Initial implementation of direct-mapped subset of HLSL intrinsics with type subset.

This checkin implements about half of the HLSL intrinsics for a subset of their
entire type support (but a useful subset).  The uncommented lines in
TBuiltInParseablesHlsl::identifyBuiltIns shows which are connected.
This commit is contained in:
LoopDawg 2016-05-26 10:10:16 -06:00
parent 85b52f304d
commit 4b67732c13
16 changed files with 5433 additions and 37 deletions

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@ -1,5 +1,5 @@
hlsl.assoc.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 10 "a2"

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@ -1,5 +1,5 @@
hlsl.float1.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"

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@ -1,5 +1,5 @@
hlsl.float4.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"

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@ -1,5 +1,5 @@
hlsl.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input"
Name 12 "AmbientIntensity"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1,5 +1,5 @@
hlsl.matType.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"

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@ -1,5 +1,5 @@
hlsl.max.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input1"
Name 11 "input2"

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@ -1,5 +1,5 @@
hlsl.precedence.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 11 "a2"

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@ -1,5 +1,5 @@
hlsl.precedence2.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 8 "a1"
Name 10 "a2"

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@ -1,5 +1,5 @@
hlsl.sin.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
@ -15,7 +15,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input"
2: TypeVoid

353
Test/hlsl.intrinsics.frag Normal file
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@ -0,0 +1,353 @@
float PixelShaderFunction(float inF0, float inF1, float inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(7);
ddx(inF0);
ddx_coarse(inF0);
ddx_fine(inF0);
ddy(inF0);
ddy_coarse(inF0);
ddy_fine(inF0);
degrees(inF0);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
pow(inF0, inF1);
radians(inF0);
reversebits(2);
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
return 0.0;
}
float1 PixelShaderFunction(float1 inF0, float1 inF1, float1 inF2)
{
// TODO: ... add when float1 prototypes are generated
return 0.0;
}
float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(int2(7,3));
ddx(inF0);
ddx_coarse(inF0);
ddx_fine(inF0);
ddy(inF0);
ddy_coarse(inF0);
ddy_fine(inF0);
degrees(inF0);
distance(inF0, inF1);
dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
faceforward(inF0, inF1, inF2);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
length(inF0);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
normalize(inF0);
pow(inF0, inF1);
radians(inF0);
reflect(inF0, inF1);
refract(inF0, inF1, 2.0);
reversebits(int2(1,2));
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float2(1,2);
}
float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(int3(7,3,5));
cross(inF0, inF1);
ddx(inF0);
ddx_coarse(inF0);
ddx_fine(inF0);
ddy(inF0);
ddy_coarse(inF0);
ddy_fine(inF0);
degrees(inF0);
distance(inF0, inF1);
dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
faceforward(inF0, inF1, inF2);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
length(inF0);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
normalize(inF0);
pow(inF0, inF1);
radians(inF0);
reflect(inF0, inF1);
refract(inF0, inF1, 2.0);
reversebits(int3(1,2,3));
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float3(1,2,3);
}
float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(int4(7,3,5,2));
ddx(inF0);
ddx_coarse(inF0);
ddx_fine(inF0);
ddy(inF0);
ddy_coarse(inF0);
ddy_fine(inF0);
degrees(inF0);
distance(inF0, inF1);
dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
faceforward(inF0, inF1, inF2);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
length(inF0);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
normalize(inF0);
pow(inF0, inF1);
radians(inF0);
reflect(inF0, inF1);
refract(inF0, inF1, 2.0);
reversebits(int4(1,2,3,4));
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float4(1,2,3,4);
}
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
all(inF0); \
abs(inF0); \
acos(inF0); \
any(inF0); \
asin(inF0); \
atan(inF0); \
atan2(inF0, inF1); \
ceil(inF0); \
clamp(inF0, inF1, inF2); \
cos(inF0); \
cosh(inF0); \
ddx(inF0); \
ddx_coarse(inF0); \
ddx_fine(inF0); \
ddy(inF0); \
ddy_coarse(inF0); \
ddy_fine(inF0); \
degrees(inF0); \
determinant(inF0); \
exp(inF0); \
exp2(inF0); \
firstbithigh(7); \
firstbitlow(7); \
floor(inF0); \
fmod(inF0, inF1); \
frac(inF0); \
frexp(inF0, inF1); \
fwidth(inF0); \
ldexp(inF0, inF1); \
log(inF0); \
log2(inF0); \
max(inF0, inF1); \
min(inF0, inF1); \
pow(inF0, inF1); \
radians(inF0); \
round(inF0); \
rsqrt(inF0); \
sign(inF0); \
sin(inF0); \
sinh(inF0); \
smoothstep(inF0, inF1, inF2); \
sqrt(inF0); \
step(inF0, inF1); \
tan(inF0); \
tanh(inF0); \
transpose(inF0); \
trunc(inF0);
// TODO: turn on non-square matrix tests when protos are available.
float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
// TODO: ... add when float1 prototypes are generated
return float2x2(2,2,2,2);
}
float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
// TODO: ... add when float1 prototypes are generated
return float3x3(3,3,3,3,3,3,3,3,3);
}
float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
// TODO: ... add when float1 prototypes are generated
return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
}

323
Test/hlsl.intrinsics.vert Normal file
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float VertexShaderFunction(float inF0, float inF1, float inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(7);
degrees(inF0);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
pow(inF0, inF1);
radians(inF0);
reversebits(2);
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
return 0.0;
}
float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2)
{
// TODO: ... add when float1 prototypes are generated
return 0.0;
}
float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(int2(7,3));
degrees(inF0);
distance(inF0, inF1);
dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
faceforward(inF0, inF1, inF2);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
length(inF0);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
normalize(inF0);
pow(inF0, inF1);
radians(inF0);
reflect(inF0, inF1);
refract(inF0, inF1, 2.0);
reversebits(int2(1,2));
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float2(1,2);
}
float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(int3(7,3,5));
cross(inF0, inF1);
degrees(inF0);
distance(inF0, inF1);
dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
faceforward(inF0, inF1, inF2);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
length(inF0);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
normalize(inF0);
pow(inF0, inF1);
radians(inF0);
reflect(inF0, inF1);
refract(inF0, inF1, 2.0);
reversebits(int3(1,2,3));
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float3(1,2,3);
}
float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
clamp(inF0, inF1, inF2);
cos(inF0);
cosh(inF0);
countbits(int4(7,3,5,2));
degrees(inF0);
distance(inF0, inF1);
dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
exp(inF0);
exp2(inF0);
faceforward(inF0, inF1, inF2);
firstbithigh(7);
firstbitlow(7);
floor(inF0);
// TODO: fma(inD0, inD1, inD2);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
length(inF0);
log(inF0);
log2(inF0);
max(inF0, inF1);
min(inF0, inF1);
// TODO: mul(inF0, inF1);
normalize(inF0);
pow(inF0, inF1);
radians(inF0);
reflect(inF0, inF1);
refract(inF0, inF1, 2.0);
reversebits(int4(1,2,3,4));
round(inF0);
rsqrt(inF0);
sign(inF0);
sin(inF0);
sinh(inF0);
smoothstep(inF0, inF1, inF2);
sqrt(inF0);
step(inF0, inF1);
tan(inF0);
tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float4(1,2,3,4);
}
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
all(inF0); \
abs(inF0); \
acos(inF0); \
any(inF0); \
asin(inF0); \
atan(inF0); \
atan2(inF0, inF1); \
ceil(inF0); \
clamp(inF0, inF1, inF2); \
cos(inF0); \
cosh(inF0); \
degrees(inF0); \
determinant(inF0); \
exp(inF0); \
exp2(inF0); \
firstbithigh(7); \
firstbitlow(7); \
floor(inF0); \
fmod(inF0, inF1); \
frac(inF0); \
frexp(inF0, inF1); \
fwidth(inF0); \
ldexp(inF0, inF1); \
log(inF0); \
log2(inF0); \
max(inF0, inF1); \
min(inF0, inF1); \
pow(inF0, inF1); \
radians(inF0); \
round(inF0); \
rsqrt(inF0); \
sign(inF0); \
sin(inF0); \
sinh(inF0); \
smoothstep(inF0, inF1, inF2); \
sqrt(inF0); \
step(inF0, inF1); \
tan(inF0); \
tanh(inF0); \
transpose(inF0); \
trunc(inF0);
// TODO: turn on non-square matrix tests when protos are available.
float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
// TODO: ... add when float1 prototypes are generated
return float2x2(2,2,2,2);
}
float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
// TODO: ... add when float1 prototypes are generated
return float3x3(3,3,3,3,3,3,3,3,3);
}
float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
// TODO: ... add when float1 prototypes are generated
return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
}

View File

@ -69,9 +69,6 @@ using namespace glslang;
// Create a language specific version of parseables.
TBuiltInParseables* CreateBuiltInParseables(TInfoSink& infoSink, EShSource source)
{
// TODO: hardcode to the GLSL path, until HLSL intrinsics are available.
source = EShSourceGlsl; // REMOVE
switch (source) {
case EShSourceGlsl: return new TBuiltIns(); // GLSL builtIns
case EShSourceHlsl: return new TBuiltInParseablesHlsl(); // HLSL intrinsics
@ -81,7 +78,7 @@ TBuiltInParseables* CreateBuiltInParseables(TInfoSink& infoSink, EShSource sourc
return nullptr;
}
}
// Local mapping functions for making arrays of symbol tables....
int MapVersionToIndex(int version)
@ -169,6 +166,9 @@ bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profil
builtInShaders[0] = builtIns.c_str();
builtInLengths[0] = builtIns.size();
if (builtInLengths[0] == 0)
return true;
TInputScanner input(1, builtInShaders, builtInLengths);
if (! parseContext.parseShaderStrings(ppContext, input) != 0) {
infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
@ -338,7 +338,7 @@ bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNo
bool correct = true;
if (source == EShSourceHlsl) {
version = defaultVersion;
version = 450; // TODO: GLSL parser is still used for builtins.
profile = ENoProfile;
return correct;
}

View File

@ -1,5 +1,6 @@
//
// Copyright (C) 2016 Google, Inc.
// Copyright (C) 2016 LunarG, Inc.
//
// All rights reserved.
//
@ -79,6 +80,8 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.precedence.frag", "PixelShaderFunction"},
{"hlsl.precedence2.frag", "PixelShaderFunction"},
{"hlsl.sin.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
}),
FileNameAsCustomTestSuffix
);

View File

@ -49,12 +49,165 @@
//
#include "hlslParseables.h"
#include <cctype>
#include <utility>
namespace { // anonymous namespace functions
const char* BaseTypeName(const char* argOrder, const char* scalarName, const char* vecName, const char* matName)
{
switch (*argOrder) {
case 'S': return scalarName;
case 'V': return vecName;
case 'M': return matName;
default: return "UNKNOWN_TYPE";
}
}
// Create and return a type name. This is done in GLSL, not HLSL conventions, until such
// time as builtins are parsed using the HLSL parser.
//
// order: S = scalar, V = vector, M = matrix
// argType: F = float, D = double, I = int, U = uint, B = bool, S = sampler
// dim0 = vector dimension, or matrix 1st dimension
// dim1 = matrix 2nd dimension
glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, const char* argType, int dim0, int dim1)
{
const bool transpose = (argOrder[0] == '^');
// Take transpose of matrix dimensions
if (transpose) {
std::swap(dim0, dim1);
++argOrder;
}
switch (*argType) {
case '-': s += "void"; break;
case 'F': s += BaseTypeName(argOrder, "float", "vec", "mat"); break;
case 'D': s += BaseTypeName(argOrder, "double", "dvec", "dmat"); break;
case 'I': s += BaseTypeName(argOrder, "int", "ivec", "imat"); break;
case 'U': s += BaseTypeName(argOrder, "uint", "uvec", "umat"); break;
case 'B': s += BaseTypeName(argOrder, "bool", "bvec", "bmat"); break;
case 'S': s += BaseTypeName(argOrder, "sampler", "sampler", "sampler"); break; // TODO:
default: s += "UNKNOWN_TYPE"; break;
}
// handle fixed vector sizes, such as float3, and only ever 3.
const int fixedVecSize = isdigit(argOrder[1]) ? (argOrder[1] - '0') : 0;
if (fixedVecSize != 0)
dim0 = dim1 = fixedVecSize;
// Add sampler dimensions
if (*argType == 'S') {
switch (dim0) {
case 1: s += "1D"; break;
case 2: s += "2D"; break;
case 3: s += "3D"; break;
case 4: s += "Cube"; break;
default: s += "UNKNOWN_SAMPLER"; break;
}
}
// verify dimensions
if ((*argOrder == 'V' || *argOrder == 'M') && (dim0 < 1 || dim0 > 4) ||
(*argOrder == 'M' && (dim1 < 1 || dim1 > 4))) {
s += "UNKNOWN_DIMENSION";
return s;
}
switch (*argOrder) {
case '-': break; // no dimensions for voids
case 'S': break; // no dimensions on scalars
case 'V': s += ('0' + dim0); break;
case 'M': s += ('0' + dim0); s += 'x'; s += ('0' + dim1); break;
}
return s;
}
// TODO: the GLSL parser is currently used to parse HLSL prototypes. However, many valid HLSL prototypes
// are not valid GLSL prototypes. This rejects the invalid ones. Thus, there is a single switch below
// to enable creation of the entire HLSL space.
inline bool IsValidGlsl(const char* cname, char retOrder, char retType, char argOrder, char argType,
int dim0, int dim1, int dim0Max, int dim1Max)
{
const bool isVec = dim0Max > 1 || argType == 'V';
const bool isMat = dim1Max > 1 || argType == 'M';
if (argType == 'D' || // avoid double args
retType == 'D' || // avoid double return
(isVec && dim0 == 1) || // avoid vec1
(isMat && dim0 == 1 && dim1 == 1)) // avoid mat1x1
return false;
const std::string name(cname); // for ease of comparison. slow, but temporary, until HLSL parser is online.
if (isMat && dim0 != dim1) // TODO: avoid mats until we find the right GLSL profile
return false;
if (isMat && (argType == 'I' || argType == 'U' || argType == 'B') ||
retOrder == 'M' && (retType == 'I' || retType == 'U' || retType == 'B'))
return false;
if (name == "GetRenderTargetSamplePosition" ||
name == "tex1D" ||
name == "tex1Dgrad")
return false;
return true;
}
// Return true for the end of a single argument key, which can be the end of the string, or
// the comma separator.
inline bool IsEndOfArg(const char* arg)
{
return arg == nullptr || *arg == '\0' || *arg == ',';
}
// return position of end of argument specifier
inline const char* FindEndOfArg(const char* arg)
{
while (!IsEndOfArg(arg))
++arg;
return *arg == '\0' ? nullptr : arg;
}
// Return pointer to beginning of Nth argument specifier in the string.
inline const char* NthArg(const char* arg, int n)
{
for (int x=0; x<n && arg; ++x)
if ((arg = FindEndOfArg(arg)) != nullptr)
++arg; // skip arg separator
return arg;
}
inline void FindVectorMatrixBounds(const char* argOrder, int fixedVecSize, int& dim0Min, int& dim0Max, int& dim1Min, int& dim1Max)
{
for (int arg = 0; ; ++arg) {
const char* nthArgOrder(NthArg(argOrder, arg));
if (nthArgOrder == nullptr)
break;
else if (*nthArgOrder == 'V')
dim0Max = 4;
else if (*nthArgOrder == 'M')
dim0Max = dim1Max = 4;
}
if (fixedVecSize > 0) // handle fixed sized vectors
dim0Min = dim0Max = fixedVecSize;
}
} // end anonymous namespace
namespace glslang {
TBuiltInParseablesHlsl::TBuiltInParseablesHlsl()
{
assert(0 && "Unimplemented TBuiltInParseablesHlsl::TBuiltInParseablesHlsl");
}
//
@ -67,7 +220,268 @@ TBuiltInParseablesHlsl::TBuiltInParseablesHlsl()
//
void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, int spv, int vulkan)
{
assert(0 && "Unimplemented TBuiltInParseablesHlsl::initialize");
static const EShLanguageMask EShLangAll = EShLanguageMask(EShLangCount - 1);
// This structure encodes the prototype information for each HLSL intrinsic.
// Because explicit enumeration would be cumbersome, it's procedurally generated.
// orderKey can be:
// S = scalar, V = vector, M = matrix, - = void
// typekey can be:
// D = double, F = float, U = uint, I = int, B = bool, S = sampler, - = void
// An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM.
// '>' as first letter of order creates an output paremeter
// '<' as first letter of order creates an input paremeter
// '^' as first letter of order takes transpose dimensions
static const struct {
const char* name; // intrinsic name
const char* retOrder; // return type key: empty matches order of 1st argument
const char* retType; // return type key: empty matches type of 1st argument
const char* argOrder; // argument order key
const char* argType; // argument type key
unsigned int stage; // stage mask
} hlslIntrinsics[] = {
// name retOrd retType argOrder argType stage mask
// -----------------------------------------------------------------------------------------------
{ "abort", nullptr, nullptr, "-", "-", EShLangAll },
{ "abs", nullptr, nullptr, "SVM", "DFUI", EShLangAll },
{ "acos", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "all", "S", "B", "SVM", "BFI", EShLangAll },
{ "AllMemoryBarrier", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "AllMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "any", "S", "B", "SVM", "BFI", EShLangAll },
{ "asdouble", "S", "D", "S,", "U,", EShLangAll },
{ "asdouble", "V2", "D", "V2,", "U,", EShLangAll },
{ "asfloat", nullptr, "F", "SVM", "BFIU", EShLangAll },
{ "asin", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "asint", nullptr, "I", "SVM", "FU", EShLangAll },
{ "asuint", nullptr, "U", "SVM", "FU", EShLangAll },
{ "atan", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "atan2", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "ceil", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "CheckAccessFullyMapped", "S", "B" , "S", "U", EShLangFragmentMask | EShLangComputeMask },
{ "clamp", nullptr, nullptr, "SVM,,", "FUI,,", EShLangAll },
{ "clip", "-", "-", "SVM", "F", EShLangFragmentMask },
{ "cos", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "cosh", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "countbits", nullptr, nullptr, "SV", "U", EShLangAll },
{ "cross", nullptr, nullptr, "V3,", "F,", EShLangAll },
{ "D3DCOLORtoUBYTE4", "V4", "I", "V4", "F", EShLangAll },
{ "ddx", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "ddx_coarse", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "ddx_fine", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "ddy", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "ddy_coarse", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "ddy_fine", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "degrees", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "determinant", "S", "F", "M", "F", EShLangAll },
{ "DeviceMemoryBarrier", nullptr, nullptr, "-", "-", EShLangFragmentMask | EShLangComputeMask },
{ "DeviceMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "distance", "S", "F", "V,", "F,", EShLangAll },
{ "dot", "S", nullptr, "V,", "FI,", EShLangAll },
{ "dst", nullptr, nullptr, "V,", "F,", EShLangAll },
// { "errorf", "-", "-", "", "", EShLangAll }, TODO: varargs
{ "EvaluateAttributeAtCentroid", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "EvaluateAttributeAtSample", nullptr, nullptr, "SVM,S", "F,U", EShLangFragmentMask },
{ "EvaluateAttributeSnapped", nullptr, nullptr, "SVM,V2", "F,F", EShLangFragmentMask },
{ "exp", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "exp2", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "f16tof32", nullptr, "F", "SV", "U", EShLangAll },
{ "f32tof16", nullptr, "U", "SV", "F", EShLangAll },
{ "faceforward", nullptr, nullptr, "V,,", "F,,", EShLangAll },
{ "firstbithigh", nullptr, nullptr, "SV", "UI", EShLangAll },
{ "firstbitlow", nullptr, nullptr, "SV", "UI", EShLangAll },
{ "floor", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "fma", nullptr, nullptr, "SVM,,", "D,,", EShLangAll },
{ "fmod", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "frac", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "frexp", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "fwidth", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "GetRenderTargetSampleCount", "S", "U", "-", "-", EShLangAll },
{ "GetRenderTargetSamplePosition", "V2", "F", "V1", "I", EShLangAll },
{ "GroupMemoryBarrier", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "GroupMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "InterlockedAdd", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedAnd", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedCompareExchange", "-", "-", "SVM,,,>", "UI,,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedCompareStore", "-", "-", "SVM,,", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedExchange", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedMax", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedMin", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedOr", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedXor", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "isfinite", nullptr, "B" , "SVM", "F", EShLangAll },
{ "isinf", nullptr, "B" , "SVM", "F", EShLangAll },
{ "isnan", nullptr, "B" , "SVM", "F", EShLangAll },
{ "ldexp", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "length", "S", "F", "V", "F", EShLangAll },
{ "lit", "V4", "F", "S,,", "F,,", EShLangAll },
{ "log", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "log10", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "log2", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "mad", nullptr, nullptr, "SVM,,", "DFUI,,", EShLangAll },
{ "max", nullptr, nullptr, "SVM,", "FI,", EShLangAll },
{ "min", nullptr, nullptr, "SVM,", "FI,", EShLangAll },
{ "modf", nullptr, nullptr, "SVM,>", "FI,", EShLangAll },
{ "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll },
{ "mul", "S", nullptr, "S,S", "FI,", EShLangAll },
{ "mul", "V", nullptr, "S,V", "FI,", EShLangAll },
{ "mul", "M", nullptr, "S,M", "FI,", EShLangAll },
{ "mul", "V", nullptr, "V,S", "FI,", EShLangAll },
{ "mul", "S", nullptr, "V,V", "FI,", EShLangAll },
{ "mul", "V", nullptr, "V,M", "FI,", EShLangAll },
{ "mul", "M", nullptr, "M,S", "FI,", EShLangAll },
{ "mul", "V", nullptr, "M,V", "FI,", EShLangAll },
{ "mul", "M", nullptr, "M,M", "FI,", EShLangAll },
{ "noise", "S", "F", "V", "F", EShLangFragmentMask },
{ "normalize", nullptr, nullptr, "V", "F", EShLangAll },
{ "pow", nullptr, nullptr, "SVM,", "F,", EShLangAll },
// { "printf", "-", "-", "", "", EShLangAll }, TODO: varargs
{ "Process2DQuadTessFactorsAvg", "-", "-", "V4,V2,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask },
{ "Process2DQuadTessFactorsMax", "-", "-", "V4,V2,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask },
{ "Process2DQuadTessFactorsMin", "-", "-", "V4,V2,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask },
{ "ProcessIsolineTessFactors", "-", "-", "S,,>,>", "F,,,", EShLangTessControlMask },
{ "ProcessQuadTessFactorsAvg", "-", "-", "V4,S,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask },
{ "ProcessQuadTessFactorsMax", "-", "-", "V4,S,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask },
{ "ProcessQuadTessFactorsMin", "-", "-", "V4,S,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask },
{ "ProcessTriTessFactorsAvg", "-", "-", "V3,S,>V3,>S,>S", "F,,,,", EShLangTessControlMask },
{ "ProcessTriTessFactorsMax", "-", "-", "V3,S,>V3,>S,>S", "F,,,,", EShLangTessControlMask },
{ "ProcessTriTessFactorsMin", "-", "-", "V3,S,>V3,>S,>S", "F,,,,", EShLangTessControlMask },
{ "radians", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "rcp", nullptr, nullptr, "SVM", "FD", EShLangAll },
{ "reflect", nullptr, nullptr, "V,", "F,", EShLangAll },
{ "refract", nullptr, nullptr, "V,V,S", "F,,", EShLangAll },
{ "reversebits", nullptr, nullptr, "SV", "U", EShLangAll },
{ "round", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "rsqrt", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "saturate", nullptr, nullptr , "SVM", "F", EShLangAll },
{ "sign", nullptr, nullptr, "SVM", "FI", EShLangAll },
{ "sin", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "sincos", "-", "-", "SVM,>,>", "F,,", EShLangAll },
{ "sinh", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "smoothstep", nullptr, nullptr, "SVM,,", "F,,", EShLangAll },
{ "sqrt", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "step", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "tan", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "tanh", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "tex1D", "V4", "F", "S1,S", "S,F", EShLangFragmentMask },
{ "tex1D", "V4", "F", "S1,S,V1,V1", "S,F,F,F",EShLangFragmentMask },
{ "tex1Dbias", "V4", "F", "S1,V4", "S,F", EShLangFragmentMask },
{ "tex1Dgrad", "V4", "F", "S1,V1,V1,V1","S,F,F,F",EShLangFragmentMask },
{ "tex1Dlod", "V4", "F", "S1,V4", "S,F", EShLangFragmentMask },
{ "tex1Dproj", "V4", "F", "S1,V4", "S,F", EShLangFragmentMask },
{ "tex2D", "V4", "F", "S2,V2", "S,F", EShLangFragmentMask },
{ "tex2D", "V4", "F", "S2,V2,V2,V2","S,F,F,F",EShLangFragmentMask },
{ "tex2Dbias", "V4", "F", "S2,V4", "S,F", EShLangFragmentMask },
{ "tex2Dgrad", "V4", "F", "S2,V2,V2,V2","S,F,F,F",EShLangFragmentMask },
{ "tex2Dlod", "V4", "F", "S2,V4", "S,F", EShLangFragmentMask },
{ "tex2Dproj", "V4", "F", "S2,V4", "S,F", EShLangFragmentMask },
{ "tex3D", "V4", "F", "S3,V3", "S,F", EShLangFragmentMask },
{ "tex3D", "V4", "F", "S3,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "tex3Dbias", "V4", "F", "S3,V4", "S,F", EShLangFragmentMask },
{ "tex3Dgrad", "V4", "F", "S3,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "tex3Dlod", "V4", "F", "S3,V4", "S,F", EShLangFragmentMask },
{ "tex3Dproj", "V4", "F", "S3,V4", "S,F", EShLangFragmentMask },
{ "texCUBE", "V4", "F", "S4,V3", "S,F", EShLangFragmentMask },
{ "texCUBE", "V4", "F", "S4,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "texCUBEbias", "V4", "F", "S4,V4", "S,F", EShLangFragmentMask },
{ "texCUBEgrad", "V4", "F", "S4,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "texCUBElod", "V4", "F", "S4,V4", "S,F", EShLangFragmentMask },
{ "texCUBEproj", "V4", "F", "S4,V4", "S,F", EShLangFragmentMask },
{ "transpose", "^M", nullptr, "M", "F", EShLangAll },
{ "trunc", nullptr, nullptr, "SVM", "F", EShLangAll },
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0 },
};
// Set this to true to avoid generating prototypes that will be invalid for the GLSL parser.
// TODO: turn it off (and remove the code) when the HLSL parser can be used to parse builtins.
static const bool skipInvalidGlsl = true;
// Create prototypes for the intrinsics. TODO: Avoid ranged based for until all compilers can handle it.
for (int icount = 0; hlslIntrinsics[icount].name; ++icount) {
const auto& intrinsic = hlslIntrinsics[icount];
for (int stage = 0; stage < EShLangCount; ++stage) { // for each stage...
if ((intrinsic.stage & (1<<stage)) == 0) // skip inapplicable stages
continue;
// reference to either the common builtins, or stage specific builtins.
TString& s = (intrinsic.stage == EShLangAll) ? commonBuiltins : stageBuiltins[stage];
for (const char* argOrder = intrinsic.argOrder; !IsEndOfArg(argOrder); ++argOrder) { // for each order...
const int fixedVecSize = isdigit(argOrder[1]) ? (argOrder[1] - '0') : 0;
// calculate min and max vector and matrix dimensions
int dim0Min = 1;
int dim0Max = 1;
int dim1Min = 1;
int dim1Max = 1;
FindVectorMatrixBounds(argOrder, fixedVecSize, dim0Min, dim0Max, dim1Min, dim1Max);
for (const char* argType = intrinsic.argType; !IsEndOfArg(argType); ++argType) { // for each type...
for (int dim0 = dim0Min; dim0 <= dim0Max; ++dim0) { // for each dim 0...
for (int dim1 = dim1Min; dim1 <= dim1Max; ++dim1) { // for each dim 1...
const char* retOrder = intrinsic.retOrder ? intrinsic.retOrder : argOrder;
const char* retType = intrinsic.retType ? intrinsic.retType : argType;
if (skipInvalidGlsl && !IsValidGlsl(intrinsic.name, *retOrder, *retType, *argOrder, *argType,
dim0, dim1, dim0Max, dim1Max))
continue;
AppendTypeName(s, retOrder, retType, dim0, dim1); // add return type
s.append(" "); // space between type and name
s.append(intrinsic.name); // intrinsic name
s.append("("); // open paren
// Append argument types, if any.
for (int arg = 0; ; ++arg) {
const char* nthArgOrder(NthArg(argOrder, arg));
const char* nthArgType(NthArg(argType, arg));
if (nthArgOrder == nullptr || nthArgType == nullptr)
break;
s.append(arg > 0 ? ", ": ""); // comma separator if needed
if (*nthArgOrder == '>') { // output params
++nthArgOrder;
s.append("out ");
} else if (*nthArgOrder == '<') { // input params
++nthArgOrder;
s.append("in ");
}
// Comma means use the 1st argument order and type.
if (*nthArgOrder == ',' || *nthArgOrder == '\0') nthArgOrder = argOrder;
if (*nthArgType == ',' || *nthArgType == '\0') nthArgType = argType;
AppendTypeName(s, nthArgOrder, nthArgType, dim0, dim1); // Add first argument
}
s.append(");\n"); // close paren and trailing semicolon
}
}
}
if (fixedVecSize > 0) // skip over number for fixed size vectors
++argOrder;
}
if (intrinsic.stage == EShLangAll) // common builtins are only added once.
break;
}
}
// printf("Common:\n%s\n", getCommonString().c_str());
// printf("Frag:\n%s\n", getStageString(EShLangFragment).c_str());
// printf("Vertex:\n%s\n", getStageString(EShLangVertex).c_str());
// printf("Geo:\n%s\n", getStageString(EShLangGeometry).c_str());
// printf("TessCtrl:\n%s\n", getStageString(EShLangTessControl).c_str());
// printf("TessEval:\n%s\n", getStageString(EShLangTessEvaluation).c_str());
// printf("Compute:\n%s\n", getStageString(EShLangCompute).c_str());
}
//
@ -80,7 +494,6 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, int spv,
void TBuiltInParseablesHlsl::initialize(const TBuiltInResource &resources, int version, EProfile profile, int spv,
int vulkan, EShLanguage language)
{
assert(0 && "Unimplemented TBuiltInParseablesHlsl::initialize");
}
@ -95,7 +508,140 @@ void TBuiltInParseablesHlsl::initialize(const TBuiltInResource &resources, int v
void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int spv, int vulkan, EShLanguage language,
TSymbolTable& symbolTable)
{
assert(0 && "Unimplemented TBuiltInParseablesHlsl::identifyBuiltIns");
// symbolTable.relateToOperator("abort");
symbolTable.relateToOperator("abs", EOpAbs);
symbolTable.relateToOperator("acos", EOpAcos);
symbolTable.relateToOperator("all", EOpAll);
// symbolTable.relateToOperator("AllMemoryBarrier");
// symbolTable.relateToOperator("AllMemoryBarrierWithGroupSync");
symbolTable.relateToOperator("any", EOpAny);
// symbolTable.relateToOperator("asdouble");
// symbolTable.relateToOperator("asfloat");
symbolTable.relateToOperator("asin", EOpAsin);
// symbolTable.relateToOperator("asint");
// symbolTable.relateToOperator("asuint");
symbolTable.relateToOperator("atan", EOpAtan);
symbolTable.relateToOperator("atan2", EOpAtan);
symbolTable.relateToOperator("ceil", EOpCeil);
// symbolTable.relateToOperator("CheckAccessFullyMapped");
symbolTable.relateToOperator("clamp", EOpClamp);
// symbolTable.relateToOperator("clip");
symbolTable.relateToOperator("cos", EOpCos);
symbolTable.relateToOperator("cosh", EOpCosh);
symbolTable.relateToOperator("countbits", EOpBitCount);
symbolTable.relateToOperator("cross", EOpCross);
// symbolTable.relateToOperator("D3DCOLORtoUBYTE4");
symbolTable.relateToOperator("ddx", EOpDPdx);
symbolTable.relateToOperator("ddx_coarse", EOpDPdxCoarse);
symbolTable.relateToOperator("ddx_fine", EOpDPdxFine);
symbolTable.relateToOperator("ddy", EOpDPdy);
symbolTable.relateToOperator("ddy_coarse", EOpDPdyCoarse);
symbolTable.relateToOperator("ddy_fine", EOpDPdyFine);
symbolTable.relateToOperator("degrees", EOpDegrees);
symbolTable.relateToOperator("determinant", EOpDeterminant);
// symbolTable.relateToOperator("DeviceMemoryBarrier");
// symbolTable.relateToOperator("DeviceMemoryBarrierWithGroupSync");
symbolTable.relateToOperator("distance", EOpDistance);
symbolTable.relateToOperator("dot", EOpDot);
// symbolTable.relateToOperator("dst");
// symbolTable.relateToOperator("errorf");
symbolTable.relateToOperator("EvaluateAttributeAtCentroid", EOpInterpolateAtCentroid);
symbolTable.relateToOperator("EvaluateAttributeAtSample", EOpInterpolateAtSample);
// symbolTable.relateToOperator("EvaluateAttributeSnapped"); // TODO: hsnflr positions. new op?
symbolTable.relateToOperator("exp", EOpExp);
symbolTable.relateToOperator("exp2", EOpExp2);
// symbolTable.relateToOperator("f16tof32");
// symbolTable.relateToOperator("f32tof16");
symbolTable.relateToOperator("faceforward", EOpFaceForward);
symbolTable.relateToOperator("firstbithigh", EOpFindMSB);
symbolTable.relateToOperator("firstbitlow", EOpFindLSB);
symbolTable.relateToOperator("floor", EOpFloor);
symbolTable.relateToOperator("fma", EOpFma);
// symbolTable.relateToOperator("fmod");
symbolTable.relateToOperator("frac", EOpFract);
symbolTable.relateToOperator("frexp", EOpFrexp);
symbolTable.relateToOperator("fwidth", EOpFwidth);
// symbolTable.relateToOperator("GetRenderTargetSampleCount");
// symbolTable.relateToOperator("GetRenderTargetSamplePosition");
// symbolTable.relateToOperator("GroupMemoryBarrier");
// symbolTable.relateToOperator("GroupMemoryBarrierWithGroupSync");
// symbolTable.relateToOperator("InterlockedAdd");
// symbolTable.relateToOperator("InterlockedAnd");
// symbolTable.relateToOperator("InterlockedCompareExchange");
// symbolTable.relateToOperator("InterlockedCompareStore");
// symbolTable.relateToOperator("InterlockedExchange");
// symbolTable.relateToOperator("InterlockedMax");
// symbolTable.relateToOperator("InterlockedMin");
// symbolTable.relateToOperator("InterlockedOr");
// symbolTable.relateToOperator("InterlockedXor");
// symbolTable.relateToOperator("isfinite");
symbolTable.relateToOperator("isinf", EOpIsInf);
symbolTable.relateToOperator("isnan", EOpIsNan);
symbolTable.relateToOperator("ldexp", EOpLdexp);
symbolTable.relateToOperator("length", EOpLength);
// symbolTable.relateToOperator("lit");
symbolTable.relateToOperator("log", EOpLog);
// symbolTable.relateToOperator("log10");
symbolTable.relateToOperator("log2", EOpLog2);
// symbolTable.relateToOperator("mad");
symbolTable.relateToOperator("max", EOpMax);
symbolTable.relateToOperator("min", EOpMin);
symbolTable.relateToOperator("modf", EOpModf);
// symbolTable.relateToOperator("msad4");
// symbolTable.relateToOperator("mul");
// symbolTable.relateToOperator("noise", EOpNoise); // TODO: check return type
symbolTable.relateToOperator("normalize", EOpNormalize);
symbolTable.relateToOperator("pow", EOpPow);
// symbolTable.relateToOperator("printf");
// symbolTable.relateToOperator("Process2DQuadTessFactorsAvg");
// symbolTable.relateToOperator("Process2DQuadTessFactorsMax");
// symbolTable.relateToOperator("Process2DQuadTessFactorsMin");
// symbolTable.relateToOperator("ProcessIsolineTessFactors");
// symbolTable.relateToOperator("ProcessQuadTessFactorsAvg");
// symbolTable.relateToOperator("ProcessQuadTessFactorsMax");
// symbolTable.relateToOperator("ProcessQuadTessFactorsMin");
// symbolTable.relateToOperator("ProcessTriTessFactorsAvg");
// symbolTable.relateToOperator("ProcessTriTessFactorsMax");
// symbolTable.relateToOperator("ProcessTriTessFactorsMin");
symbolTable.relateToOperator("radians", EOpRadians);
// symbolTable.relateToOperator("rcp");
symbolTable.relateToOperator("reflect", EOpReflect);
symbolTable.relateToOperator("refract", EOpRefract);
symbolTable.relateToOperator("reversebits", EOpBitFieldReverse);
symbolTable.relateToOperator("round", EOpRoundEven);
symbolTable.relateToOperator("rsqrt", EOpInverseSqrt);
// symbolTable.relateToOperator("saturate");
symbolTable.relateToOperator("sign", EOpSign);
symbolTable.relateToOperator("sin", EOpSin);
// symbolTable.relateToOperator("sincos");
symbolTable.relateToOperator("sinh", EOpSinh);
symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
symbolTable.relateToOperator("sqrt", EOpSqrt);
symbolTable.relateToOperator("step", EOpStep);
symbolTable.relateToOperator("tan", EOpTan);
symbolTable.relateToOperator("tanh", EOpTanh);
symbolTable.relateToOperator("tex1D", EOpTexture);
// symbolTable.relateToOperator("tex1Dbias", // TODO:
symbolTable.relateToOperator("tex1Dgrad", EOpTextureGrad);
symbolTable.relateToOperator("tex1Dlod", EOpTextureLod);
symbolTable.relateToOperator("tex1Dproj", EOpTextureProj);
symbolTable.relateToOperator("tex2D", EOpTexture);
// symbolTable.relateToOperator("tex2Dbias", // TODO:
symbolTable.relateToOperator("tex2Dgrad", EOpTextureGrad);
symbolTable.relateToOperator("tex2Dlod", EOpTextureLod);
// symbolTable.relateToOperator("tex2Dproj", EOpTextureProj);
symbolTable.relateToOperator("tex3D", EOpTexture);
// symbolTable.relateToOperator("tex3Dbias"); // TODO
symbolTable.relateToOperator("tex3Dgrad", EOpTextureGrad);
symbolTable.relateToOperator("tex3Dlod", EOpTextureLod);
// symbolTable.relateToOperator("tex3Dproj", EOpTextureProj);
symbolTable.relateToOperator("texCUBE", EOpTexture);
// symbolTable.relateToOperator("texCUBEbias", // TODO
symbolTable.relateToOperator("texCUBEgrad", EOpTextureGrad);
symbolTable.relateToOperator("texCUBElod", EOpTextureLod);
// symbolTable.relateToOperator("texCUBEproj", EOpTextureProj);
symbolTable.relateToOperator("transpose", EOpTranspose);
symbolTable.relateToOperator("trunc", EOpTrunc);
}
//
@ -110,7 +656,6 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int
void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int spv, int /*vulkan*/, EShLanguage language,
TSymbolTable& symbolTable, const TBuiltInResource &resources)
{
assert(0 && "Unimplemented TBuiltInParseablesHlsl::identifyBuiltIns");
}