mirror of
https://github.com/libretro/glslang.git
synced 2025-03-04 21:27:05 +00:00
Remove legacy build system
This commit is contained in:
parent
876a0e392e
commit
5100d5603f
@ -1,52 +0,0 @@
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INCLUDE = -I. -I../glslang -I../glslang/Include -I../glslang/OSDependent/Linux -I../glslang/MachineIndependent
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WARNINGS = -Wall -Wwrite-strings -Wpointer-arith -Wcast-align -Wstrict-prototypes \
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-Wnested-externs
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CPP = g++
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CPPOPTIONS = -O3 -Wno-deprecated -D_ALT_NS=1 -fPIC
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CPPOPTIONS = -g -Wno-deprecated -D_ALT_NS=1 -fPIC
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CPPFLAGS = $(CPPOPTIONS) $(INCLUDE)
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#
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# Linking related
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#
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AR = ar
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STATIC_OPTION = rcs
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#
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# Misc
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#
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export PERL = perl
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export RM = rm -f
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export MV = mv -f
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export DEPEND = g++ -M
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#
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# Object file variables are defined here.
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#
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OSSRCS = InitializeDll.cpp
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OSOBJS = InitializeDll.o
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LIBNAME = libInitializeDll.a
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all : $(LIBNAME)
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$(LIBNAME) : $(OSOBJS)
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$(AR) $(STATIC_OPTION) $(LIBNAME) $(OSOBJS)
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%.o : %.cpp
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$(CPP) $(CPPFLAGS) -c $<
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#
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# Dependency
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#
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depend : $(OSSRCS)
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$(DEPEND) $(CPPFLAGS) $(OSSRCS) > depend
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include depend
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#
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# Cleanup
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#
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.PHONY : clean
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clean :
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$(RM) *.o *.a
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@ -47,10 +47,6 @@ CMake: The currently maintained and preferred way of building is through CMake.
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In MSVC, after running CMake, you may need to use the Configuration Manager to
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check the INSTALL project.
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Note there are some legacy build methods still intermingled within the directory
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structure (make, MSVC), but these are no longer maintained, having been
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replaced with CMake.
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Programmatic Interfaces
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-----------------------
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@ -1,55 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug CRT DLL|Win32 = Debug CRT DLL|Win32
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Debug CRT DLL|x64 = Debug CRT DLL|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release CRT DLL|Win32 = Release CRT DLL|Win32
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Release CRT DLL|x64 = Release CRT DLL|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|x64.ActiveCfg = Debug CRT DLL|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|x64.Build.0 = Debug CRT DLL|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|x64.ActiveCfg = Release CRT DLL|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|x64.Build.0 = Release CRT DLL|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|x64.ActiveCfg = Debug CRT DLL|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|x64.Build.0 = Debug CRT DLL|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|x64.ActiveCfg = Release CRT DLL|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|x64.Build.0 = Release CRT DLL|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
|
@ -1,550 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug CRT DLL|Win32">
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<Configuration>Debug CRT DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug CRT DLL|x64">
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<Configuration>Debug CRT DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release CRT DLL|Win32">
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<Configuration>Release CRT DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release CRT DLL|x64">
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<Configuration>Release CRT DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>StandAlone</ProjectName>
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<ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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||||
<PlatformToolset>v110_xp</PlatformToolset>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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||||
<PlatformToolset>v110_xp</PlatformToolset>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">true</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">
|
||||
<TargetName>glslangValidator</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>
|
||||
</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
</Link>
|
||||
<Midl>
|
||||
<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>
|
||||
</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;$(OutDir)glslang.lib</AdditionalDependencies>
|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y x64\Debug\glslangValidator.exe Test</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
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||||
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||||
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||||
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|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>
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||||
</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
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<ObjectFileName>UserM_Release/</ObjectFileName>
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||||
<ProgramDataBaseFileName>
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</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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</ClCompile>
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<Link>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<Midl>
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<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
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<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
|
||||
xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
|
||||
</Command>
|
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
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||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
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<ObjectFileName>UserM_Release/</ObjectFileName>
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<ProgramDataBaseFileName>
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</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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</ClCompile>
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||||
<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;$(OutDir)glslang.lib</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>
|
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</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<PostBuildEvent>
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||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y x64\Release\glslangValidator.exe Test</Command>
|
||||
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|
||||
<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<OmitFramePointers>true</OmitFramePointers>
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<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<StringPooling>true</StringPooling>
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||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
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</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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||||
</ClCompile>
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||||
<Link>
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||||
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
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||||
<SubSystem>Console</SubSystem>
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||||
<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<Midl>
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<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
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||||
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||||
<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
|
||||
xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
|
||||
</Command>
|
||||
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||||
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|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
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||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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</PrecompiledHeader>
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</PrecompiledHeaderOutputFile>
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<ObjectFileName>UserM_Release/</ObjectFileName>
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<ProgramDataBaseFileName>
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</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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</ClCompile>
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<Link>
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|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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|
||||
</Link>
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<Midl>
|
||||
<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
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<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y x64\Release\glslangValidator.exe Test</Command>
|
||||
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|
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<ResourceCompile>
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<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
|
||||
<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
|
||||
<ClCompile Include="Standalone\StandAlone.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="glslang.vcxproj">
|
||||
<Project>{3b146cc5-b2b8-4573-9d46-6139e2edfea3}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="StandAlone\Worklist.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{fcd4a310-b19f-40bd-9324-e7d4e7d4dad1}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Standalone\StandAlone.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\GenericCodeGen\Link.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="StandAlone\Worklist.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,32 +0,0 @@
|
||||
SRCS := StandAlone.cpp
|
||||
OBJECTS := $(SRCS:.cpp=.o)
|
||||
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
|
||||
|
||||
OBJECTPATH=./../glslang/MachineIndependent
|
||||
LIBPATH=./../glslang/MachineIndependent/lib
|
||||
SRCS=StandAlone.cpp
|
||||
|
||||
CXXFLAGS += -fPIC -I../glslang/OSDependent/Linux
|
||||
|
||||
all: glslangValidator
|
||||
|
||||
glslangValidator: $(OBJECTS) regenlib
|
||||
$(CC) -g -o $@ $(OBJECTS) -L $(LIBPATH) -lglslang -lpthread -lm -lstdc++
|
||||
cp $@ ../Test
|
||||
cp $@ ../Install/Linux
|
||||
|
||||
-include $(DEPS)
|
||||
|
||||
%.o : %.cpp
|
||||
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
|
||||
|
||||
regenlib:
|
||||
$(MAKE) -C $(OBJECTPATH)
|
||||
|
||||
#
|
||||
# Cleanup
|
||||
#
|
||||
.PHONY : clean glslangValidator regenlib
|
||||
clean :
|
||||
$(RM) *.o glslangValidator ../Install/Linux/glslangValidator
|
||||
$(MAKE) -C $(OBJECTPATH) clean
|
@ -1,38 +0,0 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang_vs2010.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone_vs2010.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3} = {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
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|
||||
<UniqueIdentifier>{d4faa328-f693-4b77-9fcb-9629ca0d8ee8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Public">
|
||||
<UniqueIdentifier>{c79e7f4d-1836-4b72-b201-46e72e4e4b6b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="OSDependent">
|
||||
<UniqueIdentifier>{d48b8f48-5784-4cb6-bead-7f98647a1c44}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="OSDependent\Windows">
|
||||
<UniqueIdentifier>{092b92ee-743a-407d-ad9b-92af399715d6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="OSDependent\Linux">
|
||||
<UniqueIdentifier>{0c27903f-6ef2-4725-9d9c-70f50aeaa7a1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Machine Independent\Preprocessor">
|
||||
<UniqueIdentifier>{f25a01e9-79ce-49bf-b79a-d10de89a0fec}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\intermOut.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\parseConst.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\OSDependent\Windows\main.cpp">
|
||||
<Filter>OSDependent\Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp">
|
||||
<Filter>OSDependent\Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
|
||||
<Filter>OSDependent\Linux</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp">
|
||||
<Filter>Machine Independent\Generated Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\Versions.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\Constant.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\Scan.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpMemory.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\limits.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\linkValidate.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glslang\MachineIndependent\reflection.cpp">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="glslang\MachineIndependent\Initialize.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\localintermediate.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\BaseTypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\Common.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\ConstantUnion.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\InfoSink.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="OGLCompilersDLL\InitializeDll.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\InitializeGlobals.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\PoolAlloc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\ResourceLimits.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\ShHandle.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\Types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Include\intermediate.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\Public\ShaderLang.h">
|
||||
<Filter>Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h">
|
||||
<Filter>OSDependent\Windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h">
|
||||
<Filter>OSDependent\Linux</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h">
|
||||
<Filter>Machine Independent\Generated Source</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\Versions.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\Scan.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\ScanContext.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h">
|
||||
<Filter>Machine Independent\Preprocessor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glslang\MachineIndependent\reflection.h">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="glslang\MachineIndependent\glslang.y">
|
||||
<Filter>Machine Independent</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,36 +0,0 @@
|
||||
CC = g++
|
||||
|
||||
OBJECTS = CodeGen.o Link.o
|
||||
AR=ar
|
||||
|
||||
SRCS=CodeGen.cpp Link.cpp
|
||||
|
||||
CPPFLAGS = -fPIC
|
||||
|
||||
default : all
|
||||
all : libCodeGen.a
|
||||
|
||||
libCodeGen.a : $(OBJECTS)
|
||||
$(AR) rvu $@ $(OBJECTS)
|
||||
ranlib $@
|
||||
|
||||
%.o : %.cpp
|
||||
$(CC) -c $(CPPFLAGS) $<
|
||||
|
||||
#
|
||||
# Cleanup
|
||||
#
|
||||
.PHONY : clean
|
||||
clean :
|
||||
$(RM) *.o *.a
|
||||
|
||||
depend:
|
||||
makedepend -- $(CFLAGS) -- $(SRCS)
|
||||
# DO NOT DELETE
|
||||
|
||||
CodeGen.o: ../Include/Common.h ../Include/PoolAlloc.h ../Include/ShHandle.h
|
||||
CodeGen.o: ../Public/ShaderLang.h
|
||||
CodeGen.o: ../Include/InfoSink.h
|
||||
Link.o: ../Include/Common.h ../Include/PoolAlloc.h ../Include/ShHandle.h
|
||||
Link.o: ../Public/ShaderLang.h
|
||||
Link.o: ../Include/InfoSink.h
|
@ -1,66 +0,0 @@
|
||||
INCLUDE = -I. -I.. -I../.. -I../Include -I../Public -I../OSDependent/Linux -I../../OGLCompilersDLL
|
||||
INCPREPROCESSOR=./preprocessor
|
||||
INCCODEGEN=./../GenericCodeGen
|
||||
INCOSDEPENDENT=./../OSDependent/Linux/
|
||||
INCINITIALISATION=./../../OGLCompilersDLL/
|
||||
LIBPREPROCESSOR=./preprocessor/libPreprocessor.a
|
||||
LIBOSDEPENDENT=./../OSDependent/Linux/libOssource.a
|
||||
LIBINITIALISATION=./../../OGLCompilersDLL/libInitializeDll.a
|
||||
LIBCODEGEN=./../GenericCodeGen/libCodeGen.a
|
||||
|
||||
CXXFLAGS += $(DEFINE) $(INCLUDE) -fPIC
|
||||
SHAREDOBJECT=./lib/libglslang.so
|
||||
|
||||
SRCS= gen_glslang_tab.cpp Initialize.cpp IntermTraverse.cpp \
|
||||
Intermediate.cpp ParseHelper.cpp PoolAlloc.cpp limits.cpp \
|
||||
RemoveTree.cpp ShaderLang.cpp SymbolTable.cpp intermOut.cpp \
|
||||
parseConst.cpp InfoSink.cpp Versions.cpp Constant.cpp Scan.cpp \
|
||||
linkValidate.cpp reflection.cpp
|
||||
OBJECTS := $(SRCS:.cpp=.o)
|
||||
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
|
||||
|
||||
all: $(SHAREDOBJECT)
|
||||
|
||||
$(SHAREDOBJECT): $(OBJECTS) $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION)
|
||||
$(CXX) -fPIC -shared -o $@ -rdynamic -Wl,-whole-archive $(OBJECTS) $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION) -Wl,-no-whole-archive
|
||||
cp $@ ../../Test
|
||||
cp $@ ../../Install/Linux
|
||||
|
||||
gen_glslang_tab.o : gen_glslang_tab.cpp
|
||||
$(CXX) -fPIC -c $(INCLUDE) gen_glslang_tab.cpp -o $@
|
||||
|
||||
gen_glslang_tab.cpp glslang_tab.h: glslang.y
|
||||
@echo Generating gen_glslang_tab.cpp
|
||||
bison -t -v -d glslang.y
|
||||
mv glslang.tab.c gen_glslang_tab.cpp
|
||||
mv glslang.tab.h glslang_tab.cpp.h
|
||||
|
||||
-include $(DEPS)
|
||||
|
||||
%.o : %.cpp
|
||||
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
|
||||
|
||||
$(LIBPREPROCESSOR):
|
||||
$(MAKE) -C $(INCPREPROCESSOR)
|
||||
|
||||
$(LIBCODEGEN):
|
||||
$(MAKE) -C $(INCCODEGEN)
|
||||
|
||||
$(LIBINITIALISATION):
|
||||
$(MAKE) -C $(INCINITIALISATION)
|
||||
|
||||
$(LIBOSDEPENDENT):
|
||||
$(MAKE) -C $(INCOSDEPENDENT)
|
||||
|
||||
#
|
||||
# Cleanup
|
||||
#
|
||||
clean :
|
||||
$(RM) *.o *.a gen_glslang_tab.cpp glslang_tab.cpp glslang_tab.cpp.h glslang_tab.h glslang.output
|
||||
$(RM) ./lib/*.so
|
||||
$(MAKE) -C $(INCPREPROCESSOR) clean
|
||||
$(MAKE) -C $(INCCODEGEN) clean
|
||||
$(MAKE) -C $(INCINITIALISATION) clean
|
||||
$(MAKE) -C $(INCOSDEPENDENT) clean
|
||||
|
||||
.PHONY : clean $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION)
|
@ -1,25 +0,0 @@
|
||||
INCLUDE = -I../
|
||||
|
||||
CXXFLAGS=$(DEFINE) $(INCLUDE) -fPIC
|
||||
|
||||
SRCS := PpAtom.cpp PpScanner.cpp PpTokens.cpp Pp.cpp PpContext.cpp PpMemory.cpp PpSymbols.cpp
|
||||
OBJECTS := $(SRCS:.cpp=.o)
|
||||
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
|
||||
|
||||
all : libPreprocessor.a
|
||||
|
||||
libPreprocessor.a : $(OBJECTS)
|
||||
$(AR) rvu $@ $(OBJECTS)
|
||||
ranlib $@
|
||||
|
||||
-include $(DEPS)
|
||||
|
||||
%.o : %.cpp
|
||||
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
|
||||
|
||||
#
|
||||
# Cleanup
|
||||
#
|
||||
.PHONY : clean
|
||||
clean :
|
||||
$(RM) *.o *.a
|
@ -1,61 +0,0 @@
|
||||
####
|
||||
#### This Makefile should be used in the Linux Compiler build. This Makefile build the OSDependent
|
||||
#### component as a static library.
|
||||
####
|
||||
|
||||
#
|
||||
# Compilation related
|
||||
#
|
||||
INCLUDE = -I. -I../.. -I../../Include -I../../../OGLCompilersDLL
|
||||
WARNINGS = -Wall -Wwrite-strings -Wpointer-arith -Wcast-align -Wstrict-prototypes \
|
||||
-Wnested-externs
|
||||
|
||||
CPP = g++
|
||||
CPPOPTIONS = -O3 -Wno-deprecated -D_ALT_NS=1 -fPIC
|
||||
CPPOPTIONS = -g -Wno-deprecated -D_ALT_NS=1 -fPIC
|
||||
CPPFLAGS = $(CPPOPTIONS) $(INCLUDE)
|
||||
|
||||
#
|
||||
# Linking related
|
||||
#
|
||||
AR = ar
|
||||
STATIC_OPTION = rcs
|
||||
|
||||
#
|
||||
# Misc
|
||||
#
|
||||
export PERL = perl
|
||||
export RM = rm -f
|
||||
export MV = mv -f
|
||||
export DEPEND = g++ -M
|
||||
|
||||
#
|
||||
# Object file variables are defined here.
|
||||
#
|
||||
OSSRCS = ossource.cpp
|
||||
OSOBJS = ossource.o
|
||||
|
||||
LIBNAME = libOssource.a
|
||||
|
||||
all : $(LIBNAME)
|
||||
|
||||
$(LIBNAME) : $(OSOBJS)
|
||||
$(AR) $(STATIC_OPTION) $(LIBNAME) $(OSOBJS)
|
||||
|
||||
%.o : %.cpp
|
||||
$(CPP) $(CPPFLAGS) -c $<
|
||||
|
||||
|
||||
#
|
||||
# Dependency
|
||||
#
|
||||
depend : $(OSSRCS)
|
||||
$(DEPEND) $(CPPFLAGS) $(OSSRCS) > depend
|
||||
include depend
|
||||
|
||||
#
|
||||
# Cleanup
|
||||
#
|
||||
.PHONY : clean
|
||||
clean :
|
||||
$(RM) *.o *.a
|
@ -1,405 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>glslang</ProjectName>
|
||||
<ProjectGuid>{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
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|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpMemory.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\reflection.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\Scan.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\Versions.cpp" />
|
||||
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\intermOut.cpp" />
|
||||
<ClCompile Include="glslang\MachineIndependent\parseConst.cpp" />
|
||||
<ClCompile Include="glslang\OSDependent\Windows\main.cpp" />
|
||||
<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
|
||||
<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\Initialize.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\reflection.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
|
||||
<ClInclude Include="glslang\Include\BaseTypes.h" />
|
||||
<ClInclude Include="glslang\Include\Common.h" />
|
||||
<ClInclude Include="glslang\Include\ConstantUnion.h" />
|
||||
<ClInclude Include="glslang\Include\InfoSink.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\Scan.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\ScanContext.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\Versions.h" />
|
||||
<ClInclude Include="OGLCompilersDLL\InitializeDll.h" />
|
||||
<ClInclude Include="glslang\Include\InitializeGlobals.h" />
|
||||
<ClInclude Include="glslang\Include\PoolAlloc.h" />
|
||||
<ClInclude Include="glslang\Include\ResourceLimits.h" />
|
||||
<ClInclude Include="glslang\Include\ShHandle.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />
|
||||
<ClInclude Include="glslang\Include\Types.h" />
|
||||
<ClInclude Include="glslang\Include\intermediate.h" />
|
||||
<ClInclude Include="glslang\Public\ShaderLang.h" />
|
||||
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />
|
||||
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="glslang\MachineIndependent\glslang.y">
|
||||
<FileType>Document</FileType>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Executing Bison on glslang.y</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Executing Bison on glslang.y</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user