Remove legacy build system

This commit is contained in:
baldurk 2015-11-16 23:51:35 +01:00
parent 876a0e392e
commit 5100d5603f
18 changed files with 0 additions and 3285 deletions

View File

@ -1,52 +0,0 @@
INCLUDE = -I. -I../glslang -I../glslang/Include -I../glslang/OSDependent/Linux -I../glslang/MachineIndependent
WARNINGS = -Wall -Wwrite-strings -Wpointer-arith -Wcast-align -Wstrict-prototypes \
-Wnested-externs
CPP = g++
CPPOPTIONS = -O3 -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPOPTIONS = -g -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPFLAGS = $(CPPOPTIONS) $(INCLUDE)
#
# Linking related
#
AR = ar
STATIC_OPTION = rcs
#
# Misc
#
export PERL = perl
export RM = rm -f
export MV = mv -f
export DEPEND = g++ -M
#
# Object file variables are defined here.
#
OSSRCS = InitializeDll.cpp
OSOBJS = InitializeDll.o
LIBNAME = libInitializeDll.a
all : $(LIBNAME)
$(LIBNAME) : $(OSOBJS)
$(AR) $(STATIC_OPTION) $(LIBNAME) $(OSOBJS)
%.o : %.cpp
$(CPP) $(CPPFLAGS) -c $<
#
# Dependency
#
depend : $(OSSRCS)
$(DEPEND) $(CPPFLAGS) $(OSSRCS) > depend
include depend
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a

View File

@ -47,10 +47,6 @@ CMake: The currently maintained and preferred way of building is through CMake.
In MSVC, after running CMake, you may need to use the Configuration Manager to
check the INSTALL project.
Note there are some legacy build methods still intermingled within the directory
structure (make, MSVC), but these are no longer maintained, having been
replaced with CMake.
Programmatic Interfaces
-----------------------

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@ -1,55 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug CRT DLL|Win32 = Debug CRT DLL|Win32
Debug CRT DLL|x64 = Debug CRT DLL|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release CRT DLL|Win32 = Release CRT DLL|Win32
Release CRT DLL|x64 = Release CRT DLL|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|x64.ActiveCfg = Debug CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|x64.Build.0 = Debug CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|x64.ActiveCfg = Release CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|x64.Build.0 = Release CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|x64.ActiveCfg = Debug CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|x64.Build.0 = Debug CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|x64.ActiveCfg = Release CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|x64.Build.0 = Release CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,550 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug CRT DLL|Win32">
<Configuration>Debug CRT DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug CRT DLL|x64">
<Configuration>Debug CRT DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release CRT DLL|Win32">
<Configuration>Release CRT DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release CRT DLL|x64">
<Configuration>Release CRT DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>StandAlone</ProjectName>
<ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">
<TargetName>glslangValidator</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;$(OutDir)glslang.lib</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y x64\Debug\glslangValidator.exe Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;$(OutDir)glslang.lib</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y x64\Debug\glslangValidator.exe Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
<ObjectFileName>UserM_Release/</ObjectFileName>
<ProgramDataBaseFileName>
</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<Midl>
<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
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<PostBuildEvent>
<Message>copy glslangValidator</Message>
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<ClCompile>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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<PostBuildEvent>
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<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
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<ItemGroup>
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View File

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@ -1,32 +0,0 @@
SRCS := StandAlone.cpp
OBJECTS := $(SRCS:.cpp=.o)
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
OBJECTPATH=./../glslang/MachineIndependent
LIBPATH=./../glslang/MachineIndependent/lib
SRCS=StandAlone.cpp
CXXFLAGS += -fPIC -I../glslang/OSDependent/Linux
all: glslangValidator
glslangValidator: $(OBJECTS) regenlib
$(CC) -g -o $@ $(OBJECTS) -L $(LIBPATH) -lglslang -lpthread -lm -lstdc++
cp $@ ../Test
cp $@ ../Install/Linux
-include $(DEPS)
%.o : %.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
regenlib:
$(MAKE) -C $(OBJECTPATH)
#
# Cleanup
#
.PHONY : clean glslangValidator regenlib
clean :
$(RM) *.o glslangValidator ../Install/Linux/glslangValidator
$(MAKE) -C $(OBJECTPATH) clean

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@ -1,38 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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ProjectSection(ProjectDependencies) = postProject
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Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
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View File

@ -1,292 +0,0 @@
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<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y StandAlone\UserM_Debug64\glslangValidator.exe Test</Command>
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<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Command>
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<ClCompile>
<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader>
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<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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</PostBuildEvent>
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<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
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</Link>
<Midl>
<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy glslangValidator</Message>
<Command>xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Test
xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Install\Windows</Command>
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<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<ItemGroup>
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<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
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<ItemGroup>
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<ImportGroup Label="ExtensionTargets">
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</Project>

View File

@ -1,37 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
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%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,204 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Machine Independent">
<UniqueIdentifier>{593f06dd-7981-4cb7-91ba-eae633fa547e}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;y;l</Extensions>
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<Filter Include="Machine Independent\Generated Source">
<UniqueIdentifier>{564543b5-6302-49ab-9d24-bd6bef91274a}</UniqueIdentifier>
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<Filter Include="Header Files">
<UniqueIdentifier>{d4faa328-f693-4b77-9fcb-9629ca0d8ee8}</UniqueIdentifier>
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<Filter Include="Public">
<UniqueIdentifier>{c79e7f4d-1836-4b72-b201-46e72e4e4b6b}</UniqueIdentifier>
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<Filter Include="OSDependent">
<UniqueIdentifier>{d48b8f48-5784-4cb6-bead-7f98647a1c44}</UniqueIdentifier>
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<Filter Include="OSDependent\Windows">
<UniqueIdentifier>{092b92ee-743a-407d-ad9b-92af399715d6}</UniqueIdentifier>
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<Filter Include="OSDependent\Linux">
<UniqueIdentifier>{0c27903f-6ef2-4725-9d9c-70f50aeaa7a1}</UniqueIdentifier>
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<Filter Include="Machine Independent\Preprocessor">
<UniqueIdentifier>{f25a01e9-79ce-49bf-b79a-d10de89a0fec}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\intermOut.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\parseConst.cpp">
<Filter>Machine Independent</Filter>
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<ClCompile Include="glslang\OSDependent\Windows\main.cpp">
<Filter>OSDependent\Windows</Filter>
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<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp">
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<Filter>OSDependent\Linux</Filter>
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<ClCompile Include="glslang\MachineIndependent\Versions.cpp">
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<ClCompile Include="glslang\MachineIndependent\limits.cpp">
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<ClCompile Include="glslang\MachineIndependent\linkValidate.cpp">
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<Filter>Machine Independent</Filter>
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<ClInclude Include="glslang\MachineIndependent\RemoveTree.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\localintermediate.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\BaseTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\Common.h">
<Filter>Header Files</Filter>
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<ClInclude Include="glslang\Include\ConstantUnion.h">
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@ -1,36 +0,0 @@
CC = g++
OBJECTS = CodeGen.o Link.o
AR=ar
SRCS=CodeGen.cpp Link.cpp
CPPFLAGS = -fPIC
default : all
all : libCodeGen.a
libCodeGen.a : $(OBJECTS)
$(AR) rvu $@ $(OBJECTS)
ranlib $@
%.o : %.cpp
$(CC) -c $(CPPFLAGS) $<
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
depend:
makedepend -- $(CFLAGS) -- $(SRCS)
# DO NOT DELETE
CodeGen.o: ../Include/Common.h ../Include/PoolAlloc.h ../Include/ShHandle.h
CodeGen.o: ../Public/ShaderLang.h
CodeGen.o: ../Include/InfoSink.h
Link.o: ../Include/Common.h ../Include/PoolAlloc.h ../Include/ShHandle.h
Link.o: ../Public/ShaderLang.h
Link.o: ../Include/InfoSink.h

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@ -1,66 +0,0 @@
INCLUDE = -I. -I.. -I../.. -I../Include -I../Public -I../OSDependent/Linux -I../../OGLCompilersDLL
INCPREPROCESSOR=./preprocessor
INCCODEGEN=./../GenericCodeGen
INCOSDEPENDENT=./../OSDependent/Linux/
INCINITIALISATION=./../../OGLCompilersDLL/
LIBPREPROCESSOR=./preprocessor/libPreprocessor.a
LIBOSDEPENDENT=./../OSDependent/Linux/libOssource.a
LIBINITIALISATION=./../../OGLCompilersDLL/libInitializeDll.a
LIBCODEGEN=./../GenericCodeGen/libCodeGen.a
CXXFLAGS += $(DEFINE) $(INCLUDE) -fPIC
SHAREDOBJECT=./lib/libglslang.so
SRCS= gen_glslang_tab.cpp Initialize.cpp IntermTraverse.cpp \
Intermediate.cpp ParseHelper.cpp PoolAlloc.cpp limits.cpp \
RemoveTree.cpp ShaderLang.cpp SymbolTable.cpp intermOut.cpp \
parseConst.cpp InfoSink.cpp Versions.cpp Constant.cpp Scan.cpp \
linkValidate.cpp reflection.cpp
OBJECTS := $(SRCS:.cpp=.o)
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
all: $(SHAREDOBJECT)
$(SHAREDOBJECT): $(OBJECTS) $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION)
$(CXX) -fPIC -shared -o $@ -rdynamic -Wl,-whole-archive $(OBJECTS) $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION) -Wl,-no-whole-archive
cp $@ ../../Test
cp $@ ../../Install/Linux
gen_glslang_tab.o : gen_glslang_tab.cpp
$(CXX) -fPIC -c $(INCLUDE) gen_glslang_tab.cpp -o $@
gen_glslang_tab.cpp glslang_tab.h: glslang.y
@echo Generating gen_glslang_tab.cpp
bison -t -v -d glslang.y
mv glslang.tab.c gen_glslang_tab.cpp
mv glslang.tab.h glslang_tab.cpp.h
-include $(DEPS)
%.o : %.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
$(LIBPREPROCESSOR):
$(MAKE) -C $(INCPREPROCESSOR)
$(LIBCODEGEN):
$(MAKE) -C $(INCCODEGEN)
$(LIBINITIALISATION):
$(MAKE) -C $(INCINITIALISATION)
$(LIBOSDEPENDENT):
$(MAKE) -C $(INCOSDEPENDENT)
#
# Cleanup
#
clean :
$(RM) *.o *.a gen_glslang_tab.cpp glslang_tab.cpp glslang_tab.cpp.h glslang_tab.h glslang.output
$(RM) ./lib/*.so
$(MAKE) -C $(INCPREPROCESSOR) clean
$(MAKE) -C $(INCCODEGEN) clean
$(MAKE) -C $(INCINITIALISATION) clean
$(MAKE) -C $(INCOSDEPENDENT) clean
.PHONY : clean $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION)

View File

@ -1,25 +0,0 @@
INCLUDE = -I../
CXXFLAGS=$(DEFINE) $(INCLUDE) -fPIC
SRCS := PpAtom.cpp PpScanner.cpp PpTokens.cpp Pp.cpp PpContext.cpp PpMemory.cpp PpSymbols.cpp
OBJECTS := $(SRCS:.cpp=.o)
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
all : libPreprocessor.a
libPreprocessor.a : $(OBJECTS)
$(AR) rvu $@ $(OBJECTS)
ranlib $@
-include $(DEPS)
%.o : %.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a

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@ -1,61 +0,0 @@
####
#### This Makefile should be used in the Linux Compiler build. This Makefile build the OSDependent
#### component as a static library.
####
#
# Compilation related
#
INCLUDE = -I. -I../.. -I../../Include -I../../../OGLCompilersDLL
WARNINGS = -Wall -Wwrite-strings -Wpointer-arith -Wcast-align -Wstrict-prototypes \
-Wnested-externs
CPP = g++
CPPOPTIONS = -O3 -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPOPTIONS = -g -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPFLAGS = $(CPPOPTIONS) $(INCLUDE)
#
# Linking related
#
AR = ar
STATIC_OPTION = rcs
#
# Misc
#
export PERL = perl
export RM = rm -f
export MV = mv -f
export DEPEND = g++ -M
#
# Object file variables are defined here.
#
OSSRCS = ossource.cpp
OSOBJS = ossource.o
LIBNAME = libOssource.a
all : $(LIBNAME)
$(LIBNAME) : $(OSOBJS)
$(AR) $(STATIC_OPTION) $(LIBNAME) $(OSOBJS)
%.o : %.cpp
$(CPP) $(CPPFLAGS) -c $<
#
# Dependency
#
depend : $(OSSRCS)
$(DEPEND) $(CPPFLAGS) $(OSSRCS) > depend
include depend
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a

View File

@ -1,405 +0,0 @@
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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>glslang</ProjectName>
<ProjectGuid>{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}</ProjectGuid>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">glslang\UserM_Debug64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">lib\x86\Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">glslang\UserM_Release64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</PostBuildEventUseInBuild>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StringPooling>true</StringPooling>
<AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<TreatWarningAsError>false</TreatWarningAsError>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>false</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>
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