-component vector of float) -0:380 'r5' (temp 3-component vector of float) -0:380 vector-times-matrix (temp 3-component vector of float) -0:380 'inFV0' (in 3-component vector of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 move second child to first child (temp 3X3 matrix of float) -0:380 'r6' (temp 3X3 matrix of float) -0:380 matrix-scale (temp 3X3 matrix of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 'inF0' (in float) -0:380 move second child to first child (temp 3X3 matrix of float) -0:380 'r7' (temp 3X3 matrix of float) -0:380 matrix-scale (temp 3X3 matrix of float) -0:380 'inF0' (in float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 move second child to first child (temp 3X3 matrix of float) -0:380 'r8' (temp 3X3 matrix of float) -0:380 matrix-multiply (temp 3X3 matrix of float) -0:380 'inFM0' (in 3X3 matrix of float) -0:380 'inFM1' (in 3X3 matrix of float) -0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:386 Function Parameters: -0:386 'inF0' (in float) -0:386 'inF1' (in float) -0:386 'inFV0' (in 4-component vector of float) -0:386 'inFV1' (in 4-component vector of float) -0:386 'inFM0' (in 4X4 matrix of float) -0:386 'inFM1' (in 4X4 matrix of float) +0:385 move second child to first child (temp float) +0:385 'r0' (temp float) +0:385 component-wise multiply (temp float) +0:385 'inF0' (in float) +0:385 'inF1' (in float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r1' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inF0' (in float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r2' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inF0' (in float) +0:385 'inFV0' (in 3-component vector of float) +0:385 move second child to first child (temp float) +0:385 'r3' (temp float) +0:385 dot-product (global float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFV1' (in 3-component vector of float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r4' (temp 3-component vector of float) +0:385 matrix-times-vector (temp 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r5' (temp 3-component vector of float) +0:385 vector-times-matrix (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r6' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r7' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r8' (temp 3X3 matrix of float) +0:385 matrix-multiply (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFM1' (in 3X3 matrix of float) +0:396 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:391 Function Parameters: +0:391 'inF0' (in float) +0:391 'inF1' (in float) +0:391 'inFV0' (in 4-component vector of float) +0:391 'inFV1' (in 4-component vector of float) +0:391 'inFM0' (in 4X4 matrix of float) +0:391 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:387 move second child to first child (temp float) -0:387 'r0' (temp float) -0:387 component-wise multiply (temp float) -0:387 'inF0' (in float) -0:387 'inF1' (in float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r1' (temp 4-component vector of float) -0:387 vector-scale (temp 4-component vector of float) -0:387 'inFV0' (in 4-component vector of float) -0:387 'inF0' (in float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r2' (temp 4-component vector of float) -0:387 vector-scale (temp 4-component vector of float) -0:387 'inF0' (in float) -0:387 'inFV0' (in 4-component vector of float) -0:387 move second child to first child (temp float) -0:387 'r3' (temp float) -0:387 dot-product (global float) -0:387 'inFV0' (in 4-component vector of float) -0:387 'inFV1' (in 4-component vector of float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r4' (temp 4-component vector of float) -0:387 matrix-times-vector (temp 4-component vector of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 'inFV0' (in 4-component vector of float) -0:387 move second child to first child (temp 4-component vector of float) -0:387 'r5' (temp 4-component vector of float) -0:387 vector-times-matrix (temp 4-component vector of float) -0:387 'inFV0' (in 4-component vector of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 move second child to first child (temp 4X4 matrix of float) -0:387 'r6' (temp 4X4 matrix of float) -0:387 matrix-scale (temp 4X4 matrix of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 'inF0' (in float) -0:387 move second child to first child (temp 4X4 matrix of float) -0:387 'r7' (temp 4X4 matrix of float) -0:387 matrix-scale (temp 4X4 matrix of float) -0:387 'inF0' (in float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 move second child to first child (temp 4X4 matrix of float) -0:387 'r8' (temp 4X4 matrix of float) -0:387 matrix-multiply (temp 4X4 matrix of float) -0:387 'inFM0' (in 4X4 matrix of float) -0:387 'inFM1' (in 4X4 matrix of float) +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (in float) +0:392 'inF1' (in float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r1' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inF0' (in float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r2' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inF0' (in float) +0:392 'inFV0' (in 4-component vector of float) +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFV1' (in 4-component vector of float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r4' (temp 4-component vector of float) +0:392 matrix-times-vector (temp 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r5' (temp 4-component vector of float) +0:392 vector-times-matrix (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r6' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r7' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r8' (temp 4X4 matrix of float) +0:392 matrix-multiply (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFM1' (in 4X4 matrix of float) +0:420 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) +0:401 Function Parameters: +0:401 'inF0' (in float) +0:401 'inF1' (in float) +0:401 'inFV2' (in 2-component vector of float) +0:401 'inFV3' (in 3-component vector of float) +0:401 'inFM2x3' (in 3X2 matrix of float) +0:401 'inFM3x2' (in 2X3 matrix of float) +0:401 'inFM3x3' (in 3X3 matrix of float) +0:401 'inFM3x4' (in 4X3 matrix of float) +0:401 'inFM2x4' (in 4X2 matrix of float) +0:? Sequence +0:402 move second child to first child (temp float) +0:402 'r00' (temp float) +0:402 component-wise multiply (temp float) +0:402 'inF0' (in float) +0:402 'inF1' (in float) +0:403 move second child to first child (temp 2-component vector of float) +0:403 'r01' (temp 2-component vector of float) +0:403 vector-scale (temp 2-component vector of float) +0:403 'inFV2' (in 2-component vector of float) +0:403 'inF0' (in float) +0:404 move second child to first child (temp 3-component vector of float) +0:404 'r02' (temp 3-component vector of float) +0:404 vector-scale (temp 3-component vector of float) +0:404 'inFV3' (in 3-component vector of float) +0:404 'inF0' (in float) +0:405 move second child to first child (temp 2-component vector of float) +0:405 'r03' (temp 2-component vector of float) +0:405 vector-scale (temp 2-component vector of float) +0:405 'inF0' (in float) +0:405 'inFV2' (in 2-component vector of float) +0:406 move second child to first child (temp 3-component vector of float) +0:406 'r04' (temp 3-component vector of float) +0:406 vector-scale (temp 3-component vector of float) +0:406 'inF0' (in float) +0:406 'inFV3' (in 3-component vector of float) +0:407 move second child to first child (temp float) +0:407 'r05' (temp float) +0:407 dot-product (global float) +0:407 'inFV2' (in 2-component vector of float) +0:407 'inFV2' (in 2-component vector of float) +0:408 move second child to first child (temp float) +0:408 'r06' (temp float) +0:408 dot-product (global float) +0:408 'inFV3' (in 3-component vector of float) +0:408 'inFV3' (in 3-component vector of float) +0:409 move second child to first child (temp 3-component vector of float) +0:409 'r07' (temp 3-component vector of float) +0:409 vector-times-matrix (temp 3-component vector of float) +0:409 'inFV2' (in 2-component vector of float) +0:409 'inFM2x3' (in 3X2 matrix of float) +0:410 move second child to first child (temp 2-component vector of float) +0:410 'r08' (temp 2-component vector of float) +0:410 vector-times-matrix (temp 2-component vector of float) +0:410 'inFV3' (in 3-component vector of float) +0:410 'inFM3x2' (in 2X3 matrix of float) +0:411 move second child to first child (temp 2-component vector of float) +0:411 'r09' (temp 2-component vector of float) +0:411 matrix-times-vector (temp 2-component vector of float) +0:411 'inFM2x3' (in 3X2 matrix of float) +0:411 'inFV3' (in 3-component vector of float) +0:412 move second child to first child (temp 3-component vector of float) +0:412 'r10' (temp 3-component vector of float) +0:412 matrix-times-vector (temp 3-component vector of float) +0:412 'inFM3x2' (in 2X3 matrix of float) +0:412 'inFV2' (in 2-component vector of float) +0:413 move second child to first child (temp 3X2 matrix of float) +0:413 'r11' (temp 3X2 matrix of float) +0:413 matrix-scale (temp 3X2 matrix of float) +0:413 'inFM2x3' (in 3X2 matrix of float) +0:413 'inF0' (in float) +0:414 move second child to first child (temp 2X3 matrix of float) +0:414 'r12' (temp 2X3 matrix of float) +0:414 matrix-scale (temp 2X3 matrix of float) +0:414 'inFM3x2' (in 2X3 matrix of float) +0:414 'inF0' (in float) +0:415 move second child to first child (temp 2X2 matrix of float) +0:415 'r13' (temp 2X2 matrix of float) +0:415 matrix-multiply (temp 2X2 matrix of float) +0:415 'inFM2x3' (in 3X2 matrix of float) +0:415 'inFM3x2' (in 2X3 matrix of float) +0:416 move second child to first child (temp 3X2 matrix of float) +0:416 'r14' (temp 3X2 matrix of float) +0:416 matrix-multiply (temp 3X2 matrix of float) +0:416 'inFM2x3' (in 3X2 matrix of float) +0:416 'inFM3x3' (in 3X3 matrix of float) +0:417 move second child to first child (temp 4X2 matrix of float) +0:417 'r15' (temp 4X2 matrix of float) +0:417 matrix-multiply (temp 4X2 matrix of float) +0:417 'inFM2x3' (in 3X2 matrix of float) +0:417 'inFM3x4' (in 4X3 matrix of float) +0:418 move second child to first child (temp 4X3 matrix of float) +0:418 'r16' (temp 4X3 matrix of float) +0:418 matrix-multiply (temp 4X3 matrix of float) +0:418 'inFM3x2' (in 2X3 matrix of float) +0:418 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1090 +// Id's are bound by 1206 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "VertexShaderFunction" 48 67 73 80 174 192 198 205 321 339 345 352 470 488 494 501 626 640 647 742 756 763 861 875 882 + EntryPoint Vertex 4 "VertexShaderFunction" 68 87 93 100 198 216 222 229 349 367 373 380 502 520 526 533 662 676 683 782 796 803 905 919 926 Source HLSL 450 Name 4 "VertexShaderFunction" Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;" @@ -2484,65 +2734,92 @@ Shader version: 450 Name 42 "inFV1" Name 43 "inFM0" Name 44 "inFM1" - Name 48 "inF0" - Name 67 "inU0" - Name 73 "inF1" - Name 80 "inF2" - Name 106 "ResType" - Name 174 "inF0" - Name 192 "inU0" - Name 198 "inF1" - Name 205 "inF2" - Name 241 "ResType" - Name 321 "inF0" - Name 339 "inU0" - Name 345 "inF1" - Name 352 "inF2" - Name 391 "ResType" - Name 470 "inF0" - Name 488 "inU0" - Name 494 "inF1" - Name 501 "inF2" - Name 546 "ResType" - Name 626 "inF0" - Name 640 "inF1" - Name 647 "inF2" - Name 678 "ResType" - Name 742 "inF0" - Name 756 "inF1" - Name 763 "inF2" - Name 797 "ResType" - Name 861 "inF0" - Name 875 "inF1" - Name 882 "inF2" - Name 919 "ResType" - Name 982 "r0" - Name 986 "r1" - Name 990 "r2" - Name 994 "r3" - Name 998 "r4" - Name 1002 "r5" - Name 1006 "r6" - Name 1010 "r7" - Name 1014 "r8" - Name 1018 "r0" - Name 1022 "r1" - Name 1026 "r2" - Name 1030 "r3" - Name 1034 "r4" - Name 1038 "r5" - Name 1042 "r6" - Name 1046 "r7" - Name 1050 "r8" - Name 1054 "r0" - Name 1058 "r1" - Name 1062 "r2" - Name 1066 "r3" - Name 1070 "r4" - Name 1074 "r5" - Name 1078 "r6" - Name 1082 "r7" - Name 1086 "r8" + Name 65 "TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;" + Name 56 "inF0" + Name 57 "inF1" + Name 58 "inFV2" + Name 59 "inFV3" + Name 60 "inFM2x3" + Name 61 "inFM3x2" + Name 62 "inFM3x3" + Name 63 "inFM3x4" + Name 64 "inFM2x4" + Name 68 "inF0" + Name 87 "inU0" + Name 93 "inF1" + Name 100 "inF2" + Name 126 "ResType" + Name 198 "inF0" + Name 216 "inU0" + Name 222 "inF1" + Name 229 "inF2" + Name 265 "ResType" + Name 349 "inF0" + Name 367 "inU0" + Name 373 "inF1" + Name 380 "inF2" + Name 419 "ResType" + Name 502 "inF0" + Name 520 "inU0" + Name 526 "inF1" + Name 533 "inF2" + Name 578 "ResType" + Name 662 "inF0" + Name 676 "inF1" + Name 683 "inF2" + Name 714 "ResType" + Name 782 "inF0" + Name 796 "inF1" + Name 803 "inF2" + Name 837 "ResType" + Name 905 "inF0" + Name 919 "inF1" + Name 926 "inF2" + Name 963 "ResType" + Name 1030 "r0" + Name 1034 "r1" + Name 1038 "r2" + Name 1042 "r3" + Name 1046 "r4" + Name 1050 "r5" + Name 1054 "r6" + Name 1058 "r7" + Name 1062 "r8" + Name 1066 "r0" + Name 1070 "r1" + Name 1074 "r2" + Name 1078 "r3" + Name 1082 "r4" + Name 1086 "r5" + Name 1090 "r6" + Name 1094 "r7" + Name 1098 "r8" + Name 1102 "r0" + Name 1106 "r1" + Name 1110 "r2" + Name 1114 "r3" + Name 1118 "r4" + Name 1122 "r5" + Name 1126 "r6" + Name 1130 "r7" + Name 1134 "r8" + Name 1138 "r00" + Name 1142 "r01" + Name 1146 "r02" + Name 1150 "r03" + Name 1154 "r04" + Name 1158 "r05" + Name 1162 "r06" + Name 1166 "r07" + Name 1170 "r08" + Name 1174 "r09" + Name 1178 "r10" + Name 1182 "r11" + Name 1186 "r12" + Name 1190 "r13" + Name 1194 "r14" + Name 1198 "r15" + Name 1202 "r16" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -2562,203 +2839,216 @@ Shader version: 450 36: TypeMatrix 34(fvec4) 4 37: TypePointer Function 36 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) - 47: TypePointer Input 6(float) - 48(inF0): 47(ptr) Variable Input - 50: TypeBool - 61: TypeInt 32 1 - 64: TypeInt 32 0 - 66: TypePointer Input 64(int) - 67(inU0): 66(ptr) Variable Input - 73(inF1): 47(ptr) Variable Input - 80(inF2): 47(ptr) Variable Input - 87: 64(int) Constant 7 - 95: 61(int) Constant 7 - 106(ResType): TypeStruct 6(float) 61(int) - 121: 6(float) Constant 1050288283 - 136: 64(int) Constant 2 - 143: 6(float) Constant 0 - 144: 6(float) Constant 1065353216 - 173: TypePointer Input 8(fvec2) - 174(inF0): 173(ptr) Variable Input - 186: TypeVector 61(int) 2 - 189: TypeVector 64(int) 2 - 191: TypePointer Input 189(ivec2) - 192(inU0): 191(ptr) Variable Input - 198(inF1): 173(ptr) Variable Input - 205(inF2): 173(ptr) Variable Input - 212: 64(int) Constant 3 - 213: 189(ivec2) ConstantComposite 87 212 - 241(ResType): TypeStruct 8(fvec2) 186(ivec2) - 246: TypeVector 50(bool) 2 - 280: 6(float) Constant 1073741824 - 282: 64(int) Constant 1 - 283: 189(ivec2) ConstantComposite 282 136 - 318: 8(fvec2) ConstantComposite 144 280 - 320: TypePointer Input 21(fvec3) - 321(inF0): 320(ptr) Variable Input - 333: TypeVector 61(int) 3 - 336: TypeVector 64(int) 3 - 338: TypePointer Input 336(ivec3) - 339(inU0): 338(ptr) Variable Input - 345(inF1): 320(ptr) Variable Input - 352(inF2): 320(ptr) Variable Input - 359: 64(int) Constant 5 - 360: 336(ivec3) ConstantComposite 87 212 359 - 391(ResType): TypeStruct 21(fvec3) 333(ivec3) - 396: TypeVector 50(bool) 3 - 431: 336(ivec3) ConstantComposite 282 136 212 - 466: 6(float) Constant 1077936128 - 467: 21(fvec3) ConstantComposite 144 280 466 - 469: TypePointer Input 34(fvec4) - 470(inF0): 469(ptr) Variable Input - 482: TypeVector 61(int) 4 - 485: TypeVector 64(int) 4 - 487: TypePointer Input 485(ivec4) - 488(inU0): 487(ptr) Variable Input - 494(inF1): 469(ptr) Variable Input - 501(inF2): 469(ptr) Variable Input - 508: 485(ivec4) ConstantComposite 87 212 359 136 - 546(ResType): TypeStruct 34(fvec4) 482(ivec4) - 551: TypeVector 50(bool) 4 - 586: 64(int) Constant 4 - 587: 485(ivec4) ConstantComposite 282 136 212 586 - 622: 6(float) Constant 1082130432 - 623: 34(fvec4) ConstantComposite 144 280 466 622 - 625: TypePointer Input 10 - 626(inF0): 625(ptr) Variable Input - 640(inF1): 625(ptr) Variable Input - 647(inF2): 625(ptr) Variable Input - 678(ResType): TypeStruct 10 186(ivec2) - 738: 8(fvec2) ConstantComposite 280 280 - 739: 10 ConstantComposite 738 738 - 741: TypePointer Input 23 - 742(inF0): 741(ptr) Variable Input - 756(inF1): 741(ptr) Variable Input - 763(inF2): 741(ptr) Variable Input - 797(ResType): TypeStruct 23 333(ivec3) - 857: 21(fvec3) ConstantComposite 466 466 466 - 858: 23 ConstantComposite 857 857 857 - 860: TypePointer Input 36 - 861(inF0): 860(ptr) Variable Input - 875(inF1): 860(ptr) Variable Input - 882(inF2): 860(ptr) Variable Input - 919(ResType): TypeStruct 36 482(ivec4) - 979: 34(fvec4) ConstantComposite 622 622 622 622 - 980: 36 ConstantComposite 979 979 979 979 + 47: TypeMatrix 8(fvec2) 3 + 48: TypePointer Function 47 + 49: TypeMatrix 21(fvec3) 2 + 50: TypePointer Function 49 + 51: TypeMatrix 21(fvec3) 4 + 52: TypePointer Function 51 + 53: TypeMatrix 8(fvec2) 4 + 54: TypePointer Function 53 + 55: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 22(ptr) 48(ptr) 50(ptr) 24(ptr) 52(ptr) 54(ptr) + 67: TypePointer Input 6(float) + 68(inF0): 67(ptr) Variable Input + 70: TypeBool + 81: TypeInt 32 1 + 84: TypeInt 32 0 + 86: TypePointer Input 84(int) + 87(inU0): 86(ptr) Variable Input + 93(inF1): 67(ptr) Variable Input + 100(inF2): 67(ptr) Variable Input + 107: 84(int) Constant 7 + 115: 81(int) Constant 7 + 126(ResType): TypeStruct 6(float) 81(int) + 145: 6(float) Constant 1050288283 + 160: 84(int) Constant 2 + 167: 6(float) Constant 0 + 168: 6(float) Constant 1065353216 + 197: TypePointer Input 8(fvec2) + 198(inF0): 197(ptr) Variable Input + 210: TypeVector 81(int) 2 + 213: TypeVector 84(int) 2 + 215: TypePointer Input 213(ivec2) + 216(inU0): 215(ptr) Variable Input + 222(inF1): 197(ptr) Variable Input + 229(inF2): 197(ptr) Variable Input + 236: 84(int) Constant 3 + 237: 213(ivec2) ConstantComposite 107 236 + 265(ResType): TypeStruct 8(fvec2) 210(ivec2) + 270: TypeVector 70(bool) 2 + 308: 6(float) Constant 1073741824 + 310: 84(int) Constant 1 + 311: 213(ivec2) ConstantComposite 310 160 + 346: 8(fvec2) ConstantComposite 168 308 + 348: TypePointer Input 21(fvec3) + 349(inF0): 348(ptr) Variable Input + 361: TypeVector 81(int) 3 + 364: TypeVector 84(int) 3 + 366: TypePointer Input 364(ivec3) + 367(inU0): 366(ptr) Variable Input + 373(inF1): 348(ptr) Variable Input + 380(inF2): 348(ptr) Variable Input + 387: 84(int) Constant 5 + 388: 364(ivec3) ConstantComposite 107 236 387 + 419(ResType): TypeStruct 21(fvec3) 361(ivec3) + 424: TypeVector 70(bool) 3 + 463: 364(ivec3) ConstantComposite 310 160 236 + 498: 6(float) Constant 1077936128 + 499: 21(fvec3) ConstantComposite 168 308 498 + 501: TypePointer Input 34(fvec4) + 502(inF0): 501(ptr) Variable Input + 514: TypeVector 81(int) 4 + 517: TypeVector 84(int) 4 + 519: TypePointer Input 517(ivec4) + 520(inU0): 519(ptr) Variable Input + 526(inF1): 501(ptr) Variable Input + 533(inF2): 501(ptr) Variable Input + 540: 517(ivec4) ConstantComposite 107 236 387 160 + 578(ResType): TypeStruct 34(fvec4) 514(ivec4) + 583: TypeVector 70(bool) 4 + 622: 84(int) Constant 4 + 623: 517(ivec4) ConstantComposite 310 160 236 622 + 658: 6(float) Constant 1082130432 + 659: 34(fvec4) ConstantComposite 168 308 498 658 + 661: TypePointer Input 10 + 662(inF0): 661(ptr) Variable Input + 676(inF1): 661(ptr) Variable Input + 683(inF2): 661(ptr) Variable Input + 714(ResType): TypeStruct 10 210(ivec2) + 778: 8(fvec2) ConstantComposite 308 308 + 779: 10 ConstantComposite 778 778 + 781: TypePointer Input 23 + 782(inF0): 781(ptr) Variable Input + 796(inF1): 781(ptr) Variable Input + 803(inF2): 781(ptr) Variable Input + 837(ResType): TypeStruct 23 361(ivec3) + 901: 21(fvec3) ConstantComposite 498 498 498 + 902: 23 ConstantComposite 901 901 901 + 904: TypePointer Input 36 + 905(inF0): 904(ptr) Variable Input + 919(inF1): 904(ptr) Variable Input + 926(inF2): 904(ptr) Variable Input + 963(ResType): TypeStruct 36 514(ivec4) + 1027: 34(fvec4) ConstantComposite 658 658 658 658 + 1028: 36 ConstantComposite 1027 1027 1027 1027 4(VertexShaderFunction): 2 Function None 3 5: Label - 49: 6(float) Load 48(inF0) - 51: 50(bool) All 49 - 52: 6(float) Load 48(inF0) - 53: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 52 - 54: 6(float) Load 48(inF0) - 55: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 54 - 56: 6(float) Load 48(inF0) - 57: 50(bool) Any 56 - 58: 6(float) Load 48(inF0) - 59: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 58 - 60: 6(float) Load 48(inF0) - 62: 61(int) Bitcast 60 - 63: 6(float) Load 48(inF0) - 65: 64(int) Bitcast 63 - 68: 64(int) Load 67(inU0) - 69: 6(float) Bitcast 68 - 70: 6(float) Load 48(inF0) - 71: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 70 - 72: 6(float) Load 48(inF0) - 74: 6(float) Load 73(inF1) - 75: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 72 74 - 76: 6(float) Load 48(inF0) - 77: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 76 - 78: 6(float) Load 48(inF0) - 79: 6(float) Load 73(inF1) - 81: 6(float) Load 80(inF2) - 82: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 78 79 81 - 83: 6(float) Load 48(inF0) - 84: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 83 - 85: 6(float) Load 48(inF0) - 86: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 85 - 88: 64(int) BitCount 87 - 89: 6(float) Load 48(inF0) - 90: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 89 - 91: 6(float) Load 48(inF0) - 92: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 91 - 93: 6(float) Load 48(inF0) - 94: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 93 - 96: 61(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 95 - 97: 61(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 95 - 98: 6(float) Load 48(inF0) - 99: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 98 - 100: 6(float) Load 48(inF0) - 101: 6(float) Load 73(inF1) - 102: 6(float) FMod 100 101 - 103: 6(float) Load 48(inF0) - 104: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 103 - 105: 6(float) Load 48(inF0) - 107:106(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 105 - 108: 61(int) CompositeExtract 107 1 - Store 73(inF1) 108 - 109: 6(float) CompositeExtract 107 0 - 110: 6(float) Load 48(inF0) - 111: 50(bool) IsInf 110 - 112: 6(float) Load 48(inF0) - 113: 50(bool) IsNan 112 - 114: 6(float) Load 48(inF0) - 115: 6(float) Load 73(inF1) - 116: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 114 115 - 117: 6(float) Load 48(inF0) - 118: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 117 - 119: 6(float) Load 48(inF0) - 120: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 119 - 122: 6(float) FMul 120 121 - 123: 6(float) Load 48(inF0) - 124: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 123 - 125: 6(float) Load 48(inF0) - 126: 6(float) Load 73(inF1) - 127: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 125 126 - 128: 6(float) Load 48(inF0) - 129: 6(float) Load 73(inF1) - 130: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 128 129 - 131: 6(float) Load 48(inF0) - 132: 6(float) Load 73(inF1) - 133: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 131 132 - 134: 6(float) Load 48(inF0) - 135: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 134 - 137: 64(int) BitReverse 136 - 138: 6(float) Load 48(inF0) - 139: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 138 - 140: 6(float) Load 48(inF0) - 141: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 140 - 142: 6(float) Load 48(inF0) - 145: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 142 143 144 - 146: 6(float) Load 48(inF0) - 147: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 146 - 148: 6(float) Load 48(inF0) - 149: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 148 - 150: 6(float) Load 48(inF0) - 151: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 150 - Store 73(inF1) 151 - 152: 6(float) Load 48(inF0) - 153: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 152 - Store 80(inF2) 153 - 154: 6(float) Load 48(inF0) - 155: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 154 - 156: 6(float) Load 48(inF0) - 157: 6(float) Load 73(inF1) - 158: 6(float) Load 80(inF2) - 159: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 156 157 158 - 160: 6(float) Load 48(inF0) - 161: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 160 - 162: 6(float) Load 48(inF0) - 163: 6(float) Load 73(inF1) - 164: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 162 163 - 165: 6(float) Load 48(inF0) - 166: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 165 - 167: 6(float) Load 48(inF0) - 168: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 167 - 169: 6(float) Load 48(inF0) - 170: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 169 - ReturnValue 143 + 69: 6(float) Load 68(inF0) + 71: 70(bool) All 69 + 72: 6(float) Load 68(inF0) + 73: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 72 + 74: 6(float) Load 68(inF0) + 75: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 74 + 76: 6(float) Load 68(inF0) + 77: 70(bool) Any 76 + 78: 6(float) Load 68(inF0) + 79: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 78 + 80: 6(float) Load 68(inF0) + 82: 81(int) Bitcast 80 + 83: 6(float) Load 68(inF0) + 85: 84(int) Bitcast 83 + 88: 84(int) Load 87(inU0) + 89: 6(float) Bitcast 88 + 90: 6(float) Load 68(inF0) + 91: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 90 + 92: 6(float) Load 68(inF0) + 94: 6(float) Load 93(inF1) + 95: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 92 94 + 96: 6(float) Load 68(inF0) + 97: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 96 + 98: 6(float) Load 68(inF0) + 99: 6(float) Load 93(inF1) + 101: 6(float) Load 100(inF2) + 102: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 98 99 101 + 103: 6(float) Load 68(inF0) + 104: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 103 + 105: 6(float) Load 68(inF0) + 106: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 105 + 108: 84(int) BitCount 107 + 109: 6(float) Load 68(inF0) + 110: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 109 + 111: 6(float) Load 68(inF0) + 112: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 111 + 113: 6(float) Load 68(inF0) + 114: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 113 + 116: 81(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 115 + 117: 81(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 115 + 118: 6(float) Load 68(inF0) + 119: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 118 + 120: 6(float) Load 68(inF0) + 121: 6(float) Load 93(inF1) + 122: 6(float) FMod 120 121 + 123: 6(float) Load 68(inF0) + 124: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 123 + 125: 6(float) Load 68(inF0) + 127:126(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 125 + 128: 81(int) CompositeExtract 127 1 + Store 93(inF1) 128 + 129: 6(float) CompositeExtract 127 0 + 130: 6(float) Load 68(inF0) + 131: 70(bool) IsInf 130 + 132: 6(float) Load 68(inF0) + 133: 70(bool) IsNan 132 + 134: 6(float) Load 68(inF0) + 135: 6(float) Load 93(inF1) + 136: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 134 135 + 137: 6(float) Load 68(inF0) + 138: 6(float) Load 93(inF1) + 139: 6(float) Load 100(inF2) + 140: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 137 138 139 + 141: 6(float) Load 68(inF0) + 142: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 141 + 143: 6(float) Load 68(inF0) + 144: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 143 + 146: 6(float) FMul 144 145 + 147: 6(float) Load 68(inF0) + 148: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 147 + 149: 6(float) Load 68(inF0) + 150: 6(float) Load 93(inF1) + 151: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 149 150 + 152: 6(float) Load 68(inF0) + 153: 6(float) Load 93(inF1) + 154: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 152 153 + 155: 6(float) Load 68(inF0) + 156: 6(float) Load 93(inF1) + 157: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 155 156 + 158: 6(float) Load 68(inF0) + 159: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 158 + 161: 84(int) BitReverse 160 + 162: 6(float) Load 68(inF0) + 163: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 162 + 164: 6(float) Load 68(inF0) + 165: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 164 + 166: 6(float) Load 68(inF0) + 169: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 166 167 168 + 170: 6(float) Load 68(inF0) + 171: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 170 + 172: 6(float) Load 68(inF0) + 173: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 172 + 174: 6(float) Load 68(inF0) + 175: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 174 + Store 93(inF1) 175 + 176: 6(float) Load 68(inF0) + 177: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 176 + Store 100(inF2) 177 + 178: 6(float) Load 68(inF0) + 179: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 178 + 180: 6(float) Load 68(inF0) + 181: 6(float) Load 93(inF1) + 182: 6(float) Load 100(inF2) + 183: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 180 181 182 + 184: 6(float) Load 68(inF0) + 185: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 184 + 186: 6(float) Load 68(inF0) + 187: 6(float) Load 93(inF1) + 188: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 186 187 + 189: 6(float) Load 68(inF0) + 190: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 189 + 191: 6(float) Load 68(inF0) + 192: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 191 + 193: 6(float) Load 68(inF0) + 194: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 193 + ReturnValue 167 FunctionEnd 19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 13(inF0): 7(ptr) FunctionParameter @@ -2768,51 +3058,51 @@ Shader version: 450 17(inFM0): 11(ptr) FunctionParameter 18(inFM1): 11(ptr) FunctionParameter 20: Label - 982(r0): 7(ptr) Variable Function - 986(r1): 9(ptr) Variable Function - 990(r2): 9(ptr) Variable Function - 994(r3): 7(ptr) Variable Function - 998(r4): 9(ptr) Variable Function - 1002(r5): 9(ptr) Variable Function - 1006(r6): 11(ptr) Variable Function - 1010(r7): 11(ptr) Variable Function - 1014(r8): 11(ptr) Variable Function - 983: 6(float) Load 13(inF0) - 984: 6(float) Load 14(inF1) - 985: 6(float) FMul 983 984 - Store 982(r0) 985 - 987: 8(fvec2) Load 15(inFV0) - 988: 6(float) Load 13(inF0) - 989: 8(fvec2) VectorTimesScalar 987 988 - Store 986(r1) 989 - 991: 6(float) Load 13(inF0) - 992: 8(fvec2) Load 15(inFV0) - 993: 8(fvec2) VectorTimesScalar 992 991 - Store 990(r2) 993 - 995: 8(fvec2) Load 15(inFV0) - 996: 8(fvec2) Load 16(inFV1) - 997: 6(float) Dot 995 996 - Store 994(r3) 997 - 999: 10 Load 17(inFM0) - 1000: 8(fvec2) Load 15(inFV0) - 1001: 8(fvec2) MatrixTimesVector 999 1000 - Store 998(r4) 1001 - 1003: 8(fvec2) Load 15(inFV0) - 1004: 10 Load 17(inFM0) - 1005: 8(fvec2) VectorTimesMatrix 1003 1004 - Store 1002(r5) 1005 - 1007: 10 Load 17(inFM0) - 1008: 6(float) Load 13(inF0) - 1009: 10 MatrixTimesScalar 1007 1008 - Store 1006(r6) 1009 - 1011: 6(float) Load 13(inF0) - 1012: 10 Load 17(inFM0) - 1013: 10 MatrixTimesScalar 1012 1011 - Store 1010(r7) 1013 - 1015: 10 Load 17(inFM0) - 1016: 10 Load 18(inFM1) - 1017: 10 MatrixTimesMatrix 1015 1016 - Store 1014(r8) 1017 + 1030(r0): 7(ptr) Variable Function + 1034(r1): 9(ptr) Variable Function + 1038(r2): 9(ptr) Variable Function + 1042(r3): 7(ptr) Variable Function + 1046(r4): 9(ptr) Variable Function + 1050(r5): 9(ptr) Variable Function + 1054(r6): 11(ptr) Variable Function + 1058(r7): 11(ptr) Variable Function + 1062(r8): 11(ptr) Variable Function + 1031: 6(float) Load 13(inF0) + 1032: 6(float) Load 14(inF1) + 1033: 6(float) FMul 1031 1032 + Store 1030(r0) 1033 + 1035: 8(fvec2) Load 15(inFV0) + 1036: 6(float) Load 13(inF0) + 1037: 8(fvec2) VectorTimesScalar 1035 1036 + Store 1034(r1) 1037 + 1039: 6(float) Load 13(inF0) + 1040: 8(fvec2) Load 15(inFV0) + 1041: 8(fvec2) VectorTimesScalar 1040 1039 + Store 1038(r2) 1041 + 1043: 8(fvec2) Load 15(inFV0) + 1044: 8(fvec2) Load 16(inFV1) + 1045: 6(float) Dot 1043 1044 + Store 1042(r3) 1045 + 1047: 10 Load 17(inFM0) + 1048: 8(fvec2) Load 15(inFV0) + 1049: 8(fvec2) MatrixTimesVector 1047 1048 + Store 1046(r4) 1049 + 1051: 8(fvec2) Load 15(inFV0) + 1052: 10 Load 17(inFM0) + 1053: 8(fvec2) VectorTimesMatrix 1051 1052 + Store 1050(r5) 1053 + 1055: 10 Load 17(inFM0) + 1056: 6(float) Load 13(inF0) + 1057: 10 MatrixTimesScalar 1055 1056 + Store 1054(r6) 1057 + 1059: 6(float) Load 13(inF0) + 1060: 10 Load 17(inFM0) + 1061: 10 MatrixTimesScalar 1060 1059 + Store 1058(r7) 1061 + 1063: 10 Load 17(inFM0) + 1064: 10 Load 18(inFM1) + 1065: 10 MatrixTimesMatrix 1063 1064 + Store 1062(r8) 1065 Return FunctionEnd 32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 @@ -2823,51 +3113,51 @@ Shader version: 450 30(inFM0): 24(ptr) FunctionParameter 31(inFM1): 24(ptr) FunctionParameter 33: Label - 1018(r0): 7(ptr) Variable Function - 1022(r1): 22(ptr) Variable Function - 1026(r2): 22(ptr) Variable Function - 1030(r3): 7(ptr) Variable Function - 1034(r4): 22(ptr) Variable Function - 1038(r5): 22(ptr) Variable Function - 1042(r6): 24(ptr) Variable Function - 1046(r7): 24(ptr) Variable Function - 1050(r8): 24(ptr) Variable Function - 1019: 6(float) Load 26(inF0) - 1020: 6(float) Load 27(inF1) - 1021: 6(float) FMul 1019 1020 - Store 1018(r0) 1021 - 1023: 21(fvec3) Load 28(inFV0) - 1024: 6(float) Load 26(inF0) - 1025: 21(fvec3) VectorTimesScalar 1023 1024 - Store 1022(r1) 1025 - 1027: 6(float) Load 26(inF0) - 1028: 21(fvec3) Load 28(inFV0) - 1029: 21(fvec3) VectorTimesScalar 1028 1027 - Store 1026(r2) 1029 - 1031: 21(fvec3) Load 28(inFV0) - 1032: 21(fvec3) Load 29(inFV1) - 1033: 6(float) Dot 1031 1032 - Store 1030(r3) 1033 - 1035: 23 Load 30(inFM0) - 1036: 21(fvec3) Load 28(inFV0) - 1037: 21(fvec3) MatrixTimesVector 1035 1036 - Store 1034(r4) 1037 - 1039: 21(fvec3) Load 28(inFV0) - 1040: 23 Load 30(inFM0) - 1041: 21(fvec3) VectorTimesMatrix 1039 1040 - Store 1038(r5) 1041 - 1043: 23 Load 30(inFM0) - 1044: 6(float) Load 26(inF0) - 1045: 23 MatrixTimesScalar 1043 1044 - Store 1042(r6) 1045 - 1047: 6(float) Load 26(inF0) - 1048: 23 Load 30(inFM0) - 1049: 23 MatrixTimesScalar 1048 1047 - Store 1046(r7) 1049 - 1051: 23 Load 30(inFM0) - 1052: 23 Load 31(inFM1) - 1053: 23 MatrixTimesMatrix 1051 1052 - Store 1050(r8) 1053 + 1066(r0): 7(ptr) Variable Function + 1070(r1): 22(ptr) Variable Function + 1074(r2): 22(ptr) Variable Function + 1078(r3): 7(ptr) Variable Function + 1082(r4): 22(ptr) Variable Function + 1086(r5): 22(ptr) Variable Function + 1090(r6): 24(ptr) Variable Function + 1094(r7): 24(ptr) Variable Function + 1098(r8): 24(ptr) Variable Function + 1067: 6(float) Load 26(inF0) + 1068: 6(float) Load 27(inF1) + 1069: 6(float) FMul 1067 1068 + Store 1066(r0) 1069 + 1071: 21(fvec3) Load 28(inFV0) + 1072: 6(float) Load 26(inF0) + 1073: 21(fvec3) VectorTimesScalar 1071 1072 + Store 1070(r1) 1073 + 1075: 6(float) Load 26(inF0) + 1076: 21(fvec3) Load 28(inFV0) + 1077: 21(fvec3) VectorTimesScalar 1076 1075 + Store 1074(r2) 1077 + 1079: 21(fvec3) Load 28(inFV0) + 1080: 21(fvec3) Load 29(inFV1) + 1081: 6(float) Dot 1079 1080 + Store 1078(r3) 1081 + 1083: 23 Load 30(inFM0) + 1084: 21(fvec3) Load 28(inFV0) + 1085: 21(fvec3) MatrixTimesVector 1083 1084 + Store 1082(r4) 1085 + 1087: 21(fvec3) Load 28(inFV0) + 1088: 23 Load 30(inFM0) + 1089: 21(fvec3) VectorTimesMatrix 1087 1088 + Store 1086(r5) 1089 + 1091: 23 Load 30(inFM0) + 1092: 6(float) Load 26(inF0) + 1093: 23 MatrixTimesScalar 1091 1092 + Store 1090(r6) 1093 + 1095: 6(float) Load 26(inF0) + 1096: 23 Load 30(inFM0) + 1097: 23 MatrixTimesScalar 1096 1095 + Store 1094(r7) 1097 + 1099: 23 Load 30(inFM0) + 1100: 23 Load 31(inFM1) + 1101: 23 MatrixTimesMatrix 1099 1100 + Store 1098(r8) 1101 Return FunctionEnd 45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 @@ -2878,50 +3168,148 @@ Shader version: 450 43(inFM0): 37(ptr) FunctionParameter 44(inFM1): 37(ptr) FunctionParameter 46: Label - 1054(r0): 7(ptr) Variable Function - 1058(r1): 35(ptr) Variable Function - 1062(r2): 35(ptr) Variable Function - 1066(r3): 7(ptr) Variable Function - 1070(r4): 35(ptr) Variable Function - 1074(r5): 35(ptr) Variable Function - 1078(r6): 37(ptr) Variable Function - 1082(r7): 37(ptr) Variable Function - 1086(r8): 37(ptr) Variable Function - 1055: 6(float) Load 39(inF0) - 1056: 6(float) Load 40(inF1) - 1057: 6(float) FMul 1055 1056 - Store 1054(r0) 1057 - 1059: 34(fvec4) Load 41(inFV0) - 1060: 6(float) Load 39(inF0) - 1061: 34(fvec4) VectorTimesScalar 1059 1060 - Store 1058(r1) 1061 - 1063: 6(float) Load 39(inF0) - 1064: 34(fvec4) Load 41(inFV0) - 1065: 34(fvec4) VectorTimesScalar 1064 1063 - Store 1062(r2) 1065 - 1067: 34(fvec4) Load 41(inFV0) - 1068: 34(fvec4) Load 42(inFV1) - 1069: 6(float) Dot 1067 1068 - Store 1066(r3) 1069 - 1071: 36 Load 43(inFM0) - 1072: 34(fvec4) Load 41(inFV0) - 1073: 34(fvec4) MatrixTimesVector 1071 1072 - Store 1070(r4) 1073 - 1075: 34(fvec4) Load 41(inFV0) - 1076: 36 Load 43(inFM0) - 1077: 34(fvec4) VectorTimesMatrix 1075 1076 - Store 1074(r5) 1077 - 1079: 36 Load 43(inFM0) - 1080: 6(float) Load 39(inF0) - 1081: 36 MatrixTimesScalar 1079 1080 - Store 1078(r6) 1081 - 1083: 6(float) Load 39(inF0) - 1084: 36 Load 43(inFM0) - 1085: 36 MatrixTimesScalar 1084 1083 - Store 1082(r7) 1085 - 1087: 36 Load 43(inFM0) - 1088: 36 Load 44(inFM1) - 1089: 36 MatrixTimesMatrix 1087 1088 - Store 1086(r8) 1089 + 1102(r0): 7(ptr) Variable Function + 1106(r1): 35(ptr) Variable Function + 1110(r2): 35(ptr) Variable Function + 1114(r3): 7(ptr) Variable Function + 1118(r4): 35(ptr) Variable Function + 1122(r5): 35(ptr) Variable Function + 1126(r6): 37(ptr) Variable Function + 1130(r7): 37(ptr) Variable Function + 1134(r8): 37(ptr) Variable Function + 1103: 6(float) Load 39(inF0) + 1104: 6(float) Load 40(inF1) + 1105: 6(float) FMul 1103 1104 + Store 1102(r0) 1105 + 1107: 34(fvec4) Load 41(inFV0) + 1108: 6(float) Load 39(inF0) + 1109: 34(fvec4) VectorTimesScalar 1107 1108 + Store 1106(r1) 1109 + 1111: 6(float) Load 39(inF0) + 1112: 34(fvec4) Load 41(inFV0) + 1113: 34(fvec4) VectorTimesScalar 1112 1111 + Store 1110(r2) 1113 + 1115: 34(fvec4) Load 41(inFV0) + 1116: 34(fvec4) Load 42(inFV1) + 1117: 6(float) Dot 1115 1116 + Store 1114(r3) 1117 + 1119: 36 Load 43(inFM0) + 1120: 34(fvec4) Load 41(inFV0) + 1121: 34(fvec4) MatrixTimesVector 1119 1120 + Store 1118(r4) 1121 + 1123: 34(fvec4) Load 41(inFV0) + 1124: 36 Load 43(inFM0) + 1125: 34(fvec4) VectorTimesMatrix 1123 1124 + Store 1122(r5) 1125 + 1127: 36 Load 43(inFM0) + 1128: 6(float) Load 39(inF0) + 1129: 36 MatrixTimesScalar 1127 1128 + Store 1126(r6) 1129 + 1131: 6(float) Load 39(inF0) + 1132: 36 Load 43(inFM0) + 1133: 36 MatrixTimesScalar 1132 1131 + Store 1130(r7) 1133 + 1135: 36 Load 43(inFM0) + 1136: 36 Load 44(inFM1) + 1137: 36 MatrixTimesMatrix 1135 1136 + Store 1134(r8) 1137 + Return + FunctionEnd +65(TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 55 + 56(inF0): 7(ptr) FunctionParameter + 57(inF1): 7(ptr) FunctionParameter + 58(inFV2): 9(ptr) FunctionParameter + 59(inFV3): 22(ptr) FunctionParameter + 60(inFM2x3): 48(ptr) FunctionParameter + 61(inFM3x2): 50(ptr) FunctionParameter + 62(inFM3x3): 24(ptr) FunctionParameter + 63(inFM3x4): 52(ptr) FunctionParameter + 64(inFM2x4): 54(ptr) FunctionParameter + 66: Label + 1138(r00): 7(ptr) Variable Function + 1142(r01): 9(ptr) Variable Function + 1146(r02): 22(ptr) Variable Function + 1150(r03): 9(ptr) Variable Function + 1154(r04): 22(ptr) Variable Function + 1158(r05): 7(ptr) Variable Function + 1162(r06): 7(ptr) Variable Function + 1166(r07): 22(ptr) Variable Function + 1170(r08): 9(ptr) Variable Function + 1174(r09): 9(ptr) Variable Function + 1178(r10): 22(ptr) Variable Function + 1182(r11): 48(ptr) Variable Function + 1186(r12): 50(ptr) Variable Function + 1190(r13): 11(ptr) Variable Function + 1194(r14): 48(ptr) Variable Function + 1198(r15): 54(ptr) Variable Function + 1202(r16): 52(ptr) Variable Function + 1139: 6(float) Load 56(inF0) + 1140: 6(float) Load 57(inF1) + 1141: 6(float) FMul 1139 1140 + Store 1138(r00) 1141 + 1143: 8(fvec2) Load 58(inFV2) + 1144: 6(float) Load 56(inF0) + 1145: 8(fvec2) VectorTimesScalar 1143 1144 + Store 1142(r01) 1145 + 1147: 21(fvec3) Load 59(inFV3) + 1148: 6(float) Load 56(inF0) + 1149: 21(fvec3) VectorTimesScalar 1147 1148 + Store 1146(r02) 1149 + 1151: 6(float) Load 56(inF0) + 1152: 8(fvec2) Load 58(inFV2) + 1153: 8(fvec2) VectorTimesScalar 1152 1151 + Store 1150(r03) 1153 + 1155: 6(float) Load 56(inF0) + 1156: 21(fvec3) Load 59(inFV3) + 1157: 21(fvec3) VectorTimesScalar 1156 1155 + Store 1154(r04) 1157 + 1159: 8(fvec2) Load 58(inFV2) + 1160: 8(fvec2) Load 58(inFV2) + 1161: 6(float) Dot 1159 1160 + Store 1158(r05) 1161 + 1163: 21(fvec3) Load 59(inFV3) + 1164: 21(fvec3) Load 59(inFV3) + 1165: 6(float) Dot 1163 1164 + Store 1162(r06) 1165 + 1167: 8(fvec2) Load 58(inFV2) + 1168: 47 Load 60(inFM2x3) + 1169: 21(fvec3) VectorTimesMatrix 1167 1168 + Store 1166(r07) 1169 + 1171: 21(fvec3) Load 59(inFV3) + 1172: 49 Load 61(inFM3x2) + 1173: 8(fvec2) VectorTimesMatrix 1171 1172 + Store 1170(r08) 1173 + 1175: 47 Load 60(inFM2x3) + 1176: 21(fvec3) Load 59(inFV3) + 1177: 8(fvec2) MatrixTimesVector 1175 1176 + Store 1174(r09) 1177 + 1179: 49 Load 61(inFM3x2) + 1180: 8(fvec2) Load 58(inFV2) + 1181: 21(fvec3) MatrixTimesVector 1179 1180 + Store 1178(r10) 1181 + 1183: 47 Load 60(inFM2x3) + 1184: 6(float) Load 56(inF0) + 1185: 47 MatrixTimesScalar 1183 1184 + Store 1182(r11) 1185 + 1187: 49 Load 61(inFM3x2) + 1188: 6(float) Load 56(inF0) + 1189: 49 MatrixTimesScalar 1187 1188 + Store 1186(r12) 1189 + 1191: 47 Load 60(inFM2x3) + 1192: 49 Load 61(inFM3x2) + 1193: 10 MatrixTimesMatrix 1191 1192 + Store 1190(r13) 1193 + 1195: 47 Load 60(inFM2x3) + 1196: 23 Load 62(inFM3x3) + 1197: 47 MatrixTimesMatrix 1195 1196 + Store 1194(r14) 1197 + 1199: 47 Load 60(inFM2x3) + 1200: 51 Load 63(inFM3x4) + 1201: 53 MatrixTimesMatrix 1199 1200 + Store 1198(r15) 1201 + 1203: 49 Load 61(inFM3x2) + 1204: 53 Load 64(inFM2x4) + 1205: 51 MatrixTimesMatrix 1203 1204 + Store 1202(r16) 1205 Return FunctionEnd diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag index a0915c29..6b8b9773 100644 --- a/Test/hlsl.intrinsics.frag +++ b/Test/hlsl.intrinsics.frag @@ -17,69 +17,70 @@ float PixelShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint in { uint out_u1; - all(inF0); - abs(inF0); - acos(inF0); - any(inF0); - asin(inF0); - asint(inF0); - asuint(inF0); - asfloat(inU0); + bool r000 = all(inF0); + float r001 = abs(inF0); + float r002 = acos(inF0); + bool r003 = any(inF0); + float r004 = asin(inF0); + int r005 = asint(inF0); + uint r006 = asuint(inF0); + float r007 = asfloat(inU0); // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics - atan(inF0); - atan2(inF0, inF1); - ceil(inF0); - clamp(inF0, inF1, inF2); + float r009 = atan(inF0); + float r010 = atan2(inF0, inF1); + float r011 = ceil(inF0); + float r012 = clamp(inF0, inF1, inF2); clip(inF0); - cos(inF0); - cosh(inF0); - countbits(7); - ddx(inF0); - ddx_coarse(inF0); - ddx_fine(inF0); - ddy(inF0); - ddy_coarse(inF0); - ddy_fine(inF0); - degrees(inF0); + float r014 = cos(inF0); + float r015 = cosh(inF0); + uint r016 = countbits(7); + float r017 = ddx(inF0); + float r018 = ddx_coarse(inF0); + float r019 = ddx_fine(inF0); + float r020 = ddy(inF0); + float r021 = ddy_coarse(inF0); + float r022 = ddy_fine(inF0); + float r023 = degrees(inF0); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); - exp(inF0); - exp2(inF0); - firstbithigh(7); - firstbitlow(7); - floor(inF0); + float r027 = exp(inF0); + float r028 = exp2(inF0); + uint r029 = firstbithigh(7); + uint r030 = firstbitlow(7); + float r031 = floor(inF0); // TODO: fma(inD0, inD1, inD2); - fmod(inF0, inF1); - frac(inF0); - frexp(inF0, inF1); - fwidth(inF0); - isinf(inF0); - isnan(inF0); - ldexp(inF0, inF1); - log(inF0); - log10(inF0); - log2(inF0); - max(inF0, inF1); - min(inF0, inF1); - pow(inF0, inF1); - radians(inF0); - rcp(inF0); - reversebits(2); - round(inF0); - rsqrt(inF0); - saturate(inF0); - sign(inF0); - sin(inF0); + float r033 = fmod(inF0, inF1); + float r034 = frac(inF0); + float r035 = frexp(inF0, inF1); + float r036 = fwidth(inF0); + bool r037 = isinf(inF0); + bool r038 = isnan(inF0); + float r039 = ldexp(inF0, inF1); + float r039a = lerp(inF0, inF1, inF2); + float r040 = log(inF0); + float r041 = log10(inF0); + float r042 = log2(inF0); + float r043 = max(inF0, inF1); + float r044 = min(inF0, inF1); + float r045 = pow(inF0, inF1); + float r046 = radians(inF0); + float r047 = rcp(inF0); + uint r048 = reversebits(2); + float r049 = round(inF0); + float r050 = rsqrt(inF0); + float r051 = saturate(inF0); + float r052 = sign(inF0); + float r053 = sin(inF0); sincos(inF0, inF1, inF2); - sinh(inF0); - smoothstep(inF0, inF1, inF2); - sqrt(inF0); - step(inF0, inF1); - tan(inF0); - tanh(inF0); + float r055 = sinh(inF0); + float r056 = smoothstep(inF0, inF1, inF2); + float r057 = sqrt(inF0); + float r058 = step(inF0, inF1); + float r059 = tan(inF0); + float r060 = tanh(inF0); // TODO: sampler intrinsics, when we can declare the types. - trunc(inF0); + float r061 = trunc(inF0); return 0.0; } @@ -94,76 +95,80 @@ float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, ui { uint2 out_u2; - all(inF0); - abs(inF0); - acos(inF0); - any(inF0); - asin(inF0); - asint(inF0); - asuint(inF0); - asfloat(inU0); + bool r000 = all(inF0); + float2 r001 = abs(inF0); + float2 r002 = acos(inF0); + bool r003 = any(inF0); + float2 r004 = asin(inF0); + int2 r005 = asint(inF0); + uint2 r006 = asuint(inF0); + float2 r007 = asfloat(inU0); // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics - atan(inF0); - atan2(inF0, inF1); - ceil(inF0); - clamp(inF0, inF1, inF2); + float2 r009 = atan(inF0); + float2 r010 = atan2(inF0, inF1); + float2 r011 = ceil(inF0); + float2 r012 = clamp(inF0, inF1, inF2); clip(inF0); - cos(inF0); - cosh(inF0); - countbits(int2(7,3)); - ddx(inF0); - ddx_coarse(inF0); - ddx_fine(inF0); - ddy(inF0); - ddy_coarse(inF0); - ddy_fine(inF0); - degrees(inF0); - distance(inF0, inF1); - dot(inF0, inF1); + float2 r013 = cos(inF0); + float2 r015 = cosh(inF0); + uint2 r016 = countbits(int2(7,3)); + float2 r017 = ddx(inF0); + float2 r018 = ddx_coarse(inF0); + float2 r019 = ddx_fine(inF0); + float2 r020 = ddy(inF0); + float2 r021 = ddy_coarse(inF0); + float2 r022 = ddy_fine(inF0); + float2 r023 = degrees(inF0); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); - exp(inF0); - exp2(inF0); - faceforward(inF0, inF1, inF2); - firstbithigh(7); - firstbitlow(7); - floor(inF0); + float r026 = distance(inF0, inF1); + float r027 = dot(inF0, inF1); + // EvaluateAttributeAtCentroid(inF0); + // EvaluateAttributeAtSample(inF0, 0); + // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); + float2 r028 = exp(inF0); + float2 r029 = exp2(inF0); + float2 r030 = faceforward(inF0, inF1, inF2); + uint2 r031 = firstbithigh(uint2(7,8)); + uint2 r032 = firstbitlow(uint2(7,8)); + float2 r033 = floor(inF0); // TODO: fma(inD0, inD1, inD2); - fmod(inF0, inF1); - frac(inF0); - frexp(inF0, inF1); - fwidth(inF0); - isinf(inF0); - isnan(inF0); - ldexp(inF0, inF1); - length(inF0); - log(inF0); - log10(inF0); - log2(inF0); - max(inF0, inF1); - min(inF0, inF1); - normalize(inF0); - pow(inF0, inF1); - radians(inF0); - rcp(inF0); - reflect(inF0, inF1); - refract(inF0, inF1, 2.0); - reversebits(int2(1,2)); - round(inF0); - rsqrt(inF0); - saturate(inF0); - sign(inF0); - sin(inF0); + float2 r035 = fmod(inF0, inF1); + float2 r036 = frac(inF0); + float2 r037 = frexp(inF0, inF1); + float2 r038 = fwidth(inF0); + bool2 r039 = isinf(inF0); + bool2 r040 = isnan(inF0); + float2 r041 = ldexp(inF0, inF1); + float2 r039a = lerp(inF0, inF1, inF2); + float r042 = length(inF0); + float2 r043 = log(inF0); + float2 r044 = log10(inF0); + float2 r045 = log2(inF0); + float2 r046 = max(inF0, inF1); + float2 r047 = min(inF0, inF1); + float2 r048 = normalize(inF0); + float2 r049 = pow(inF0, inF1); + float2 r050 = radians(inF0); + float2 r051 = rcp(inF0); + float2 r052 = reflect(inF0, inF1); + float2 r053 = refract(inF0, inF1, 2.0); + uint2 r054 = reversebits(uint2(1,2)); + float2 r055 = round(inF0); + float2 r056 = rsqrt(inF0); + float2 r057 = saturate(inF0); + float2 r058 = sign(inF0); + float2 r059 = sin(inF0); sincos(inF0, inF1, inF2); - sinh(inF0); - smoothstep(inF0, inF1, inF2); - sqrt(inF0); - step(inF0, inF1); - tan(inF0); - tanh(inF0); + float2 r060 = sinh(inF0); + float2 r061 = smoothstep(inF0, inF1, inF2); + float2 r062 = sqrt(inF0); + float2 r063 = step(inF0, inF1); + float2 r064 = tan(inF0); + float2 r065 = tanh(inF0); // TODO: sampler intrinsics, when we can declare the types. - trunc(inF0); + float2 r066 = trunc(inF0); // TODO: ... add when float1 prototypes are generated return float2(1,2); @@ -173,77 +178,78 @@ float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, ui { uint3 out_u3; - all(inF0); - abs(inF0); - acos(inF0); - any(inF0); - asin(inF0); - asint(inF0); - asuint(inF0); - asfloat(inU0); + bool r000 = all(inF0); + float3 r001 = abs(inF0); + float3 r002 = acos(inF0); + bool r003 = any(inF0); + float3 r004 = asin(inF0); + int3 r005 = asint(inF0); + uint3 r006 = asuint(inF0); + float3 r007 = asfloat(inU0); // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics - atan(inF0); - atan2(inF0, inF1); - ceil(inF0); - clamp(inF0, inF1, inF2); + float3 r009 = atan(inF0); + float3 r010 = atan2(inF0, inF1); + float3 r011 = ceil(inF0); + float3 r012 = clamp(inF0, inF1, inF2); clip(inF0); - cos(inF0); - cosh(inF0); - countbits(int3(7,3,5)); - cross(inF0, inF1); - ddx(inF0); - ddx_coarse(inF0); - ddx_fine(inF0); - ddy(inF0); - ddy_coarse(inF0); - ddy_fine(inF0); - degrees(inF0); - distance(inF0, inF1); - dot(inF0, inF1); + float3 r013 = cos(inF0); + float3 r014 = cosh(inF0); + uint3 r015 = countbits(uint3(7,3,5)); + float3 r016 = cross(inF0, inF1); + float3 r017 = ddx(inF0); + float3 r018 = ddx_coarse(inF0); + float3 r019 = ddx_fine(inF0); + float3 r020 = ddy(inF0); + float3 r021 = ddy_coarse(inF0); + float3 r022 = ddy_fine(inF0); + float3 r023 = degrees(inF0); + float r024 = distance(inF0, inF1); + float r025 = dot(inF0, inF1); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); - exp(inF0); - exp2(inF0); - faceforward(inF0, inF1, inF2); - firstbithigh(7); - firstbitlow(7); - floor(inF0); + float3 r029 = exp(inF0); + float3 r030 = exp2(inF0); + float3 r031 = faceforward(inF0, inF1, inF2); + uint3 r032 = firstbithigh(uint3(2,3,4)); + uint3 r033 = firstbitlow(uint3(2,3,4)); + float3 r034 = floor(inF0); // TODO: fma(inD0, inD1, inD2); - fmod(inF0, inF1); - frac(inF0); - frexp(inF0, inF1); - fwidth(inF0); - isinf(inF0); - isnan(inF0); - ldexp(inF0, inF1); - length(inF0); - log(inF0); - log10(inF0); - log2(inF0); - max(inF0, inF1); - min(inF0, inF1); - normalize(inF0); - pow(inF0, inF1); - radians(inF0); - rcp(inF0); - reflect(inF0, inF1); - refract(inF0, inF1, 2.0); - reversebits(int3(1,2,3)); - round(inF0); - rsqrt(inF0); - saturate(inF0); - sign(inF0); - sin(inF0); + float3 r036 = fmod(inF0, inF1); + float3 r037 = frac(inF0); + float3 r038 = frexp(inF0, inF1); + float3 r039 = fwidth(inF0); + bool3 r040 = isinf(inF0); + bool3 r041 = isnan(inF0); + float3 r042 = ldexp(inF0, inF1); + float3 r039a = lerp(inF0, inF1, inF2); + float r043 = length(inF0); + float3 r044 = log(inF0); + float3 r045 = log10(inF0); + float3 r046 = log2(inF0); + float3 r047 = max(inF0, inF1); + float3 r048 = min(inF0, inF1); + float3 r049 = normalize(inF0); + float3 r050 = pow(inF0, inF1); + float3 r051 = radians(inF0); + float3 r052 = rcp(inF0); + float3 r053 = reflect(inF0, inF1); + float3 r054 = refract(inF0, inF1, 2.0); + uint3 r055 = reversebits(uint3(1,2,3)); + float3 r056 = round(inF0); + float3 r057 = rsqrt(inF0); + float3 r058 = saturate(inF0); + float3 r059 = sign(inF0); + float3 r060 = sin(inF0); sincos(inF0, inF1, inF2); - sinh(inF0); - smoothstep(inF0, inF1, inF2); - sqrt(inF0); - step(inF0, inF1); - tan(inF0); - tanh(inF0); + float3 r061 = sinh(inF0); + float3 r062 = smoothstep(inF0, inF1, inF2); + float3 r063 = sqrt(inF0); + float3 r064 = step(inF0, inF1); + float3 r065 = tan(inF0); + float3 r066 = tanh(inF0); // TODO: sampler intrinsics, when we can declare the types. - trunc(inF0); + float3 r067 = trunc(inF0); // TODO: ... add when float1 prototypes are generated return float3(1,2,3); @@ -253,77 +259,78 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui { uint4 out_u4; - all(inF0); - abs(inF0); - acos(inF0); - any(inF0); - asin(inF0); - asint(inF0); - asuint(inF0); - asfloat(inU0); + bool r000 = all(inF0); + float4 r001 = abs(inF0); + float4 r002 = acos(inF0); + bool r003 = any(inF0); + float4 r004 = asin(inF0); + int4 r005 = asint(inF0); + uint4 r006 = asuint(inF0); + float4 r007 = asfloat(inU0); // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics - atan(inF0); - atan2(inF0, inF1); - ceil(inF0); - clamp(inF0, inF1, inF2); + float4 r009 = atan(inF0); + float4 r010 = atan2(inF0, inF1); + float4 r011 = ceil(inF0); + float4 r012 = clamp(inF0, inF1, inF2); clip(inF0); - cos(inF0); - cosh(inF0); - countbits(int4(7,3,5,2)); - ddx(inF0); - ddx_coarse(inF0); - ddx_fine(inF0); - ddy(inF0); - ddy_coarse(inF0); - ddy_fine(inF0); - degrees(inF0); - distance(inF0, inF1); - dot(inF0, inF1); - dst(inF0, inF1); + float4 r013 = cos(inF0); + float4 r014 = cosh(inF0); + uint4 r015 = countbits(uint4(7,3,5,2)); + float4 r016 = ddx(inF0); + float4 r017 = ddx_coarse(inF0); + float4 r018 = ddx_fine(inF0); + float4 r019 = ddy(inF0); + float4 r020 = ddy_coarse(inF0); + float4 r021 = ddy_fine(inF0); + float4 r022 = degrees(inF0); + float r023 = distance(inF0, inF1); + float r024 = dot(inF0, inF1); + float4 r025 = dst(inF0, inF1); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); - exp(inF0); - exp2(inF0); - faceforward(inF0, inF1, inF2); - firstbithigh(7); - firstbitlow(7); - floor(inF0); + float4 r029 = exp(inF0); + float4 r030 = exp2(inF0); + float4 r031 = faceforward(inF0, inF1, inF2); + uint4 r032 = firstbithigh(uint4(7,8,9,10)); + uint4 r033 = firstbitlow(uint4(7,8,9,10)); + float4 r034 = floor(inF0); // TODO: fma(inD0, inD1, inD2); - fmod(inF0, inF1); - frac(inF0); - frexp(inF0, inF1); - fwidth(inF0); - isinf(inF0); - isnan(inF0); - ldexp(inF0, inF1); - length(inF0); - log(inF0); - log10(inF0); - log2(inF0); - max(inF0, inF1); - min(inF0, inF1); - normalize(inF0); - pow(inF0, inF1); - radians(inF0); - rcp(inF0); - reflect(inF0, inF1); - refract(inF0, inF1, 2.0); - reversebits(int4(1,2,3,4)); - round(inF0); - rsqrt(inF0); - saturate(inF0); - sign(inF0); - sin(inF0); + float4 r036 = fmod(inF0, inF1); + float4 r037 = frac(inF0); + float4 r038 = frexp(inF0, inF1); + float4 r039 = fwidth(inF0); + bool4 r040 = isinf(inF0); + bool4 r041 = isnan(inF0); + float4 r042 = ldexp(inF0, inF1); + float4 r039a = lerp(inF0, inF1, inF2); + float r043 = length(inF0); + float4 r044 = log(inF0); + float4 r045 = log10(inF0); + float4 r046 = log2(inF0); + float4 r047 = max(inF0, inF1); + float4 r048 = min(inF0, inF1); + float4 r049 = normalize(inF0); + float4 r050 = pow(inF0, inF1); + float4 r051 = radians(inF0); + float4 r052 = rcp(inF0); + float4 r053 = reflect(inF0, inF1); + float4 r054 = refract(inF0, inF1, 2.0); + uint4 r055 = reversebits(uint4(1,2,3,4)); + float4 r056 = round(inF0); + float4 r057 = rsqrt(inF0); + float4 r058 = saturate(inF0); + float4 r059 = sign(inF0); + float4 r060 = sin(inF0); sincos(inF0, inF1, inF2); - sinh(inF0); - smoothstep(inF0, inF1, inF2); - sqrt(inF0); - step(inF0, inF1); - tan(inF0); - tanh(inF0); + float4 r061 = sinh(inF0); + float4 r062 = smoothstep(inF0, inF1, inF2); + float4 r063 = sqrt(inF0); + float4 r064 = step(inF0, inF1); + float4 r065 = tan(inF0); + float4 r066 = tanh(inF0); // TODO: sampler intrinsics, when we can declare the types. - trunc(inF0); + float4 r067 = trunc(inF0); // TODO: ... add when float1 prototypes are generated return float4(1,2,3,4); @@ -335,65 +342,64 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui // asuint(inF0); \ // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. -#define MATFNS() \ - all(inF0); \ - abs(inF0); \ - acos(inF0); \ - any(inF0); \ - asin(inF0); \ - atan(inF0); \ - atan2(inF0, inF1); \ - ceil(inF0); \ - clip(inF0); \ - clamp(inF0, inF1, inF2); \ - cos(inF0); \ - cosh(inF0); \ - ddx(inF0); \ - ddx_coarse(inF0); \ - ddx_fine(inF0); \ - ddy(inF0); \ - ddy_coarse(inF0); \ - ddy_fine(inF0); \ - degrees(inF0); \ - determinant(inF0); \ - exp(inF0); \ - exp2(inF0); \ - firstbithigh(7); \ - firstbitlow(7); \ - floor(inF0); \ - fmod(inF0, inF1); \ - frac(inF0); \ - frexp(inF0, inF1); \ - fwidth(inF0); \ - ldexp(inF0, inF1); \ - log(inF0); \ - log10(inF0); \ - log2(inF0); \ - max(inF0, inF1); \ - min(inF0, inF1); \ - pow(inF0, inF1); \ - radians(inF0); \ - round(inF0); \ - rsqrt(inF0); \ - saturate(inF0); \ - sign(inF0); \ - sin(inF0); \ - sincos(inF0, inF1, inF2); \ - sinh(inF0); \ - smoothstep(inF0, inF1, inF2); \ - sqrt(inF0); \ - step(inF0, inF1); \ - tan(inF0); \ - tanh(inF0); \ - transpose(inF0); \ - trunc(inF0); +#define MATFNS(MT) \ + bool r000 = all(inF0); \ + MT r001 = abs(inF0); \ + acos(inF0); \ + bool r003 = any(inF0); \ + MT r004 = asin(inF0); \ + MT r005 = atan(inF0); \ + MT r006 = atan2(inF0, inF1); \ + MT r007 = ceil(inF0); \ + clip(inF0); \ + MT r008 = clamp(inF0, inF1, inF2); \ + MT r009 = cos(inF0); \ + MT r010 = cosh(inF0); \ + MT r011 = ddx(inF0); \ + MT r012 = ddx_coarse(inF0); \ + MT r013 = ddx_fine(inF0); \ + MT r014 = ddy(inF0); \ + MT r015 = ddy_coarse(inF0); \ + MT r016 = ddy_fine(inF0); \ + MT r017 = degrees(inF0); \ + float r018 = determinant(inF0); \ + MT r019 = exp(inF0); \ + MT R020 = exp2(inF0); \ + MT r021 = floor(inF0); \ + MT r022 = fmod(inF0, inF1); \ + MT r023 = frac(inF0); \ + MT r024 = frexp(inF0, inF1); \ + MT r025 = fwidth(inF0); \ + MT r026 = ldexp(inF0, inF1); \ + MT r026a = lerp(inF0, inF1, inF2); \ + MT r027 = log(inF0); \ + MT r028 = log10(inF0); \ + MT r029 = log2(inF0); \ + MT r030 = max(inF0, inF1); \ + MT r031 = min(inF0, inF1); \ + MT r032 = pow(inF0, inF1); \ + MT r033 = radians(inF0); \ + MT r034 = round(inF0); \ + MT r035 = rsqrt(inF0); \ + MT r036 = saturate(inF0); \ + MT r037 = sign(inF0); \ + MT r038 = sin(inF0); \ + sincos(inF0, inF1, inF2); \ + MT r039 = sinh(inF0); \ + MT r049 = smoothstep(inF0, inF1, inF2); \ + MT r041 = sqrt(inF0); \ + MT r042 = step(inF0, inF1); \ + MT r043 = tan(inF0); \ + MT r044 = tanh(inF0); \ + transpose(inF0); \ + MT r046 = trunc(inF0); // TODO: turn on non-square matrix tests when protos are available. float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) { // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. - MATFNS() + MATFNS(float2x2); // TODO: ... add when float1 prototypes are generated return float2x2(2,2,2,2); @@ -402,7 +408,7 @@ float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) { // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. - MATFNS() + MATFNS(float3x3); // TODO: ... add when float1 prototypes are generated return float3x3(3,3,3,3,3,3,3,3,3); @@ -411,7 +417,7 @@ float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) { // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. - MATFNS() + MATFNS(float4x4); // TODO: ... add when float1 prototypes are generated return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); @@ -449,3 +455,29 @@ void TestGenMul(float inF0, float inF1, { TESTGENMUL(float, float4, float4x4); } + +// Test some non-square mats +void TestGenMul(float inF0, float inF1, + float2 inFV2, float3 inFV3, + float2x3 inFM2x3, float3x2 inFM3x2, + float3x3 inFM3x3, float3x4 inFM3x4, + float2x4 inFM2x4) +{ + float r00 = mul(inF0, inF1); // S=S*S + float2 r01 = mul(inFV2, inF0); // V=V*S + float3 r02 = mul(inFV3, inF0); // V=V*S + float2 r03 = mul(inF0, inFV2); // V=S*V + float3 r04 = mul(inF0, inFV3); // V=S*V + float r05 = mul(inFV2, inFV2); // S=V*V + float r06 = mul(inFV3, inFV3); // S=V*V + float3 r07 = mul(inFV2, inFM2x3); // V=V*M (return V dim is Mcols) + float2 r08 = mul(inFV3, inFM3x2); // V=V*M (return V dim is Mcols) + float2 r09 = mul(inFM2x3, inFV3); // V=M*V (return V dim is Mrows) + float3 r10 = mul(inFM3x2, inFV2); // V=M*V (return V dim is Mrows) + float2x3 r11 = mul(inFM2x3, inF0); + float3x2 r12 = mul(inFM3x2, inF0); + float2x2 r13 = mul(inFM2x3, inFM3x2); + float2x3 r14 = mul(inFM2x3, inFM3x3); + float2x4 r15 = mul(inFM2x3, inFM3x4); + float3x4 r16 = mul(inFM3x2, inFM2x4); +} diff --git a/Test/hlsl.intrinsics.vert b/Test/hlsl.intrinsics.vert index c77404ed..68eec183 100644 --- a/Test/hlsl.intrinsics.vert +++ b/Test/hlsl.intrinsics.vert @@ -32,6 +32,7 @@ float VertexShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint i isinf(inF0); isnan(inF0); ldexp(inF0, inF1); + lerp(inF0, inF1, inF2); log(inF0); log10(inF0); log2(inF0); @@ -102,6 +103,7 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u isinf(inF0); isnan(inF0); ldexp(inF0, inF1); + lerp(inF0, inF1, inF2); length(inF0); log(inF0); log10(inF0); @@ -172,6 +174,7 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u isinf(inF0); isnan(inF0); ldexp(inF0, inF1); + lerp(inF0, inF1, inF2); length(inF0); log(inF0); log10(inF0); @@ -242,6 +245,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, u isinf(inF0); isnan(inF0); ldexp(inF0, inF1); + lerp(inF0, inF1, inF2); length(inF0); log(inF0); log10(inF0); @@ -303,6 +307,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, u frac(inF0); \ frexp(inF0, inF1); \ ldexp(inF0, inF1); \ + lerp(inF0, inF1, inF2); \ log(inF0); \ log10(inF0); \ log2(inF0); \ @@ -386,3 +391,29 @@ void TestGenMul(float inF0, float inF1, { TESTGENMUL(float, float4, float4x4); } + +// Test some non-square mats +void TestGenMul(float inF0, float inF1, + float2 inFV2, float3 inFV3, + float2x3 inFM2x3, float3x2 inFM3x2, + float3x3 inFM3x3, float3x4 inFM3x4, + float2x4 inFM2x4) +{ + float r00 = mul(inF0, inF1); // S=S*S + float2 r01 = mul(inFV2, inF0); // V=V*S + float3 r02 = mul(inFV3, inF0); // V=V*S + float2 r03 = mul(inF0, inFV2); // V=S*V + float3 r04 = mul(inF0, inFV3); // V=S*V + float r05 = mul(inFV2, inFV2); // S=V*V + float r06 = mul(inFV3, inFV3); // S=V*V + float3 r07 = mul(inFV2, inFM2x3); // V=V*M (return V dim is Mcols) + float2 r08 = mul(inFV3, inFM3x2); // V=V*M (return V dim is Mcols) + float2 r09 = mul(inFM2x3, inFV3); // V=M*V (return V dim is Mrows) + float3 r10 = mul(inFM3x2, inFV2); // V=M*V (return V dim is Mrows) + float2x3 r11 = mul(inFM2x3, inF0); + float3x2 r12 = mul(inFM3x2, inF0); + float2x2 r13 = mul(inFM2x3, inFM3x2); + float2x3 r14 = mul(inFM2x3, inFM3x3); + float2x4 r15 = mul(inFM2x3, inFM3x4); + float3x4 r16 = mul(inFM3x2, inFM2x4); +} diff --git a/glslang/Include/intermediate.h b/glslang/Include/intermediate.h index 1dee257f..a2538c6a 100644 --- a/glslang/Include/intermediate.h +++ b/glslang/Include/intermediate.h @@ -523,6 +523,7 @@ enum TOperator { EOpF32tof16, // HLSL conversion: half of a PackHalf2x16 EOpF16tof32, // HLSL conversion: half of an UnpackHalf2x16 EOpLit, // HLSL lighting coefficient vector + EOpTextureBias, // HLSL texture bias: will be lowered to EOpTexture }; class TIntermTraverser; diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 228ac4ff..c14488f9 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -799,6 +799,68 @@ TOperator HlslParseContext::mapAtomicOp(const TSourceLoc& loc, TOperator op, boo } } +// +// Change texture parameters to match AST & SPIR-V semantics +// +void HlslParseContext::textureParameters(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments) +{ + if (!node || !node->getAsOperator()) + return; + + const TOperator op = node->getAsOperator()->getOp(); + const TIntermAggregate* argAggregate = arguments ? arguments->getAsAggregate() : nullptr; + + switch (op) { + case EOpTexture: + { + // Texture with ddx & ddy is really gradient form + if (argAggregate->getSequence().size() == 4) { + node->getAsAggregate()->setOperator(EOpTextureGrad); + break; + } + + break; + } + + case EOpTextureBias: + { + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); // sampler + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); // coord + + // HLSL puts bias in W component of coordinate. We extract it and add it to + // the argument list, instead + TIntermTyped* w = intermediate.addConstantUnion(3, loc, true); + TIntermTyped* bias = intermediate.addIndex(EOpIndexDirect, arg1, w, loc); + + TOperator constructOp = EOpNull; + switch (arg0->getType().getSampler().dim) { + case Esd1D: constructOp = EOpConstructFloat; break; // 1D + case Esd2D: constructOp = EOpConstructVec2; break; // 2D + case Esd3D: constructOp = EOpConstructVec3; break; // 3D + case EsdCube: constructOp = EOpConstructVec3; break; // also 3D + default: break; + } + + TIntermAggregate* constructCoord = new TIntermAggregate(constructOp); + constructCoord->getSequence().push_back(arg1); + constructCoord->setLoc(loc); + + TIntermAggregate* tex = new TIntermAggregate(EOpTexture); + tex->getSequence().push_back(arg0); // sampler + tex->getSequence().push_back(constructCoord); // coordinate + tex->getSequence().push_back(bias); // bias + tex->setLoc(loc); + node = tex; + + break; + } + + default: + break; // most pass through unchanged + } +} + +// // Optionally decompose intrinsics to AST opcodes. // void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments) @@ -875,6 +937,7 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& compoundStatement = intermediate.growAggregate(compoundStatement, cosAssign); compoundStatement->setOperator(EOpSequence); compoundStatement->setLoc(loc); + compoundStatement->setType(TType(EbtVoid)); node = compoundStatement; @@ -1222,6 +1285,7 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct } decomposeIntrinsic(loc, result, arguments); + textureParameters(loc, result, arguments); } } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index dd97e490..9b8ff2dd 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -87,6 +87,7 @@ public: void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg); TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*); void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); + void textureParameters(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*); void addInputArgumentConversions(const TFunction&, TIntermNode*&) const; TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const; diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp index cf8574ca..c2da2a67 100755 --- a/hlsl/hlslParseables.cpp +++ b/hlsl/hlslParseables.cpp @@ -54,6 +54,8 @@ namespace { // anonymous namespace functions +const bool UseHlslTypes = false; + const char* BaseTypeName(const char* argOrder, const char* scalarName, const char* vecName, const char* matName) { switch (*argOrder) { @@ -74,22 +76,38 @@ const char* BaseTypeName(const char* argOrder, const char* scalarName, const cha glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, const char* argType, int dim0, int dim1) { const bool transpose = (argOrder[0] == '^'); + const bool matMul = (argOrder[0] == '#'); - // Take transpose of matrix dimensions - if (transpose) { - std::swap(dim0, dim1); + if (transpose) { // Take transpose of matrix dimensions + std::swap(dim0, dim1); + ++argOrder; + } else if (matMul) { + dim0 = dim1; // set vector dimension to mat col ++argOrder; } - switch (*argType) { - case '-': s += "void"; break; - case 'F': s += BaseTypeName(argOrder, "float", "vec", "mat"); break; - case 'D': s += BaseTypeName(argOrder, "double", "dvec", "dmat"); break; - case 'I': s += BaseTypeName(argOrder, "int", "ivec", "imat"); break; - case 'U': s += BaseTypeName(argOrder, "uint", "uvec", "umat"); break; - case 'B': s += BaseTypeName(argOrder, "bool", "bvec", "bmat"); break; - case 'S': s += BaseTypeName(argOrder, "sampler", "sampler", "sampler"); break; // TODO: - default: s += "UNKNOWN_TYPE"; break; + if (UseHlslTypes) { + switch (*argType) { + case '-': s += "void"; break; + case 'F': s += "float"; break; + case 'D': s += "double"; break; + case 'I': s += "int"; break; + case 'U': s += "uint"; break; + case 'B': s += "bool"; break; + case 'S': s += "sampler"; break; + default: s += "UNKNOWN_TYPE"; break; + } + } else { + switch (*argType) { + case '-': s += "void"; break; + case 'F': s += BaseTypeName(argOrder, "float", "vec", "mat"); break; + case 'D': s += BaseTypeName(argOrder, "double", "dvec", "dmat"); break; + case 'I': s += BaseTypeName(argOrder, "int", "ivec", "imat"); break; + case 'U': s += BaseTypeName(argOrder, "uint", "uvec", "umat"); break; + case 'B': s += BaseTypeName(argOrder, "bool", "bvec", "bmat"); break; + case 'S': s += BaseTypeName(argOrder, "sampler", "sampler", "sampler"); break; // TODO: + default: s += "UNKNOWN_TYPE"; break; + } } // handle fixed vector sizes, such as float3, and only ever 3. @@ -119,7 +137,13 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons case '-': break; // no dimensions for voids case 'S': break; // no dimensions on scalars case 'V': s += ('0' + dim0); break; - case 'M': s += ('0' + dim0); s += 'x'; s += ('0' + dim1); break; + case 'M': + { + if (!UseHlslTypes) // GLSL has column first for mat types + std::swap(dim0, dim1); + s += ('0' + dim0); s += 'x'; s += ('0' + dim1); + break; + } } return s; @@ -142,7 +166,7 @@ inline bool IsValidGlsl(const char* cname, char retOrder, char retType, char arg const std::string name(cname); // for ease of comparison. slow, but temporary, until HLSL parser is online. - if (isMat && dim0 != dim1) // TODO: avoid mats until we find the right GLSL profile + if (isMat && dim1 == 1) // TODO: avoid mat Nx1 until we find the right GLSL profile return false; if (isMat && (argType == 'I' || argType == 'U' || argType == 'B') || @@ -210,6 +234,39 @@ TBuiltInParseablesHlsl::TBuiltInParseablesHlsl() { } + +// +// Handle creation of mat*mat specially, since it doesn't fall conveniently out of +// the generic prototype creation code below. +// +void TBuiltInParseablesHlsl::createMatTimesMat() +{ + TString& s = commonBuiltins; + + const int first = (UseHlslTypes ? 1 : 2); + + for (int xRows = first; xRows <=4; xRows++) { + for (int xCols = first; xCols <=4; xCols++) { + const int yRows = xCols; + for (int yCols = first; yCols <=4; yCols++) { + const int retRows = xRows; + const int retCols = yCols; + + AppendTypeName(s, "M", "F", retRows, retCols); // add return type + s.append(" "); // space between type and name + s.append("mul"); // intrinsic name + s.append("("); // open paren + + AppendTypeName(s, "M", "F", xRows, xCols); // add X input + s.append(", "); + AppendTypeName(s, "M", "F", yRows, yCols); // add Y input + + s.append(");\n"); // close paren + } + } + } +} + // // Add all context-independent built-in functions and variables that are present // for the given version and profile. Share common ones across stages, otherwise @@ -232,6 +289,7 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, const Spv // '>' as first letter of order creates an output parameter // '<' as first letter of order creates an input parameter // '^' as first letter of order takes transpose dimensions + // '#' as first letter of order sets rows=cols for mats static const struct { const char* name; // intrinsic name @@ -321,6 +379,7 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, const Spv { "isnan", nullptr, "B" , "SVM", "F", EShLangAll }, { "ldexp", nullptr, nullptr, "SVM,", "F,", EShLangAll }, { "length", "S", "F", "V", "F", EShLangAll }, + { "lerp", nullptr, nullptr, "SVM,,", "F,,", EShLangAll }, { "lit", "V4", "F", "S,,", "F,,", EShLangAll }, { "log", nullptr, nullptr, "SVM", "F", EShLangAll }, { "log10", nullptr, nullptr, "SVM", "F", EShLangAll }, @@ -330,16 +389,15 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, const Spv { "min", nullptr, nullptr, "SVM,", "FI,", EShLangAll }, { "modf", nullptr, nullptr, "SVM,>", "FI,", EShLangAll }, { "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll }, - // TODO: fix matrix return size for non-square mats used with mul opcode { "mul", "S", nullptr, "S,S", "FI,", EShLangAll }, { "mul", "V", nullptr, "S,V", "FI,", EShLangAll }, { "mul", "M", nullptr, "S,M", "FI,", EShLangAll }, { "mul", "V", nullptr, "V,S", "FI,", EShLangAll }, { "mul", "S", nullptr, "V,V", "FI,", EShLangAll }, - { "mul", "V", nullptr, "V,M", "FI,", EShLangAll }, + { "mul", "#V", nullptr, "V,M", "FI,", EShLangAll }, { "mul", "M", nullptr, "M,S", "FI,", EShLangAll }, - { "mul", "V", nullptr, "M,V", "FI,", EShLangAll }, - { "mul", "M", nullptr, "M,M", "FI,", EShLangAll }, + { "mul", "V", nullptr, "M,#V", "FI,", EShLangAll }, + // mat*mat form of mul is handled in createMatTimesMat() { "noise", "S", "F", "V", "F", EShLangFragmentMask }, { "normalize", nullptr, nullptr, "V", "F", EShLangAll }, { "pow", nullptr, nullptr, "SVM,", "F,", EShLangAll }, @@ -465,7 +523,7 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, const Spv if (*nthArgOrder == ',' || *nthArgOrder == '\0') nthArgOrder = argOrder; if (*nthArgType == ',' || *nthArgType == '\0') nthArgType = argType; - AppendTypeName(s, nthArgOrder, nthArgType, dim0, dim1); // Add first argument + AppendTypeName(s, nthArgOrder, nthArgType, dim0, dim1); // Add arguments } s.append(");\n"); // close paren and trailing semicolon @@ -482,6 +540,8 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, const Spv } } + createMatTimesMat(); // handle this case separately, for convenience + // printf("Common:\n%s\n", getCommonString().c_str()); // printf("Frag:\n%s\n", getStageString(EShLangFragment).c_str()); // printf("Vertex:\n%s\n", getStageString(EShLangVertex).c_str()); @@ -586,6 +646,7 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, con symbolTable.relateToOperator("isnan", EOpIsNan); symbolTable.relateToOperator("ldexp", EOpLdexp); symbolTable.relateToOperator("length", EOpLength); + symbolTable.relateToOperator("lerp", EOpMix); symbolTable.relateToOperator("lit", EOpLit); symbolTable.relateToOperator("log", EOpLog); symbolTable.relateToOperator("log10", EOpLog10); @@ -628,25 +689,25 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, con symbolTable.relateToOperator("tan", EOpTan); symbolTable.relateToOperator("tanh", EOpTanh); symbolTable.relateToOperator("tex1D", EOpTexture); - // symbolTable.relateToOperator("tex1Dbias", // TODO: + symbolTable.relateToOperator("tex1Dbias", EOpTextureBias); symbolTable.relateToOperator("tex1Dgrad", EOpTextureGrad); symbolTable.relateToOperator("tex1Dlod", EOpTextureLod); symbolTable.relateToOperator("tex1Dproj", EOpTextureProj); symbolTable.relateToOperator("tex2D", EOpTexture); - // symbolTable.relateToOperator("tex2Dbias", // TODO: + symbolTable.relateToOperator("tex2Dbias", EOpTextureBias); symbolTable.relateToOperator("tex2Dgrad", EOpTextureGrad); symbolTable.relateToOperator("tex2Dlod", EOpTextureLod); - // symbolTable.relateToOperator("tex2Dproj", EOpTextureProj); + symbolTable.relateToOperator("tex2Dproj", EOpTextureProj); symbolTable.relateToOperator("tex3D", EOpTexture); - // symbolTable.relateToOperator("tex3Dbias"); // TODO + symbolTable.relateToOperator("tex3Dbias", EOpTextureBias); symbolTable.relateToOperator("tex3Dgrad", EOpTextureGrad); symbolTable.relateToOperator("tex3Dlod", EOpTextureLod); - // symbolTable.relateToOperator("tex3Dproj", EOpTextureProj); + symbolTable.relateToOperator("tex3Dproj", EOpTextureProj); symbolTable.relateToOperator("texCUBE", EOpTexture); - // symbolTable.relateToOperator("texCUBEbias", // TODO + symbolTable.relateToOperator("texCUBEbias", EOpTextureBias); symbolTable.relateToOperator("texCUBEgrad", EOpTextureGrad); symbolTable.relateToOperator("texCUBElod", EOpTextureLod); - // symbolTable.relateToOperator("texCUBEproj", EOpTextureProj); + symbolTable.relateToOperator("texCUBEproj", EOpTextureProj); symbolTable.relateToOperator("transpose", EOpTranspose); symbolTable.relateToOperator("trunc", EOpTrunc); } diff --git a/hlsl/hlslParseables.h b/hlsl/hlslParseables.h index f03e64db..c8375900 100755 --- a/hlsl/hlslParseables.h +++ b/hlsl/hlslParseables.h @@ -54,6 +54,9 @@ public: void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable); void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources); + +private: + void createMatTimesMat(); }; } // end namespace glslang