mirror of
https://github.com/libretro/glslang.git
synced 2024-12-03 13:31:36 +00:00
HLSL: add in/out/inout qualifiers.
This commit is contained in:
parent
f02bea288f
commit
9249c709b0
220
Test/baseResults/hlsl.inoutquals.frag.out
Normal file
220
Test/baseResults/hlsl.inoutquals.frag.out
Normal file
@ -0,0 +1,220 @@
|
||||
hlsl.inoutquals.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:14 Function Definition: MyFunc(f1;f1;f1; (global void)
|
||||
0:8 Function Parameters:
|
||||
0:8 'x' (in float)
|
||||
0:8 'y' (out float)
|
||||
0:8 'z' (inout float)
|
||||
0:? Sequence
|
||||
0:9 move second child to first child (temp float)
|
||||
0:9 'y' (out float)
|
||||
0:9 'x' (in float)
|
||||
0:10 move second child to first child (temp float)
|
||||
0:10 'z' (inout float)
|
||||
0:10 'y' (out float)
|
||||
0:11 move second child to first child (temp float)
|
||||
0:11 'x' (in float)
|
||||
0:11 Constant:
|
||||
0:11 -1.000000
|
||||
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:15 Function Parameters:
|
||||
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'x' (temp float)
|
||||
0:18 Constant:
|
||||
0:18 7.000000
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'z' (temp float)
|
||||
0:18 Constant:
|
||||
0:18 3.000000
|
||||
0:19 Function Call: MyFunc(f1;f1;f1; (global void)
|
||||
0:19 'x' (temp float)
|
||||
0:19 'y' (temp float)
|
||||
0:19 'z' (temp float)
|
||||
0:21 move second child to first child (temp 4-component vector of float)
|
||||
0:21 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:? Construct vec4 (temp 4-component vector of float)
|
||||
0:21 'x' (temp float)
|
||||
0:21 'y' (temp float)
|
||||
0:21 'z' (temp float)
|
||||
0:21 Constant:
|
||||
0:21 1.000000
|
||||
0:22 move second child to first child (temp float)
|
||||
0:22 Depth: direct index for structure (temp float FragDepth)
|
||||
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 direct index (temp float)
|
||||
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
|
||||
0:22 Constant:
|
||||
0:22 3 (const int)
|
||||
0:24 Branch: Return with expression
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:14 Function Definition: MyFunc(f1;f1;f1; (global void)
|
||||
0:8 Function Parameters:
|
||||
0:8 'x' (in float)
|
||||
0:8 'y' (out float)
|
||||
0:8 'z' (inout float)
|
||||
0:? Sequence
|
||||
0:9 move second child to first child (temp float)
|
||||
0:9 'y' (out float)
|
||||
0:9 'x' (in float)
|
||||
0:10 move second child to first child (temp float)
|
||||
0:10 'z' (inout float)
|
||||
0:10 'y' (out float)
|
||||
0:11 move second child to first child (temp float)
|
||||
0:11 'x' (in float)
|
||||
0:11 Constant:
|
||||
0:11 -1.000000
|
||||
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:15 Function Parameters:
|
||||
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
|
||||
0:? Sequence
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'x' (temp float)
|
||||
0:18 Constant:
|
||||
0:18 7.000000
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'z' (temp float)
|
||||
0:18 Constant:
|
||||
0:18 3.000000
|
||||
0:19 Function Call: MyFunc(f1;f1;f1; (global void)
|
||||
0:19 'x' (temp float)
|
||||
0:19 'y' (temp float)
|
||||
0:19 'z' (temp float)
|
||||
0:21 move second child to first child (temp 4-component vector of float)
|
||||
0:21 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:? Construct vec4 (temp 4-component vector of float)
|
||||
0:21 'x' (temp float)
|
||||
0:21 'y' (temp float)
|
||||
0:21 'z' (temp float)
|
||||
0:21 Constant:
|
||||
0:21 1.000000
|
||||
0:22 move second child to first child (temp float)
|
||||
0:22 Depth: direct index for structure (temp float FragDepth)
|
||||
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 direct index (temp float)
|
||||
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
|
||||
0:22 Constant:
|
||||
0:22 3 (const int)
|
||||
0:24 Branch: Return with expression
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 54
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 12 "MyFunc(f1;f1;f1;"
|
||||
Name 9 "x"
|
||||
Name 10 "y"
|
||||
Name 11 "z"
|
||||
Name 17 "x"
|
||||
Name 19 "z"
|
||||
Name 21 "y"
|
||||
Name 22 "param"
|
||||
Name 24 "param"
|
||||
Name 25 "param"
|
||||
Name 31 "PS_OUTPUT"
|
||||
MemberName 31(PS_OUTPUT) 0 "Color"
|
||||
MemberName 31(PS_OUTPUT) 1 "Depth"
|
||||
Name 33 "psout"
|
||||
Name 45 "inpos"
|
||||
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 45(inpos) NoPerspective
|
||||
Decorate 45(inpos) BuiltIn FragCoord
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
|
||||
16: 6(float) Constant 3212836864
|
||||
18: 6(float) Constant 1088421888
|
||||
20: 6(float) Constant 1077936128
|
||||
30: TypeVector 6(float) 4
|
||||
31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float)
|
||||
32: TypePointer Function 31(PS_OUTPUT)
|
||||
34: TypeInt 32 1
|
||||
35: 34(int) Constant 0
|
||||
39: 6(float) Constant 1065353216
|
||||
41: TypePointer Function 30(fvec4)
|
||||
43: 34(int) Constant 1
|
||||
44: TypePointer Input 30(fvec4)
|
||||
45(inpos): 44(ptr) Variable Input
|
||||
46: TypeInt 32 0
|
||||
47: 46(int) Constant 3
|
||||
48: TypePointer Input 6(float)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
17(x): 7(ptr) Variable Function
|
||||
19(z): 7(ptr) Variable Function
|
||||
21(y): 7(ptr) Variable Function
|
||||
22(param): 7(ptr) Variable Function
|
||||
24(param): 7(ptr) Variable Function
|
||||
25(param): 7(ptr) Variable Function
|
||||
33(psout): 32(ptr) Variable Function
|
||||
Store 17(x) 18
|
||||
Store 19(z) 20
|
||||
23: 6(float) Load 17(x)
|
||||
Store 22(param) 23
|
||||
26: 6(float) Load 19(z)
|
||||
Store 25(param) 26
|
||||
27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param)
|
||||
28: 6(float) Load 24(param)
|
||||
Store 21(y) 28
|
||||
29: 6(float) Load 25(param)
|
||||
Store 19(z) 29
|
||||
36: 6(float) Load 17(x)
|
||||
37: 6(float) Load 21(y)
|
||||
38: 6(float) Load 19(z)
|
||||
40: 30(fvec4) CompositeConstruct 36 37 38 39
|
||||
42: 41(ptr) AccessChain 33(psout) 35
|
||||
Store 42 40
|
||||
49: 48(ptr) AccessChain 45(inpos) 47
|
||||
50: 6(float) Load 49
|
||||
51: 7(ptr) AccessChain 33(psout) 43
|
||||
Store 51 50
|
||||
52:31(PS_OUTPUT) Load 33(psout)
|
||||
ReturnValue 52
|
||||
FunctionEnd
|
||||
12(MyFunc(f1;f1;f1;): 2 Function None 8
|
||||
9(x): 7(ptr) FunctionParameter
|
||||
10(y): 7(ptr) FunctionParameter
|
||||
11(z): 7(ptr) FunctionParameter
|
||||
13: Label
|
||||
14: 6(float) Load 9(x)
|
||||
Store 10(y) 14
|
||||
15: 6(float) Load 10(y)
|
||||
Store 11(z) 15
|
||||
Store 9(x) 16
|
||||
Return
|
||||
FunctionEnd
|
25
Test/hlsl.inoutquals.frag
Normal file
25
Test/hlsl.inoutquals.frag
Normal file
@ -0,0 +1,25 @@
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
void MyFunc(in float x, out float y, inout float z)
|
||||
{
|
||||
y = x;
|
||||
z = y;
|
||||
x = -1; // no effect since x = in param
|
||||
}
|
||||
|
||||
PS_OUTPUT main(noperspective in float4 inpos : SV_Position)
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
float x = 7, y, z = 3;
|
||||
MyFunc(x, y, z);
|
||||
|
||||
psout.Color = float4(x, y, z, 1);
|
||||
psout.Depth = inpos.w;
|
||||
|
||||
return psout;
|
||||
}
|
@ -82,6 +82,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.float4.frag", "PixelShaderFunction"},
|
||||
{"hlsl.forLoop.frag", "PixelShaderFunction"},
|
||||
{"hlsl.if.frag", "PixelShaderFunction"},
|
||||
{"hlsl.inoutquals.frag", "main"},
|
||||
{"hlsl.init.frag", "ShaderFunction"},
|
||||
{"hlsl.intrinsics.barriers.comp", "ComputeShaderFunction"},
|
||||
{"hlsl.intrinsics.comp", "ComputeShaderFunction"},
|
||||
|
@ -478,6 +478,15 @@ void HlslGrammar::acceptQualifier(TQualifier& qualifier)
|
||||
case EHTokPrecise:
|
||||
qualifier.noContraction = true;
|
||||
break;
|
||||
case EHTokIn:
|
||||
qualifier.storage = EvqIn;
|
||||
break;
|
||||
case EHTokOut:
|
||||
qualifier.storage = EvqOut;
|
||||
break;
|
||||
case EHTokInOut:
|
||||
qualifier.storage = EvqInOut;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
@ -114,6 +114,9 @@ void HlslScanContext::fillInKeywordMap()
|
||||
(*KeywordMap)["row_major"] = EHTokRowMajor;
|
||||
(*KeywordMap)["column_major"] = EHTokColumnMajor;
|
||||
(*KeywordMap)["packoffset"] = EHTokPackOffset;
|
||||
(*KeywordMap)["in"] = EHTokIn;
|
||||
(*KeywordMap)["out"] = EHTokOut;
|
||||
(*KeywordMap)["inout"] = EHTokInOut;
|
||||
|
||||
(*KeywordMap)["Buffer"] = EHTokBuffer;
|
||||
(*KeywordMap)["vector"] = EHTokVector;
|
||||
@ -449,6 +452,9 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
|
||||
case EHTokRowMajor:
|
||||
case EHTokColumnMajor:
|
||||
case EHTokPackOffset:
|
||||
case EHTokIn:
|
||||
case EHTokOut:
|
||||
case EHTokInOut:
|
||||
return keyword;
|
||||
|
||||
// template types
|
||||
|
@ -61,6 +61,9 @@ enum EHlslTokenClass {
|
||||
EHTokRowMajor,
|
||||
EHTokColumnMajor,
|
||||
EHTokPackOffset,
|
||||
EHTokIn,
|
||||
EHTokOut,
|
||||
EHTokInOut,
|
||||
|
||||
// template types
|
||||
EHTokBuffer,
|
||||
|
Loading…
Reference in New Issue
Block a user