#version 100 int ga, gb; float f; uniform sampler2D fsa[3]; uniform float fua[10]; attribute mat3 am3; attribute vec2 av2; varying vec4 va[4]; const mat2 m2 = mat2(1.0); const vec3 v3 = vec3(2.0); void foo(inout float a) {} void main() { while (ga < gb) { } do { } while (false); for ( ga = 0; ; ); for ( bool a = false; ; ); for (float a = 0.0; a == sin(f); ); for ( int a = 0; a < 10; a *= 2); for ( int a = 0; a <= 20; ++a) --a; for (float a = 0.0; a <= 20.0; a += 2.0); for (float a = 0.0; a <= 20.0; a += 2.0) foo(a); int ia[9]; fsa[ga]; fua[ga]; am3[ga]; av2[ga]; va[ga]; m2[ga]; v3[ga]; ia[ga]; for ( int a = 3; a >= 0; --a) { fsa[a]; fua[a+2]; am3[3*a]; av2[3*a]; va[a-1]; m2[a/2]; v3[a]; ia[a]; } }