SPV: Fix an issue related with using CubeArrayShadow for texture()

This commit is contained in:
Rex Xu 2015-11-11 15:35:47 +08:00 committed by unknown
parent 2c03478442
commit 71519fe70b
5 changed files with 298 additions and 311 deletions

View File

@ -1901,9 +1901,11 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
// Check for texture functions other than queries
bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow;
// check for bias argument
bool bias = false;
if (! cracked.lod && ! cracked.gather && ! cracked.grad && ! cracked.fetch) {
if (! cracked.lod && ! cracked.gather && ! cracked.grad && ! cracked.fetch && ! cubeCompare) {
int nonBiasArgCount = 2;
if (cracked.offset)
++nonBiasArgCount;

View File

@ -268,7 +268,7 @@ Linked fragment stage:
124: 15(fvec4) Load 78(i)
127: 126(ptr) AccessChain 78(i) 125
128: 14(float) Load 127
129: 14(float) ImageSampleDrefImplicitLod 123 124 128 Bias 128
129: 14(float) ImageSampleDrefImplicitLod 123 124 128
Store 122(f) 129
132: 84 Load 86(Isca)
133: 15(fvec4) Load 78(i)

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@ -1,31 +0,0 @@
Error: unable to open input file: spv.140.vert
Usage: glslangValidator [option]... [file]...
Where: each 'file' ends in .<stage>, where <stage> is one of
.conf to provide an optional config file that replaces the default configuration
(see -c option below for generating a template)
.vert for a vertex shader
.tesc for a tessellation control shader
.tese for a tessellation evaluation shader
.geom for a geometry shader
.frag for a fragment shader
.comp for a compute shader
Compilation warnings and errors will be printed to stdout.
To get other information, use one of the following options:
(Each option must be specified separately, but can go anywhere in the command line.)
-V create SPIR-V in file <stage>.spv
-H print human readable form of SPIR-V; turns on -V
-E print pre-processed glsl. Cannot be used with -V, -H or -l.
-c configuration dump; use to create default configuration file (redirect to a .conf file)
-d default to desktop (#version 110) when there is no version in the shader (default is ES version 100)
-i intermediate tree (glslang AST) is printed out
-l link validation of all input files
-m memory leak mode
-q dump reflection query database
-r relaxed semantic error-checking mode
-s silent mode
-t multi-threaded mode
-v print version strings
-w suppress warnings (except as required by #extension : warn)

View File

@ -7,48 +7,49 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 265
// Id's are bound by 277
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 55 17 38 26 72 79 69 264 234
EntryPoint Fragment 4 "main" 29 17 55 26 84 91 81 276 246
ExecutionMode 4 OriginLowerLeft
Source GLSL 430
Name 4 "main"
Name 9 "v"
Name 13 "s2D"
Name 17 "c2D"
Name 23 "s3D"
Name 23 "sCubeArrayShadow"
Name 26 "c4D"
Name 34 "s2DArray"
Name 38 "c3D"
Name 47 "s2DShadow"
Name 55 "c1D"
Name 69 "ic3D"
Name 72 "ic1D"
Name 79 "ic2D"
Name 88 "sr"
Name 113 "sCube"
Name 124 "s2DArrayShadow"
Name 152 "iv"
Name 156 "is2D"
Name 191 "is3D"
Name 203 "isCube"
Name 215 "is2DArray"
Name 225 "iv2"
Name 229 "sCubeShadow"
Name 234 "FragData"
Name 246 "is2Dms"
Name 250 "us2D"
Name 254 "us3D"
Name 258 "usCube"
Name 262 "us2DArray"
Name 264 "ic4D"
Decorate 69(ic3D) Flat
Decorate 72(ic1D) Flat
Decorate 79(ic2D) Flat
Decorate 264(ic4D) Flat
Name 29 "c1D"
Name 42 "s3D"
Name 51 "s2DArray"
Name 55 "c3D"
Name 64 "s2DShadow"
Name 81 "ic3D"
Name 84 "ic1D"
Name 91 "ic2D"
Name 100 "sr"
Name 125 "sCube"
Name 136 "s2DArrayShadow"
Name 164 "iv"
Name 168 "is2D"
Name 203 "is3D"
Name 215 "isCube"
Name 227 "is2DArray"
Name 237 "iv2"
Name 241 "sCubeShadow"
Name 246 "FragData"
Name 258 "is2Dms"
Name 262 "us2D"
Name 266 "us3D"
Name 270 "usCube"
Name 274 "us2DArray"
Name 276 "ic4D"
Decorate 81(ic3D) Flat
Decorate 84(ic1D) Flat
Decorate 91(ic2D) Flat
Decorate 276(ic4D) Flat
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -61,285 +62,298 @@ Linked fragment stage:
15: TypeVector 6(float) 2
16: TypePointer Input 15(fvec2)
17(c2D): 16(ptr) Variable Input
20: TypeImage 6(float) 3D sampled format:Unknown
20: TypeImage 6(float) Cube depth array sampled format:Unknown
21: TypeSampledImage 20
22: TypePointer UniformConstant 21
23(s3D): 22(ptr) Variable UniformConstant
23(sCubeArrayShadow): 22(ptr) Variable UniformConstant
25: TypePointer Input 7(fvec4)
26(c4D): 25(ptr) Variable Input
31: TypeImage 6(float) 2D array sampled format:Unknown
32: TypeSampledImage 31
33: TypePointer UniformConstant 32
34(s2DArray): 33(ptr) Variable UniformConstant
36: TypeVector 6(float) 3
37: TypePointer Input 36(fvec3)
38(c3D): 37(ptr) Variable Input
40: 6(float) Constant 1067030938
44: TypeImage 6(float) 2D depth sampled format:Unknown
45: TypeSampledImage 44
46: TypePointer UniformConstant 45
47(s2DShadow): 46(ptr) Variable UniformConstant
50: TypeInt 32 1
51: TypeVector 50(int) 2
52: 50(int) Constant 3
53: 51(ivec2) ConstantComposite 52 52
54: TypePointer Input 6(float)
55(c1D): 54(ptr) Variable Input
59: TypeInt 32 0
60: 59(int) Constant 1
61: TypePointer Function 6(float)
67: TypeVector 50(int) 3
68: TypePointer Input 67(ivec3)
69(ic3D): 68(ptr) Variable Input
71: TypePointer Input 50(int)
72(ic1D): 71(ptr) Variable Input
78: TypePointer Input 51(ivec2)
79(ic2D): 78(ptr) Variable Input
81: 50(int) Constant 4
85: TypeImage 6(float) Rect sampled format:Unknown
86: TypeSampledImage 85
87: TypePointer UniformConstant 86
88(sr): 87(ptr) Variable UniformConstant
91: 51(ivec2) ConstantComposite 81 81
110: TypeImage 6(float) Cube sampled format:Unknown
111: TypeSampledImage 110
112: TypePointer UniformConstant 111
113(sCube): 112(ptr) Variable UniformConstant
121: TypeImage 6(float) 2D depth array sampled format:Unknown
122: TypeSampledImage 121
123: TypePointer UniformConstant 122
124(s2DArrayShadow): 123(ptr) Variable UniformConstant
131: 59(int) Constant 0
150: TypeVector 50(int) 4
151: TypePointer Function 150(ivec4)
153: TypeImage 50(int) 2D sampled format:Unknown
154: TypeSampledImage 153
155: TypePointer UniformConstant 154
156(is2D): 155(ptr) Variable UniformConstant
188: TypeImage 50(int) 3D sampled format:Unknown
189: TypeSampledImage 188
190: TypePointer UniformConstant 189
191(is3D): 190(ptr) Variable UniformConstant
194: 6(float) Constant 1082549862
200: TypeImage 50(int) Cube sampled format:Unknown
28: TypePointer Input 6(float)
29(c1D): 28(ptr) Variable Input
32: TypeInt 32 0
33: 32(int) Constant 1
34: TypePointer Function 6(float)
39: TypeImage 6(float) 3D sampled format:Unknown
40: TypeSampledImage 39
41: TypePointer UniformConstant 40
42(s3D): 41(ptr) Variable UniformConstant
48: TypeImage 6(float) 2D array sampled format:Unknown
49: TypeSampledImage 48
50: TypePointer UniformConstant 49
51(s2DArray): 50(ptr) Variable UniformConstant
53: TypeVector 6(float) 3
54: TypePointer Input 53(fvec3)
55(c3D): 54(ptr) Variable Input
57: 6(float) Constant 1067030938
61: TypeImage 6(float) 2D depth sampled format:Unknown
62: TypeSampledImage 61
63: TypePointer UniformConstant 62
64(s2DShadow): 63(ptr) Variable UniformConstant
67: TypeInt 32 1
68: TypeVector 67(int) 2
69: 67(int) Constant 3
70: 68(ivec2) ConstantComposite 69 69
79: TypeVector 67(int) 3
80: TypePointer Input 79(ivec3)
81(ic3D): 80(ptr) Variable Input
83: TypePointer Input 67(int)
84(ic1D): 83(ptr) Variable Input
90: TypePointer Input 68(ivec2)
91(ic2D): 90(ptr) Variable Input
93: 67(int) Constant 4
97: TypeImage 6(float) Rect sampled format:Unknown
98: TypeSampledImage 97
99: TypePointer UniformConstant 98
100(sr): 99(ptr) Variable UniformConstant
103: 68(ivec2) ConstantComposite 93 93
122: TypeImage 6(float) Cube sampled format:Unknown
123: TypeSampledImage 122
124: TypePointer UniformConstant 123
125(sCube): 124(ptr) Variable UniformConstant
133: TypeImage 6(float) 2D depth array sampled format:Unknown
134: TypeSampledImage 133
135: TypePointer UniformConstant 134
136(s2DArrayShadow): 135(ptr) Variable UniformConstant
143: 32(int) Constant 0
162: TypeVector 67(int) 4
163: TypePointer Function 162(ivec4)
165: TypeImage 67(int) 2D sampled format:Unknown
166: TypeSampledImage 165
167: TypePointer UniformConstant 166
168(is2D): 167(ptr) Variable UniformConstant
200: TypeImage 67(int) 3D sampled format:Unknown
201: TypeSampledImage 200
202: TypePointer UniformConstant 201
203(isCube): 202(ptr) Variable UniformConstant
212: TypeImage 50(int) 2D array sampled format:Unknown
203(is3D): 202(ptr) Variable UniformConstant
206: 6(float) Constant 1082549862
212: TypeImage 67(int) Cube sampled format:Unknown
213: TypeSampledImage 212
214: TypePointer UniformConstant 213
215(is2DArray): 214(ptr) Variable UniformConstant
224: TypePointer Function 51(ivec2)
226: TypeImage 6(float) Cube depth sampled format:Unknown
227: TypeSampledImage 226
228: TypePointer UniformConstant 227
229(sCubeShadow): 228(ptr) Variable UniformConstant
231: 50(int) Constant 2
233: TypePointer Output 7(fvec4)
234(FragData): 233(ptr) Variable Output
238: 6(float) Constant 0
243: TypeImage 50(int) 2D multi-sampled sampled format:Unknown
244: TypeSampledImage 243
245: TypePointer UniformConstant 244
246(is2Dms): 245(ptr) Variable UniformConstant
247: TypeImage 59(int) 2D sampled format:Unknown
248: TypeSampledImage 247
249: TypePointer UniformConstant 248
250(us2D): 249(ptr) Variable UniformConstant
251: TypeImage 59(int) 3D sampled format:Unknown
252: TypeSampledImage 251
253: TypePointer UniformConstant 252
254(us3D): 253(ptr) Variable UniformConstant
255: TypeImage 59(int) Cube sampled format:Unknown
215(isCube): 214(ptr) Variable UniformConstant
224: TypeImage 67(int) 2D array sampled format:Unknown
225: TypeSampledImage 224
226: TypePointer UniformConstant 225
227(is2DArray): 226(ptr) Variable UniformConstant
236: TypePointer Function 68(ivec2)
238: TypeImage 6(float) Cube depth sampled format:Unknown
239: TypeSampledImage 238
240: TypePointer UniformConstant 239
241(sCubeShadow): 240(ptr) Variable UniformConstant
243: 67(int) Constant 2
245: TypePointer Output 7(fvec4)
246(FragData): 245(ptr) Variable Output
250: 6(float) Constant 0
255: TypeImage 67(int) 2D multi-sampled sampled format:Unknown
256: TypeSampledImage 255
257: TypePointer UniformConstant 256
258(usCube): 257(ptr) Variable UniformConstant
259: TypeImage 59(int) 2D array sampled format:Unknown
258(is2Dms): 257(ptr) Variable UniformConstant
259: TypeImage 32(int) 2D sampled format:Unknown
260: TypeSampledImage 259
261: TypePointer UniformConstant 260
262(us2DArray): 261(ptr) Variable UniformConstant
263: TypePointer Input 150(ivec4)
264(ic4D): 263(ptr) Variable Input
262(us2D): 261(ptr) Variable UniformConstant
263: TypeImage 32(int) 3D sampled format:Unknown
264: TypeSampledImage 263
265: TypePointer UniformConstant 264
266(us3D): 265(ptr) Variable UniformConstant
267: TypeImage 32(int) Cube sampled format:Unknown
268: TypeSampledImage 267
269: TypePointer UniformConstant 268
270(usCube): 269(ptr) Variable UniformConstant
271: TypeImage 32(int) 2D array sampled format:Unknown
272: TypeSampledImage 271
273: TypePointer UniformConstant 272
274(us2DArray): 273(ptr) Variable UniformConstant
275: TypePointer Input 162(ivec4)
276(ic4D): 275(ptr) Variable Input
4(main): 2 Function None 3
5: Label
9(v): 8(ptr) Variable Function
152(iv): 151(ptr) Variable Function
225(iv2): 224(ptr) Variable Function
164(iv): 163(ptr) Variable Function
237(iv2): 236(ptr) Variable Function
14: 11 Load 13(s2D)
18: 15(fvec2) Load 17(c2D)
19: 7(fvec4) ImageSampleImplicitLod 14 18
Store 9(v) 19
24: 21 Load 23(s3D)
24: 21 Load 23(sCubeArrayShadow)
27: 7(fvec4) Load 26(c4D)
28: 7(fvec4) ImageSampleProjImplicitLod 24 27
29: 7(fvec4) Load 9(v)
30: 7(fvec4) FAdd 29 28
Store 9(v) 30
35: 32 Load 34(s2DArray)
39: 36(fvec3) Load 38(c3D)
41: 7(fvec4) ImageSampleExplicitLod 35 39 Lod 40
42: 7(fvec4) Load 9(v)
43: 7(fvec4) FAdd 42 41
Store 9(v) 43
48: 45 Load 47(s2DShadow)
49: 36(fvec3) Load 38(c3D)
56: 6(float) Load 55(c1D)
57: 6(float) CompositeExtract 49 2
58: 6(float) ImageSampleDrefImplicitLod 48 49 57 Bias ConstOffset 56 53
62: 61(ptr) AccessChain 9(v) 60
63: 6(float) Load 62
64: 6(float) FAdd 63 58
65: 61(ptr) AccessChain 9(v) 60
Store 65 64
66: 21 Load 23(s3D)
70: 67(ivec3) Load 69(ic3D)
73: 50(int) Load 72(ic1D)
74: 7(fvec4) ImageFetch 66 70 Lod 73
75: 7(fvec4) Load 9(v)
76: 7(fvec4) FAdd 75 74
Store 9(v) 76
77: 11 Load 13(s2D)
80: 51(ivec2) Load 79(ic2D)
82: 7(fvec4) ImageFetch 77 80 Lod ConstOffset 81 53
83: 7(fvec4) Load 9(v)
84: 7(fvec4) FAdd 83 82
Store 9(v) 84
89: 86 Load 88(sr)
90: 51(ivec2) Load 79(ic2D)
92: 7(fvec4) ImageFetch 89 90 ConstOffset 91
93: 7(fvec4) Load 9(v)
94: 7(fvec4) FAdd 93 92
Store 9(v) 94
95: 45 Load 47(s2DShadow)
96: 36(fvec3) Load 38(c3D)
97: 6(float) Load 55(c1D)
98: 6(float) CompositeExtract 96 2
99: 6(float) ImageSampleDrefExplicitLod 95 96 98 Lod ConstOffset 97 53
100: 61(ptr) AccessChain 9(v) 60
101: 6(float) Load 100
102: 6(float) FAdd 101 99
103: 61(ptr) AccessChain 9(v) 60
Store 103 102
104: 11 Load 13(s2D)
105: 36(fvec3) Load 38(c3D)
106: 6(float) Load 55(c1D)
107: 7(fvec4) ImageSampleProjExplicitLod 104 105 Lod ConstOffset 106 53
108: 7(fvec4) Load 9(v)
109: 7(fvec4) FAdd 108 107
Store 9(v) 109
114: 111 Load 113(sCube)
115: 36(fvec3) Load 38(c3D)
116: 36(fvec3) Load 38(c3D)
117: 36(fvec3) Load 38(c3D)
118: 7(fvec4) ImageSampleExplicitLod 114 115 Grad 116 117
119: 7(fvec4) Load 9(v)
120: 7(fvec4) FAdd 119 118
Store 9(v) 120
125: 122 Load 124(s2DArrayShadow)
126: 7(fvec4) Load 26(c4D)
127: 15(fvec2) Load 17(c2D)
128: 15(fvec2) Load 17(c2D)
129: 6(float) CompositeExtract 126 3
130: 6(float) ImageSampleDrefExplicitLod 125 126 129 Grad ConstOffset 127 128 53
132: 61(ptr) AccessChain 9(v) 131
133: 6(float) Load 132
134: 6(float) FAdd 133 130
135: 61(ptr) AccessChain 9(v) 131
Store 135 134
136: 21 Load 23(s3D)
137: 7(fvec4) Load 26(c4D)
138: 36(fvec3) Load 38(c3D)
139: 36(fvec3) Load 38(c3D)
140: 7(fvec4) ImageSampleProjExplicitLod 136 137 Grad 138 139
141: 7(fvec4) Load 9(v)
142: 7(fvec4) FAdd 141 140
Store 9(v) 142
143: 11 Load 13(s2D)
144: 36(fvec3) Load 38(c3D)
145: 15(fvec2) Load 17(c2D)
146: 15(fvec2) Load 17(c2D)
147: 7(fvec4) ImageSampleProjExplicitLod 143 144 Grad ConstOffset 145 146 53
148: 7(fvec4) Load 9(v)
149: 7(fvec4) FAdd 148 147
Store 9(v) 149
157: 154 Load 156(is2D)
30: 6(float) Load 29(c1D)
31: 6(float) ImageSampleDrefImplicitLod 24 27 30
35: 34(ptr) AccessChain 9(v) 33
36: 6(float) Load 35
37: 6(float) FAdd 36 31
38: 34(ptr) AccessChain 9(v) 33
Store 38 37
43: 40 Load 42(s3D)
44: 7(fvec4) Load 26(c4D)
45: 7(fvec4) ImageSampleProjImplicitLod 43 44
46: 7(fvec4) Load 9(v)
47: 7(fvec4) FAdd 46 45
Store 9(v) 47
52: 49 Load 51(s2DArray)
56: 53(fvec3) Load 55(c3D)
58: 7(fvec4) ImageSampleExplicitLod 52 56 Lod 57
59: 7(fvec4) Load 9(v)
60: 7(fvec4) FAdd 59 58
Store 9(v) 60
65: 62 Load 64(s2DShadow)
66: 53(fvec3) Load 55(c3D)
71: 6(float) Load 29(c1D)
72: 6(float) CompositeExtract 66 2
73: 6(float) ImageSampleDrefImplicitLod 65 66 72 Bias ConstOffset 71 70
74: 34(ptr) AccessChain 9(v) 33
75: 6(float) Load 74
76: 6(float) FAdd 75 73
77: 34(ptr) AccessChain 9(v) 33
Store 77 76
78: 40 Load 42(s3D)
82: 79(ivec3) Load 81(ic3D)
85: 67(int) Load 84(ic1D)
86: 7(fvec4) ImageFetch 78 82 Lod 85
87: 7(fvec4) Load 9(v)
88: 7(fvec4) FAdd 87 86
Store 9(v) 88
89: 11 Load 13(s2D)
92: 68(ivec2) Load 91(ic2D)
94: 7(fvec4) ImageFetch 89 92 Lod ConstOffset 93 70
95: 7(fvec4) Load 9(v)
96: 7(fvec4) FAdd 95 94
Store 9(v) 96
101: 98 Load 100(sr)
102: 68(ivec2) Load 91(ic2D)
104: 7(fvec4) ImageFetch 101 102 ConstOffset 103
105: 7(fvec4) Load 9(v)
106: 7(fvec4) FAdd 105 104
Store 9(v) 106
107: 62 Load 64(s2DShadow)
108: 53(fvec3) Load 55(c3D)
109: 6(float) Load 29(c1D)
110: 6(float) CompositeExtract 108 2
111: 6(float) ImageSampleDrefExplicitLod 107 108 110 Lod ConstOffset 109 70
112: 34(ptr) AccessChain 9(v) 33
113: 6(float) Load 112
114: 6(float) FAdd 113 111
115: 34(ptr) AccessChain 9(v) 33
Store 115 114
116: 11 Load 13(s2D)
117: 53(fvec3) Load 55(c3D)
118: 6(float) Load 29(c1D)
119: 7(fvec4) ImageSampleProjExplicitLod 116 117 Lod ConstOffset 118 70
120: 7(fvec4) Load 9(v)
121: 7(fvec4) FAdd 120 119
Store 9(v) 121
126: 123 Load 125(sCube)
127: 53(fvec3) Load 55(c3D)
128: 53(fvec3) Load 55(c3D)
129: 53(fvec3) Load 55(c3D)
130: 7(fvec4) ImageSampleExplicitLod 126 127 Grad 128 129
131: 7(fvec4) Load 9(v)
132: 7(fvec4) FAdd 131 130
Store 9(v) 132
137: 134 Load 136(s2DArrayShadow)
138: 7(fvec4) Load 26(c4D)
139: 15(fvec2) Load 17(c2D)
140: 15(fvec2) Load 17(c2D)
141: 6(float) CompositeExtract 138 3
142: 6(float) ImageSampleDrefExplicitLod 137 138 141 Grad ConstOffset 139 140 70
144: 34(ptr) AccessChain 9(v) 143
145: 6(float) Load 144
146: 6(float) FAdd 145 142
147: 34(ptr) AccessChain 9(v) 143
Store 147 146
148: 40 Load 42(s3D)
149: 7(fvec4) Load 26(c4D)
150: 53(fvec3) Load 55(c3D)
151: 53(fvec3) Load 55(c3D)
152: 7(fvec4) ImageSampleProjExplicitLod 148 149 Grad 150 151
153: 7(fvec4) Load 9(v)
154: 7(fvec4) FAdd 153 152
Store 9(v) 154
155: 11 Load 13(s2D)
156: 53(fvec3) Load 55(c3D)
157: 15(fvec2) Load 17(c2D)
158: 15(fvec2) Load 17(c2D)
159: 150(ivec4) ImageSampleImplicitLod 157 158
Store 152(iv) 159
160: 150(ivec4) Load 152(iv)
161: 7(fvec4) ConvertSToF 160
162: 7(fvec4) Load 9(v)
163: 7(fvec4) FAdd 162 161
Store 9(v) 163
164: 154 Load 156(is2D)
165: 7(fvec4) Load 26(c4D)
166: 150(ivec4) ImageSampleProjImplicitLod 164 165 ConstOffset 53
Store 152(iv) 166
167: 150(ivec4) Load 152(iv)
168: 7(fvec4) ConvertSToF 167
169: 7(fvec4) Load 9(v)
170: 7(fvec4) FAdd 169 168
Store 9(v) 170
171: 154 Load 156(is2D)
172: 36(fvec3) Load 38(c3D)
173: 6(float) Load 55(c1D)
174: 150(ivec4) ImageSampleProjExplicitLod 171 172 Lod 173
Store 152(iv) 174
175: 150(ivec4) Load 152(iv)
176: 7(fvec4) ConvertSToF 175
177: 7(fvec4) Load 9(v)
178: 7(fvec4) FAdd 177 176
Store 9(v) 178
179: 154 Load 156(is2D)
180: 36(fvec3) Load 38(c3D)
181: 15(fvec2) Load 17(c2D)
182: 15(fvec2) Load 17(c2D)
183: 150(ivec4) ImageSampleProjExplicitLod 179 180 Grad 181 182
Store 152(iv) 183
184: 150(ivec4) Load 152(iv)
185: 7(fvec4) ConvertSToF 184
186: 7(fvec4) Load 9(v)
187: 7(fvec4) FAdd 186 185
Store 9(v) 187
192: 189 Load 191(is3D)
193: 36(fvec3) Load 38(c3D)
195: 150(ivec4) ImageSampleImplicitLod 192 193 Bias 194
Store 152(iv) 195
196: 150(ivec4) Load 152(iv)
159: 7(fvec4) ImageSampleProjExplicitLod 155 156 Grad ConstOffset 157 158 70
160: 7(fvec4) Load 9(v)
161: 7(fvec4) FAdd 160 159
Store 9(v) 161
169: 166 Load 168(is2D)
170: 15(fvec2) Load 17(c2D)
171: 162(ivec4) ImageSampleImplicitLod 169 170
Store 164(iv) 171
172: 162(ivec4) Load 164(iv)
173: 7(fvec4) ConvertSToF 172
174: 7(fvec4) Load 9(v)
175: 7(fvec4) FAdd 174 173
Store 9(v) 175
176: 166 Load 168(is2D)
177: 7(fvec4) Load 26(c4D)
178: 162(ivec4) ImageSampleProjImplicitLod 176 177 ConstOffset 70
Store 164(iv) 178
179: 162(ivec4) Load 164(iv)
180: 7(fvec4) ConvertSToF 179
181: 7(fvec4) Load 9(v)
182: 7(fvec4) FAdd 181 180
Store 9(v) 182
183: 166 Load 168(is2D)
184: 53(fvec3) Load 55(c3D)
185: 6(float) Load 29(c1D)
186: 162(ivec4) ImageSampleProjExplicitLod 183 184 Lod 185
Store 164(iv) 186
187: 162(ivec4) Load 164(iv)
188: 7(fvec4) ConvertSToF 187
189: 7(fvec4) Load 9(v)
190: 7(fvec4) FAdd 189 188
Store 9(v) 190
191: 166 Load 168(is2D)
192: 53(fvec3) Load 55(c3D)
193: 15(fvec2) Load 17(c2D)
194: 15(fvec2) Load 17(c2D)
195: 162(ivec4) ImageSampleProjExplicitLod 191 192 Grad 193 194
Store 164(iv) 195
196: 162(ivec4) Load 164(iv)
197: 7(fvec4) ConvertSToF 196
198: 7(fvec4) Load 9(v)
199: 7(fvec4) FAdd 198 197
Store 9(v) 199
204: 201 Load 203(isCube)
205: 36(fvec3) Load 38(c3D)
206: 6(float) Load 55(c1D)
207: 150(ivec4) ImageSampleExplicitLod 204 205 Lod 206
Store 152(iv) 207
208: 150(ivec4) Load 152(iv)
204: 201 Load 203(is3D)
205: 53(fvec3) Load 55(c3D)
207: 162(ivec4) ImageSampleImplicitLod 204 205 Bias 206
Store 164(iv) 207
208: 162(ivec4) Load 164(iv)
209: 7(fvec4) ConvertSToF 208
210: 7(fvec4) Load 9(v)
211: 7(fvec4) FAdd 210 209
Store 9(v) 211
216: 213 Load 215(is2DArray)
217: 67(ivec3) Load 69(ic3D)
218: 50(int) Load 72(ic1D)
219: 150(ivec4) ImageFetch 216 217 Lod 218
Store 152(iv) 219
220: 150(ivec4) Load 152(iv)
216: 213 Load 215(isCube)
217: 53(fvec3) Load 55(c3D)
218: 6(float) Load 29(c1D)
219: 162(ivec4) ImageSampleExplicitLod 216 217 Lod 218
Store 164(iv) 219
220: 162(ivec4) Load 164(iv)
221: 7(fvec4) ConvertSToF 220
222: 7(fvec4) Load 9(v)
223: 7(fvec4) FAdd 222 221
Store 9(v) 223
230: 227 Load 229(sCubeShadow)
232: 51(ivec2) ImageQuerySizeLod 230 231
Store 225(iv2) 232
235: 7(fvec4) Load 9(v)
236: 51(ivec2) Load 225(iv2)
237: 15(fvec2) ConvertSToF 236
239: 6(float) CompositeExtract 237 0
240: 6(float) CompositeExtract 237 1
241: 7(fvec4) CompositeConstruct 239 240 238 238
242: 7(fvec4) FAdd 235 241
Store 234(FragData) 242
228: 225 Load 227(is2DArray)
229: 79(ivec3) Load 81(ic3D)
230: 67(int) Load 84(ic1D)
231: 162(ivec4) ImageFetch 228 229 Lod 230
Store 164(iv) 231
232: 162(ivec4) Load 164(iv)
233: 7(fvec4) ConvertSToF 232
234: 7(fvec4) Load 9(v)
235: 7(fvec4) FAdd 234 233
Store 9(v) 235
242: 239 Load 241(sCubeShadow)
244: 68(ivec2) ImageQuerySizeLod 242 243
Store 237(iv2) 244
247: 7(fvec4) Load 9(v)
248: 68(ivec2) Load 237(iv2)
249: 15(fvec2) ConvertSToF 248
251: 6(float) CompositeExtract 249 0
252: 6(float) CompositeExtract 249 1
253: 7(fvec4) CompositeConstruct 251 252 250 250
254: 7(fvec4) FAdd 247 253
Store 246(FragData) 254
Return
FunctionEnd

View File

@ -5,6 +5,7 @@ uniform sampler2DRect sr;
uniform sampler3D s3D;
uniform samplerCube sCube;
uniform samplerCubeShadow sCubeShadow;
uniform samplerCubeArrayShadow sCubeArrayShadow;
uniform sampler2DShadow s2DShadow;
uniform sampler2DArray s2DArray;
uniform sampler2DArrayShadow s2DArrayShadow;
@ -35,6 +36,7 @@ out vec4 FragData;
void main()
{
vec4 v = texture(s2D, c2D);
v.y += texture(sCubeArrayShadow, c4D, c1D);
v += textureProj(s3D, c4D);
v += textureLod(s2DArray, c3D, 1.2);
v.y += textureOffset(s2DShadow, c3D, ivec2(3), c1D);